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FEAnon

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  • Favorite Fire Emblem Game
    Sacred Stones

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    Nohr

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  1. Cleared Sawyer's Route and found what appears to be a bug where the game loads the ending dialogue on the stage itself. As for the stages and characters themselves Overall, I think Owen's route is slightly better than Sawyer's, however they were both very enjoyable experiences and I'm definitely looking forward to the update as well as the rest of the game. Additionally I'm kind of curious about the promotions for each lord especially with the way that both O2-4 and S2-4 ended.
  2. Completed Owen's route, so here's my experience with the stages
  3. Thanks. Its rather late (still earlier than waiting until ??/15 like in the official games for some of the skills) but it would be really nice if there was a list of class skills out there, since it would kind of suck to wait until ??/10 for a skill that doesn't really benefit the character in question.
  4. A few things, my apologies if you found them out already. 1. Risa is missing Formation and Deborah's missing Dominate 2. Shield Tactics has glitched description. 3. Dark Knights and Great Knights use the wrong map sprites but if you check the units in question, their stat screens use the right one. I also can't help but wonder, if they're already in, when do the promoted classes learn their class skill?
  5. I leveled Aurora to 10 and she didn't learn a new skill like the other characters. I'm assuming that she's supposed to be learning Live to Serve or something at that level.
  6. When you access the index for the female tactician's mug in the editor, you're supposed to insert it over the one there. You do that by pressing load from file and selecting the new mug. When that's done you save the rom and to verify that it works correctly, you'll check the female tactician in the game proper. For the in battle stuff, open up the rom in HxD and use go-to (not find) and enter the desired offset, make sure go-to is searching in hex. When you get to the offset, just paste over the desired hex stuff (make sure its set to overwrite) and save the rom. You can check who supports who as soon as you get access to the preparations screen around Chapter 5, you can check it the same way like in vanilla FE7.
  7. Thanks for the update as always. I did discover two more issues though 1. Lute loses con when she promotes to Druid F 2. Whenever you reset the game, Tethys' Dragonstone loses a bunch of uses. It seems to be random as the first time it happened to me it was from 69 to 6 and on the second test it was 74 to 10.
  8. I did manage to recruit L'arachel but it required a lot of luck with the rng since she tends to run straight for the enemies on the middle ship. She also needed to get hit for just enough for her AI to prioritize healing than fighting. Cormag and Marisa were also recruited although in the latter's case, it required me to draw her to the left of the map with an unequipped Vanessa.
  9. Currently up to the end of Chapter 12, some more feedback; 1. Maybe you can give Gheb a 1-2 range weapon instead of a Shamshir and a Killing Edge, the fight was basically me praying that the rng cooperates. 2. Cormag takes a bit too long to get into position in 10B, try placing him a little closer to Duessel so he can contribute a bit more in the chapter. 3. L'Arachel was very difficult to keep alive in 11B thanks to the Steel Bow giving her -4 AS in conjunction with the very strong promoted monsters. The Elder Baels were definitely a source of a lot of resets. 4. While it is nice to see Marisa be a pegasus knight, her AI kept suiciding on my characters. The boss is a joke because it doesn't move and only has 1-1 range without any form of healing or defensive terrain as a bonus. Tana promotes into Wyvern Lord (and only gets +1 Con out of it) and Great Knight instead of Paladin and Great Knight.
  10. I've played this hack up to Chapter 8 and here are my thoughts so far; 1. Decent difficulty so far although its really easy to tell which characters were in classes with really good bases in the original game. Vanessa and Colm are the MVPs of my team so far. 2. Ross basically has no real choice when it comes to his promotion tree. The lack of alternative characters to steal things with and the glut of useful items so steal (such as the Body Ring in Chapter 8) means that thief is the only good choice. I'd recommend that you either turn some of the stealables into regular drops or change someone else into a backup thief so that players who want to make Ross into a myrm don't miss out on all of the goodies that you added along with the ones already in the original. 3. Lute's base con is way too low. She loses 5 AS from the lightest dark tome which is ridiculous, at least bump it up to 5 or something. Some other characters could use some minor con bumps as well since they have some huge penalties. Definitely looking forward to see what you've done with the endgame.
  11. I have a Spd/Luck MU(F) and I'm wondering who should I pair up. Only planned pairings I have so far are Cordelia x Lon'qu and Nowi x Stahl.
  12. 1) You can recruit the Nomadic Trooper by leaving her alive at the end of Chapter 24. You'll get a conversation with her after the stage and then she'll join without any weapons. 2) The Paladin boss in 15 has no affinity so you can't recruit him. 3) The Book of Light seems to be some promotion item alternative. I don't know if it has any additional effects. 4) I don't think that you can recruit Kent, maybe someone can dig around with Nightmare and see. I do have one question of my own though, has anyone found the recruitable General in the hack? That was the only character that I was missing besides the Wyvern Lord that I killed by accident.
  13. Going by what I've heard so far, it seems as though every character that comes with Pegasus Warrior is better off when they aren't in that class. This could be a problem for Aqua in particular if you want her to do something other than spam Sing since she'll have to A+/S Rank someone to get a better class. What I would like to hear about though is the thought proccess IS put into some of these people's growths/class sets/mods. I get the impression that Rinka was a running joke on their part considering how much her story/supports point her out to be a fairly strong character physically yet her growths and mods say otherwise. Why would you make someone's best growth Skill but set a -2 cap modifier? It just doesn't make any sense.
  14. You could always take a portion of their transformed caps instead.
  15. I finished the demo and I thought that it was a pretty fun experience. Recruited everyone except for Cattleya. The story was kind of on the cheesy side but the twists were pretty well done. Excluding Hellios, my best character was probably Weiss since he was both hard hitting and durable while the worst one was probably Sae'rah since she didn't really do anything much until when I gave her a piece of Dark Flesh so that she wouldn't be weighed down by practically everything. Best chapter was easily Chapter 8 while the worst one was Chapter 5 because it just felt tedious once you figure out the gimmick. One thing though, was the Steel Lance in Ide's armory intentional?
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