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zyl5_

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  • Favorite Fire Emblem Game
    Thracia 776

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  1. Selphina 3/10 She gets a 3 because she is a bow user when you've already got 4 others -- three of them are better than her in various ways, her durability is terrible because of her poor HP / DEF base+growths and because of how Charge works in this game, and is outclassed by Robert - A bow user who joins that same chapter. Her saving grace is that she provides very useful items that you would not be able to obtain without her. But the OP has forbidden such things to affect ratings. Either way, I would not use her under normal circumstances. + She gets you some rather nice items for other units. Elite Sword is pretty much mandatory for powerleveling Carion. + Being a mounted unit in this game is handy, since she usually won't be doing any major fighting she can do other tasks like item fetching. ± Her Charge skill and decent speed base+growths allows her to attack enemies several times per turn, but with a PCC of 1, and poor strength bases+growths, she usually doesn't kill anything of importance without her Killer Bow – which slows her down. ± She supports many units; unfortunately, most of them are not worth using. - Her base 5 build means she loses Attack Speed and Avoid from any bow she can equip, The Killer Bow she comes with has 9 WGT, which pretty much makes her base 10 speed effectively 6. Her +15% BLD growth makes this virtually unfixable due to the low rate and the fierce competition for the Neir scroll. - The Charge skill also works against her since it often causes her to get attacked multiple times by a single attacker, and with her poor durability, it can often be quite fatal; getting targeted by a Ballista is pretty much a death sentence for her. - Being a (fragile) Mono-bow user ultimately means limited enemy-phase contributions. - Robert joins the same chapter as Selphina and has similar base stats to her, but he also has far better stat growths than her. He also has 3 PCC to her 1 PCC which makes him a better user of the Killer Bow. And by the time he can equip it, his stats will have long eclipsed Selphina's.
  2. Dalshin 4/10 He gets a 4 because his durability certainly helps out in one of the hardest parts of the entire game. However, he is typically not worth using longterm, his low MOV is horrible for Thracia 776, and he is ultimately outclassed by many units after the Manster fugitive chapters are done. + It seems like he exists only to help out in the Manster fugitive portion of the game. I cannot imagine how much more difficult that part of the game would be if he wasn't there to serve as an extra body at the very least. + He definitely has potential if you're willing to baby him. ± His base DEF is pretty good for an Armor. Conversely, His DEF growth is bad for an Armor. ± He can make use of Brighton's axe for awhile. Giving the 'Hero Axe' to Leaf/Rifis prior to Chpt 4 for Dalshin to use can be pretty handy for this part of the game. However, this possibly says more about the axe itself than the unit using it. - His low MOV is awful in a game with fairly large maps. - Once you get Othin, Finn, and Halvan back after Chapter 8, players typically much bench Dalshin indefinitely. Between these three units and Carion, who also joins immediately upon starting Chapter 9, why continue using Dalshin? - Lances aren't worth going out of your way for in this game due to the number of indoor chapters and the super limited number of indoor lance users, especially towards the end (the last 2.5 chapters are indoors even), so the Master Lance isn't that valuable. - A bit annoying to recruit since he is hostile and is positioned at a spot where you cannot recruit immediately -- and safely -- upon spawning him. - He's an Armor in a game where anti-Armor weapons are fairly common.
  3. FE8, since they actually changed up the gameplay a little for once. Being able to choose class paths was pretty interesting.
  4. 5/10 He has only one role, and he's able to do it adequately for the most part. Still, no promotion, forgetable combat use, FragileSpeedster archetype, and is made effectively obsolete by a higher level unit later on altogether keeps him from being more than a situational use character.
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