Baby Bonnie Hood

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About Baby Bonnie Hood

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    I like magical girls
  • Birthday 06/04/1981

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  • Favorite Fire Emblem Game
    Blazing Sword

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  1. Why Nanna is a Bad Unit

    I mean he's not wrong. I tried to use her, and she turned out like this:
  2. The Lion Throne (Fangame and Engine)

    Neat. After finishing up, then updating, adding the sounds, and doing one last full test, I was thinking of releasing the game. But maybe it'll be a better idea if I send it to you first. I'll let you know when it's all done.
  3. How are you so sure of this? Can you prove those sounds exist in FE6?
  4. The Lion Throne (Fangame and Engine)

    I'm rather excited, I'm only one chapter and an epilogue away from finishing my game. That said, I found a few more things: - Slightly weird things happen if a unit using the Escape command is not removed from the map. - If during preps you pick characters different from the chapter start's initial group, hovering over their spots while changing formation will still show the old characters (even if the spot is empty). This seems only cosmetic as the R info displays the correct character, and swapping units around corrects the displayed characters. - This is a little more severe. I'm having problems with a player warlock's Hex aura during preparations: He wasn't in the starting group when the chapter started and I had to pick him in. The error happened when I hovered over him, when I tried to save from the prep screen, and even when starting the chapter. I'm not sure why this is happening, I've played through a couple of previous chapters with him with no problems (granted, there were no prep screens there), and it never happened to me with Kayla in The Lion Throne. I circumvented it for now by not deploying him, which slightly bites as he was my overall MVP. And lastly, I have another suggestion. A new type of weather: Fire. For those maps that take place in lava caves, and cutscenes where arsonists or dragons burn down the place. Edit: I tried to make a status that immobilized a unit (MOV -99) so that they won't have any movement range displayed. It's supposed to go on HardGuarding enemy units, but apparently having -99 MOV also somehow makes those enemies not attack even if anyone's in their attack range. I guess that's how Stun works. It's not too big a deal, but I still want HardGuarding enemies to have 0 displayed MOV and that can only be done on enemy bosses but not specific generics.
  5. What would you want out of a FE6 Echoes?

    You know Jahn? Don't have him just be another generic enemy manakete. Instead, have him transform into a fire dragon like the giant one in FE7. Actually live up to his reputation of being the last true dragon.
  6. What do you think of FE6 as a whole?

    To me it feels like FE6 is a prototype to 7 and 8, and that's always turned me off on playing it. Menu interfaces are more primitive, weapon hit rates are lower, swordmasters and berserkers have too much crit, horseslayers don't affect nomads and troubadours, Forblaze's spell animation looks weird, nobody blinks and only have one kind of closed mouth, and the music somehow sounds cheaper (such that I consider Going My Way to be the original song and Cath's theme to be nothing more than its beta version). A balance patch can fix some of those things, but the rest still remain and they still turn me off enough. Maybe the only way I'll ever play 6 is if it's remade.
  7. FEXNA (Currently In Private Beta)

    There's an alternative that's actually available anyway. You could give that a try while waiting for this to finish.
  8. FE6 Weapon Reversal

    Does that even need clarification? There's really like only one single version of FE6 unmodified.
  9. Staff of Ages (Version 2.1 is here!)

    And something tells me the upcoming changes are gonna be VERY radical...
  10. Staff of Ages (Version 2.1 is here!)

    ...did you move engines?
  11. The Lion Throne (Fangame and Engine)

    That's just the old "check rout" condition... but applied to the player. Thanks, why didn't I think of that? :P I have another question now, though. Is there a way to play sound effects in cutscenes? They'd help in implying actions (like doors opening, or people collapsing or getting stabbed), but I can't seem to find any functionality for this. Edit: This time, I have a little thing to report. If used in the very first chapter, the victory screen would show 0 turns and "none" as the MVP. It works fine in the next chapter, though apparently even a unit that wasn't deployed on the map can still be MVP by merit of their performance throughout the entire game instead of only in the current chapter. Maybe I won't use victory screens for now. The GBA titles didn't have victory screens, and I want to emulate the FEGBA style more closely anyway.
  12. The Lion Throne (Fangame and Engine)

    I'm trying to use a general lose condition of "You lose if all your units are dead" (I'm not doing lords) using "get_total_party_members() <= 0". It works just fine; until I shift focus to a different group of characters, then it stops working because I think it's still counting the previous group that isn't deployed. Is there a way to check only for player units that were deployed on the map without counting any undeployed units? Like maybe "check_rout()" but for the player team?
  13. Weapon Experience by...weapon XD

    Pretty much, yeah. Wexp is a real grind here, especially with staffs. If you want anyone other than Yoder to use the Saint's Staff, they'll have to blow through a lot of heal staffs first. There is one good news, though. I believe that unlike in FE7 and FE8, you can actually have a unit get multiple S rank weapon mastery. So you can have a paladin eventually wield Durandal, Maltet, and Armads all at once if you're bored enough.
  14. Weapon Experience by...weapon XD

    It's actually on the site, but it's under Calculations. Basically unlike FE7 and FE8, everything in FE6 gives only 1 measly wexp (or 2 if it defeated an enemy). Wexp rank progression is likewise static as it's always a flat 50 wexp to advance to the next rank.
  15. The Lion Throne (Fangame and Engine)

    The game kept complaining every time I tried to use a move trigger. That's with following the tutorial to the letter. I just gave up and moved stuff manually with "move_unit".