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Auroros

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Everything posted by Auroros

  1. Heya all, I recently tinkered with CirclesEverwhere randomizer, generally making it harder, and encountered a Fomortis with 128+ HP who, of course, died instantly due to having negative HP. (Which was a rather anticlimactic end to that run considering Lyon Nosfertanked the shit out of me with his capped defenses and 90+ hp lol) Anyway, I was wondering wether or not it is possible to increase the HP cap to 255, which, of course, would entail to cut the negative numbers off of them. Are those negatives used by the system to decrease HP? Does the game store negative HP and just check wether or not it is below zero? And if it is possible to increase the cap, an offset would be highly appreciated. Any Answers are appreciated.
  2. What FE? Usually by just giving them a higher level Weapon, they will auto level their Weapon rank to be able to equip it, at least in the GBA FEs as long as they are on auto leveling in the Chapter unit editor. For Bosses and Player units, you have to check the Respective Character Editor.
  3. I had the blackscreen error several times as well, but only if I sped up the game before or during the chapter transition. Otherwise it always worked fine for me.
  4. Okay, started Another Run today... And Skirmishes don't work at all in V 1.1 They instead replay the original chapter. I assume this is a debug feature you forgot to take out? Also, you cannot run from Valni Tower Battles, but I assume this is tied to the bug mentioned above. And on another note, it maybe the seed (Celica), but my Valni 1 battle looked, besides the swordmaster replacing the Entombed, eerily similar to the standard Valni 1. Though, due to the lack of further Data, I don't know if it is thanks to the seed or another bug.
  5. Bugs or weirdness I have encountered thus far in V 1.0 that weren't adressed in the recent Patch: Despoil says it creates Red Gems on proc; Instead creates any given Item in the Game. Might be intended, so disregard if it is. Revenants, Baels and Mauthedoogs, as well as their Promotions, can use the Divine Dragonstone, making them INCREDIBLY Powerful. Aura Seems to have a ridiculous spawn Rate on any Light magic user, yet I have to see one enemy with Divine. I get the feeling that you use in your randomisation two Auras and not a single divine. Player units use wrong palettes; they seem to only use their base Class Palette instead of all that are applied to them. (Easily observable with unrandomized Colm, as his Rogue Promotion, at least, has a messy Palette) Might be Colm only Glitch with unrandomized thieves, by the way. V 1.1: Press Start on the title screen is messed up for me. Not sure if intended or not: Neither Purge nor Eclipse appears on Enemy Units. Bolting only appears on the Pupil Line. No Enemy uses any Status Staves. Dancers that spawn with Shadowshot and drop an Item have two copies of that particular item. Rightful God is a Personal Skill for Player units (Colm With it is amazing, though.) For some Reason Pegasus Knights learn Rally Speed on LVL 20 instead of LVL 10 as all other classes do. Ephraim, upon spawning on Eirika CH 15, comes with an extra steel lance instead of a completely Random item. This happens in Vanilla FE 8 as well. I believe something similiar happens to Eirika on Ephraim CH 15. A non Boss enemy on Valni 1 has Zero Movement. Balancing All Monster Classes desperately need a second Skill in their Classes. They have all, besides Mauthedoogs, terrible stats to begin with, which need buffing, in my opinion, and some, especially Revenants, are borderline useless without a divine dragonstone. Soldiers need a serious buff as well. Some possible ideas, on the usual levels (01/00, 10/00, 20/5, 20/15), Warning, uses Fan translation names for skills, might need some balancing as well: Revenant: Camaraderie, Renewal, Competetive, bane (Bane is still kinda useless because they have low skill anyway. The highest skill I have seen on enemy entombed is like 4 at level 13. Playing normal currently, but probably doesn't reach 15 on hard either way.) (Idea of the set is having constantly recovering units. 40% HP every turn is nothing to scoff at with their HP. Might need a slight def buff.) Mogall: Focus, Celerity, Dunno the Promoted Skills so I lack knowledge here what your plan with them is. (My Idea would be units that fight most of the time alone, as flying units do anyway. Celerity for enemies to get more use out of focus) Mauthe Doog: Flowing strike, Swallow strike, dunno the promoted Skill. (Quick and offensively geared set that has a strong player phase and a decent enemy phase) Bael: Dunno the promoted Skill, otherwise I suggest a Seal set (SKL, STR, DEF, SPD, in that order) (Speed Seal last because Speed is the most important stat in GBA FEs.) Direct Bonewalker: Patient Assurance, Pursuit, Vantage ,Lance Breaker (Defensive unit that hurts during enemy phase but has little presence on player Phase) Archer Bonewalker: Prescient Victory, Savage Blow (the 20+ Crit on attack one), Bowfaire, Acrobat (Dunno with the promoted Skills. Buffing GBA FE Archers with skills is kinda difficult since they suck. The Idea here is giving the Bonewalker archers some bonus during attack. Giving Snipers galeforce, BTW, is a decision I approve of.) Gargoyle: No Idea for a good set, gotta admit. Tantivity, Focus, Relief, Lancefaire, perhaps? Tarvos: Again, I haven't seen the promoted Skill. Intimidate is supportive, so maybe more Skills like that? Dunno where you are going with them. Cyclops: Dark breath, Pavise (If you give them only two skills. Otherwise I would add Open Fighter and Sword Breaker as the first and final skill respectively.) Gorgon: I have yet to see the Skill, so I have no Idea what you planned for them. Would go for Raven Strike as a good synergy with stone (LVL 15, though. 60+% hit with stone is pretty freaking good, imo) I second the notion to switch Paragon and Dazzle for all the recruit classes. I would remove Speedseal from Mercenaries which make them, imo, op. Being able to reduce enemy speed that early in the game is extremely good and befitting of a promoted Skill. I'd replace it with defense seal, personally, which is a slight nerf but still very strong. (+ 6 Damage vs almost guaranteed *2 Damage) Enemies in Skirmishes are weirdly leveled due to the Class they are assigned in the battles by default (If you fixed this already, don't bother reading further). Which makes Hamill Canyon and the equivalent Map on Ephraims site the best Grinding maps in the game, as it is guaranteed to Spawn like 10 LVL 8-15 Promoted Enemies as well as the 3 intended LVL ca. 4 promoted Enemies. For Reference: The Vanilla Game intends to have the first three maps on every Route to only have unpromoted Enemies (Except for the odd Entombed boss), the next two three promoted enemies, the boss and two other enemies near the boss, Gorgon Map is fine, and Melkaen Coast and Ruins all promoted. Tower of Valni has only promoted Enemies as bosses for the first 5 Floors, Floor five with two bosses, Floor 6 Has a bunch of promoted, non Random enemies that don't have the random bit set. (I want to say they are the first Enemies of the map, scrolling through the enemies starting with the boss.) Floor 7 has on every plattform one promoted enemy. Floor 8 is all promoted. Canto+ is, imo, useless for most intents and purposes. I understand the Idea of having them on Rangers as a kiting unit, but since you are most likely approaching anyway, You get barely anything out of it and Enemies can't make use of it. Some Feature Requests/ Suggestions: An Option to increase enemy growths would be nice. An Option to reduce Demon kings Caps to the old USA (?) caps. (A Demon King with 40+10 Defense, 32 Speed and 40 Strength as well as full 120 HP is... not realistic to kill. Any unit that can use Luna, usually, is too slow to not get doubled, and can, I am pretty sure, never double that Demon King ordinarily unless massive Personal Skill shenanigans. And Will likely not have the stats to Live a single attack since squishy Mages. Perhaps only a team of Pupil 3 with Dazzle? ) Would be 30 for all stat caps. Which is still strong. Having Mummy Bosses (Skirmish, Ruins and Tower Bosses) Having for each appearance a different personal skill. An Option for Completely random Skill Handout during Levelup. So, and after everything I wrote, Thank you for creating this. It has been really fun to replay FE8 in an interesting way. I have had a blast the last couple days with it and will be checking out your new version ^^ Finally being able to use Adlas plains for grinding purposes is really nice and finishing Valni for once will be fun as well. (As the Manaketes there were really difficult to deal with.) And I hope I didn't sound rude at any point through this. @Metakirby: Are you sure you didn't get it during the last prologue cutscene where Seth gives you a random item?
  6. Awesome! Can't wait for the new release! And thank you for your continued work on the translation this gem of a game deserves. You are doing amazing work!
  7. Actually, chapter 10A fails because of Pirates/brigands (including Gonzales) using an AI that somehow fails after randomization. If you change their AI via Nightmare Editor to no AI or Generic AI, they will no longer lock up the game. Makes saving the village a cakewalk, unfortunately.
  8. The way your CFW will work is, that you will have your downgraded normal Firmware and your secondary "Custom firmware" (CFW). You have to keep your main Firmware at 9.8, but you can do everything online as long as your CFW is updated to the newest version and you use your CFW for that. NEVER upgrade your main Firmware (that, after downgrading, should be 9.8) to anything higher. Use your CFW thereafter for everything. Also, just as a tip, before updating your CFW to a version after 11.0 (which it will ask you to eventually when a new update is created by nintendo), make sure that it is safe to update by searching online first. Also, before you Downgrade, do you have a new 3ds or an old 3ds? A new 3ds has a small random chance to hard brick on you. (As in, Your firmware is entirely corrupted and I don't know right now if a hardmod could even save it anymore) Downgrading a new 3ds is quite risky and I would not recommend it.
  9. Hey, What program do you guys use to open the 7z with everything from team if? My mac is doing bad stuff. It creates 336 files of zero KB size which is most likely incorrect. Do you just use windows 7zip?
  10. Well, I don't know japanese, so I don't know wether I can be of all that great help, but I'd be willing to proofread and playtest the translation (Currently only for White night Kingdom though) Also, where do I report mistakes / Typos / Textskips / untranslated Lines /other Weird Stuff? And Of course, because I didn't express my gratitude yet, thank you very much for your continued work and the effort to give this game the translation it deserves. I hope I can be of use.
  11. My bad Kirokan, I meant a translation of the tweet, not the story of the Fates. I am trying to spoil myself as little as possible about the story. VincentASM did make the meaning of the tweet clear enough though. Thanks to both of you!
  12. yeah :/ I get the feeling as well. Could somebody be so kind to translate it for all of us?
  13. Is it actually a better translation and not just made up? The Original post suggest that this is not in FE if...
  14. Well, I tried to compare them to German ratings, which are USK 0, 6, 12, 16, 18. In Germany, you are considered a Teenager at the age of 12. I wasn't far off, though...
  15. ??? T rating is like 12+, isn't it? M starts with 17+, no? It still has some leeway... No changes T could still be achieved.
  16. HOPE WILL NEVER DIE! We will have our fanservice!
  17. I doubt they censored much of senran kagura. That game lives of Fan service. They apparently only removed character ages. read online only, can't confirm.
  18. Soooo wait a second... If... Nohr's hard --> Awakenings Lunatic... Awakenings lunatic+ --> Nohr's Lunatic (?)... Nohr's lunatic+ (if existing) --> Apotheosis (?)...? Dang... Oh, and just as a question: Is the transition from normal to hard a bit more lenient? I've had a hard time going from normal to hard in awakening (Mainly because I always do too much at once, though :/, though. Not benching all I don't want to currently use + getting all supports I want to get on that run - grinding = stupid :/). And would someone mind to compare difficulty from nohr normal to another title in the series? Like, say, New mystery's normal mode (When not lol !BeserkMU rofl stomping and teleskipping everything but still getting every optional objective.)? Because that game wasn't exactly hard, but not easy either and I want to have a rough estimate for what I will get myself into.
  19. Mister, what would you love to do in between, you know, WAR?! Considering they are most of the time fighting, practicing, working, etc, I think it is rational for them to try to kick back. Besides, washing? feplus: How are they incentivized? a) It will most likely work just like it did in awakening anyway. Why would support level have any significant change on that? And on that matter, I am sure joker was speaking about speaking with your units in my castle without face rubbing. b) it's optional. c) If you don't like it and don't want to use it, consider it a challenge run. or play full-on-classic and don't deal with it. nobody is forcing you to waste your time in a way you don't like. And seriously, if you are already thinking of Apeotheosis (or however it is spelled), you are doing it wrong :/ And for that, just do without. Strategists are not required to fall back on everything the game offers. Or just swallow your pride and deal with it. BrightBow: Uh... no, since you need money and weapons in that game and money isn't just given away. It isn't optional. You are required to get money and weapons someway. Or accessing certain Gaiden Chapters. However, Face rubbing ≠ FE5 capture I would be seriously surprised if you need a certain amount of face rubs to reach chapter 8x or something, and you probably as well. Topazd: Well, yes, since you can just, you know, ignore the optional parts you don't like and focus on the stuff you like to do in the game. And it is not like face rubbing or my castle is 90% of the game. If 90% of the game is fanservice, I wouldn't bother with the game unless I am into fanservice. The game wouldn't qualify as a good strategy game anyway. Besides, if the remaining 10% are amazingly executed, would you still be annoyed by the fanservice? This game is not Fire emblem Infinite Fanservice. This is Fire emblem (what) if...? So, and Thanks shadow of chaos for the translation.
  20. Well, okay, Meg. She would actually be the only special case in the rule, methinks... I have played only Fe8, 10,12 and 13 so I am not entirely sure. oh and Brom fits in the same category as well. Not truly ugly, but physically speaking not the most attractive person. Okay, we have found exceptions to the standard rules. On fanservicy Armored units though, yeah somewhat troublesome. :/ though what exactly are the classes in FE 13 that give up protection for fanservice? If I remember correctly, great knights, Armor Knights and Generals had a lot of Armor. Cavaliers a bit less than their Male Counterparts at spots that barely matter (Shoulders and upper legs?), except of course if we look at that realistically, where we probably would need riding pants, and the lack of shoulder Pads are potential targets for archers, who at the same time would probably shoot in the characters face, killing them instantly because of the lack of helmet, where the missing shoulder pads wouldn't even factor in. Realistically speaking, the battlesprites for neither male nor female cavalier should differ, which would make sully and stahl just look like generics since both armors are stupid if the head is exposed. Besides, they probably wanted to make it look more feminine. Those shoulder Pads would look kinda weird if you are trying to convey a character that is female, at least in my opinion. Similar thing with Dragon riders and lords and Griffon rider. As Archer, the only Physical unit able to reach those shoulders without a problem, why would you aim at the shoulders if you can just Headshot them? The bare part of the legs is also pretty much out of range for everything. And Lancer would in all riding cases kill either the mount first, or gang up on the rider, get him off the mount and then, due to having lost balance and being in a fairly thick armor, the rider would be an easy kill, as long as the armor is heavy enough. Griffon rider might be able to recover, but everything else can be strangled to death at that point. And again, no helmet. Lance or sword in the face will due the job as well, not to forget the fall from the stead. While I think that the armor designs look partly ridiculous in awakening (Generic great knight, knight, general), I wouldn't say that female armored units are that worse protected, considering where realistic threads would be coming from, in my opinion. In game, Enemy Units attack only the upper body area/mounts anyway, so having a breastplate and some mount armor is in that universe good enough, apparently. ... making Vaike the most ill suited character in the game. Though, yeah, he is the exception, but truly, are the females, besides shoulders and upper legs which are hard for the enemy to reach anyway and said enemies would attack either with bow the head or with lance the mount, resulting in a quick kill, so differently from the males anyway? Is it even worth debating over this? Debating wether or not include a pants/noPants option?
  21. ^ Neither do I care lol This is a video game, not reality nor representation of reality. Nothing in it even matters for reality. Besides, didn't we have Vaike, who ran around shirtless with like an 8-pack? I would't call him attractive, personality wise, but he was most definitely drawn oversexualized since it is incredible stupid to be on a medieval-like battlefield without some sort of upper-body Protection and he was of course incredible muscular. Isn't that female fanservice? Are you truly telling me that he was designed for men because he has an 8-pack? Not for the average female that choses an attractive looking man over the ugly, but nice guy? I am not an Expert on medieval battlefields, but getting stabbed in the heart or head was probably not very uncommon, considering that they probably figured out as well that heads kinda are what makes you live, and striking the heart kinda makes them bleed to death, so shouldn't he wear at least a Breastplate, even if it hides his 8-pack?. Also, by the realism logic, shouldn't they all wear helmets as well? Or have short or Ponytailed Hair as well? Just imagine being in the thick of an fight and your hair gets in your face and you fail to see the incoming attack and die. Doesn't happen with short hair. To go even further with realism, shouldn't the DEF values be maxed out instantly because of the Designs for amours? In real life, there is no way for you to get so strong that someone with a knife can't hurt you, and the only thing protecting you would be your clothes/armor. So if fire emblem was realistic, wouldn't the DEF statistic vanish entirely or couldn't grow? The other way around: Isn't Vaike badass by taking blades to the stomach (and not getting hurt (if his DEF is high enough))? Isn't Camilla badass by not giving a single fuck about what others are thinking? (Besides, whats wrong with fanservy anyways, unless, of course, it is out of character, which I understand then. But otherwise...?) Even if both of them are dumb for having obvious weak spots, as well as the entire cast for not wearing helmets or at least some sort of head protection? Also, How come there are ugly guys, mostly on the enemy side though, but every female looking either beautiful or hot? Is there even a female with like a scar on her face? Or a Man in ANY fire emblem game that didn't look decent? Why is that? Because nobody, in a game, wants to play as ugly, fat or old guys. Or as an unattractive Woman for that matter. And Again, this goes both ways. If you dislike it, it is your personal taste. But don't sit there and complain that it was the worstest thing ever because they didn't wear pants and they should have had pants. The Designers chose the design. Let them choose what they like and state your opinion on it. Like it? good for you. Dislike it? good for you. I mean, what is it even with these Pants arguments? Most Women would beat you with a stick for telling them how they should dress. We have no indication that the characters dislike how they dress. Let them. What's this pants thing even? Why the hell does it matter if a character wears pants or not? Someone mind to explain? Also, what do you propose we do? Design the Characters the way you would like them to be? Include a pants/noPants and feet/noFeet options at the beginning of the game? So to make my stance clear: This is a game, realism has no place in the designs. Story and characters --> different issue Saying this game is more realistic if armor is not fanservy is wrong because then everybody should wear armor, and more importantly, helmets or head protection. Sexualized Characters go both ways. Designers design the way they want to design. we need an Feet/noFeet option And my favorite Character Designs are probably Felicia, Ryouma, Marx and Elise. I actually like them all, the chosen win barely though.
  22. The german Nintendo Direct trailer gave the two versions the names of FE: Nohr and FE: Hoshido, if I remember correctly...
  23. Well, you probably can rise the difficulty even farther up. I think they might handle this like Bravely Default did. And I approve of this. I hope they allow this for the Hoshido campaign as well.
  24. I probably worded my first post poorly... Maybe to clarify: I am trying to edit the Units in the game. I am not trying to create more. The thing is that the Movement is not to be found within the chapter events, like, at all. I've searched through the events of Zaha Woods and I want to change the Reinforcement Group that spawns the three Skeletons. The turn events, which are the Reinforcement trigger, since I was able to edit when the Enemies spawn, lead to label 23, label23 leads to label43, then to 30 back to 43, and it ends there. No Movement. I can also edit their Starting location with the UNIT part... Or I could, If they were to be found there... The Nightmare module has them, though... And it can edit them, and they start differently and they start from the closest edge of the map, but they move directly to their old end location that I theorize to be probably designated to the Pointer of the UNITs. At least, as a complete and total Event assembler newb. Or I am really just not seeing the overly obvious. Code is here, only change from Vanilla is TurnBasedEvents, 2. trigger is from 2, 4 to 1, 5, which works just the way I want it to. Label33 should be the intro cutscene, Label 41 and 38 are L'arachel (Mid-battle and Ending scene), the labels with only a single unit should be opening scene as well. Skirmish labels are for skirmish and they all work, label 40 is endingscene. Do you have any Idea? (I may have worded the name of the thread badly as well. If the mods deem this to be, could you be so kind to name it to something more appropriate, please? English is not my natural language and I am fairly new to creating threads, so I may have ended up with a misleading or bad thread name...)
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