Ozarhok

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About Ozarhok

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  • Favorite Fire Emblem Game
    Blazing Sword

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    Echidna
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    Valla
  1. I'm still doing this Chapter 17 The less said about this the better. This has been the second time I got to the boss and someone missed a crucial hit and died, causing me to reset. I also thought the goal was seize so I missed out on 5k. Chapter 18 I nearly screwed this chapter up, I forgot there was a time limit and rushed to both finish it and get the chests. Luckily Xander got a level and learned Locktouch so I could get the chests a bit easier. Chapter 19 It was at this point in the playthrough when I realised that most of my team had a bit of a Skill deficiency. As of this chapter only six units of mine had above 20 Skill, and I benched two of them. All of my restarts were because of my units kept missing. I gave Midori the Beast Slayer and she got about 4 levels by tanking and one-shotting most things, becoming my best character at this time. Chapter 20 No matter how confident I am about this chapter it's always a crazy ride. I used a Dragon Vein on the first turn so I could kill the middle-leftish units by turn two. I may have also used a Dragon Vein on the second turn but I can't remember. Several turns in Forrest was blown towards Hayato and the nearby Onmyojis, where he killed the latter and Hayato with Ignis soon after. For all the guys at the top left I had the wind blow my team up there so I wouldn't have to lure them out. Midori cleared up all the enemies leading up to Fuga, but had to be rescued when she was frozen and reinforcements surrounded her. Chapter 21 I tried to save the Dragon Veins for as long as possible so I could chain them together and deal with the enemies easier. I screwed up when trying to get to the boss's Vein, so Midori and Peri had to hold the right side for two turns while others went left to activate it. I finished the chapter when I noticed that everyone had a clear path to the exit, but I wasn't able to get the Arms Scroll. Chapter 22 I thought this would be easy but it was pretty annoying. For the left part I froze Hana in place and Midori one-shotted her with a Swordcatcher. Effie killed most of the mages on the right side with a Xander pair-up. Sakura activated her vein earlier than I thought she did, and I was overwhelmed by the supports, luckily Effie was able to kill Yukimura with a crit, though I was unable to get the Spirit Dust again, though no one really needs it too badly. Paralouge 19 This was probably the easiest time I had with this chapter, but it was still annoying. Once the groups of enemies were on the move I was able to lure and kill the Wyvern Lords with my flyers, which made things so much easier. I used the Dragon Veins whenever I could because I'll probably need the funds. Paralouge 18 This chapter was a lot easier when you aren't doing it as early as possible. Effie killed a lot of units so I could ge her to use the Spy Shuriken before I started Chapter 23, and she got an A-rank in Shurikensagainst the last enemy, though she's now disporpotinately higher leveled compared to everyone else now Class Level HP Str Mag Skl Spd Lck Def Res Kiran Vanguard 33.68 41 33+3 14 23 25-1 27 29 15 Felicia Berserker 28.17 47+2 27 14 25 23 21 9 17+2 Elise Sorcerer 9.54 29 4 38 13 28 25 13 27+2 Effie Master Ninja 14.50 35 31* 0 26 33 25 21+2 24 Arthur Butler 8.15 31+5 23 8 26 24 14 19 15+2 Nyx Witch 29.06 32 4 30 17 32 15 8 13 Beruka Maid 8.28 31 23+2 12 27 20 22 22 19+2 Peri Wyvern Lord 11.49 32 26+2 1 20 29 19 24 19 Charlotte Swordmaster 10.32 39+5 27 3 22 36 23 15 11 Xander Master Ninja 11.90 38 26 4 26 24 24 25 18 Ophelia Dark Falcon 30.12 30 15 28 16 32+2 33 7 26+2 Midori General 12.33 42 37 2 33 19 29 29+2 12 Kana Great Lord 31.40 39+5 27 14 24 31 26 21 14 Forrest Grandmaster 29.64 36 18 27 20 25 11 14 30+2 Dwyer Malig Knight 11.41 33 24+2 25 20 19 16 25 22+2 Also I got one Dragon Herbs left if anyone wants to suggest who I should use it on, I'm thinking either Felicia or Dwyer at this point.
  2. Adventurer!Azura (S Niles)
  3. Chapter 11 A simple and easy Chapter, which is what I needed at this point now that I can't use a bunch of my units anymore. I was able to rout the whole map, Ophelia was useful for getting rid of all the units around Hinoka. Paralouge 6 Even with the scary promoted units I was able to kill everything except the reinforcements. I kept Candace surrouned so I could defeat her whenever I got overwhelmed. Chapter 12 I didn't have Camilla for this chapter to activate the Dragon Vein and tank the Apothecaries, so I didn't even bother with that and went around instead. I went quick enough so the reinforcements didn't catch up with me. The highlight of this chapter was having Nyx take on the left side of the pot area and survining the enemy phase with just one HP. Chapter 13 I went left to take on the Wyvern Rider/Knight units that come from the bottom then Reina, I didn't have an archer this time so killing her was tricky. Kiran lured both her and Scarlet for everyone else to finish off them and their groups, though the latter was tougher than I thought so I had to survive the enemy phase after that with some luck. Chapter 14 This chapter was also difficult without an archer. I was able to easily take care of the initial units and wear down the status staves, but the Kinshi Knight reinforcements were really troublesome. After doing the former, everyone had to head top and Ophelia engaged the bottom Oni Savages to spawn the reinforcements, then Kiran lured them all up and I was barely able to kill them all. Chapter 15 I just did this chapter now instead of the paralouges because of how short and easy it is, and I wanted to grind Leo's and Jakob's supports at the same time for convienence. I took this opportunity to build up Kiran's Axe ranking a bit because his Sword rank was already at A. Paralouge 16 Not as hard as I thought it'd be at this point. Elise was able to take on all of the Dark Mage reinforcements near the boss, gaining nearly three levels in the process and promoted later this chapter. Paralouge 4 I had to take this really slow what with the powerful promoted units, luckily Forrest was able to take on all the more dangerouse mages with his great Resistance. Paralouge 2 I still wasn't able to engage the Falcon Knights so everyone went to the top right and Kana took care of them. I took so long that the actual bosses showed up, but I killed them right as they showed up. Chapter 16 I like to take this chapter slow to get the last of my units to level 20, unfortunately it's not a chapter you should do slowly what with the losing money gimmick. I've always had my weaker/unpromoted units slowly take on the left while my stronger units & Xander go right and kill the weaker units. Stats: Class Level HP Str Mag Skl Spd Lck Def Res Kiran Vanguard 22.82 36 25+3 11 16 17-1 21 23 7 Felicia Berserker 20.97 41+5 22 11 23 20 19 8 14+2 Elise Sorcerer 1.0 27 4 30 10 23 19 11 23+2 Effie Master Ninja 1.78 26 21 0 19 23 16 17+2 16 Arthur Butler 2.11 31+5 18 8 22 20 13 17 11+2 Nyx Witch 21.02 24 4 24 12 25 13 7 12 Beruka Maid 1.30 29 19+2 9 23 16 19 16 16+2 Peri Wyvern Lord 1.13 30 21+2 0 15 20 16 19 11 Charlotte Swordmaster 1.0 33+5 22 3 15 28 18 13 9 Xander Master Ninja 4.5 36 20 3 21 19 18 20 13 Ophelia Dark Falcon 21.08 29 11 22 14 26+2 24 7 22+2 Midori General 1.0 37 26 2 26 13 21 23+2 8 Kana Great Lord 19.05 31+5 18 9 20 22 20 16 11 Forrest Grandmaster 21.36 33 15 23 16 20 11 13 26+2 Dwyer Malig Knight 1.0 30 19+2 17 16 16 11 18 17+2
  4. First update Chapters 1-6 Typical stuff, though Kiran didn't have that much strength so Chapter 3 took about three-dozen turns to rout. Kiran just barely got to level 10 by the end of Chapter 6, by that I mean the chapter ended with him at 10.01 Hidden Truths 1 I was initially checking this out to see what it was, I didn't expect to actually be able to complete it at this point. I felt a bit overwhelmed on the first attempt and I didn't complete it then, I didn't know when to use the stat boosters and kept Owain and Severa paired up for too long, but I did it on the second attempt. Chapter 7 Once you learn that pairing Effie up with Silas with a strength tonic while Elise is next to her, Effie becomes unkillable by any of the regular enemies. I had them block off the path to the bottom so everyone else could take on the boss, who was a lot easier this time due to my Corrin not being an inaccurate bow-user. Chapter 8 At turn 3 I realised I wasn't going to get to 3 villages with this team. Fortunately the only tough part was dealing with the first village of enemies. The enemies that came from the bottom-left villages came after me a few turns between each other so this wasn't much more difficult compared to doing it the proper way. Chapter 9 Kiran went straight to Nyx & she class changed, then they took out every archer (with some luck) in the area where Haitaka is. I always forget all of the reinforcements that come in the center, and this I was somewhat prepared for it. Vanguard Dawn If I knew that this wasn't as overwhelming as it looked I probably would've done it sooner. At around turn 6, Kiran & Effie blocked both waves of enemies by having high defence so that they didn't attack or they stupidly moved an archer right next to me that couldn't attack, and I just ended turns until it was over. I didn't bother with any of the skills from the enemies because I consider that cheating. Chapter 10 This chapter has never been as hard as people made it out to be, and this time I was able to rout the entire map sans Takumi & get all the houses. Kiran had great defence at this point, so after the first few turns he went down to the right boat where the Oni Savages & Sky Knights come from and pretty much stayed there and took them all out. Though Arthur had to freeze some of the Sky Knights from the left & Hinata to correct some mistakes and missed hits. Paralouge 20 No matter how many times I play this, this chapter never gets any less annoying. This time however, I decided to pay attention to when reinforcements come and when the groups of enemies move. My best chance was everyone going through the middle-right while sending Camilla left to get the Horse Spirit & deal with the guys over there. I had to send everyone to the top through a tight choke point to stop the Outlaws from getting to the villages. It took nearly the rest of my Freeze staves but I was able to get to every village. Stats Class Level HP Str Mag Skl Spd Lck Def Res Kiran Vanguard 14.73 31 23+3 7 14 15-1 14 18 3 Felicia Berserker 13.77 34+5 18 9 18 17 15 8 12+2 Elise Dark Mage 12.16 21 4 20 5 14 15 8 15+5 Effie Knight 12.85 27 19 0 9 9 15 17+2 5 Arthur Trobadour 15.44 25+5 9 6 15 14 8 10 11+2 Nyx Witch 13.62 22 1 19 8 20 11 5 9 Beruka Wyvern Rider 11.39 25 14+2 0 16 10 11 14 8 Ophelia Dark Falcon 11.97 25 7 15 11 17+2 17 6 19+2
  5. I'd like to give my thoughts on this team, considerind that this is the hardest mode in Fates and every character matters Kiran: With his Boon/Bane it looks like he just might turn out like Radiant Dawn Ike, with the defence boon representing Ragnell and the resistance bane representing Ike's awful resistance. Felicia: Both sides of her offence don't look that good, but she gets Rally Strength almost immediately which could lead to some interesting strategies, and Axefaire come reasonably early to help with her offence. Elise: I didn't even notice I got her, she should be my hardest hitting magic unit. Arthur: Not as bad as he looks, having a healer right at the start is a rarity for me with these, and he'll have plenty of time to build up his staff rank to use the status effect staves well with his great skill. I'll also probably use all of my Spirit Dusts on him becuase no one else really needs them. Effie: She should be great, I got Effie as an archer and this should be a speedier but slightly weaker version of that. Nyx: I've never used her before, so I'm just expecting another Elise but with different skills. Warp is going to be invaluable for the harder stages. Beruka: This is going to work out pretty well actually. She won't change her class until she's nearly promoted, so she'll gain levels that actually suit her, and once she becomes a Maid she can use her unique ability to make up for her attack loss. Peri: Having any unit that has access to Rally Defence is a great help to me, the fact that she'll probably turn out well asa Wyvern Lord is a nice bonus. Charlotte: Never used her before, but she shouldn't really be much different than a Berserker. Hopefully her higher skill will allow her to make use of Gamble. Xander: He alone changed my opinion of this playthrough to "concerned" to "somewhat concerned". I've had him as a Master Ninja before and he was one of my best units and necessary for some of the hardest chatpers. Ophelia: Finally, an Ophelia who can make use of her unique ability! I've noticed that the Opheilas I've been getting have been progressivley better. Midori: I've never had that good of luck with Midori, but I got a good feeling with this one. The Elise!Ophelia I had ton my last Conquest PMU turned out to be one of my better units. Kana: The last PMU I had, my Great Lord was the best tank I had, so having a unit coming from a defence boon father should make her into hopefully a great tank. Forrest: Never used a Strategist, but considering everytime I played Awakening I had Robin use tomes and he used them well, so this should be good. Dwyer: I had him as a Malig Knight before but with Elise as a mother, so this should be a physical version of that. In that playthrough he was solid but didn't stand out, but considering what I could have got I really don't mind.
  6. Berserker Velouria
  7. All I need is for someone to choose a name with an appearence for Corrin (and a couple of bucks for some DLC I need) and I'll be ready to start!
  8. If I don't get the required characters needed to start this within 7 hours of this post, fell free to submit another character if you already have.
  9. Seeing that so far these picks have been pretty good and not completely awful choices, I've decided to make the executive decision and upgrade this to a Lunatic playthrough. Though please, don't let this affect whatever choice you had in mind.
  10. I'm really in the mood for some Fire Emblem and I'm down to my last free save file, and seeing as I've done PMU playthroughs of two of Birthright & Conquest on the hardest difficulity (I don't like Revelations), I thought I'd make my last playthrough of this game for a while an interesting one. I thought about making this a "Screw Me Over" playthrough, but my favorite parts of these are who I'm going to get and how they'll turn out, so I want this to be truly random. General Rule: -As long as it's possible and doesn't conflict with someone else's pick, you're allowed to choose whoever you want in whatever class you want, period. Awful and useless picks are just as encouraged as actual good characters, so don't be afraid to choose something weird. -The only rule I have regarding this is that there are only two characters allowed for a single class. Rules: -Corrin, 9 first gen characters and 5 children will be used. -Gunter is not allowed, Lunatic is hard enough and having a truly not-good chatacter won't help things. -Children can be picked regardless if the parents are a picked unit. -If Niles is chosen, then someone can choose a boss character for me to capture and use. The captured character can fill either a normal or child character spot. -The avatar's bane/boon or class can be picked alongside a unit pick. -A single Dread Fighter, Dark Falcon, Lodestar, Vanguard, Great Lord, Grandmaster, Witch/Ballistician and Anna are available. Self-imposed rules: -Units who need a unit to change class from a character I haven't obtained yet will be in their default class until then -Units must either switch to their chosen class on the map they're obtained or during the inbetween chapter intermission after that -Children must be obtained as soon as I have both of their parents, or at the very latest a story chapter later. -Every unit is allowed to be used until I've completed Chapter 10. -Unpicked but forced units can be used, but only as pair-up fodder -Battle & Visitation bonuses might be used Units 1. Kiran!Vanguard Def/Res 4. Felicia!Berserker(S Arthur) 5. Elise!Sorcerer(S Odin) 6. Arthur!Butler(S Felicia) 8. Effie!MasterNinja(S Kaze) 7. Nyx!Wtich(S Leo) 9. Beruka!Maid(S Jakob) 2. Peri!WyvernLord(S Xander) 3. Charlotte!Swordmaster(S Corrin) 10. Xander!MasterNinja(A+ Kaze) Children 2. Ophelia!DarkFalcon(Elise) 3. Midori!Gerenal(Effie) 4. Kana!GreatLord 1. Forrest!Grandmaster(Nyx) 5. Dwyer!MaligKnight(Beruka) Edited in order of recruitment for my convience
  11. Already finished it because I got the Fire Emblem fever Chapter 18 Everyone was promoted, so no one took any more than 8 damage from the Faceless. I dragged this out for a bit to try and gain weapon experience, and ended it when I thought I was getting overwhelmed. Chapter 19 This chapter caused a rare reset because of that high speed Swordmaster at the end, otherwise this was quick and easy. Chapter 20 Pretty sure this chapter was designed for getting the last of your units promoted, but considering I've already done that this was basically an easier Chapter 18. Chapter 21 Hinoka was still the tankiest person on my team so she led whenever I made a bridge to the next area. I forgot about the lava and reinforcements at the end but Orochi was able to fly up and kill the boss Chapter 22 By this time my units were a little bit better than the enemy, so I could engage enemies more often rather than waiting for them to come after me then clean up on my turn. Though while I still used Hinoka for luring and diving, her defence was starting to fall behind. Chapter 23 I took this really carefully, I waited until the reinforcements in every column stopped coming before I moved on. I had to hold up in the connecting corridors for most of this chapter so it took a long time, but at least I did it all in one attempt. Paralouge 6 I never did this chapter so late in the game, the enemies were the toughest they've ever been so far. I had to do the first few turns quickly to block Candace, so I probably restarted this chapter the most so far.I killed her off once the reinfrocements got too close for my liking Paralouge 14 Probably should've done this chapter before the previous one, Faceless always seem to be be easy to kill fodder, though these ones had annoingly high defences. Paralouge 3 I've always liked this chapter, you can lure and take on how many enemies you want if you know what you're doing, and it isn't too hard either. Chapter 24 The last time I played this, this is when the game started to get really hard, but now that I'm more knowledgeable and I use the paralouges for experience this was really no more different than any of the other ones I've done. Though the reinforcements got overwhelming and I didn't have anyone around to activate the Dragon Veins up top, so I killed Hans earlier than I wanted too. Paralouge 4 The enemies were really tough in this paralouge as well, so I had to do the boring strat taking this slow and lure out enemies. Though the first few turns I had to move quick to protect a reckless Dwyer from the Spear Masters. The rest of the paralouges were samey and uneventful, so rather than try to come up with summaries of them I'll just skip over the rest Chapter 25 Hinoka paired with Caeldori was able to hold off the left side on their own while everyone else went down the middle and right. I took out all of the many reinforcements before going any further than the second entrapper Strategist. I never did this chapter slowly so I didn't realise how many reinforcements there was, it was around turn 18 when I was finally able to take on the middle and kill the ballista & magic orb users. Chapter 26 The only part of concern was the first turn, but even that was pretty easy. Selkie paired up with Corncob to take down Xander. Invasion 3 I had to put all of the statues on the left part of the throne and the Puppets on the right for my methods to work. Selkie paired with Kana ran down the middle and succesfully dodge-tanked nearly all of the enemies that showed up there . Chapter 27 With Selkie being an amazing dodger and having enough people with decent enough defence, this went easily. Selkie herself was able to take on most of the left side and the middle berserkers with a Dual Shuriken. Final Well I learned that the Wyrmslayer doesn't do anything extra to the final boss, luckily Corncob got a crit on him anyways and I was able to rescue Hana and have her finish him. I couldn't edit this with the toolbar, so instead of bolding capped stats I just put a * next to them Class Level HP Str Mag Skl Spd Lck Def Res Corncob Hero 17.32 53+8 30 1 37* 33* 25 26 16 Kaze Paladin 18.16 45 31* 1 28 35* 22 24 33* Rinkah Onmyoji 17.30 33 15 28+2 29 35* 22 21 18 Hana Sniper 17.63 38 33* 5 38+2*35 21 19 19 Orochi Dark Falcon 38.17 33 10 38+2*27 25+2 28 14 35* Hinoka Great Lord 38.40 37 32* 9 32 30 24 28 32 Oboro Swordmaster 18.50 42 32 13 27 33 28 27 21 Kagero Mechanist 17.52 37 35* 0 23 24 24 18 25 Anna Adventurer 16.76 38 16 27 21 32 31* 14 36* Shura Berserker 17.28 47+5 31 5 28 29 14 27 19 Sophie Bow Knight 16.33 41 21 11 30 34 26 13 25 Caeldori Spear Master 17.52 41 33 7 29 29 21 23 20 Hisame Basara 16.52 42 29 10 29 27 26 22 18 Selkie Master Ninja 19.57 40 30 3 27 39* 26 16 35 Kana Nine-Tails 16.45 34+5 26 11 29 31 31 20 29 Breif review: Corncob: Really slow to take off, it took him until a bit into being promoted to start doing really well. Him being the only real axe user out of my team was a nice niche, but critting is too luck-based for my playstyle so I didn't really embrace any of the crit-weapons Kaze: He started off strong and only got better throughout the playthrough, he maxed speed shortly after promoting and his defence eventually got decent enough so he could be put in situations that would be risky for just about anyone else. Rinkah: I was very surprised on how she turned out, using all of the spirit dusts helped a bit. I had a Horse Scroll on her almost permanently and she doubled pretty much everything, though she mostly healed upon promoting. Hana: I've heard great things about Archer Hana and I was not dissapointed, she must have got Strength, Skill and Speed every level, and had enough defences to take a hit or two every now and then. Orochi: I got very lucky with her 30% speed growth, she could one round anything she could double, which was anything but Master Ninjas and Swordmasters. I put Galeforce to great use once I got it, it was pretty much a free kill whenever I wanted to progress slowly. Hinoka: My best tank, being able to use the Guard Naginata immediately and a crazy high Defence growth she was my best unit until endgame, then she couldn't keep up offensively. Oboro: While good, she was over shadowed by others in specific areas. She wasn't quick enough to double nor was she really durable to take hits. Though getting Swordfaire at the end really helped her offence. Kagero: Strength was pretty much all she had, good for weakening enemies that couldn't counter but not much else. Her resistance was okay near the end but not enough to engage mages that she couldn't one shot Anna: She pretty much only used the Shining Bow upon arrival and really put it to good use. She was basically an Onmyoji after promoting. Shura: Had a bit of trouble contributing due to pretty low defence and his strength wasn't good enough for the Great Club, but was good for cleaning up enemies and killing Generals with the hammer. Sophie: She didn't get to use the Shining Bow, but pre promotion she got a lot of use out of the Levin Sword. Her offence didn't improve after promoting, but she was decent at killing flying units. Caeldori: A worse version of her mother, but having a better Naginata ranking eventually made her offence better near the end. Hisame: Probably the worst of my team but still decent.He could tank if necessary and weaken things for others. Selkie: The best unit I had for near the end of the gam and onward, she could not only reliably dodge-tank but actually kill things with her great strength and Lethality sometimes. Kana: Decent offence, but couldn't treally engage anyone physical that wasn't finishing it.Near the end of the game she was paired up with Selkie most of the time. That was an easy but fun playthrough, I still got the Fire Emblem itch and one more save slot next, so I'll probably start up one last PMU playthrough of this game before I really put it down.
  12. I've got the Fire Emblem groove back Chapter 11 It's been over two months since I did this & the next few chapters, so bear with me. I took this really slow, everyone had pretty middling, average stats at this point so no one was really good at taking on the wyverns except Anna & Hana. Not the most fun playstyle. Chapter 12 Initially I wanted Corncob and Orochi to run to the exit, but I had them take on Xander & company, which took many tries and careful use of Lightning. Everyone else routed the rest of the map except for taking on Garon obviously. Paralouge 10 Don't really remember but it was easy so whatever. Paralouge 2 Everyone went to the top-right corner until Kana finished off those scary Falcon Knights. Chapter 13 This is the chapter that made me burnt out with this playthrough, dying to too many stupid things will do that to you. When I picked this back up I beat this on my first try, I guess I needed to have a fresh look at things. Chapter 14 The only hard part was the second turn, I had to kill each of the units that ran at me during the first enemy phase. Hinoka was able to tank and lure out the rest of the cavaliers with the Guard Naginata. I had to end this chapter a little earlier than I wanted too due to a berserker getting too close. Chapter 15 Hisame was able to catch up and escape mediocrity by killing a lot of Wolfskin with the Beast Killer, Kana also got in some kills with hear Beastbane ability. I also did this on my first attempt, actually using the Dragon Veins helped. Chapter 16 The first chapter I had to restart at since returning to this, but it was during the first few turns so whatever. Orochi's high resistance made taking on Iago not a problem at all. Paralouge 7 I learned not to wait too long to take on this chapter, so it was the first paralouge I decided to go with to promote the rest of my characters. It was so much easier not doing this late game, Shiro can actually hold his own. Everyone but Caeldori got enough experience to promote here. Chapter 17 I would've completed this a bit sooner if there wasn't insta-reinforcements the moment you crossed a portion of the map. Having all of my units promoted during this chapter made it easy though, the surprisingly quick Maids were the only thing no one could one-round. Class Level HP Str Mag Skl Spd Lck Def Res Corncob Hero 2.06 40+5 20 0 26 21 16 18 10 Kaze Paladin 2.06 34 23 1 21 27 16 17 21 Rinkah Onmyoji 1.79 31 9 20+2 19 24 17 15 14 Hana Sniper 2.01 31 25 3 26+2 25 15 14 13 Orochi Dark Falcon 22.51 27 7 27+2 20 16+2 20 10 28 Hinoka Great Lord 22.52 30 24 7 24 24 19 24 20 Oboro Swordmaster 2.07 32 21 6 17 20 17 19 17 Kagero Mechanist 2.47 28 26 0 17 17 17 14 16 Anna Adventurer 1.40 24 12 21 17 23 22 10 27 Sophie Bow Knight 1.48 33 16 6 23 24 15 11 17 Caeldori Spear Master 2.03 32 24 5 21 22 15 17 14 Hisame Basara 1.48 32 20 8 20 19 18 17 13 Selkie Master Ninja 2.20 30 19 3 20 27 15 12 25 Kana Nine-Tails 1.04 31+5 19 10 20 24 20 12 18 Everyone just promoted and are now one or two shotting everything so it's too early to say whose great or not, but I must say that so far I'm very surprised with Rinkah.
  13. I'm gonna vote for Devdan and Danved and see what happens
  14. Oh yeah, I started this a while ago Chapters 1-6 Typical pre actual game stuff, Corrin got to level 10 at chapter 6. Camilla pretty much gives an entire level for beating her. Chapter 7 Decided to risk it and charge the left part with the dragon vein and do this chapter somewhat quickly. Corrin tanked Silas while others went to kill the theiving outlaw. Chapter 8 Took this slow because I didn't know when some of the enemies moved, and because of the sand. Paralouge 13 This was the easiest paralouges/DLCs for me to do right now so I did it first. The only concern was the pretty tough promoted enemies but Great Lord Hinoka with the Guard Naginata could handle them. Anna on the Run This was really easy, Orochi could one round any of them except the bosses and Hinkoa is still good at taking hits. Paralouge 5 I blocked the bottom part with Hinoka and everyone else went top. Surprisingly all the villagers survived, though I had to kill Nichol a bit earlier then I wanted to because one got in his range. Chapter 9 A joke after all the experience I got in the previous chapters, pretty sure I got no more than 3 levels total Paralouge 11 This has got to be the easiest paralouge, nothing but wimpy Faceless with the only danger being not checking some of the more deadly skills they have. Chapter 10 Even with the extra levels I have this chapter is still annoying. The first few turns are rough because of all the two-range enemies and it's difficult to set up a good defensive position. The rest of the chapter isn't that much easier because of all the pretty quick ninjas, I don't think I had a single unit that could double them. Class Level HP Str Mag Skl Spd Lck Def Res Corncob Fighter 14.83 34+5 14 0 17 14 11 13 7 Kaze Cavalier 14.65 27 17 0 15 19 12 11 15 Rinkah Diviner 14.77 26 8 12+2 14 17 12 10 10 Hana Archer 14.36 27 20 2 19+2 17 13 9 11 Orochi Dark Falcon 15.23 24 5 24+2 16 16+2 15 10 23 Hinoka Great Lord 14.84 26 17 5 19 21 16 18 16 Oboro Samurai 12.70 26 13 1 10 14 12 13 10 Kagero Ninja 10.0 22 15 0 10 12 7 9 10 Anna Outlaw 13.66 23 11 13 12 17 16 7 18 Sophie Mercenary 13.18 26 12 4 17 15 11 9 9 Caeldori Spear Fighter 14.8 27 16 4 14 16 12 13 10 Hisame Spear Fighter 12.36 26 12 1 13 12 8 11 7 Got a lot of great units here, Kaze, Rinkah, Orochi, Hinoka and Caeldori are all great. Surprisingly Corncob is one of my lesser units this time, his only good stat being his health that's at around endgame level. I don't have high hopes for Hisame either, he wasn't good the last time I got him and his two level ups so far have been poor.
  15. If Corrin is male: Onmyoji!Felicia(S Hayato) If Corrin is female: Blacksmith!Dwyer(Rinkah)