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18Luxpain

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  • Favorite Fire Emblem Game
    Sacred Stones

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  1. So, I'm a free to play player, and I somehow got the insane luck to pull 3 copies of Performing Arts Azura in the same pull. While excited, I am not sure what the best route to take is. Do I merge the extra copies to the one with the best IVs, keep the extras, or would it be better to give her skills to someone else? Or do I do something else? Please advise, this has never happened before.
  2. trying to post picture of the map...
  3. 18Luxpain

    Map Advice

    Hi Everyone! I do not have much experience with making maps, so I was wondering if anyone would be willing to take a look at this map and give a bit of feedback on how I might improve it. Thanks! coup1scrn.BMP
  4. ...I cant believe I didnt think of that... I changed the portrait to one that actually exists and it worked like a charm! Thanks so much for helping me!!!
  5. Veronica isn't defined, so using it like this shouldnt interfere with the code.
  6. I did as you suggested, but I am still getting sent back to the opening credits whenever I try to talk to the character. Do I need to put something inbetween ENIF 0x01 & 0x02? I tried putting a REMA after ENIF 0x01, but that didnt work either. (New code) Veronica: TEX1 0x0813 IFYN 0x01 MNCH 0x01 ELSE 0x02 ENIF 0x01 ENIF 0x02 ENDA
  7. 18Luxpain

    Yes or No

    Hi, sorry to bother whoever is reading this, but I had a quick question about the IFYN condition. I've been working on a little project the past few days for my own enjoyment, and I wanted to do something like the creator(s) of Elibian Nights did with their story select; however, every time I try to create a code to do the same thing the game goes back to the opening when I try to talk to a character. I've sifted through Arch's tutorial and the Ultimate Guide, but I seem to be struck with stupidity and cant get the condition to work, or even the Yes/No option to pop up. Ive pasted the relevant code below, if anyone could take a little bit of time to tell me what I messed up on I would be grateful! (In FEditor Adv) [OpenMidRight] [LoadFace][0xFF][0x01] Are you awake?[Yes][X] (In my code) Veronica: TEX1 0x0814 IFYN 0x01 MNCH 0x01 ENDA ELSE 0x02 ENIF 0x01 ENDA
  8. Sure! As long as they credited me I say they could go for it. Even if I did ever do decide to continue with it I doubt I would be able to make more than one more chapter. If someone was serious about it I would also include some of the story material I had planned out.
  9. Hey, for the last couple of months I have been working on a FE7 hack I call Fire Emblem: Curse of Valern. I enjoyed making it, even if I was never that good at the whole fire emblem hacking thing. However, because of school and work I do not believe I will be able to continue working on this train wreck. So, I decided that I might as well post a patch of what I have so far, and maybe help someone kill an hour of boredom. Be warned, there are a MULTITUDE OF BUGS in it, and I do not know how to fix most of them. But, as I've said, I stopped working on it, so oh well. I am NOT posting this in hope of praise or recruitment, as I've said this project is pretty much dead. The purpose of this post is to maybe help someone kill an hour with a mediocore hack. So, here it is: http://www.mediafire.com/download/1mgg3h5gge7a447/Fire+Emblem+Curse+of+Valern.ups
  10. Hey, does anybody happen to have a copy of the reference tilesets? all of the links i've tried were broken, and i kinda need them for map changes.
  11. thank you very much! I will be sure to address the things you mentioned.
  12. I have a couple of maps here that I'm not sure are ready for my hack. I would appreciate any feedback as to how I can improve them or if they're good enough. This map's idea is to get to your captured allies before they are killed and kill the boss. your army is separated into 2 groups. Seize the gate, try not to die when confronted with ambush spawns.
  13. I dumped ephraim's animations and inserted them over eliwood's animations. I then edited eliwood in nightmare so that he could only wield lances and set his palette to default colors. But when I use him with a lance the animation does not appear, but the other unit's do. is there something else I need to do since I replaced a sword-wielder's frames with a lance wielder's?
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