Shadow Mir

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About Shadow Mir

  • Rank
    The Princess lover who fell to darkness
  • Birthday 11/29/1988

Profile Information

  • Gender
    Male
  • Interests
    Various RPGs, but mainly Atelier and Rune Factory
  • Location
    Who knows? I'm a world-hopper.

Previous Fields

  • Favorite Fire Emblem Game
    Fates

Member Badge

  • Members
    Sakura

Allegiance

  • I fight for...
    Valla

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  1. Yes. Like I said, the effective coefficient is factored in AFTER the boost or penalty from WTA or WTD.
  2. This is why I ALWAYS check enemy equipment. So I can avoid crap like this. Actually, Jules is right - WTD takes away 1 might from the weapon, and in the case of effective damage, the effective damage is calculated after WTA or WTD.
  3. Post a fact about the person above!

    I'd probably blame the fact that Illusion forced risky situations on the part of the opponent, whereas the user incurs no risk. E.g. You have Rayquaza in on Mega Diancie. No sane player would willingly stay in in that situation. Factor in Illusion, however, and you cannot be sure if that is Mega Diancie in front of you, or if it's really something else. Normal lures don't force you to make bad plays. Changed avatar.
  4. Okay then. However, him living to get the KO Upperciut is a rather generous assumption, because one, he has poor recovery, and two, he loses the charge if he dies. It doesn't help that the KO Uppercut is mostly filled by taking damage. I dunno about this - I still think it would encourage campy, defensive play, and degenerate matches into massive guessing games where each side hopes the other screws up royally. I also have concerns that it would lead to a "rich get richer" scenario - it's already bad enough having to approach, do we really want to make it even riskier to have to do so?
  5. Post a fact about the person above!

    Didn't read that Balanced Hackmons struck down Illusion with the banhammer.
  6. To be frank... I tend to not really have any plans for pairings, for the most part. Especially when it comes to Robin and Corrin, who just marry whoever I decide they should marry.
  7. Because it;'s not like this is going to be relevant until the game is nearly over, right? Oh wait, that's precisely what is the case. Also, I don't know about you, but I don't exactly like actively relying on luck in this game (basically using high-risk setups and praying everything goes right, because odds are something will go wrong).
  8. Master of Arms is so underrated

    Which is not really warranted when both of them are mediocre at best, frankly. As is the class itself.
  9. Except his doesn't work at any percentage, unlike Marth's (I think it requires around 50% before you can KO with it). He's also crippled by his light weight and poor recovery. Oh, and he loses his charge when he dies, in addition to losing it if it isn't used after a length of time. Fair enough. I would imagine that due to how risky that approaching someone whose Final Smash is ready is, that could contribute to having more time outs.
  10. I guess, but at the same time, we still have OHKO Final Smashes - is a tournament dominated by Marths and other characters with OHKO Final Smashes really what we need to see to know that it's a terrible idea? I'd rather not see crap like this: And again, I would direct you to Injustice and Scorpion. Anyway, why exactly were custom moves deemed to be a bad idea?
  11. Enemy Crit Percentages

    Uhhh, more often than not, in most non-Fates games about the only times enemies actually had crit rates on player units are if they're in an enhanced crit class, are using a weapon with natural crit, or both. Or if the unit in question has really bad luck (e.g. Tharja, Knoll).
  12. Post a fact about the person above!

    Didn't post a fact.
  13. Post a fact about the person above!

    Might know about Xenoblade's janky AI outside of battle.
  14. Master of Arms is so underrated

    Is A swords really worth fawning over when all you get for it is the turbonerfed braves and the Venge weapons, which might be hard to make use of when your defense isn't that great? I think it isn't. And Duelist's Blow is not worth jizzing your pants over - this isn't GBA. Also, Killing Edges are hot garbage, as are killer weapons in general.
  15. I dunno about you, but if I really wanted that kind of stuff, I wouldn't be playing Fire Emblem - I'd go to a casino instead. Anyway, most of the ranged attacks either are with inaccurate weapons or are from units that won't be able to do much of anything to the guy... I consider the fact that it's not riveting gameplay to be a bad thing, because I so hate being bored. If I start getting bored, I might abandon the game as a lost cause. Fair point.