Jump to content

Talvisota

Member
  • Posts

    52
  • Joined

  • Last visited

About Talvisota

  • Birthday November 4

Retained

  • Member Title
    Sie sind das Essen und wir sind die Jäger

Profile Information

  • Location
    England

Previous Fields

  • Favorite Fire Emblem Game
    Blazing Sword

Member Badge

  • Members
    Masked Marth

Talvisota's Achievements

Newbie

Newbie (1/14)

  1. Happy Birthday, sorry for being late!

  2. happy bothered to move out day

  3. Just noticed you added me. Thanks !

  4. Yeah I must say I don't have any experience of choosing a skill flaw. The only reason I didn't pick it it was that surely it would lower Ignis activation?
  5. Yeah for the way I play Speed is arguably the most important stat in the game. The difference between you getting a 2x hit on the enemy and them getting a 2x hit on you is major. Being able to hit the enemy twice can negate a low attack, taking out enemies quickly can negate a bad defence etc. Besides if you're planning on pairing up to negate a weakned speed stat then you may as well do that for any other flaw. It's much less risky to choose a bad RES or LUCK and then pair your MU up with someone who can compensate that. But yeah that's just my take, don't overthink it in Normal mode!
  6. You earn EXP everytime your unit kills an enemy character. If both of your units are paired up and they kill a character together then the EXP will be split between them. In order to divide EXP across your party you need to make sure you keep using all your character evenly- so no one get's left behind.
  7. Thank you. I really don't like when they bludgeon the player over the head with the idea that a character is supposed to be 'funny'. Stahl had this too with his 'im so averageXD' thing. As a person Kellam seems nice enough but since they remind you every single time he's on screen that 'noonecanseehimlolXD' he can never get to chance to actually be charming or funny.
  8. Hmm maybe I need to replay FE7, my impression of Hector was always that he had decent speed and his CON helped with that.
  9. Talvisota

    New types?

    I'm pretty neutral to the whole Genwars thing, each of them have high and low points. The alternate Kyurem forms however were unforgivable. They're the most ugly and over designed Pokemon ever made. Thankfully it looks like they've avoided repeating their mistake in the new Gen.
  10. I think that's more due to Dorcas having a 20% Speed Growth whereas Hector has 35%. Dorcas may have 1 more point of CON but that's pretty useless without a decent speed stat to use it with. Dorcas also has exactly the same base Strength and Strength growths as Hector (Base 7 with 60% Growth). I doubt the major difference in their utility is entirely down to Hector's better Defences and his Wolf Beil. My point is that Hector is unique because his good CON allows him to use his high Attack/ Defence and his decent Speed to the maximum. It also allows him to wield heavy axes without taking a speed penalty, such as the Wolf Beil. Likewise, during the late game, when Hector promotes to Great Lord and hits 15 CON, it means he can be using the Tomohawk and Armads without any speed penalty. We might have to agree to disagree here though, since I found Hector double hit pretty often in my play throughs, particularly during the mid to late game. If your experience is different then I can understand where you're coming from.
  11. Henry is like the cutest father with Noire. He also helps counteract the more unsavoury parts of Tharja's character. I like to think of them as the Comedy and Tragedy of dark magic, he's always disturbingly happy despite his grusome surroundings and Tharja is brooding and dark. I've never seen anyone say that hate Henry yet so I guess pairing the most hated Character with quite a likable one can produce a sort of balanced household.
  12. re;Hector Hector's Con compensated for and enhanced his slightly mediocre speed though, particularly given his use of (usually heavy) Axes. Had Hector had less con he would have been a lot less versatile and capable- sure he would have hit hard but it allowed him to actually use the speed growths he did get- rather then it being gobbled up by his axe's weight. The rescuing aspect is a fair enough point but again that simply adds another layer of complexity to the weight issue- lighter con units gaining an advantage in being easier to rescue and mounted units gaining the biggest advantage due to their mounts. I can see why people might find this annoying but again I quite like it. re; Other Units The issue of Knights, Wyvern Lords etc is of course debatable and depends to a large extent on play style. I found Wyvern Lords to be a lot less impressive and unique then in previous Fire Emblems. Losing the contrast between light Pegasi units and heavy Wyvern units made the two types of Unit too similar for my taste. Given the Pegasus Knight line also gained OP abilities like Galeforce made them a clearly better choice for me, rather then having each type of unit cover the other's weaknesses. re; Light Magic My mistake, but my point stands that the varying weights of the magic triangle factored into tactical play in earlier games. Also taking out weight has made Dark Magic too OP, there simply aren't enough drawbacks to it.
  13. Even though I do kind of like Severa's design I can't deny that she's basically ripped straight from an anime trope. She's just the Tsundere to Tharja's Yandere. As much as I like cute anime girls It does kind of bother me that I'm using those phrases to discribe Fire Emblem characters. I must admit that now the initial 'it's perfect' glow has faded and I can see the cast with more context I'm beginning to appreciate the valid criticms of Awakening.
  14. The thing that's good about resistance is you know where you stand with it. Your character just has to make sure to avoid magic using units. Picking something like Speed or Skill as a flaw has a much more neuanced effect on the game. It's harder to stratergise with such a huge flaw. I prefer to have very specific jobs that each of my characters do so having a magic-avoding tactician isn't a huge problem.
×
×
  • Create New...