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egobarrier

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    He/Him

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  • Favorite Fire Emblem Game
    Three Houses

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    Jugdral

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  1. I did manage to get a JP script dump from /vg/. In case anyone else wants it: https://files.catbox.moe/edmkl5.zip
  2. Part of the zip in Azz's post here, all the WakeUp_XXX.txt files:
  3. I've seen the English script dump, but is there a JP dump to compare it to? All I've seen are isolated examples. On a different note, while I think the wake-up mechanic itself is kind of dumb, some of the conversations are surprisingly sweet. I think this bit in particular just cemented Timerra as my first S-Support.
  4. The first big one we saw was Axe Fighter Vander way back in Marth's showcase. Even if Axe Fighter -> Axe Paladin turns out to be a standard promotion in this game we have every reason to believe Vander joins as a pre-promote.
  5. Hmm, only one ticket at the amiibo Gazebo in the English version, and nothing appears to have been bought already. That implies you only get 1 ticket per FE amiibo rather than the 3 per that some were hoping for, unless that 1 is just a freebie that all save files get or something (which would mean 2 per amiibo). Not sure if that's a figure of speech or a soft confirmation that outfits can be used in battle.
  6. Korean version of the topics article. https://www.nintendo.co.kr/news/view.php?no=WHFsbGFGUmYyazN1RnlkVUc2YjM5dz09
  7. I mean, I didn't say I LIKED the idea, just that maybe that was what they were going for. It kind of does have to be an axe as long as they're trying to make his gimmick "master of the weapon triangle," though of course there's no reason it had to be that way in the first place. But since that is what they're going for it does bring up a possible counterpoint on the Brave Axe, namely that Emblem Leif switches to an advantageous weapon when attacked. If brave weapons work the same as in Fates--which seems reasonable, given the lack of weapon durability--the brave effect might be Player Phase-only and wouldn't be a good fit with his Engage Skill.
  8. If the purple one has been confirmed to be Swap, then my money is on brown being Draw Back and teal being Shove, and the designs are just over-simplified approximations for the sake of easy recognizably. I would guess Reposition would be the only one to get 3 circles. The alternative could be one of them is Pivot, but honestly I don't see them giving us Pivot, it's just not a very useful tactic in a full-scale FE. It makes sense in Heroes since the movement range is so limited and there are no other commands beyond "Fight", "Assist" and "Wait", but in a game with much larger movement ranges and many more options to choose from it doesn't make much sense to use up a skill slot for Pivot, a turn-ending action that does nothing but conditionally let your unit move 2 extra spaces. I don't think it's a coincidence that it's the only Heroes positional assist that DIDN'T reappear in 3H.
  9. I agree that I wish Leif did a better job representing Thracia specifically--giving him the ability to capture generics would have been especially fitting--but just to play devil's advocate, in FE4 everything essentially becomes a Killer weapon if you use it enough times, so giving him a Killer weapon may be a reference to that.
  10. I agree, although I do think the expansion pass including a repeatable trial map designed for SP grinding is a distinct possibility.
  11. Hey, I was right, nice. And Killer Axe for Leif, huh? That makes me happy. Everyone kept saying it was Helswath to the point that I assumed that that had already been confirmed, but it always seemed weird to me since, unlike Byleth with the Hero's Relics, Leif shouldn't be able to wield ANY Crusader weapons since he lacks any kind of major holy blood (to say nothing of the fact that Helswath, as an enemy-only weapon, would be especially random). Glad to see they're being lore-faithful.
  12. They brought petting back for the rings. I'm dying.
  13. I'd say there's no need for the devs to resort to censorship, they could just not equip the Emblem, or keep Alear off-screen, or choose another map, any number of other methods instead of censoring a scene such that it doesn't reflect what the final game will (or at least is planned to) look like. As for my guesses: Alear gets some skill that is based on how full their Emblem Gauge is, like "Boosts Hit and Avoid by 3 x <Emblem Gauge Charge>" or something, and even if they don't equip an Emblem they still get a Gauge so the skill isn't worthless. Or perhaps a unique combat art that requires Emblem Gauge charge as a cost Enemies stealing Emblems and/or the Emblem standing around as a boss makes the Emblem "empty," but the gauge is still there for when you take them back Emblems don't all start out as unlocked. Maybe the first time you get e.g. Micaiah's ring she's "sleeping" and the Emblem's contents are a mystery to the player until you awaken her, but you can still Engage with her to access her first skill Alear is able to engage with something other than the 12 Emblems. This could be the 13th "Fire Emblem," or maybe they can use the gauge to use their own Divine Dragon abilities. Or if Veyle is really on our side and is not the evil hooded figure maybe Alear can use the gauge to channel her powers like Sothis or Arval.
  14. My read of the description (both the English and the Japanese) is that the Smash effect is strictly player phase, and on enemy phase it's just a regular sword that can't double. That seems perfectly useful for positional strategies like lining up foes to finish them off with Sigurd's charge or moving one enemy closer to another so that Celica's Echoes can finish them both off.
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