Ozarhok

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  • Favorite Fire Emblem Game
    Blazing Sword

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    Echidna

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    Valla

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  1. Funny examples of Gameplay Story Segregation?

    All of the people who boast about how they're going to kill Ashnard in their pre-battle quotes with him, yet only three people at maximum can actually damage Ashnard.
  2. Conquest Lunatic PMU: Making it harder

    I don't really like posting updates, but considering this will probably be the most challenging playthrough so far so I thought I'd at least provide something. And Corrin is named Turner. Chapter 1-6 Got Turner to level 10 for Dragon Fang by feeding him almost every kill like I always do. His promising 12 strength got shot down all the way to 7 on class changing, at least I'm getting a Shining Bow later. Chapter 7 The first three turns were troublesome, Felicia couldn't one round anything and Turner had no enemy phase. Huddled everyone to the bottom of the map and had Effie paired up with Silas to block everyone except the bottom units. Taking out the boss wasn't too scary, he couldn't one-shot anyone on Enemy Phase. Paralouge 1 This was annoying to do without a healer, had to get everyone vulnearies which killed my already little funds. Paired up Mozu with Effie to speed up the support grinding and got Felicia D rank Tomes for the Horse Spirit. Chapter 8 I had to get Arthur S-rank with Elise and make him a Trobadour, I don't think I could do this map without a healer. Would've liked too been able to freeze the first Lancer from getting the first village but that required D-Staves. Was able to take out that village regardless surprisingly easily, the enemies didn't go after Felicia for some reason. I was able to visit three villages once Felicia got Warp, luckily you can still use it when frozen. Chapter 9 Had Felicia warp to Azura to take out some of the problematic Spear Fighters, then warped both of them back once they were taken care of. Rushed the bottom-middle part so I could be in an ideal position when the reinforcements came. It took a long time getting Haitaka down to the point where I could capture him. Invasion 1 All of the buildings gave me enough of a boost to take out everyone easily and no one was at any risk. That's about it really... Chapter 10 I was actually able to do this first try. Haitaka and Elise had good enough defence to hold the middle until Camilla arrived. Silas & Niles were able to take out all the archers on the right. Also got all of the houses easily. Paralouge 22 Most went to the center to stop Nina and capture the Knight, Camilla & Selena went to the left to get the Shining Bow. Doing this Chapter early is much easier, the Outlaws aren't promoted so you can catch up to them easier. Stats: Class Level HP Str Mag Skl Spd Lck Def Res Turner Outlaw 13.31 24 8 7 13 16 9 8 10 Felicia Witch 33.99 23 2 21 15 17 19 6 15+2 Elise Knight 12.51 26 11 12 5 14 18 13+2 10+2 Silas Mercenary 13.03 24 14 0 18 15 11 13 7 Effie Archer 13.86 23 16 0 12+2 11 14 11+2 6 Haitaka Spear Fighter 13.54 33 16 0 19 15 7 13 6 Camilla Dark Falcon 21.14 29 16+2 12 14 23 16 13 18 Selena Great Lord 11.65 25 16 5 13 19 13 13 9 Gerald Knight 12.00 30 15 0 11 7 6 16 5 Nina Diviner 10.00 20 8 9 11 13 12 5 13 Having five lance users isn't doing my funds any favors at this point. I've been doing a lot of Spotpass battles in hopes that one of my people give me something I can use.
  3. Conquest Lunatic PMU: Making it harder

    One last thing before I start this, I need a name and appearence for this lucky lad.
  4. Conquest Lunatic PMU: Making it harder

    As much as I'd like a Master Ninja, Kaze is already married to Mozu.
  5. Conquest Lunatic PMU: Making it harder

    Come on everybody, I just need one more adult and then I can start this probably tomorrow.
  6. Conquest Lunatic PMU: Making it harder

    At this point I am allowing people who have already picked a unit & item to do so again. I have also made the executive decision to have Corrin be male, considering I'm getting Felicia. Also, the visit/battle item doesn't necessarily have to tie in with whatever unit you chose, it could be a helpful item for another character or even some sort of stat booster.
  7. Conquest Lunatic PMU: Making it harder

    Alright, I need a bit of elaboration on some of these choices, so bear with me Going to need a parent for both of these. In the case of Forrest, Nyx is already married to Niles. Kagero is not available in Conquest Tell you what I'll do, if someone chooses Niles I'll go with the first option considering I doubt he'll be strong enough to capture that General, otherwise I'll go with the second choice.
  8. Everytime I do one of these I like to make them harder than the last. Rather than hope for some weird & lackluster units I decided to restrict my use of the battle & visit bonuses. Sorry for how many rules there are. Conquest: Rules: -Corrin, 9 first gen characters and 5 children will be used. -A character and a battle/visit item of your choisce must be picked, everything except the battle/visit seal is allowed -Children can be picked regardless if the parents are a picked unit. -A boss character & a generic unit may be used, the generic has to be unique enough so I'll have the last say in the matter, & Chapter 18 is the last battle where I'll allowed any generic to be captured. -The avatar's bane/boon or class can be picked alongside a unit pick. -A single Dread Fighter, Dark Falcon, Lodestar, Vanguard, Great Lord, Grandmaster, Witch/Ballistician and Anna are available. Self-imposed rules: -Units who need a unit to change class from a character I haven't obtained yet will be in their default class until then -Units must either switch to their chosen class on the map they're obtained or during the inbetween chapter intermission after that -Children must be obtained as soon as I have both of their parents, or at the very latest a story chapter later. -Every unit is allowed to be used until I start Chapter 11. -Unpicked but forced units can be used, but only as pair-up fodder -Unused battle/visit bonused may be sold to pay for any Seals I might need. -I will be able to pick three battle/visit bonus items, plus one for everyone who didn't pick anything. Here is the banlist for the class combitations & children pairings I've got twice or more: Units: 1. MaleCorrin!Adventurer (+Res -Spd) (S Midori) 2. Felicia!Witch 3. Elise!General 4. Silas!Hero 5. Effie!KnishiKnight(A+Mozu) 6. Haitaka!Basara 7. Camilla!DarkFlier 8, Selena!GreatLord 9. Paralouge 22 General 10. Peri!Maid(A+ Felicia) Children: 1. Nina!Basara(Nyx) 2. Midori!BowKnight(Mozu)(S Corrin) 3. Soleli!DarkKnight(Camilla)(A+Ophelia) 4. Ignatius!Berserker(Charlotte) 5. Forrest!Vanguard(Peri) Bonus items: Horse Spirit, Effie's Lance, Killing Edge, Fruit Knife, Brave Lance, Bolt Axe, Shining Bow, Dual Katana, Seraph Robe, Arthur's Axe, Dragon Herbs
  9. Anything Goes Birthright PMU

    I'm going to use the "everyone is usable" rule to it's fullest extent and say capture one of the two generals in Chapter 14.
  10. LCQ PMU

    I'm assuming that you aren't grinding supports for class changes, so how about using KinshiKnight!Selena? She was probably the quickest unit I ever had in my Conquest PMUs
  11. Birthright Pick My Units and Pairings!

    Hitch Silas with Hana, and use Swordmaster!Sophie
  12. Stuff: Chapters 1-6 I got these down pretty easily after doing them for seven other times. Though I was able to come up with a better strategy for Chapter 2 and beat Chapters 3 & 6 on my first try. Chapter 7 I got this Chapter down to the point where I can do it on my first try easily, but that didn't happen because I forgot about all of the boss' nasty skills and had to redo it once. Vanguard Dawn I had to kill all of the units below where everyone started by turn 5 and have Arthur block the left side and Silas block the right side then wait it out. A lot of tonics were necessary for this, I had to sell my (useless) Spy Shuriken to pay for all of them. Chapter 8 This was actually kinda hard, I had to send Silas along with Niles & Odin to get to the bottom-left village in time, and I had to ignore every village until the end in order to prevent the lancers from getting to more than two villages. Chapter 9 An easy chapter, but I still manage to get someone killed a few times. I keep forgetting about that enfeeble Shrine Maiden. Chapter 10 This was actually the hardest this chapter has ever been. My units weren't strong or tanky enough for my usual strats, so this took a lot of attempts to get right. Notable things I did were Effie taking out all of the reinforcement archers on the right and Arthur taking on all of the Oni Savages at the bottom right and not taking much damage. Paralouge 19 Probably the easiest this chapter has ever been. Camilla on the left and Arthur on the right could lure pretty much every enemy and not take too much damage, then I'd use the Dragon Veins the next turn. When Percy's wyverns came down, I jsut had either Niles or Effie in their maximum range and they'd get killed easily. Paralouge 20 The more I play this chapter, the better I get at it. Everyone ewent to the top right to stop the initial Outlaw, then somewhere in the middle to take on the bosses units, then to the top when those reinforcements came. Arthur paired with Selena took care of all the bottom reinforcements by themselves. Stats: Class Level HP Str Mag Skl Spd Lck Def Res Eirika Dark Mage 13.97 25 5 13 14 14 13 10 12 Arthur Vanguard 15.05 30+5 24+3 0 16 13-1 6 20 8 Effie Outlaw 14.36 26 14 1 9 18 13 10+2 12 Niles Outlaw 13.75 25 12 6 12 18 8 10 16 Azura Songstress 7.02 17 8 2 13 10 9+4 4 11 Selena Sky Knight 11.58 23 11 3 10 17 12 8 12 Percy Fighter 12.02 26+2 13+2 1 16 14 18 13 5 Ophelia Wyvern Rider 11.33 25 11+2 7 13 13 14 11 7
  13. Because this is probably the most... interesting team I've had in these PMUs, I'm going to give a quick opinion on all of my units: -Eirika: She'll probably be my quickest unit by a bit. the lack of strength may hinder her sword use on promotion, but the Yato should be powerful enough for high resistance units. -Arthur: Being a Vanguard is basically a better Hero and Veteran Intuition fixes his greatest flaw. I expect him to be one of my MVPs, as long as he doesn't get Speed screwed. -Effie: She's usually great in any physical class, but Adventurer isn't taking much advantage of that on account of she'll be healing most of the time upon promotion. -Niles: He'll make a good mage killer, and still do decent damage later with the Shining Bow. Shuriken Breaker will also be great for Chapter 25. -Azura: She'll probably turn out a lot like General!Effie, but with good enough speed to not need Wary Fighter. Naginata as her default class weapon will make transisitioning into a Knight a lot easier. -Selena: Looks like a solid flyer, but I'm worried about that low-ish Strength growth, her Strenght hasn't been good to me in previous playthroughs. -Leo: I don't have much hope for his offence but he might be decent at dodging axes. -Gunter: With his poor stats, I doubt he'll be doing much more than healing, other than the rare shuriken debuff. -Xander: He'll be a bit more well-rounded than a Paladin and Bows will be very useful against Ninjas, despite how he turns out he'll make Chapter 25 so much easier -Percy: A bit worried that his mother might affect his Strength growth a bit, but his Speed will be amazing. I don't know whether to pass on Dragon Fang or Heartseeker to allow him to use Gamble with no penalty. -Ophelia: She has a great mother and a good promoted class, she's probably going to be great, with her only problem being her pre-promotion probably being a bit iffy. -Midori: I've never got a Midori yet with good Strength, and with Selena as her mother I doubt she'll do all that well in combat. -Forrest: I'm worried about his offence, and even more worried about his durability. I don't know if he'll be able to do anything other than take magic hits. -Seigbert: Looks like a great tank, but I'm worried about his speed. He'll probably turn out just fine. -Kumagera: He'll be my best tank and Axe user for a long time, hopefully he doesn't fall off hard. Other noteworthy things: -This is my first playthrough of Conquest Lunatic without a Witch. They were invaluable in Chapters 21, 23 & 25 with their warp, and the lack of one is one of the biggest reasons why I'm using battle/visit rewards. -Of the fifteen units I have, eight of them will not class change into E rank weapons (if they even class change in the first place), and two of them will regain the use of the weapons from their original classes. -Azura's unique ability is the only non-vulneary healing I have during Chapters 11-15 and all of the Prolouges I do during that time.
  14. Conquest Lunatic/Classic Pick My Units

    If there's one thing I learned from my Lunatic playthroughs, it's that having a staff user early on is very important. So have: Butler!Odin(S Elise)