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MadGenius

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  • Member Title
    Some dude with a big ego...

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  • Location
    In the kitchen, raiding the fridge.

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  • Favorite Fire Emblem Game
    Blazing Sword

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  • Members
    Seth

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  1. Aaaaand that last one did it. Thanks you very much!
  2. 100% sure. It only gives me a list from 0x88AEFD8 (Ephriam lord animation) to 0x88AF6E0 (Super Pupil animation), with no blank spaces anywhere, even after the last entry. It doesn't let me input anything at all. I've only had this problem with the FE8 module, FE7's has a proper input box.
  3. Hello everyone! I've been getting to know my way around both Nightmare and FEeditor lately, and all my practices and experiments have been going smoothly so far. However, there has been one little blip that I have been unable to resolve yet. I have attempted to reintroduce Axe Paladins back into Sacred Stones, and that has worked fine so far. I have gone into Custom Battle Animation Editor with Nightmare, and made an entry for Paladins with all three weapon types. Following what the Ultimate Guide says, I then take the hexadecimal value that the custom animation set is located at, and then paste it in the box in the Class Editor for animations. Therein lies the problem. The Sacred Stones module, rather than having an entry box for the hex value, has a drop down list, which lists all the already existing animations, but doesn't allow for any other spaces. Is there some way to expand this list, or perhaps replace one entry in the list to point instead to the custom animation offset? If this is not possible (which I suspect is the case), I do possess a Hex Editor, but I have almost no experience using it, and my attempts to have so far given me no results. Would someone kindly explain how to replace one set of animations (Specifically the default Paladin animations) with another set (specifically the custom set) without screwing everything up? Thank you in advance.
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