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Othin

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Everything posted by Othin

  1. The thing is that f!Robin has Blue Tomebreaker. That played a big role in guessing Ursula, but I'm inclined to trust any data-mining over that.
  2. Hmm, he's another blue cavalry like Ursula, so that does fit the hint as well, just not quite as directly.
  3. I've raised a character from lv1 to lv40 in about a day. If you have any decently tanky characters in the 20s, you should have plenty of time to get them to the mid-30s and deal with at least the lv25 version.
  4. Just got the final lance mission left now but dealing with Hector sounds awful. Oboro is my only Heavy Spear option; I'd like to get her to 4* before training her the the levels this demands but I'm out of feathers and I'm not sure I can get more before the end of the event, unless I burn a fuckton of crests to rush the final two Arena quests. Bleh.
  5. I got wrecked when I tried to bring in a normal team, but on my second try, Lilina was able to survive the initial turn just fine and then m!Robin helped with cleaning things up on the second turn. Not one of the more interesting maps: either you overpower them or you get crushed.
  6. They spend ungodly amounts of money - probably thousands of dollars.
  7. I just use them every time I hit 20, and I've gathered all the ones available so far. Not really concerned about which specific characters I get.
  8. A lot of Assists with fixed numerical effects don't stay effective at high levels, which could be addressed by making more powerful upgraded versions of Rally skills and certain heals. If weapons, special attacks, and most passive skills can have multiple upgrade levels, there's not much reason for Rally skills to only have one and for a lot of healers to not get a heal powerful enough to be meaningful later in the game.
  9. It doesn't matter. You just need at least one to get your score doubled.
  10. It wasn't difficult once I figured out what to do, but it was quite repetitive. Specials would definitely help, but even then, I feel like you'd need an extremely sturdy character to kill the armor without some kind of healing.
  11. My current score is 4,290 for a rank of 8,210, but it was about 7,500 a few hours ago with the same score. Will have to try again without deaths and with more levels on Hector and Odin: they're almost at 40 but not quite. No defense yet.
  12. Even with armorslayers, it can be frustratingly difficult to complete the 7-3 mission. My Selena couldn't deal a single point of damage to the armor even at lv30 and with her triangle expert skill unequipped. My only way of dealing damage to it in a way that my team wouldn't run out of HP first was to have my 5* Marth chip at it, then run away for 7-8 turns to heal with Falchion: even with a supporting Atk boost and at lv40, he was only dealing 2x2 damage, so the map ended up taking 95 turns to complete.
  13. I've been keeping and training at least one copy of every unit I get. I'd be plenty happy to get a Seliph, even if only for collectability and potential future use somehow.
  14. Last week, I managed to hit about 4480 with my 5* team of Tiki/Marth/Robin/Merric. I was able to get Advanced enemies offering a max score of around 640, so fighting seven in a row deathless makes 4480. This week, I have Hector, but I also have to use 4* Odin. This seems to be evening out well enough, since with them both not quite at 40, I've been getting battles in the 630s. I haven't managed to pull off a deathless streak yet, though.
  15. From what I understand, it is indeed the case that having at least one bonus character doubles your score but having multiple does no better than one.
  16. Do bonus characters affect your defense score, or is it just offense? Most teams I've fought haven't had one, although they could just not be updated yet.
  17. It's a good idea to have at least one character that can effectively deal with each major threat you encounter often. Having all three colors can play a big role in doing that, although there can be alternatives. Personally, with the characters I've trained by now, I don't feel like I'd be likely to want to break from covering all the colors anytime soon, but you may get different results depending on who you get or don't get. I've found Merric fantastic as a green, although I'm not using him at the moment to avoid having double greens since I just got Hector. Hector is also noteworthy as an enemy: he's easy to deal with if you have melee reds who can take a hit and hit back hard, but I wouldn't want to face him without one.
  18. My guess is that the characters from the next Focus group will be the bonus characters for next week, like how the current Focus characters were added to this week's bonus even though they were released a few days before. There should be four of them, so they wouldn't even fit in the three open slots anyway.
  19. Looks like the Arena will be staying chaotic. I do like the incentive to constantly be training new characters that might not have been relevant before, especially with some degree of choice: it's the same thing I think the weapon missions do really well. Although this particular lineup is frustratingly small. I have all three of the non-Focus ones at 4*, but while Narcian is my favorite and highest-leveled, I feel like Odin is the way to go, especially because I want to use Hector.
  20. It records your highest score, not your total. If you get a chain of up to 7 matches, you keep adding the previous round's score to your own, so you can have a score of up to 7 matches' worth, but once you've finished a chain, your recorded score won't change again until you get a chain that beats it.
  21. Brave isn't quite the right word. Brave weapons let you attack twice on your own turn: what Armads does is grant him the effect of Quick Riposte 2, which works on the enemy phase instead but only at high HP.
  22. I think part of it isn't even about battle performance at all. Because his stat total is so high, he raises your overall team's rating, allowing you to fight higher-rated teams and therefore to get more points to reach higher rankings. I haven't found him challenging to fight at all, but he may be more powerful on the player's side than on the enemy's. When you're facing an enemy Hector, you can stay away from him until you've finished killing his whole team, then bait him into attacking a melee character so you can turn off his Armads double attack. But when you're the one controlling Hector, the AI can't bait you into unfavorable moves. As long as you can get him to the front lines, you can be the one to bait them into attacking him and getting annihilated. I was lucky enough to get my own Hector today, so once I finish training him, I'll have to see how he does on this side of the battlefield.
  23. Regarding Merric's level of relevance to fliers teams, I've personally found him to be very effective. I might stop using him once Hector catches up, though, because using multiple green units seems unwise with so many reds around. I've heard good things about Cordelia's ability to take out enemy Takumis, so I'm inclined to agree that she's probably worthwhile for any fliers teams. Cavalry teams are probably the only ones with much promise, but at least fliers have more options than armors.
  24. Ah, apologies for not paying enough attention. That's fair, then. I like to think of training characters and getting to try out all the cool stuff they can do as its own goal, but not everyone feels that way. Plus, a lot of the characters I arbitrarily trained up have been turning out to be relevant for all these new missions.
  25. I've been playing for free and been able to do all the endgame battles just fine with the characters available. Maybe you just need to get better at the game if you want to beat all that stuff for free?
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