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Deva Ashera

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Everything posted by Deva Ashera

  1. Black Eagles already has Edelgard, and now I see I quite like Bernadetta both for her cute appearance and introvert personality and Petra seems interesting too. I'm definitely going to steal Lysithea from the Golden Deers.
  2. Fates: Arthur (unique Axe), Setsuna (another archer...but I love Setsuna) Shadow Dragon: I dunno this game well..the remakes art & sprite style turned me off..but I do like Athena from MotE..though I guess for straight SD, I like Catria. Awakening: Adult Tiki. New moveset, new dragonstone user...and a potential for Tiki x Tiki support and A. Tiki to see her MarMar again.
  3. And sometimes those people are just purists. For example, changing Soliel's supports was definitely for the best..it reeked far too much of gay conversion therapy...I'm still sad Soliel wasn't a lesbian option.. Because they are too same-y between fathers..like Henry would probably LOVE being hexed and cursed..so he's out of character and it contradicts the English support, which is the only one I actively care about. I think this video explains Tharja pretty well. I'll also add that you can like a character without liking everything about them, or even outright hating some parts (Tharja's & Camilla's obsessions are part of what I don't like despite my liking the characters). Since I mentioned Camilla, Ghast's video on her and why she's likely got an actual mental disorder is a good watch too, in my opinion.
  4. I actually completely ignore the father supports for anyone but Chrom/Lucina for obvious reasons. They are all the exact same and some don't fit the characters at all. In Noire's father supports they also contradict with the Noire/Tharja supports where Tharja doesn't abuse Noire and finds it distasteful that her future self did. Basically I'm saying the father supports in Awakening are essentially garbage.
  5. Is that so? I hadn't actually noticed. I guess they were at least used in the History Maps.
  6. It only seems that way because of the amount of Fates characters in the game. They make up the bulk of the roster due to each version seemingly counted as it's own game, which makes sense considering both games have a full roster of characters on their own.
  7. It was the newest thing when it began development, hence being 'front and center'.
  8. Yeah, Iago would have fit as the theatrical Gangrel alot more. Well, Cia, Volga, and Wizzro weren't part of Hyrule Warriors Season Pass, so there's still hope.
  9. Newest to Oldest is still a logical enough order. Anna's placement could possibly indicate that she was originally meant to be Awakening's Anna since that is the Anna with the largest role outside of Heroes.
  10. They could always fix the UI in an update to add sorting functions or show only usable units in such situations. The ordering isn't too difficult to remember since it's OCs, Fates, Awakening, Shadow Dragon, Extra, & DLC in that order. As for the History Maps, I'm fine with so many.
  11. I sent a tweet to the FE Musuo Twitter..let's see if they reply. https://mobile.twitter.com/Deva_Ashera/status/976668694578368512
  12. Hmm..maybe its releasing later to give time for gamers to purchase the magazine and have a 'the heck?' reaction to finding out it releases today.
  13. Yeah, it's only 10:46 AM in Japan right now, they may just be getting it out later. I've seen Nintendo and other companies be very inconsistent with release times. If they got it wrong, they'll notice and issue a correction.
  14. Not if they are going with a Norse way of spelling, Js can be pronounced like Ys in that regard. Tharja is likely a different way of translating Sallya similar to other things such as Caeda (See-da) from Shiida, Aeris from Aerith, and other cases since the same Japanese characters can be used to mimic different English sounds, such as Su (like in Aerisu for Aerith/Aeris) could be an S or a Th sound. Similarly, as most are aware, an R sound could substitute an L sound, same for B & V. So you see how Sallya (Sariya) could become Tharja (Tharya) if they took the S sound for meaning a Th and the R sound for being an R sound rather then the L sound it was meant to be. On an interesting note, Navarre could totally have been taken as Nabarl due to the same case.
  15. Camilla's is a little different too, it looks more like her statuette to me. Tiki has a new pose too that I haven't placed yet..this goes for both her render and amiibo having new poses. The broken models aren't useable costumes anyway, so you're only missing out on his weapon and new missions. The BA models are just there when an Armor Breaker weapon is used and it destroys their armor. I don't think it's greedy..it would cost those that want everything a lot more if it was all seperated..plus the costumes and weapons are all tied to the History Maps. I'm looking forward to finally having this answered. I lean towards Tharya too.
  16. Did they? I honestly only remember the initial reveals, a few trailers, and E3 lol
  17. The rupee glitch could take anywhere between 3 mins to 7 hours to achieve, it is a notoriously finicky glitch that even now no one is 100% sure how it works, just a basic idea on how to trigger it. It usually took me at least 1 to 3 hours on average to trigger it. On average, to get a character from around level 1 to level 255 would take using the glitch 4-6 times, per character..maybe more, I haven't done it since the last batch of DLC released..but multiple uses of 9,999,999 rupees per character..it took forever..Hyrule Warriors practically forced it too by having maps where you could only use 1 character or 1 weapon on it (though co-op wasn't locked to that thankfully), you have a lot more freedom in Fire Emblem Warriors in regards to characters to use on maps.
  18. Nope, its not that, even leveling a single character in Fire Emblem Warriors is leagues easier then in Hyrule Warriors. That's exactly what they'd do. They added a crap ton of Adventure Mode Maps to Hyrule Warriors Legends..and each Adventure Map seems longer and more difficult then any History Map. I could, however, see them adding more Story Content like they did with Hyrule Warriors, making a pseudo sequel in the form of an 'after story' and 'side story'. There really wasn't that I found, abusing Young Link's Fierce Deity Link Awakening and the EXP Up while staying Fierce Diety (think Tiki's Dragon Form and how she functions, it's essentially the same) on that particular map is the easiest way to level up and then using the rupee glitch to get everyone else up there. Just ask anyone who played Hyrule Warriors and they'll tell you leveling was a chore in Hyrule Warriors and much easier in Fire Emblem Warriors.
  19. People say that, but I haven't really seen it receive less attention then Hyrule Warriors base/DLC did, aside from not getting its own Direct, though that may have been due to having less game centric Directs, and Directs in general, since Iwata's passing. I mean, yeah, they haven't localized any of the DLC videos like they did with Hyrule Warriors, but that could be due to the characters not being a secret and the clone movesets...that and Zelda ALWAYS getting a bit, or a lot, more marketing then anything not Mario or Pokémon. I honestly feel that Fire Emblem Warriors got more marketing then Echoes or even Fates lol
  20. Where was that said? I don't recall reading or hearing anything about Nintendo being unhappy with the sales of Fire Emblem Warriors.
  21. I'd love to see the villains Darios, Gharnef, Validar, and Iago as a free update like Hyrule Warriors OC villains were. And if Fire Emblem Warriors Season 2 includes other games like Hyrule Warriors Legends DLC (aka Hyrule Warriors Season 2) did, I'd love the following.. PoR/RD: Ike (new moveset), Nephenee (Oboro moveset), Micaiah (Linde moveset) Sacred Stones: Eirika (Marth or new moveset), Ephraim (Oboro or new moveset), Myrrh (Tiki moveset) Blazing/Binding: Hector (new moveset), Roy (Marth or new moveset), Eliwood (Xander moveset)
  22. That's why I'm curious if they plan to go to higher levels later on through a Season 2 because you level faster in Fire Emblem Warriors then Hyrule Warriors. In Hyrule Warriors, the only easy way to level grind was to get Young Link, use Fierce Deity, and stay in that for forever on a particular map fighting Shadow Fis that split after a certain amount of damage, each keeping that amount of HP but offering the same experience as one another and then using the Max Rupee Glitch to pay to level everyone else. It was hard just to get everyone to base level 99 and yet the DLC maps practically demanded you keep everyone up near the level caps. Level Grinding in Fire Emblem Warriors I'd actually a LOT easier.
  23. Oops, guess I accidentally hijacked the topic..here, let's move this discussion.
  24. Since I accidentally started a discussion on this with my off hand mention that I believe a DLC Season 2 could happen due to the different level caps in Fire Emblem Warriors and Hyrule Warriors (which went up to lv255), I decided to make a thread just for it. Here's my 'possible' wishlist. I'm going to go off of the technical season 2 of Hyrule Warriors and do another 3 themed packs. Awakening Pack 2: Adult Tiki (new moveset), Gaius (new thief or clone of a sword user), Nowi (Tiki clone) Classic Pack: Hector (new infantry axe), Cain or Abel (new mounted lance or Xander clone), Alm (new moveset or mirrored sword clone) Fate Pack 2: Arthur (Lissa or Hector moveset), Setsuna (another archer, I know), Rinkah (new moveset or Hector clone)
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