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Kalindor

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  • Favorite Fire Emblem Game
    Radiant Dawn

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  1. These are great. Thanks! Definitely interested if you decide to convert more.
  2. Sorry for the confusion: the issue of the game hanging on a black screen when loading a stage is also present even when the spoiler-ed code in the above post is the only thing being patched to the ROM by EA. (Not #include-ed as part of a larger buildfile.) If the syntax in that code looks good to you, should I conclude that that modification is just not working? Thanks. *Edit: maybe it's these .asm files in the "source" folder that was distributed with the mod. I wonder if something separate has to be done with these. It's not in the readme.txt, however. This is probably not worth spending more time on. It would be a neat feature, but I can live without it.
  3. Hmm. Using your advice, I played with the offsets and ORG commands and got it to patch fine in EA. However, the patched ROM hangs when loading any stage. This behavior occurs also when I patch the ROM with the vanilla script that was included with the zip. All that was changed from its initial state was the initial offset definition. Code:
  4. I get the following from Event Assembler: The relevant part of my build file is: Note: it's currently ORG'd to 0x1000000 before including the package. The error message pertains to the very last block of the included passive stat boost script: It's the last line that it's choking on. That line refers to the top definitions block in the script: I have not messed with the pointers to the item table, so it should be at the listed default location for FE7. Thanks for the assistance. *Edit: I should add that this error also occurs when I use EA to assemble only his stat boost script, suggesting that it does not arise from compatibility with other elements in my build file.
  5. Another basic questions: venno's passive stat booster mod states that it needs to be written to 4-aligned space. I assume this has something to do with the ALIGN 4 command I have seen in some places, but I am not sure where to put it or when it is appropriate/necessary to use. Thanks again.
  6. Thank you both for your assistance. I have successfully completed the two tasks I was having trouble with. I appreciate your patience.
  7. I have just started delving into the world of FE ROM hacking and have a couple very basic questions that I cannot seem to find simple answers to in the large amount of information that is out there: 1) What commands do you need to use to simply write over data from a specific hex offset in an ASM build file? For example, Venno implemented a drop item flag shortcut for FE7 and his instructions to enable it are to paste-write "201C4130007840210840000000000000" at offset "0x17826." It would be nice to just do this in the ROM build file so that I don't have to keep using the hex editor every time I build the ROM again. 2) I'd like to add additional items to some shops that are already in the game. However, it appears that NMM only allows you to replace items and not add additional ones (unless I am missing something). How would I go about inserting additional items in existing shops? Thank you for the assistance!
  8. Thank you for creating the awesome chaos that is this utility.
  9. I have very much enjoyed playing FE: Awakening and have been particularly appreciative of how they have added subtle improvements like voice clips and face snapshots during skill activation. I've also been playing Baldur's Gate: Enhanced Edition and was wondering if the Awakening characters' voice clips were downloadable somewhere for use in making custom soundsets for BGEE characters. Thanks!
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