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C7K

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  • Favorite Fire Emblem Game
    Blazing Sword

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  1. C7K

    Allegiances

    Well, the stone sprites would be indicators of who has moved, I think that the palette should be purlpe/pink if there is another allegiance (as that is the fourth colour in the mini-game). You may be right that it would freeze the game, though. :/
  2. C7K

    Allegiances

    I'm sure that everyone is familiar with the mini-game in the "extras" section of FE 7 made up of 2-4 teams that fight each other for victory. In the main game, only 3 allegiances are used, though (Ally, NPC, enemy) and this makes me wonder whether it's possible to use the fourth allegiance that is present in the minigame for a hack... My question is basically, if it's possible to change a unit's allegiance to the fourth allegiance, would someone happen to know the code for it (the code to put into CUSI 0x?? 0x??) ? I'm not sure if it'd be possible to assign an AI to a unit of the fourth allegiance, but it should be possible to cause races between the enemy and ally in order to recruit someone of the fourth allegiance...
  3. Is it Markyjoe on skype too? EDIT: Never mind, found it on your profile, I didn't think to look there.
  4. The patch directory is much bigger now than when I paid it a visit last time.
  5. But the tile changes will be triggered if you have a tile change for that coordinate, am I right? I think Nintenlord Saga is good, it had humour. I also tried Athos mode, and it was also good (even though there was only one chapter). So, I think that what you've made is really good. But if you still have to find a good story, then that's okay, don't try to make something you don't think is good.
  6. Something that I've always wondered how to do is the tile change for broken walls. Do you just do what you said here? Have a tile change ready for the coordinate/s affected? If that's how you should do it for broken walls I'm happy. But what you said sounds good, it lets you use less space for your tile changes, I think you were trying to say that you won't need separate events. For example you won't need 0x07 for the village gate closing and 0x08 for destroying the village, you could use both in 0x07, right? How come you've never made a long hack even though you're one of (if not the) best hackers on the english part of the internet?
  7. Well, for the prologue map I kept the boss and cave in the same places, then I added the same amount of villages and then I tried to make it look nice. For the chapter 2 map I kept the castle, houses, armory and forts in the same places and I used the same amount of villages and I think I moved the ruins. So, the maps are in a way just the same maps with a lot of changes.
  8. People have said that they don't like the looks of the maps, so I'm helping Felover3 with the maps. I've remade The prologue and chapter 2 maps, he's added the prologue map to the game, but he hasn't seen the chapter 2 map yet (but I sent it to him via skype). Anyway, I'll put the maps I make here: http://imgur.com/a/ergRO#0
  9. Couldn't that be the conversation between Marisa and Gerik? I think you recruit Marisa with Gerik in FE8.
  10. So you don't need help anymore?
  11. There's a glitch in Pent's tale where you can't trade. Weird text comes up and stops you from doing anything.
  12. I could help you make maps if you tell me what you want (castle, plains etc.) and what should be in them (chests, rivers, mountains).
  13. Why is everyone saying that letting the enemy have a higher critical chance is a bad idea? If you don't like the hack, just don't play it! Stop filling the thread with stupid posts saying that he should change it!
  14. I found two things that I find annoying/weird. Firstly the broken walls in chapter 1 did not disappear when broken. Secondly the nomad in chapter 2 starts as grey, but if you press start to skip the conversation she appears as blue. The walls might be supposed to stay but I don't think the nomad is supposed to turn blue. Is this something that could be changed?
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