Baby Bonnie Hood

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About Baby Bonnie Hood

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    I like magical girls
  • Birthday 06/04/1981

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  • Favorite Fire Emblem Game
    Blazing Sword

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  1. PE Supports for The Last Promise?

    I'm gonna chime in while I still can. TLP is an FE7 hack, so like in FE7 you can't do supports until after Chapter 10. As for paired endings, I don't remember seeing any when I did my playthrough of it long ago even though I got a few pairings that should've triggered them. Something something hacking and coding, but it doesn't matter anymore as this hack is long done and no longer supported. I guess if you really wanna see the unused(?) paired ending texts, you might as well just browse through the hack with an editor. Edit: I just learned something new. I recall not seeing Yue's ending, but as it turns out it's because he has no ending in the first place. There's no text in the hack anywhere written as an ending for Yue, so he has no ending because it simply doesn't exist. I guess there was just no room to write an ending for the poor guy.
  2. What got you into Fire Emblem?

    Advance Wars 2 was my gateway to FE. Many years ago, I discovered the GBA and played its games; and I remember liking AW2 a lot. From there, I found a somewhat similar strategy game only in a fantasy setting and more RPG than army management. That was of course Fire Emblem (7), and I loved it just as much as AW2; I wouldn't make the same company connection until some time later. Despite liking AW2 a lot, I never did play any other Advance Wars game that came before or after it. And as that franchise came to a halt after Days Of Ruin, I forgot all about it and shifted my focus on FE. And now here I am with FE7 and FE8 100% completed, Shadow Dragon and New Mystery completed at least once (all the way, no bad endings), and all the others I've never played but at least am familiar with.
  3. Let's play FE Green/Midori, HM!

    Huh. If Amelia's replacement didn't show up here, then she must be on Ephraim's route instead. ...with Gheb. :(
  4. Why was Dorcas a meme?

    They probably just picked his name out of all the playable characters with no regard to context. It's really just a dumb commercial, there's no deeper meaning to it. Still, it gave us Dorcas Emblem so it can't all be that bad.
  5. The Lion Throne (Fangame and Engine)

    I think the LevelEditor folder is supposed to go in the Lion Throne folder, as in you need the game itself too. Say, I noticed higher version numbers. How do I update the game and/or editor?
  6. The Lion Throne (Fangame and Engine)

    So if I don't add a unit in one chapter, I can still add and load them just fine in the next one? And as for the cooldown, I should get more specific then since it's apparently a bug? Anyway, it happened when Joel fell in battle in Chapter 2. He didn't deploy in Chapter 3 despite being in the base menu and all the dialogue scenes, but returned just fine in Chapter 4.
  7. The Lion Throne (Fangame and Engine)

    I'm trying to figure out something. Say I wanted to play through a few chapters with this one group of characters, and then play through a few more chapters with another group of different characters. And then in one chapter, I wanna either go back to the first group or bring both groups together. It all comes down to that "load from last save" checkbox, so I guess my question is: How long are the stats of a playable character retained? Can a character go unused for several chapters and still be loaded with all their previous stats afterwards? Or does it only extend to the previous chapter played and everything is forgotten if they go unused for even one chapter? I also have a question about Casual mode. I lost a character in one chapter and feared it was a bug when they didn't return in the next one despite still being in the base menu prior, but all was well when they came back just fine in the following chapter afterwards. So I was wondering if that "death cooldown" was intentional, and whether there was a way to disable or maybe even extend it. And speaking of disabling, I'm also wondering if it was possible to force difficulty modes (like Hard Classic only or Grandmaster Casual only).
  8. FEXNA (Currently In Private Beta)

    Asking that just pushes back the release date further and further.
  9. The Lion Throne (Fangame and Engine)

    I got this when a dracolord threw a javelin at warlock Kayla: I'll have to turn combat animations off around dracolords for now. Also, Sam's tactician sprite in combat has no transparency. Edit: Got another one when Joel tried to attack with a master axe:
  10. The Lion Throne (Fangame and Engine)

    Thanks. I thought the editor came bundled with the game, but apparently not. Did I just miss that download link before...?
  11. The Lion Throne (Fangame and Engine)

    I'm probably missing something, but where's the level editor? I got the game, I'm enjoying the game, and I'm seeing potential for what I might be able to make with the engine. But I can't seem to find the level editor.
  12. The Last Promise 2: Broken Promises

    This seems to be a very heavy undertaking, so I hope you guys can handle it.
  13. A custom weapon durability thing

    I'm still undecided on staffs. On one hand, you'd be more free to use high level staffs instead of just hoarding them; on the other hand, being able to use said high level staffs on every chapter might be unbalanced. And reducing their usage numbers might not be a solution either because enemies use them too; a druid with a berserk staff would be a lot less annoying if he could only use it once instead of three times. And what about the hammerne staff? What's its purpose now that weapons no longer break?
  14. A custom weapon durability thing

    I've been thinking about how weapon durability was done in all the FE games, and have been brainstorming about how I'd implement durability in a game that I'd make for FEXNA or whatever other FE maker assuming any of them are released within my lifetime. So hear me out here. Take the durability stuff of the GBA games, and then cut them all down to around 2/3 of their original values. They still decrement per use as normal, but running out is where my big change is. When a weapon's durability runs out, it doesn't break; instead, it only becomes unusable but you don't lose it. Don't worry about throwing them away though, because they're not dead weight forever; the durability of all items is reset back to full after a chapter is finished, ready to be used again for the next chapter. So there's my concept. It no doubt needs more adjusting, like with store prices where maybe they should be doubled since items are now more permanent. And of course, consumable and promotion items still run out into nonexistence as normal. Anyway, I'd like to hear your opinion on this; I'm open to responses both "good idea :)" and "bad idea >:(".
  15. Dorcas Emblem 2.1

    It's intentional, heal and mend staffs give more exp than usual. I think other staffs also have adjusted exp gains, but I don't use them regularly enough to know for sure.