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About Djing
- Birthday 11/06/1993
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Favorite Fire Emblem Game
Radiant Dawn
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Volke
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I fight for...
Order of Heroes
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Djing's Achievements
Newbie (1/14)
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The poll answers seem loaded to me. I want to say yes, but the yes responses say that we NEED to have female enemies in Fire Emblem, which we really don't.
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General Weapon Refinery discussion/speculation/creation thread
Djing replied to Corrobin's topic in Fire Emblem Heroes
Henry Goetia (14 mt): If attacked, unit gains Special cooldown charge +1. (If using other similar skill, only highest value applied.) Refinement Option: During combat, if unit's Atk is less than the opponents, use the enemy's base attack for damage calculation. Saber Ilwoon (16 mt): Grants Atk+7 during combat if unit initiates attack. If attacking, unit will receive 5 damage after combat. Refinement Option: If in combat against foe using magic, unit receives 50% less damage from the first attack. Saizo Flame Shuriken (14 mt): After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. Damage calculated using the lower of foe's Def or Res. Refinement Option: Fury 3 and Wrath 3. -
Volke : Man of Many Mysteries BST: 152 HP: 41 Atk: 33 Spd: 36 Def: 27 Res: 15 Superboon: Def Superbane: HP Weapon: Baselard (MT: 14. Range: 2. Def +3. After combat, if unit attacked, inflicts Def/Res-6 on foes within 2 spaces of target through their next actions. Effects that occur after combat occur before combat instead.) Special Skills: Retribution -> Reprisal -> Lethality (CD: 2. If the opponent's HP ≤ 60% at the start of combat, reduce their HP to 0. Requirements: Reprisal or Vengeance. Non-inheritable by Staff-wielding units.) Passive Skill A: Fire Boost Passive Skill B: Poison Strike. I tried my best to incorporate Lethality into the game. Hope you have enough Vantage fodder!
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Dirty Trick (A) - Abilities that activate at the end of the battle (Seal Skills, Poison Strike, Daggers) trigger before combat instead. Dagger and Staff users only. Baselard - Mt: 11 Rng: 2 - If unit has 100% HP at the start of combat, unit deals effective damage regardless of unit type. After combat, inflicts Def/Res-7 on foe through its next action. (Exclusive to Volke) Serenity - (B) - Grants Atk/Spd/Def/Res-1. Unit restores 3/5/7 health after combat. Adept (A) - If unit initiates combat and has a Special that is ready to activate, unit makes a follow-up attack immediately after unit's attack. (Melee units only) Kriemhild - Mt: 16 Rng: 1 - Distant Counter. Fortress Res 2. (Exclusive to Berkut)
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A Halloween Banner with Headless Horseman Eldigan.
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Raurraven Triangle Adept Lilina. She cleans up the rabble alongside her daddy so my Cavalry Team is healthy enough to take on the final map.
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SoV Unit Evaluation Day 24-25: ATLAS and Jesse
Djing replied to Raguna's topic in Fire Emblem Echoes: Shadows of Valentia
Python is a Killer Bow with a man attached to it. -
I wouldn't mind a Thief lord.
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Should Most Bows be 2-3 Ranged?
Djing replied to Von Ithipathachai's topic in Fire Emblem: Three Houses
Archer should have 1-5 range again. At 1 range, they should take a speed penalty while at 3-5 range, they take an accuracy penalty. -
Est is an Ike-tier lover of meat. She and her sisters would go on hunting parties when they were younger.