InvdrZim13

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About InvdrZim13

  • Rank
    Let the salt flow
  • Birthday 01/29/1995

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  • Gender
    Male
  • Location
    That one mitten state

Previous Fields

  • Favorite Fire Emblem Game
    Sacred Stones

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    Pent

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  1. Fire Emblem IV: Inheritors of the Crusade (v0.1.3 released)

    Frey's not the creator, he just responded to your post.
  2. Staff of Ages (XNA release eventuallyTM)

    No idea when it's going public, but by all accounts FEXP is a dumpster fire that isn't supported anymore so you'd be better off ROMhacking.
  3. Staff of Ages (XNA release eventuallyTM)

    Nephalim Walls break now so that's one more missing feature added.
  4. Staff of Ages (XNA release eventuallyTM)

    Some more spicy generics while work slowly gets moving again
  5. Staff of Ages (XNA release eventuallyTM)

    Unfortunately you'll have to keep waiting, we're just starting to get back into the swing of things and have a lot of work left to do. Maybe if it was closer to being ready, but nah. There's a lot to be done.
  6. Staff of Ages (XNA release eventuallyTM)

    Eeehh, modern hacking has opened up a lot of things once thought impossible for GBA, so the gap isn't quite as large as it used to be.
  7. Staff of Ages (XNA release eventuallyTM)

    You can follow the topic to get a notification when a new post is made, which isn't specifically updates but it's better than nothing.
  8. Staff of Ages (XNA release eventuallyTM)

    We're probably going to keep it close to the same for a similar feeling to gba
  9. Staff of Ages (XNA release eventuallyTM)

    That's correct, the post will be updated once there is a public FEXNA release.
  10. Staff of Ages (XNA release eventuallyTM)

    I don't think the Android version of FEXNA is particularly functional. So at the moment not really.
  11. Staff of Ages (XNA release eventuallyTM)

    We were going to but we liked this idea more, mainly because we didn't want to bother with picking people for a certain route or designing characters to replace Kane's group in Owen's route to have the continuity not be funky.
  12. Staff of Ages (XNA release eventuallyTM)

    Glad you enjoy it, but I don't see us ever setting up a donation system. Knowing people enjoy it is enough for us. In other news, the current plan for the route split is keeping everything the same, but given how FEXNA works (every chapter is replayable at any time, see image below) We have to implement something to prevent playing both at the same time, and the current thought is some sort of midpoint chapter similar to Aftermath where you will choose who to follow. This chapter will also prompt a warning that selecting one route will remove the existing save data for whatever route you've chosen. This is to prevent any weird continuity headaches while keeping the general workload about the same for us with regards to the split. In addition, given how 1-3 and 1-4 happen at about the same time, completing 1-2 will unlock both maps at the same time, allowing the player to choose which one to complete first. This also applies for 1-5 and 1-6, the rest of the chapters are all sequential.
  13. Staff of Ages (XNA release eventuallyTM)

    Progress moves slow as I am often too tired to be productive