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About Rygalla

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    A Mage-General of few words
  • Birthday 09/16/94

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  • Interests
    Pokemon, Fire Emblem, Mecha, Knights, Mecha Knights, Spell casting, Christianity, and other stuff...
  • Location
    Somewhere ever yonder...

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  1. One of my favorite things from Cipher is the Hoshidan/Nohrian royals in classes from the opposite side... so let's try to do some of that shall we? Hoshidan Royals Nohrian royals On Ryoma and Takumi's skills
  2. thought I'd try my hand at quotes for this one... and with the recent wedding event, I thought of making one of my OCs fit for it so here you go. feedback is appreciated
  3. Two characters I want to see... Also, to clarify some things with my last few characters EDIT: just thought up of a new unit... one that isn't meant for combat.
  4. Some more Fates/Awakening characters along with some new weapons and skills... Well I'm burned out for now, any feedback would be nice.
  5. Thought I would try my hand at our Cipher girls... and guy out of sheer hype for Echoes
  6. First, 3 units based on past fire emblem characters. I won't do quotes because, again, I might make them out of character. And, since everyone else is doing it...so here's two OCs I made. I will be doing quotes since, well, I know how these characters work. Explanations
  7. I recently got 5* Soren from the banner, problem? +HP/-ATK, Should I bother training him up or no? the only decent Green Tome user I have is a +RES/-DEF 5* Julia
  8. -Like Everyone else a Nature (Boon/Bane, whatever you want to call it) reroll would be nice for non-whales since the chances of us getting multiples of a good unit is rare...speaking of which... -A Generic enemy that can give +1 to a unit after merging them a certain amount of that generic unit. Again, making the lives of non-whales easier by having a way to get 5* units a +1 without needing a 2nd of that unit, the only downside being that you have to obtain multiples of that unit from a potently difficult battle, and a limit that they only get the unit to 5 times (does not work if a unit is at +10). -In-between Battle Ballots a similar battle system could be set in place, This isn't a full bracket but rather a 1 on 1 between two units. After 6 days, the team with the most points will receive some feathers, the losing team will receive feathers as well, just not as much (like the winning team receives 1500 feathers and the losing team receives 1000 feathers). the next day a new set of two units will be available to choose from and the cycle repeats. (basically a way to help get feathers Faster) -Live Multiplayer, while the idea of an Arena mode would be quite boring since some of you already mentioned it, I thought of a Co-op mode instead. in it both players control the first two members of their current party (so say your team is Abel, Takumi, Peri, Cherche only Abel and Takumi would take part in the Co-op battle). You can even take on different versions of Grand Hero Battles, making it into a 6v7 with you and your friend supplying 3 units each, to compensate the maps will be bigger. -Support Conversations, these don't have to be 3-4 part stories, these supports are pretty much "how would these two interact" like for example: Y!Tiki and A!Tiki's support is about A!Tiki knowing what will happen to her younger self and is worrisome to be with her, meanwhile Y!Tiki treats A!Tiki much like a older sister and wants to be with her, or Marth reacting to A!Tiki. While these would be cosmetic in the long run, they would give rewards after viewing them, namely things like a small amount of Feathers (50-200), an orb, Badges, Sacred Seals, Inheriting skills without sacrificing a unit, even a Dueling Crest or Stamina Potion (similar to another mobile game I play that has these sort of conversations). Conversations involving rarer units (like one involving Lucina and Takumi for example) or ones that involve 3 or more units (like Elise and Retainers, Spring Festival, etc.) give bigger rewards.
  9. all four units survive allways, since the starting trio and their accomplices are over leveled I know that I was talking about the first stratnium quest and I got the two mixed up which explains why it didn't work...gods i'm way to hasty, thanks anyway
  10. I know for a fact I can't even clear the Tenth Stratnium with any unit, so there goes 12 orbs down the drain. On the other hand, anyone having problems with the First-Third Stratnium quests? I did the requisites for the first stratnium one (even having Alfonse alone in a team by himself) and it hasn't even increased by one point.
  11. Thought I'd do some for four of my favorite FE13&14 characters, not going to do quotes for these characters because I am lazy and I might mess up their personalities. I based their stats off of their growths. Reasonings And out of sheer boredom I decided to think of what would happen if there was a collaboration with my favorite mobile game Puzzle and Dragons, I thought of quotes for two of them, but I may think of some for the other two later on.
  12. The only bad Characters I have used so far are Azama and Anna, and only one of them got better in time... Azama: an underwhelming character on multiple accounts. First healing, AKA his job, His best healing skill is Martyr (Heals an ally for 7+user's HP lost and himself for 50% of his HP lost, meaning it gets worse the more you use it) which needs him to be halfway dead for it to heal any form of damage that isn't a papercut (keep in mind, Battles + Healer = Bad), which also holds back his skills Imbue (which makes him heal for 10 more HP) and Solid-Earth Balm (+4 Def to all allies for a turn after healing) for an additional turn (yeah make an already bad healing ability even worse). In terms of general use he can't hold a candle to most other units of his role as a level 31 4* (including generics used by the AI). What else does he offer? Threaten Attack, a skill that would be useful on a Knight or tanky unit...guess what Azama isn't...(and before you think "oh, that detracts physical attackers ya dummy" you know what it doesn't detract? Mages, Manaketes, fellow healers, and being surrounded) Anna: Anna is a weird variation of the Jeigan archetype. To start off, her stats, They are all great, letting her hit hard and even double on occasion...if she survives that is. her biggest problem is her defenses, both of which are low by level 20 (Def in particular stays in the single digits on 3* or lower rarities). As her rarity increases, however, so does her usefulness, starting with Vantage (which appears around 3*) and her best weapon, Noatun (only available at 5*), rely on her HP being low to take effect, taking advantage of her poor Def and Res stats, which is an interesting design choice for the archetype.
  13. I voted Kellam I don't are how many jokes are made about Kellam not existing he my favorite character from Awakening (excluding Robin and Tiki since one is...well...MU, while the other exists earlier in the game's series) Kellam is an amazing unit when you get down to it (even if his personality is "a generic unit who can speak") and he is from one of my favorite classes from a design stand point (and it seems to be getting better after what Awakening did to it) Basically I'm voting Kellam because I don't want him to be a sub-par unit in the mobile game...
  14. Some ideas I thought up of for some Spotpass Paralouges (and much like Awakening they are only available near the Final Chapter) Garon: Revived by a cult on accident, seeks to amend the things he has done, available in Conquest and Revelations Personal Skill: Nhorian King - User shares their support unit's battle skills, plus gives those skills +10% to skill activation rate. Mikoto; Revived by *evil* again, but she doesn't truly die this time, available in Birthright and Revelations Personal Skill: Hoshidan Queen - This unit's Skill activation rate +15%, all other units' Skill activation rate +5% Morgan: Morgan from the Future Past timeline. Female!Morgan is available only to Female!Corrin, Male!Morgan is available only to Male!Corrin. They also have different starting classes, Male!Morgan starts as a Sorcerer and Female!Morgan starts as a Wyvern Lord. They also inherit Corrin's secondary class. Personal Skill: Grim Innocence - When this unit is attacked by an enemy that is of the same or higher level, Damage taken -3 and Damage dealt +3 (passive effect: all of their attacks have a dark attribute, like Felica and Rinkah do with their attacks) Kellam: Kellam from the Awakening timeline who comes to this place from his journey mentioned in his epilouge. Like in Awakening he needs to be talked to by Corrin in order to recruit him, and like Awakening, he has access to the Priest and Ninja class sets, as well as the Awakening General's Body Slam animation. (in Revelations he is mistaken for a Vallite, given his character trait...) Personal Skill: Invisible Guardian - This unit has a 50% chance to Dual Guard, regardless of stance (essentially Bold Stance, except there is a chance to Dual Guard rather than doing a Dual Attack)
  15. I haven't played Multiplayer all that much , but here are some things to put into mind Bans Songstress class -Songstress allows an ally unit to move again, and with certain skills equipped, can power them up as well. The only con to this class is simply the fact that Azura is the only unit that has access to this class, and she has defenses of a wet sheet of paper anyway (Sereously Azura, if a level 4 fighter can nearly take out a third of your HP while you are over 20 levels higher than it, then you got a problem). Warp -Warp is simply too powerful, giving the unit a free turn after teleporting to a nearby ally. Combine this with the next skill and you can have a nigh invincible army of units that can perform terrifying hit and run tactics. Duplicate -Duplicate allows the unit to create an exact replica of themselves, along with anything in their inventory this potently means that you can have the original five copies hang back with a healer using multi healing staves, effectively preventing the HP problem in a sense Forged Weapons -Forged weapons, especially +7, can be extremely powerful. as such a limit on forged weapons could be in place, such as Bronze sword can go to +7, while a Brave Sword can only go to +1 (Forge limits may be adjusted for balance reasons). Statue Bonuses -I have no Idea if Statues still give the stat cap bonuses in multiplayer, but if they do, it would be too unfair especially if someone who has little to no LV3 Statues goes up against someone who has all LV3 statues built... Game Modes (Using the game's 5v5 Wireless Battle Feature) Nihil-No Unit is allowed to have any skill equipped, excluding their personal skill. Royal Rumble-Each player chooses a Gen 1 Royal Parent (Xander, Ryoma, Takumi...) and their retainers, the last two slots are filled with Generic, non-boss units. Generic Rumble-Only Generic, Generic-Boss, and Generic-Einerjhar are allowed Always Lethal-all units wield joke weapons (Pebble, Umbrella, Frying Pan...) but the only skill they have equipped is Lethality