Sacred Blaze

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About Sacred Blaze

  • Birthday 12/20/1995

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    tictac_2012

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    Male

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  • Favorite Fire Emblem Game
    Radiant Dawn

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  • Members
    Jill

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  • I fight for...
    Nohr
  1. [FE8] Unit Loading Issue

    I've run into this issue whilst hacking FE8 on chapter 2, although I'm not sure if the chapter itself is the problem. So, when I load my units, everything is fine at first, as seen in this image: https://imgur.com/mWs7e2O But whenever I restart this chapter, (by using the in-game menu option) for some reason the cleric and the knight change classes to a knight and a paladin respectively: https://imgur.com/sw0q9w5 This doesn't occur when hard-resetting the emulator or resuming the chapter. (although the changes will be there if resuming after restarting the chapter) If it does mean anything, the two units in question here are being loaded using the LOAD2 command, as they had appeared in the previous chapter, where they were loaded using LOAD1 and below is the unit pointer bracket which they are being loaded in, along with the other two allied units, who appear to be fine. And when they change into the class, they retain all of their current stats and weapon ranks and inventory, so they don't appear to be loading as completely different units. I've attached the event script below, including the code where I load them in. For reference, the two units experiencing this issue are Gilliam (Sword Knight) and Franz (Cleric). Units: UNIT Eirika EirikaLord 0x0 Level(1,Ally,False) [1,14] 0x00 0x00 0x00 0x00 [Lightning, Vulnerary] NoAI UNIT Ephraim EphraimLord Eirika Level(2,Ally,False) [2,14] 0x00 0x00 0x00 0x00 [LightAxe, HandAxe] NoAI UNIT Gilliam ArmourSword Eirika Level(4,Ally,False) [2,13] 0x00 0x00 0x00 0x00 [IronSword, Vulnerary] NoAI UNIT Franz Attendant Eirika Level(1,Ally,False) [1,13] 0x00 0x00 0x00 0x00 [LightStaff, Heal] NoAI UNIT Enemies: UNIT Bone Mercenary 0x00 Level(5,Enemy,False) [12,1] 0x00 0x00 0x00 0x00 [IronBlade] AttackInRangeAI UNIT 0x34 Soldier Bone Level(3,Enemy,True) [4,7] 0x00 0x00 0x00 0x00 [IronLance] AttackInRangeAI UNIT 0x35 Mercenary Bone Level(3,Enemy,True) [4,8] 0x00 0x00 0x00 0x00 [IronSword] AttackInRangeAI UNIT 0x36 Fighter Bone Level(3,Enemy,True) [4,9] 0x00 0x00 0x00 0x00 [IronAxe] AttackInRangeAI UNIT 0x37 Archer Bone Level(3,Enemy,True) [4,10] 0x00 0x00 0x00 0x00 [IronBow] AttackInRangeAI UNIT TurnBasedEvents: END_MAIN CharacterBasedEvents: END_MAIN LocationBasedEvents: END_MAIN MiscBasedEvents: CauseGameOverIfLordDies DefeatBoss(EndingScene) END_MAIN Dunno: //DO NOT TOUCH WORD $00 Tutorial: //DO NOT TOUCH WORD $00 TrapData: END_MAIN ALIGN 4 BeginningScene: RELOAD(Units) //RELOAD = "_LOAD2 0x1 UnitPointer" ENUN LOAD(Enemies) LOAD(NPCS) ENUN ENDA EndingScene: STAL 50 MNC2 Ch3 ENDA // Events // Manual Movement // Scripted Fights // Units // Shop Data //Map Starts at B2C880 MESSAGE Events end at offset currentOffset Let me know if there's any other information I can provide.
  2. Fire Emblem: Requiem - V1.4 is up

    Yep, still only 5 conversations per character. So, once you get an A support, you have to start the Alicia mode over again. (Through a new game) And then do the same thing to get another A support. It's a bit of a grind, I know, but I don't think there are any workarounds to it that I would only be able to apply to this chapter. The main part of the chapter is just to bring some context to some of the things that didn't quite get enough background though, seeing as I didn't have a world map events like the normal games would or anything.
  3. Fire Emblem: Requiem - V1.4 is up

    I wouldn't worry about it too much, he's not important at all really. Short story is, he's just a prisoner of the fortress, that isn't quite all there anymore. The longer story is a much longer one that has to do with the events of the Great War that people keep referring to in the game. It can sort of be learned about through some supports (Val & Kane, Isaac & Kane, for example) and then Alicia's mode. Even then, there's not a whole lot to know. Just think of him as a way of getting your S rank axe. As for this, from the Secrets/Missable Stuff Spoiler on the front post: Misc: After beating the game, there is an extra chapter available if you start a new game on Hector (Alicia) mode. There's not actually a map to fight on or anything, so don't get your hopes up. And what Layla is talking about is that basically, when you finish the chapter, you can repeat it again and again, allowing you to get character's A supports unlocked, if you really want to. It's not like Hector mode in being an alternative version of the Ash story, or being a whole new thing.
  4. TheMoniker plays: Fire Emblem Requiem

    If you do Shift + Enter, you should be able to get single line breaks in your text. Or does it still force the spacing of the image, even then? The main source of slowdown here is working around the hidden super mini bosses - the Hero and the General before the stairs, although they probably won't give you too much trouble here, I assume. I think the fastest I've done this chapter is around 7 or 8 turns. That involved being really aggressive, just running up one side of the map and running through the enemies that came my way. The turn count was more restraining in a much earlier version of the game that I had, where units the balancing for both the player and enemy units was a bit more off, but I left it there even after changing things just as a worse case scenario. I doubt very many people have trouble with it on normal mode, but I've seen some people who reach up into 13 or so turns to complete it, because their playstyle is a little too defensive. On Hard mode, you absolutely have to be as aggressive as possible if your units aren't particularly strong though. It's very difficult to go sub-10 turns there, without some luck. Also: And yeah, to confirm, no support changes anything at all within my part of the game. Funnily enough if you do the right ones with Ash and get them to A, he can get Eliwood's paired ending pictures, which is strange when you consider that Val is Lyn's slot and Alyssa is in Ninian's slot. Fiora is Gemma, but Ash obviously doesn't support with her. There are actually tools to do it now, but IIRC it's a patch that's best applied before you've put most of the game together. As a result, it's absence will lead to some support ignorant conversations during the ending of the game., which might be slightly jarring.
  5. TheMoniker plays: Fire Emblem Requiem

    The rest are true, but this part isn't. The previous Emperor is dead. His backstory stuff is mostly just related to Kane and not Isaac. They have a talk conversation during the chapter that explains it a little, in addition to the stuff in the Alicia mode extra chapter. And there are many more talk conversations as well in this chapter between other characters. Like TheNiddo said though, and I'll even admit to this, there's no way you could possibly be expected to understand who Manfred is at all. Same goes for Danielle, but in her case it was more due to me not figuring out a way to get that across with the screentime she had, whereas Manfred was kind of just shoehorned in. That's part of the reason why he never even showed up until now. I think I said it before at some point, but I wanted an S rank Axe-User boss for the chapter and just did what I could with the character. And like Baby Bonnie Hood said, you only need Linda - and Thelma to be deployed to get their extra scenes at the end of the chapter. They obviously have boss convos with the units and stuff as well. Edward only has a boss dialogue though with Rydell though. Josie also has one with Danielle.
  6. TheMoniker plays: Fire Emblem Requiem

    Back when that village worked, it hinted at the location of the secret shop in this chapter - which was in the top right behind the burned down house, by the way. Then, all of a sudden the village conversation there started causing the game to break for some reason. Like, it caused the map to glitch and became unplayable. I never managed to figure out why and didn't get around to asking about it. It also does sell extra promotion items for characters, should you need them, so unfortunately the chance has been missed here. IIRC the only other promotion item is an Elysian Whip on chapter 19x. What Hale is referring to is the time back in Val's mode where Bran basically killed her before Ash stepped in and went over to Bran's side. And yes, Alyssa doesn't join you if Val, Ash, Alicia or Andrei visit that village. Instead of talking to her, they'll talk to a villager, who has basically been sent out instead to talk to them. You get a Goddess Icon for it. Sorry to hear about this being your last LP by the way. You wouldn't know because I was just lurking, but I did keep up with a few of the hacks that you played in your threads. I hope this one will be a good enough one to go out on for you.
  7. I'd agree with what a lot of other people are saying here about making progress. Nobody will help out a project that has nothing to show except ideas. But to throw in my own two cents on this too: If you want to generate real interest in your project, you have to make something that you personally think is impressive, even if you don't think it would be to other people. That means you really have to push through the initial phases of impatience. There are a lot of people who come onto the board trying to do exactly what you're doing and so once you've done that, people know that a lot of real effort has gone into whatever you've made. If you can do that, I can almost guarantee that it will impress at least one other person and then when that's seen by other people, they'll be more likely to want to try and get on board to help you out.
  8. TheMoniker plays: Fire Emblem Requiem

    Seeing that actually makes me feel bad on the inside. What kind of horrible person would make this map? Seriously though, that's actually just horrible luck. It definitely won't happen again... maybe... I think... probably. In my (weak) defense, I honestly don't rate this chapter all that highly myself. I wanted a rain chapter like any insane person would and this was it. In earlier patches- and I think one I posted on Serenes, the rain used to last longer and start earlier, so it could be worse if that makes you feel any better about it.
  9. Fire Emblem: Requiem - V1.4 is up

    14 units. 3 forced units + 11 chosen. Edit: I'm gonna add this to the front page FAQ. Probably should have done it a while back.
  10. Fire Emblem: Requiem - V1.4 is up

    Your characters are turned out pretty good across the board, I'd say. Your Ordanze and Alicia are actually pretty standard, honestly. Your other characters just were a lot better it seems. I've never seen Val max out defence before, even with all the dragonshields you get throughout the game. I'm doing a playthrough on hard mode right now, and I wish I had a Hawke like that. He's level 15 unpromoted right now with 8 speed. (10 now that I gave him some speedwings) He definitely won't turn out like that. Pretty good set of characters here as well, I'd say. Funny that you both ended up having good Vals in the end. Gonna guess that's once again to the use of statboosters in her mode.
  11. TheMoniker plays: Fire Emblem Requiem

    Yeah, shining bow targets Res. It's good for units like Linda and promoted Nala against enemies with good defense, especially when their strength is looking pretty terrible. Much lighter than using something like the break bow against knights as well. Looking forward to see how the next one goes. I find that it difficulty can vary depending on a lot of things. It's probably one of the few chapters where the unit makeup you have plays a big part in how well it goes.
  12. Fire Emblem: Requiem - V1.4 is up

    Then yeah, I guess there's no real reason. Enjoy the free iron rune if you can be bothered to get it. Might actually be a helpful tool, especially on the final chapter in hard mode. Those berserkers, swordmasters and Luna druids can really screw you over there.
  13. TheMoniker plays: Fire Emblem Requiem

    She didn't really do anything in chapter 7 of particular note that they would have seen to make them remember her is the best explanation I can give. And in chapter 8, the conversation she had with Val and the others would have been private.
  14. Fire Emblem: Requiem - V1.4 is up

    Glad you two enjoyed it! And yeah, normal mode tends to get a little too easy in the late-game. I think Skye and Hawke are the two characters that tend to become a little too powerful for the game to handle sometimes. I've seen it in some playthroughs of the game. If you want to share your character stats, it'd be nice to see them. I don't remember all that clearly, but I think I did it because otherwise you could steal the Iron Rune and then you'd be able to get 2 S-Rank Swords, by killing him and then getting another one at the end of the chapter. If that's not an FE7 thing, or even a FE thing, then I have no idea why. Probably an oversight.
  15. TheMoniker plays: Fire Emblem Requiem

    Yeah that dialogue on the prep screen is what would have been the augury woman's (Hannah?) dialogue in vanilla FE7. And the levels of the enemies should start to increase, albeit very steadily, from this point onwards, so no more level 1 enemies all the time. Because I had so many enemies on some of the early chapters, (And because I was bad at balancing) I had to severely hold the enemies levels back. I never would have thought that this would be a favourite chapter of anyone's. I mean, I don't think it's awful or anything, but not a favourite either.