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ShamelessIan

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About ShamelessIan

  • Birthday 05/07/1994

Retained

  • Member Title
    South Side

Previous Fields

  • Favorite Fire Emblem Game
    Radiant Dawn

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  • Members
    Innes
  • Staff
    Tibarn

Allegiance

  • I fight for...
    Tellius

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  1. That's awesome to hear that at least this project hasn't been abandoned. No matter how long it takes, it will be worth the wait when it is released!
  2. It's been almost 8 months since the creator has posted here...So it's safe to say the project is suspended, if not cancelled.
  3. Hey was hoping you could gimme a hand with FEBuilder. Seems ive run into a pretty bad problem. I was able to modify the weapon triangle, adding bows against other weapons and so on. What I did was went into weapon effectiveness, clicked on an item, went to the extend list category, put in the hex address for the weapon triangle and extended it so I could add more. Now, after I did that, whenever I attempt to heal either by staves or vulenaries, my game freezes.

    1. ShamelessIan

      ShamelessIan

      I have never tried to alter the weapon triangle before past just changing the wta/wtd damage and hit rates, so i am not sure i know how to help you. However, later today i will mess around with FEBuilder and see if I can figure it out. I'll let you know!

    2. Jaygore

      Jaygore

      Okay thanks :)

  4. You're welcome, glad you got it figured out! I'm not sure about the trainee classes battle palettes, it looks like they don't exist within the game. You could probably create your own and write it somewhere within the games free space, but I'm not exactly sure how to go about that within FEBuilder...
  5. Okay, I figured it out on FEBuilder. Open up the "Character Palette" editor and find the boss whose palette you want to edit. Make sure you change the palette type to enemy, and then import the new edited palette. After that, open up the editor called "Palette Editor," find the boss and change his class to whatever the new class is. Let me know if this fixes your problem!
  6. I've changed many character classes and successfully edited their palette in FE8. However, I've never tried it on a boss, so can't say for sure, but pretty sure there is no issue with FE8's palettes. I can test it out later to see if it works
  7. You should honestly try using FEBuilder to edit palettes...I'm not sure how to do it via the method you are asking about, but in my experience, using FEBuilder is as simple as finding the palette you want to edit, clicking 'export image,' opening that image in Paint and changing the colors to whatever you want, and then import it back into the game.
  8. I'm just going to answer this question now as im only on 1-6 part 1. I'll give you the rest of my feedback when I complete the current release. My opinion is that fewer enemies that are more powerful is preferable to a litany of weaker enemies. One of my favorite aspects of FE games is to see that EXP bar go up, and weaker enemies tend to give little EXP and make me feel like that kill was a waste. This is a big problem through a lot of the base FE10 game. I also think that for this particular map, the scenario lends itself to fewer enemies, as Duke Ludveck has taken the majority of his forces to ambush Elincia, and only left a small army to distract the crimean knights. However, this army should still be difficult to combat, with long range spell casters added to the walls to make for a more formidable position. Maybe give the player some incentive to capture both sides of the castle walls rather than just defeating the boss and seizing the castle. This is just my opinion, but I could also see having a ton of weaker enemies being fun, as it would make for a very chaotic castle siege. I think having a ton of enemies would lend itself better to the 2-E however; im talking like wave upon wave of enemies, making it much more of a defense chapter where you could actually feel like you might lose the position if you aren't careful. Also, just want to say I am loving this project so far! Can't wait to finish so I can give you more feedback, but it will probably be a few days because of work and school.
  9. I'm the type of player that milks EXP at every possible opportunity that I get, so Ilyana taking EXP away from the DB isn't a big concern of mine...we'll see though as i continue on. I have all units at level 12-13 at start of 1-5, save for Meg who is 9 The laguz in 1-4 were EXP machines lol. Also, I saw in an earlier post you recommend to promote the DB units around lvl 14-16...is this something you recommend in all fire emblem games or just this one? I typically only promote once my units get to lvl 20, so im curious as to the pro's of promoting earlier?
  10. Somebody really likes Ilyana But seriously, Ilyana has amazing growths, that coupled with her new mage fighter class is making her easily my favorite unit. I'm happy seeing her get the buff she deserves. I really like using units I don't normally use, so Ilyana and Meg being top tier makes me happy. Too bad Fiona appears to still be bottom tier, although i'll make that decision for myself when I get there. For some reason I've always liked her and wanted to use her despite her being shit at everything
  11. In the change log on the OP you say that the hidden master seal in 1-4 has been changed to an energy drop i believe...however, it is still a master seal for me. Just an FYI. Also, that character description for Meg...homegirl doesn't deserve that lol EDIT: Just read an earlier post that said Micaiah's magic stat is supposed to cap at 11...but my Micaiah caps magic at what looks like 15 or 16...am i playing an outdated patch?
  12. You'll know the patch works when you go to start a new game and choose a difficulty, instead of "Normal" mode it will say "Normal ReDux" or something like that.
  13. The patch worked perfectly for me. I think the issue must be with your ROM, try a different one? I'm thoroughly enjoying this so far. I love what you did with the new mage classes, they all feel very different aside from just using different tomes.
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