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Rinehart

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Everything posted by Rinehart

  1. Definitely looking forward to the updates. One of the best hacks I've played!
  2. I like the idea of splitting up some larger maps into several smaller chapters. It would make the game feel fresher due to being slightly different as well as reduce the amount of walking around giant maps.
  3. Are you planning the same number of chapters as the original FE6?
  4. @Chocolate Kitty Thank you for the replies. With regard to unit deployment, I realize that it is the same number of slots as in vanilla FE6 (plus Merlinus), which makes sense, so perhaps consider increasing the enemy density? This would be especially useful given how units gain EXP slower. Speaking of which, what is the reason for this? I actually like slower progression (instead of units reaching 20/20 way too easily), but if your game is going to be the same length as the original, then I imagine a lot of units will end up underleveled. Right now, I have three promotion items, but my highest level unit excluding Marcus is level 13 (Paragon Suu) and I don't anticipate promoting any of them for the forseeable future.
  5. Extract the zip file to your destination of choice and then run the file named "FEGame"
  6. Just finished playing up to the first interlude. Here are the units that I used: General impressions: Solid map design with good faithfulness to the original I think the amount of units the player is allowed to deploy is too high. There were many points where most of my units were simply playing catch up to reach the next group of enemies. Maybe consider reducing the deployment cap to ~10 for the larger chapters? Lilina talking to Roy in Chapter 8x breaks the game Some bosses were a bit too easy (the drunk Wyvern guy in Chapter 7 and Reygans to name a couple). The dude guarding the shrine in Chapter 8x was a reasonably level of difficulty Eren and Klarine level up really, really slowly due to the lowered EXP gain from staves (especially Soothe). I think it wouldn't hurt to double the amount of EXP earned from staves That's all I can think of. Great work, looking forward to the next installment :)
  7. In case you still need it, let me which file you need and I'll upload it
  8. Attacking Reygans with Lilina causes the game to crash. Starting that entire chapter over does not sound very appealing... any ideas on how I can fix/skip this? I will post a summary of my units and impressions after I finish the current patch.
  9. Don't know if this is a problem on my end, but some characters (Marcus, flashback Hector, and others) have their portraits floating in midair. Apologies if this has been addressed already.
  10. I've played the vanilla version at least half a dozen times. It's one of my favorite games of all time, and I still haven't gotten tired of the characters and the story.
  11. Ayra: 6/10 She's fairly weak and can't take a lot of damage, and being a foot unit is a drawback as well. However, her offense is competent enough to deal with most grunts, and she is a sword-class (by far the best melee class in FE4). Also, she passes on great skills to her children.
  12. 4/10 for Azel. He's decent at killing pirates in the first couple of chapters, but the high weight of fire tomes really hampers his offensive potential. Having Pursuit is nice, but being a foot unit doesn't help and his growths aren't great. That being said, since Gen 1 has less inflated stats than Gen 2, he's a decent backup and certainly usable if trained. Since there's no limits on how many units you can deploy in FE 4, it can't hurt to have him tag along.
  13. On top of that, Manfloy did not know that Alvis gave Julia the key to the Book of Narga and that Levin knew its location. Possibly Manfloy himself did not know where it was kept, and seeing that Julia did not have it on her, he considered her harmless. Also, as it turns out, Celice is capable of defeating Julius on his own, albeit it would be slower and require support (healer, Aless, etc). Not killing Julia was still a bad move on Manfloy's part, but not as ridiculous as many people suggest. EDIT: If the game designers simply wanted to give the player an easy way to defeat Julius, they could have just had Julia not get kidnapped in the first place. I don't think that's the reason why Manfloy released her. As Kaga himself stated in an interview, one of the themes of FE4 is "how much peoples’ mistakes changed the world". You could argue that Sigurd, Alvis, Cuan, Trabant, Manfloy, and others all fit into this theme.
  14. That's the one thing that people often point out as being inconsistent in Manfloy's personality. Still, it can be explained, albeit not in a most satisfying way. Julius, as a vessel of Loptyr, knows full-well the threat that Narga (a Divine Dragon) poses. Since Earth Dragons were superior to regular dragons, Julius/Loptyr viewed the other Holy Bloods with relative contempt. This is consistent with his personality. Manfloy, giddy with the thought of impending victory after all his years of scheming, makes a crucial slip-up as he over-plans things by sending a brainwashed Julia out to battle instead of simply executing her. Possibly Manfloy thought that it would be a great moral and psychological blow for Celice to be forced to kill his sister; however, Manfloy did not consider the possibility that they would target him to get rid of the curse. No doubt this was a big mistake on Manfloy's part, but throughout the rest of the Jugdral series Manfloy has shown himself to be an extremely cunning and intelligent individual. That he would want to kill Saias to remove a potential threat to the Empire fits in with his actions and personality.
  15. The Pegasus sisters in the Final Chapter all have minor Holsety. It's the Dark Warlords that have a mix of different minor Holy Bloods.
  16. It's not like Manfloy would have been able to just kill Alvis. He did the next best thing, which was to relegate Alvis to a puppet position within the Empire and let Alvis be Grandbell proper's first line of defense against the rebels. It is hinted in FE4 that Julius was able to defeat Alvis in a battle after the latter confronted Julius, but Julius' sentiments after Alvis' death shows that he likely would not have actually killed his own father if given the choice. As for Arion, it was Julius who rescued him, not Manfloy. Manfloy was the tactical brain behind the Empire, while Julius was arrogant and made impetuous decisions. Julius simply didn't think anyone could be a threat to him (as evidenced by his battle quote) and therefore did not care what happened to the other descendants as long as they served him. I don't think there was a "secret genocide" against other descendants; Manfloy simply did not trust Velthomer and thus wanted to do away with Saias. Which, it turns out, was a justified suspicion since Saias did eventually betray the Empire.
  17. This is easily explained if you turn your thinking around: instead of "why does Manfloy want to kill Saias", think about it as "what would have to be true in order for Manfloy to want to kill Saias"? It's clear from Saias' personality and interactions with other characters that he is a well-intentioned individual who does not support the Empire's more atrocious policies (the Child Hunts, for instance). Examples of this include (1) Saias helping Mareeta remove the curse from the Darkness Sword and (2) Ishtar's conversation with Saias about Julius' illness implies she knows Saias does not want Julius to fall victim to Loptyr. Now, Manfloy is not stupid, and he is aware that Saias is not committed to the Lopt Sect's cause. This is one difference between Saias and Burian, who is viewed as a mere soldier who has no political power. Secondly, and much more importantly, Saias is in a position of great influence within the Empire. This is evident in the fact that Saias has access to Julius in Julius' most vulnerable state. Manfloy knows that Saias is an extremely charismatic individual, and that Saias' father Alvis has already tried to betray the Empire. Thus, while Manfloy may not be willing or able to kill Saias directly, he certainly wouldn't have any qualms if Saias died under mysterious circumstances. It is apparent that Saias was aware of this, which is why he eventually broke from them and discreetly assisted the Liberation Army in taking down the Lopt-held Manster District. As to your first point, logic dictates that Manfloy must have a way of knowing that Saias does not have any Lopt blood. Holy Blood inheritance is not an exact science, and children don't always inherit all of their parents' blood. Additionally, by this point Julius was already well under way to being possessed by Loptyr, and Manfloy's first priority would be to ensure Julius' survival above anything else. Saias proved to be a clear obstacle to this goal, and hence was seen as a liability.
  18. The poll would have been a bit easier to navigate if you used the chapter names instead of numbers. But anyways: Favorite: Chapter 5 (Doors of Destiny) This chapter's story is the most pivotal turning point in the game, and you face off with multiple important characters (Langbart, Trabant, Leptor), which gives it a really epic feeling. I like how the characters' conversations hint towards the outcome; for example, Claude's lover talk with Aideen and Dew's talk with Jamka. Lastly, I also like the design, which has very little backtracking. Least Favorite: Chapter 4 (Dance in the Skies) This was a tough choice, but overall I'm not a big fan of backtracking in FE 4, and Dance is the Skies is the worst example of this. Once you capture the northwest castle, it takes forever to trek all the way back to the bottom, even given the fact that the game essentially gives you some free turns to move while the Pegasus Knights and Beige Ritter battle it out. Also, not having Dew (there's no way to know beforehand he's needed for that bridge) makes it even more cumbersome.
  19. Great hack overall; I like the story and how the characters have their own personalities. Looking forward to the next installment. [spoiler=My team] Pretty solid throughout. I gave him most of the stat boosters throughout the game. It feels like he levels a lot slower compared to other characters. A little below average. Good MAG means lots of damage, but low SPD means he almost never doubles. Good Oifey, and my favorite character in the game. He destroyed those dark mages in the forest chapter with the Light Sword. Fed him boss kills. IS HE SUPPOSED TO BE THIS OP?! Because he's OP. I even promoted him two levels early. Good mage, but fragile. Consistently doubled things. A stronger but less durable version of Ernst. A bit of a glass cannon. I immediately dumped Boleslav when I got her. She's like a combination of a myrmidon and an archer. Mounted healer. Other healer. I deployed both of them together. Why are thieves in this game so good at combat? I chose him out of the two Fighters, but didn't use him too much. Not my favorite class. Decent relief unit. Not enough HP to be viable. Solid unit for the chapter he joins. Tanks stuff well. He was useful at the beginning as the only Archer, but he got way outclassed by Celia. By the time he joined the main force, his SPD was too low and he was behind on levels. Didn't use him as a result. Used him sparingly as a backup. Also, Blaggi is that you?
  20. More or less in order of recruitment time: Sigurd destroys everything. Lex is great with the Brave Axe. If you don't know how to get it, look up a guide for Chapter 1. Ayra is good (as most Navarre archytypes are). Jamke is good. Holyn is good (similar to Ayra). Levin is very good. When he gets his Holy Weapon in Chapter 4, he becomes unstoppable. Beowulf is good, but by this time you have better mounted units already. Briggid is very good, but you already have Jamke. She becomes much better when she gets the Ichaival. There are many other characters ranging from "good but requires a ton of training" (Lachesis) to "terrible" (Ardan), but since FE4 is more focused on quantity of enemies rather than quality, it doesn't matter too much who you decide to train. Also, you should always bring a healer (Ethlin) and dancer (Sylvia) since there is no cap on deployable units; the list above is for combat purposes.
  21. I'm not too keen on an official remake by IS, especially given the direction the series has been heading in lately. If you're looking for a different way to experience the game, there's a very good romhack right here on SF that uses the GBA mechanics as a base. They've expanded on it quite a bit though, including adding personal skills. It currently goes up to the end of the Agustria arc.
  22. From the designers' notes: Q: Is the Levin in the 2nd half of the game the same person as Holsety? A: I already mentioned previously how the Holsety tome would have a strong effect on the the user’s will. As soon as Levin obtained the Holsety tome from his mother, Queen Rahna, his body already contained another person’s persona. The question of who Levin from the 2nd half is doesn’t have a clear answer, but compared to the previous Levin his personality has undergone an obvious change. Even whether Levin’s own persona is alive or not is unclear. And also, take this excerpt taken from Kaga's comments on the game: In Fury and Levin’s case, after some time passes, they are brought back to life by the power of Holsety. I remember reading (can't find the source atm) that because Holsety felt closer to the humans than the other dragons did, his tome contained not only his power but also his spirit. Basically, Holsety was already a part of Levin when he was killed by Manfloy, and decided to revive him later on in order to aid Celice and the other children in their journey. I really like your breakdown of the tragic genre. The fact that he rescued Shanan was simply used an excuse by Leptor and Langobalt to pursue him; I don't think anything would have changed if he left Ayra and Shanan alone. I agree that Sigurd couldn't have done anything to prevent his fate, because even if he somehow saw through Alvis's scheme and fled, he would have eventually been hunted down as a traitor during Alvis's golden years of rule.
  23. I agree that Sigurd's compassion is one of his strongest traits. As Levin says in the Second Generation, Sigurd's kindness brought many good people over to Celice's side. It's just that during this time in Jugdral, given all the coups and backstabbing going on, Sigurd trusted Aida and Alvis too easily. Considering that Grandbell, led by Alvis, has branded Sigurd a traitor and has been actively hunting him down for the past year, he should have been a lot more careful about leading his army into a situation where they are surrounded by Alvis's troops at Barhara. Moreover, because this was a "celebration in their honor", they were likely not armed, which is why they couldn't fight back (otherwise, there is no way Manfloy would be able to kill Levin). It's not something you can really blame Sigurd for, because if Alvis was indeed on Sigurd's side, it would have been a diplomatic catastrophe to refuse his offer.
  24. Levin!Sety is canon. Levin!Arthur is the "better' option, but it requires more resources and planning.
  25. If you have a strong dislike of the Camus archetype in the first place, then of course you won't be a fan of Eldigan. However, the point of this thread isn't whether you like him as a character, but whether he deserves the reputation of being a bad Camus. The game isn't inconsistent, your expectations are. We see the story from Celice's point of view, so of course not every single enemy unit and their personal history is going to get major screen time. Let's take a different series, the Elibe games, as an example. You never see the Scouring actually happen; everything you know about it is based on what different characters tell you. Some of these characters have obvious personal agendas. Maybe the Scouring never happened at all, and is actually a made-up story to scare people. Do you have any reason to believe this theory? No side in war is perfect. I wouldn't be interested in playing a game where the protagonist's side is infallibly good and the enemy side is unquestionably evil. There are good and bad people everywhere.
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