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Mystical Mermaid

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About Mystical Mermaid

  • Birthday 11/23/1988

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  • Interests
    Food, Gaming, Dance, RPG Maker, Chess, Movies, Children, Animals, Fire Emblem obviously, Writing, Sleeping, POKEMON!!!!!!
  • Location
    In your fridge :D

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  • Favorite Fire Emblem Game
    Blazing Sword

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    Lyn

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  1. Happy Birthday, sorry for being late!

  2. Happy Birthday!!! (again)

  3. My personal favorite is Final Fantasy VI, but the series as a whole is excellent. Unlike in FE, though, the gameplay is less consistant from title to title, with the earliest games being turn and round based, while the later ones favor an action battle system. The entire main series (that is to say the numbered FF titles) are available on systems from the Gamebay Advance era forward, though the difficulty level on certain ports and remakes has been lowered greatly from the original release. There's no bad title. If you're looking for something closer to FE's gameplay, check out the spinoff series Final Fantasy Tactics, which combines classic RPG elements with those of a grid-based strategy game.
  4. I'll be praying for this to be more than just a cut above the junk that licesned video games tend to be, with some exception. Also going with the recent trends of both AT and fantasy games in general I have a hunch that Ice King (aka the recurring, comedic villain), won't be the "true" villain of the, and he might even turn into an ally (or something similar) at some point, as what's been happenin with Eggman and Bowser in their respective series. As for gameplay, I'm sure it will revolve around hack and slash to be easy for young children, but incorperating some RPG elements wouldn't hurt either. I'm also assuming Finn will the player character (obviously), but Jake and perhaps other characters will assist him in combat either through "summons" or being AI controlled allies.
  5. if you're going for a low turn count, I'd say sticking with Vanessa. While Tana's growths are better and will come out stronger if both were promoted to 20/20 and compared, her starting stats are on the low end of the spectrum, which will cost you efficiency if you want to improve her. In efficiency runs, a Pegasus Knight is best suited for transfortation, not combat, so stats are pretty much irrelevant. As with Franz, he's also preferable or Kyle or his brother thanks to early game availability and thus more time to train him. His stats aren't half bad either, but if you're mostly using him to carry slower units, that's less of an issue. One should also consider Cormag, who joins the chapter after Tana in Ephraim's route or four chapters later in Eirika's route. He starts out a higher level than both of them, is another flying unit, and has more solid base stats than both of them, making him a capable fighter as well as a ferry. That being, my suggestion would be to stick with Vanessa until you recruit Cormag, and have him as your main from then on. In summary, Vanessa vs. Tana is the classic FE tradeoff of early game availability vs overall potential. For another example, we could compare Franz to Amelia, who joins in the same chapter as Tana. While Franz is playable from the first chapter, Amelia starts off at essentially level negative nine, giving her more potential stat gains but she's nearly impossible to train without skirmishes and the Tower, which in LTC will likely be avoided.
  6. Very rarely do I not restart the chapter if one of my units dies. With limited amounts of units available to begin with, FE as a series encourages you to be more conservative with your units, as they can't be simply replaced like in its sister series, Wars. Also unlike in Wars, each and every unit has their own name and unique appearance, at least a little bearing on the overall plot, and a backstory. One can get extremely attached to their favorite characters, and not want to move on without them, forcing us to restart (drafts/ competitive play in which the rules disallow restarts or they carry a penalty is a different case, obviously). The only time I'll continue on when a character dies is if they are someone I was never planning on training and disliked that character's personality. That being said, I may make an exception if a plot-important character whom I'm not training is defeated, but due to their importance are not killed an instead become crippled and unable to fight, such as Marcus in FE7 after the "younger" units no longer need him as a "crutch" to kill strong foes. The final exception would be the Phantoms called forth by Summoners in FE8, as they are faceless and totally expendable. This of course opens up many doors in the gameplay that would be far too risky otherwise.
  7. Still looks like Celice to me, even with the outfit change. And he still looks just as much like he should be the love interest in a magical girl series rather than a Fire Emblem game. I'll admit I like his original design much more, though.
  8. Monks were the best healers in EO3, but in comparison to the Medics of the first two games, they were less specialized at it. I always felt compelled to level their martial arts skills as well, or have an overall weak frontline unit. I found the best strategy to be having my Monk keep my Princess' HP full, and let her passive healing handle the party. Medics have much less in the means of offense (I think they have one skill and it's not so hot), so you can keep them in the back line and have them focus solely on healing.
  9. When Caelin merged with Ostia, Sain retired from military duty to seek out a career as an independant knight. A year later, however, he was called back to duty under Hector's request after rumors surfaced of the Black Fang reorganizing. To entice the green knight, Hector assigned only female soldiers under his command, with the exception of his old buddy Kent. Rather than have traditional supports, the game would incorperate dating sim elements, and Sain would need to "woo" units into joining his team. All recruitable characters except for Sain and Kent are female, and it would feature both new girls as well as some returning from FE7. Also, the more a unit is attracted to Sain, the better boosts they get while near him.
  10. Looks fancy. I've been following the prerelease info on these games for a while now, and I'm all hyped up. I really like the redesign of the Plasma members. They actually look (kind of) threatening as opposed to silly people wearing knight costumes. There's also going to be an expanded Unova Pokedex with several Pokemon from previous generations available before the postgame, a real breather for us veteran players. All in all, I really can't wait for this to come out.
  11. Personally, I don't have any issues with Lyn's age change, though I rather like her stronger personality in the localization. She is one of my favorite characters in the series. That aside, I think it was more of a cultural thing than anything else. This does include statutory rape as previously mentioned (even though I like to joke that she and Florina are a couple), but also the idea of a fifteen year old who lost her parents and has been living alone for some time. Having a minor whose parents were killed can be a touchy subject in American media, especially when aimed at younger children. NoA might have felt it necessary to increase her age to make things better suited for younger gamers.
  12. Having been a fan of the series since the first game, I'll be looking forward to this. It's a shame the Prince/Princess class was removed since that was one of my favorite classes from EO3. However, from the way it sounds most of their abilities have been split among the Dancer and Mystic classes. It's nice to see the Medic is making a return over the less healing-specialized Monks of 3.
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