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Elwood288

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  • Member Title
    Lord of Light

Previous Fields

  • Favorite Fire Emblem Game
    Binding Blade

Allegiance

  • I fight for...
    Elibe

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  1. Yup starting in Eliwood mode did the trick.
  2. Ah, that had crossed my mind. So should I change it so he replaced Lyn instead or is there a way to make the game start in Eliwood mode?
  3. I haven't touched it. It's just gone. When he dies he just disappears.
  4. Basically if my lord dies nothing happens. No death quote or game over even though CauseGameOverIfLordDies is in my events. He replaces Eliwood and is using Hector's class. I'm guessing the game over macro is tied to the lords death quote. So how would I fix this broken death quote?
  5. For my own personal use of course. Basically I'm not a fan of some of the new mugs so I'd like to change them back to the originals. Also I'm in the Sword of Seals translation camp rather than the Binding Blade camp so there are some names of characters and items I'd like to change as well. i.e. Jerrot to Zelot. I've tried opening the hack in fe editor but the portrait and text modules don't want to open. So am I not being patient enough or has the game been hacked to the point those modules don't work?
  6. Right. My boss is replacing Batta and 0x02 is the ID for Batta's death quote. I'm not sure what you mean by give the boss a different event ID. Which ID should I change? EDIT: Got it. Took a look at Arch's tutorial and this is what the line should have looked like. AFEV 0x0 0x02 Ending_event
  7. Okay the first one didn't work. As for the second is something like this what you meant? AFEV 0x5 Ending_event 0x02
  8. I do actually. I just didn't include it. This sucker right here : DefeatBoss(Ending_event)
  9. Okay so that worked but now the chapter doesn't end after he is killed. Thanks for the help by the way.
  10. Didn't seem to work. The boss spawn event is called HeresDesmond so I put ENUT HeresDesmond. Event Assembler had no problem with it but it didn't do anything. A new boss still spawned every time the old one died.
  11. That worked but the boss now spawns a second time after the first is defeated. So killing the boss makes the event get triggered a second time. I cannot for the life of me find the code that makes events not repeat.
  12. What I want to happen is for the boss to not spawn until all of his goons are defeated. Any ideas how I could go about doing that?
  13. This are the templates I use when formatting mugs. A - F are the various eye alignments and 1 - 9 are the various mouth alignments.
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