SRC

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About SRC

  • Birthday 05/04/92

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  • Gender
    Male
  • Interests
    Baseball, TCGs, Tennis, cartoons, Fire Emblem, random other video games...
  • Location
    Houston, TX

Previous Fields

  • Favorite Fire Emblem Game
    Mystery of the Emblem

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  • Members
    Catria

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  • I fight for...
    Tellius

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  1. [FE15] Echoes Fantasy Draft

    Yeah, do what Horace said. Posting progress is a little problematic since we are still sort of in a secretive phase. The easiest solution is probably to just post your overall turncounts for chapters for now instead of for each map. (For example, if most people were 3-turning the first map, some people would catch on that Gray and Lukas aren't being picked.)
  2. [FE15] Echoes Fantasy Draft

    Eyyy, first entry received. I'll probably start keeping a running list of rosters then PM them out to anybody that has already drafted and wanted to see how they screwed up who everybody else picked.
  3. [FE15] : Secret Cool Kids Club Draft

    Novis Cemetary 4/38 Boey gets +3 speed from the lion heads. Well I have Boey. Just took a couple resets because boey/the rng sux Zofia Seaway 1 4/42 Almost needed to use strategy but some favorable critblicks saved me from that. Zofia Seaway 2 5?/47 I think I did these afk so I don't remember exactly what happened or if the turncounts are correct, but I think they were all 5 turns. I'll have to double check them at endgame. Pirates Throne 5?/52 Zofia Seaway III 5?/57 Zofia Seaway...again 5/62 Celica absolutely mauled some enemies with the steel sword with a lucky crit to help her out. ZOOOOOOMBIE Dragons 3/65 Tried to do Zofia V first and got spanked by Mire. Fortunately Celica's speed is good enough to double here. Zofia Seaway the Fifth 4/69 Not too bad with everyone powered up a bit. Mostly just spammed my OP Celica with Saber and Boey chipping in for kills when needed. MYSTERY MAN 3/72 Finally Saber paying dividends! Celica total: 38 turns Dudes: Alm Peeps:
  4. 60 hit nosferatu when you're trying to get a low turn count smh
  5. General US Politics

    Mostly just a lurker here but I want to point out that while it has its problems and critics, Medicaid remains a VERY popular program. There is actually a NYT article from a few years ago describing the phenomenon. On that note, I find that this is a huge fundamental problem with current Republican attempts to pass a new healthcare bill. Past the political advantage of not being named Obamacare, it is a thinly veiled gutting to the Medicaid system and likewise has a public approval rating almost as low as Congress itself.
  6. [FE15] : Secret Cool Kids Club Draft

    Ram Woods 3/3 Can't get the 2 turn here so it's feeding time for Faye while Tobin and Alm do all the damage they can. Fleecer's Forest 4/7 Alm and Tobin work their way up the map for Alm to bait the boss on turn 3 and kill on turn 4. Faye picks off chumps that try to run away and heal at the bottom. Ram Valley 6/13 Faye up, everyone else right. Enemies are no match for Clifftop!Silque and the swordies. Southern Outpost 6/19 I have to ship iron sword Alm to the top left to take care of the soldier after he softens up the middle a bit. The rest of the gang takes care of business with nosferatu spam. Southern Zofia 1 3/22 Alm and Tobin abused Lightning sword big time while clerics did their best impression of not missing. Sothern Zofia 2 5/27 Silque warps Tobin, who softens up the upper cavaliers with thunder sword. Alm and clerics beat up the guys at the bottom, then help Tobin clean up on the final turn. Zofia Gate 7/34 In preparation for this map, Tobin was promoted and fed a couple defense lion heads and Faye was grinded up to level 10 for Rescue. Geez, this map. Between tweaking strategies and waiting for the RNG to cooperate, I wouldn't be surprised if this took a few dozen attempts, especially counting that I ended up restarting my run for adequate warp Silque and a Rescue level Faye. The main part of my strategy was to get Tobin blocking the healing tile room as fast as possible to prevent enemy retreats. So, turn one I warp Faye, who rescues Tobin, who thunderswords a poor enemy archer. The next turn, Faye rescues Silque, who then warps Tobin in range to start the blockade. Tobin eats a LOT of enemy attacks here, which is why I ended up lion heading him some defense. The other issue is Desaix kicks Tobin's butt if he doesn't kill Slayder in time. To do this I rigged a miss so Slayder would not retreat while Tobin was 2 rounding him. Fortunately, with the healing tiles blocked off, the map is just about picking off stragglers. Alm Faye (occasionally giving physic support), and Forsythe (sort of) do most of the damage to the dudes on the bottom/middle and Clair helpes with baiting enemies and finishing off low HP dudes. Silk starts in the middle after her warping duties and works her way up to the top. Accidentally saved after heading to chapter 2 but the levels are approximately: Alm: Level 9 Fighter Tobin: Level 5 Myrmidon Faye: Level 10 Cleric Silque: Level 10 Cleric Clair: Level 5 Pegasus Knight Forsythe: Level 4 Loldier
  7. I had the fantasy of doing a draft daily fantasy sports style (without the losing tons of money part). There seemed to be some interest in the idea, so here it is! Drafting This draft is for any number of players. Alm, Celica, and Silque are free for all to use. The game will be played on Hard Mode. All participants must individually pick a team of 10 characters (Min. of 4 characters for each route and excluding free characters). The same character can be on multiple teams. Each participant has a salary cap of 50 points. In other words, the total salary values of each player's team cannot exceed 50. All rosters are to be PM'd to me and remain hidden until all players are done drafting. Feel free to discuss individual characters and salary values but don't overdue it. (This is for the sake of unit diversity from team to team.) Players may submit multiple teams if they intend to finish the game with all of them. Rules Undrafted units can only move and trade items, 4 turn penalty. Every overworld map must be completed; you may do fights/collect treasure one time per dungeon room (no staff/grind abuse) You may fight skirmishes/extra dungeon fights (not farm silver) with just undrafted units deployed and Alm/Celica not fighting. Any drafted unit that levels up in a skirmish has an additional 4 turn penalty just for deployment. Random drops and drops from extracurricular fights banned. No doing extra fights for quests, even if it's the first time that fight becomes available. Forging and sub-quests are allowed; all DLC is banned. Game ends when Duma dies. You can only get one of Sonya or Deen Unit Salaries: (Mostly based on previous draft orders with minor tweaking) Sample Teams: (Made with the help of Random.org so they're probably bad but will give you an idea of what a team will look like) Current Drafters: Horace StrykerZ Carmine
  8. [FE15] : Secret Cool Kids Club Draft

    Tatiana and Forsythe
  9. [FE15] : Secret Cool Kids Club Draft

    DIDN'T NEED HIM ANYWAYS actually I was about to pick him Clair and Boey even though he's the worst D:
  10. [FE15] : Secret Cool Kids Club Draft

    Time for what I could never get away with in a Gaiden Draft: Palla and Catria
  11. [FE15] : Secret Cool Kids Club Draft

    Tobin and Faye
  12. [FE15] : Secret Cool Kids Club Draft

    goin' with my lord and Saber
  13. Nice video once again. It's just a shame you're playing the Genny version since you miss out on like the BEST SONG: https://youtu.be/tmmsm1ebQ3k
  14. I'm really glad you're doing a playthrough of this. A lot of older sports games go forgotten, but this one helped define the era so it's really cool seeing it in action again. It's also a lot funnier as a 25 year old than it was as a 5 year old. The run is looking pretty solid so far even if weaker opponents make things a little easier. Are you trying to prove you can play every genre of game on your Youtube or something? :P
  15. FE1 Healer Tips

    As others have said you can just clear all of the other enemies in a chapter then just have a thief attack your healer until you're happy with their level. I suggest not bothering with leveling them, though. Magic users can't promote until you get a bishop ring very late in the game, and all of the unpromoted healers just have awful bases and growths across the table. Just stick with Wendel and Boah as your primary healers since they actually have stats and combat much, much earlier in the game and actually have comparable or better stats than a promoted healer. If you feel like promoting any magic users just use Merric since he actually has good stats and you don't have to mess around to level him up.