Irysa

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About Irysa

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    Thracia 776

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  1. I'm pretty surprised you changed your mind that drastically after a replay but good to hear I guess? Many more people just continue to hold the same biases you did against FE6 basically because its not FE7.
  2. C11 - 6/90 Turns Drilled Cain as a Merc for HP STR SPD DEF and promoted. Forged a +4 Mt +5 Hit Dragonpike. Pretty happy with this, besides the dead air at the start whilst I calculate if I need to swap Leo off Palla or not (since I didn't want to ORKO that Bandit, so Barst would get some WEXP from him on EP). I got everything bar the Steel Bow from a Hunter and killed nearly every Wyvern. I Wouldn't have been able to get all the items and visit the SS and recruit Jake in a 5 turn with my team, and that extra rescue use would have only saved a turn anyway since I don't think I could have done the 4 turn, so whatever. Furthermore, Ryan got to internal C Swords and 22 speed as a Horseman (doubles Fire and Ice Dragons), Marth got to 22 speed, MU and Etzel got to C Staves as Bishops and Barst got to B Axes as Berserker/Warrior. We'll see how statbooster distribution pans out. UNIT CLASS LEVEL HP STR MAG SKL SPD LCK DEF RES WEXP BOOSTERS Marth Lord 17.08 37 17 00 18 22 19 14 00 C Swd Growth Drop, 1 Wing MyUnit Bishop 15/05.64 43 09 16 20 21 17 04 14 A Tme C Stf Palla D.Knight 12/10.87 52 22 01 22 23 12 21 03 A Lnc D Axe 2 Robes, 1 Shield Ryan Horseman 14/06.59 37 20 00 24 22 12 14 03 A Bow C Swd 1 Scroll Barst D.Knight 12/04.70 34 20 00 19 19 10 17 03 D Lnc C Axe Cain Paladin 15/02.88 38 18 00 17 17 10 17 06 C Swd C Lnc Cecille Cavalier 18.51 33 14 03 18 20 15 12 01 C Swd C Lnc Arran D.Knight ??/05.85 26 12 01 12 11 04 14 03 B Lnc E Axe Malicia Sage 11/02.32 29 03 13 05 13 17 07 07 D Tme A Stf Etzel Sorcerer ??/07.48 31 02 12 15 13 08 11 13 B Tme D Stf Cord Curate 13.10 22 03 06 09 14 11 05 09 C Stf
  3. I don't really follow Cipher too closely, but have any NPC units (not playable, not enemy) gotten cards before? Given August's importance in FE5 it'd be nice to see him get some new art, but if they've not done stuff like that before then I probably shouldn't get my hopes up.
  4. Holmes is a pure Bow Lord in TRS till promotion (gets swords) and is a pretty decent unit because he ORKOs basically everything. It just depends how much of the game demands EP combat and what the average enemy quality is like.
  5. Lilina is not a reliable boss killer lol. Anima makes her acceptably accurate against mooks but against the bosses in this game with the insane throne bonuses, she consistently has sub 50 hit rates because her skill is terrible.
  6. The characters Lilina supports are either bad (Ostian Armor Knights, Ogier) , don't need supports to do their job (Cecilia/Astol) , or will be on a different part of the map to her (Roy, Gonzalez). She gets perpetually 2HKO'd (OHKO'd by some stronger enemy types) and only doubles slower enemies. You get plenty of good healers as it is. Lilina's actual niches are hitting some troublesome enemies (usually promoted) really hard with a nice accurate Aircalibur or whatever, and Bolting chipping. These are nice but they're not all that useful relative to the amount of effort you have to put into raising her. On Hard Mode you should be focusing on the strongest units and keep training them so they stay ahead of the enemy stat curve and get stronger and stronger. Slowing down to train a weaker unit with not a particularly good payoff (note that at least it's better than many other bad units like Ogier) just makes the game harder, so if a player is struggling, they definitely shouldn't be trying to use units like Lilina. To the OP, in C4 try to have Marcus move forward very aggressively to fight enemy units far out with the Silver Lance, then have him move into range of the nexts group and then lure the enemies he just fought further back with well placed other units who can hit decently hard like Dieck, Lugh and Roy with the Rapier. That should let you combo them down more easily, whilst Marcus is basically solo fighting in the middle of the map and chugging vulneraries.
  7. C10x - 2/84 Turns Obviously a trivial 1 turn is possible but this map is such a good source of EXP, so I was happy to slow down. Got the maximum amount of 8 total kills and managed to optimise reliability everywhere else enough that I was able to go for the 8th kill with Marth via a Wo Dao crit. My fav part of this clear is that Palla is tanky enough to not even die to the boss if she gets crit. Arms Scrolled Ryan as a Swordmaster before deploying as a Paladin (rare sighting!). After 8 rounds of combat with a Sword (5 following this map) he'll have natural C Swords as a Horseman or Paladin, which definitely comes in handy. He can get the remaining 5 uses in Anri's Way most likely. Barst's one for Hauteclure as a Berserker isn't as urgent, but I can use the C11 Arms Scroll for that if neccessary. I decided to deploy Cord over Etzel for the 2 extra staff uses because getting Cord to be my 2nd natural Fortify user will probably be more useful than getting Etzel to my 3rd natural Again user. Etzel will get to Physic and will be doing Excalibur things/possibly using Unlock since he's much bulkier than other staffbots but there's definitely no time to get him to Fortify and a suboptimal team will appreciate extra Fortifies and Xane duping Palla. Going to drill and promote Cain next map. UNIT CLASS LEVEL HP STR MAG SKL SPD LCK DEF RES WEXP BOOSTERS Marth Lord 15.97 35 16 00 17 20 17 13 00 C Swd Growth Drop, 1 Wing MyUnit Bishop 15/04.61 42 08 16 19 20 16 04 14 B Tme D Stf Palla D.Knight 12/10.34 52 22 01 22 23 12 21 03 A Lnc D Axe 2 Robes, 1 Shield Ryan Horseman 14/05.54 36 19 00 23 21 12 14 03 A Bow D Swd 1 Scroll Barst D.Knight 12/03.49 33 19 00 19 18 10 17 03 D Lnc C Axe Cecille Cavalier 18.10 33 14 03 18 20 15 12 01 C Swd C Lnc Cain Cavalier 14.82 32 15 00 13 15 09 14 00 C Swd D Lnc Arran D.Knight 05.85 26 12 01 12 11 04 14 03 B Lnc E Axe Malicia Sage 11/02.32 29 03 13 05 13 17 07 07 D Tme A Stf Etzel Sorcerer 06.25 30 02 11 14 12 08 10 12 B Tme D Stf Cord Curate 11.10 21 02 06 08 12 09 05 09 C Stf
  8. @Slumber Dagda does have availability concerns that most other Jeigans don't have but that doesn't change the fact his bases are high enough to carry him for nearly the whole game. Thracia's enemies are mostly terrible and anything Dagda doesn't naturally double he basically gets to psuedo double because of charge (which is far from being a bad skill), or he can use the Brave Axe to 2HKO nearly everything (he's also one of the best units to use to capture enemies because of these traits). Str Bld and HP are exactly the kind of stats that are useful for a unit like him, so the fact he has so much is great, and scrolls help him out just as much as they help unpromoted characters. Like, I get that Orsin statistically starts to pull ahead fairly quick and has an amazing 1-2 along with good PCC but Dagda is still completely demolishing most of your army at that point in the game and continues to do so for a while. He's well worth deploying over many other chumps, and the places where he's not so great are dominated by staffers anyway. Describing him as "not a good Jeigan" is doing him a disservice, because he's still an excellent unit.
  9. Lilina and Merric. I guess Merric isn't technically "bad" (decent at worst usually) but he is signifciantly worse than Wendell and Etzel in most appearances bar possibly FE3 B2. Lilina is terrible but she's one of the bad units that is easier to train and is more interesting to use than most of the others because of unique qualities like the quick Roy support, how hard she hits with Magic, Bolting, Staves, etc.
  10. Technically Karel has the highest def growth. Lot is just okay. He's like the most average character possible. As far as Hero Crest users go he's pretty outclassed by Rutger and Dieck, but if you're playing Normal Mode he shouldn't be terrible choice or anything, as he's fast enough to double. Accuracy is a bit meh though. He's not actually that tanky because his base defence is somewhat low. For example, after 10 levels, he's tied or worse than Alan and Lance in Defence despite their lower growth, because they have higher bases. He'll have more HP though at least and with more levels and promotion he pulls ahead, but it's not a really big lead.
  11. C10 - 2/82 Turns Not having Minerva to oneshot Shaver Mages is annoying but was workable since Ryan and Barst both have solid Strength (though both of them need the Mage to roll down on at least 1 of HP or Def). The Physic on Cecille on T1 was technically uneccessary since she has the bulk to survive the Merc with the extra Res she got from being Barried/Shards (and all the durability rigging I did for her in Prologue/Drill Grounds), but I did it anyway to make up for the Physic I didn't have to use on Palla last map due to a miss. Killed Elrean because the EXP he gives is worth more than his life, and I can't really afford to deploy Dracoknight Wendell without having to do something like rig a Killer Lance crit with Arran on one of the Mages. Swordmaster!MU could have been deployed to ORKO the middle Merc but I'm really close to C Staves as Bishop and I'll get progressively less flexability with her as the game goes on, so I want to get there fast. Got the Unlock Staff after some deliberation cause it's nice on C20 and 22, which means I definitely overspent on Door Keys. Oh well, it's like 900 Gold wasted at most. UNIT CLASS LEVEL HP STR MAG SKL SPD LCK DEF RES WEXP BOOSTERS Marth Lord 15.40 35 16 00 17 20 17 13 00 C Swd Growth Drop, 1 Wing MyUnit Bishop 15/04.45 42 08 16 19 20 16 04 14 B Tme D Stf Palla D.Knight 12/09.75 51 22 01 21 23 12 20 03 A Lnc D Axe 2 Robes, 1 Shield Ryan Horseman 14/04.81 35 18 00 22 21 12 14 03 A Bow E Swd Barst D.Knight 12/02.99 32 19 00 18 18 09 16 03 D Lnc C Axe Cecille Cavalier 18.10 33 14 03 18 20 15 12 01 C Swd C Lnc Cain Cavalier 13.94 31 14 00 13 14 08 13 00 C Swd D Lnc Arran D.Knight 05.85 26 12 01 12 11 04 14 03 B Lnc E Axe Malicia Sage 11/02.32 29 03 13 05 13 17 07 07 D Tme A Stf Etzel Sorcerer 06.25 30 02 11 14 12 08 10 12 B Tme D Stf Cord Curate 10.80 21 02 06 07 11 08 05 08 C Stf The last bunch of maps have been kinda amusing because they're easier to LTC than to do slowly, with the exception of this one. However, since I want Merric alive for the Final Chapter (recruiting the Bishops is a lot easier than killing them), and I'm not willing to blow Physics or a Rescue use on him, LTCing it is still the way to go. I guess I kind of would have liked to have grabbed the free Physic but since I got Julian I'm comfortable about my money.
  12. Ray or Niime with some statboosters should be able to Nosferatutank some Wyverns on a mountain or forest. You can also dodge most of the reinforcements if you make sure to avoid the trigger zones via utilising flying units like Miledy to avoid entering them till the end of the map. The Warp Staff (if you have it) can help you to move faster over the terrain too. http://www.fireemblemwod.com/fe6/guiafe6/ENG_cap21.htm Although you should know, if you broke the other divine weapons you're going to get the bad ending anyway.
  13. Could do a thing where it depends how you split your army up. Like, whichever route Joshua goes on, Marisa is recruited on the other. Whichever route Vanessa goes on, Tana is recruited on the other. etc.
  14. C9 - 5/80 5 Turns Drilled Cecille for HP STR SPD DEF Drilled Malicia for HP MAG RES and promoted. Promoted Barst. Gave Palla a Robe. Palla's strong enough right now to pull off the MU Etzel pull strats, which is pretty amazing since I'm pretty sure I couldn't 6 turn if Marth had to recruit Etzel near the start. Malicia was promoted since she doesn't ORKO Mages and the extra Mag makes sure Palla can always be healthy enough to survive everything. Palla dodged a Mage in the video but she can always survive everything with at least 1 HP. The only thing it changed is that Malicia normally has to Physic her on Turn 4 (unless the Swarm Bishop misses), but since there's nothing important she needs to do that turn it doesnt matter. UNIT CLASS LEVEL HP STR MAG SKL SPD LCK DEF RES WEXP BOOSTERS Marth Lord 15.32 35 16 00 17 20 17 13 00 C Swd Growth Drop, 1 Wing MyUnit Bishop 15/04.28 42 08 16 19 20 16 04 14 B Tme D Stf Palla D.Knight 12/09.34 51 22 01 21 23 12 20 03 A Lnc D Axe 2 Robes, 1 Shield Ryan Horseman 14/04.26 35 18 00 22 21 12 14 03 A Bow E Swd Barst D.Knight 12/02.51 32 19 00 18 18 09 16 03 D Lnc C Axe Cecille Cavalier 17.70 32 14 03 18 20 14 12 00 C Swd C Lnc Cain Cavalier 13.00 31 14 00 13 14 08 13 00 C Swd D Lnc Arran D.Knight 05.64 26 12 01 12 11 04 14 03 B Lnc E Axe Malicia Sage 11/02.04 29 03 13 05 13 17 07 07 D Tme B Stf Etzel Sorcerer 06.08 30 02 11 14 12 08 10 12 B Tme D Stf Cord Curate 10.50 21 02 06 07 11 08 05 08 C Stf The 2 turn of 10 without Minerva is annoying >:(
  15. @ping I went to review some of the script and it's more vague than I remembered it being so no, it isn't really. I think that kind of angle could be explored more, especially given that he's statistically also a weak unit. Heck, he's the worst Lord in the franchise up to that point.