Cor Leonis

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About Cor Leonis

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    I'm not good at making phrases on the spot…
  • Birthday 05/17/1994

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  • Favorite Fire Emblem Game
    Radiant Dawn

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  1. My mistake. Edited my post for clarity—although, it doesn't change much due to Warriors. Archanea is found in Shadows of Valentia. Caeda and Navarre are found in Warriors. Miscellaneous changes abound in Heroes. How do the character profiles of Minerva and Michalis refer to Macedon in European Heroes? Any instances of Dolhr? I guess what I'm getting at is…you might as well go all the way and switch everything over to the American localizations. Or create a separate American localization patch like you mentioned earlier but didn't seem too interested in. Whatever floats your boat. I just don't think they should be ignored.
  2. Yes, please use the names for FE3-exclusive characters found in Heroes and the CYL poll. That being said, the superior American localized names are used internationally now through Warriors and Shadows of Valentia, so you should definitely replace the inferior European localized names for broader consistency. There are also other changes from Heroes you might find; you should take a look at the updated FE12 patch and its progress notes or what-have-you for some ideas.
  3. Consider it done. Use the Endgame file. Fire Emblem - New Mystery of the Emblem (Heroes of Light and Shadow).nds.sav
  4. I'm not seeing it on my side. Was this oddity introduced in one of the updated patches? Because it isn't in the base version of the v3.01 patch. While my game was loaded, I also confirmed the Dragonstone with the missing period at the end of its description is the Magestone. I'll update my previous post.
  5. Do you mind posting a screenshot of this oddity? I don't ever remember encountering this, but my latest playthrough was on real hardware through a flashcart. Part of me says your concern might be an emulation error and not an actual problem with the patch.
  6. I recently played through the original "final" patch, so I figured I'd point out some oddities I ran across in my playthrough. The Magestone is missing a period at the end of its item description. Throughout the Archanean Chronicles script, characters always use the phrase "millennial capital" instead of Millennium Palace. Merric's recruitment conversation with Elice in Endgame uses the phrase *ahem* instead of just "Ahem!" Mind you, this isn't really a typo as much as it is an inconsistency. Nowhere else in my playthrough had I come across an *action* in the script. Stuff like Tiki's "Munch!" and instances of "Sigh..." were always written out and not put in asterisks. Those are the only things I really remember off the top of my head. I believe I remember seeing some typos throughout Anri's Way, but unfortunately I never documented them. Maybe a starting point when combing through the script for things to fix? It may sound like I'm being nitpicky, but I figured since we're updating the patch, we might as well make it as perfect as possible.
  7. New Logbook Exploit

    Okay, so I took the time to grind out three additional Revelation files (supports, statues, etc.) for the extra stat point from boon/bane statues. Here are some of my results: The Logbook trick definitely works, and the additional boon/bane statues transfer over. It's a shame I can't give Logbook units Dragon Blood to fully max them out because damn these guys are ridiculous. Ike in particular was already the best amiibo unit, but this is just a whole new level of crazy.
  8. New Logbook Exploit

    Ah, I hadn't realized you were talking about Logbook versions of the characters, so thanks for clearing that up. I had no idea Einherjar units couldn't use Prf weapons either since I've only used amiibo and Prison units. Einherjars can't get Support bonuses either, correct? I haven't really touched PvP at all because of how broken it seems, so I'm unaware if Support bonuses even exist there. Then again, I suppose that doesn't really even matter since using Pair Up sounds like it is completely inferior to Tag Team in PvP which Logbook units can take a better advantage of with their inflated stats.
  9. New Logbook Exploit

    In what universe does Kana end up better than a maxed-out Corrin? Sure, you might be able to min-max Kana more efficiently, but the Omega Yato alone is a free 16 stat points Kana can never have. Are you implying there's more to statue abuse outside of the Logbook?
  10. New Logbook Exploit

    True enough. And I suppose the time investment isn't too much of a concern since you could do your extra boon/bane files on Normal-Phoenix to brute force your way to unlocking everyone relevant with minimal effort. I stand corrected. Go nuts and get those extra stat points on your Logbook units. This also works.
  11. New Logbook Exploit

    Sorry, I got a bit mixed up myself. See my edited post. It would just be the relevant stat statues.
  12. New Logbook Exploit

    +Str/-HP (or +HP/-Str but why would you ever do that to yourself) is the only one worth pointing out since it gives you two extra statues for the same stat that you can't get any other way since you can't run the same boon/bane combination (like +Spd/-Spd). Being optimal, you'd only need to do four playthroughs with something like +Str/-HP, +Mag/-Res, +Spd/-Lck, and +Def/-Skill with one of the four being your main file. The problem with doing this is, even though you only need four Revelation playthroughs, you'd still need to grind out all the relevant stat statues in each one (not to mention having to reach the point of unlocking all the relevant characters to even grind the statues) since the quantity of statues built in your castle is ultimately what matters. I'd say that's not really worth the investment for an extra stat point on a Logbook unit, but it's interesting to point out.
  13. New Logbook Exploit

    Tested the extra Birthright steps. Didn't work, unfortunately. It looks like the exploit relies on quantity of statues and not the uniqueness of them. I'll go ahead and remove that from the OP, but the Revelation side of the exploit should work perfectly. Here's the outdated instructions I removed in case anyone gets confused on what we were talking about:
  14. New Logbook Exploit

    Oh, my. I hadn't even considered that. Mind you, I haven't actually tested bring it over to a different save since I've only grinded statues in my Revelation file. I suppose it's more likely nothing would happen since setting up one Skill statue (Yukimura) is less than 12 Skill statues (the amount available in Revelation). I figured I'd bring it up, however, in case statues are kept track of individually within Logbook units. If so, it's likely whatever Corrin and Kana statues are present at the time of Updating will take priority since they're technically from the same characters, just in different stats.
  15. New Logbook Exploit

    I was messing around and stumbled upon this by accident. Apparently, when you Update a Logbook unit's stats, it for some unknown reason also saves the My Castle stat statues in its memory permanently. For instance, my maxed-out generic Lancer had 40 Spd with all golden Spd statues in my castle. I Updated his stats, Dismissed him, and Recruited him again. I then destroyed some Spd statues, yet my Lancer's Spd stat didn't drop. For some reason, he kept his Spd stat like those statues still existed. I then applied golden Str statues to see if that would cancel out this strange effect, but he kept the Spd bonuses alongside the new Str bonuses. If my assumptions are correct, you could theoretically give any Logbook unit the benefits of all 67 My Castle stat statues available in Revelation without having them built in your castle. Mind you, it would take a lot of Gold and patience and would only work on Logbook units, but I think it's a great trick to make some crazy units. Here's a guide to doing the trick: You can probably set up all your Str/Mag/Def/Res statues at the same time if you want to save some Gold, but you'll have to destroy pretty much all your buildings in order to do so. I'm completely unaware why or how the Logbook keeps My Castle statues in a unit's memory, but it does. You don't even have to max out a units stats to exploit this initially, so you could save a lot of Gold doing this to your Logbook units sooner than later. It was consistent across multiple Logbook units for me, so anyone willing to confirm my research is welcome to further prove this exploit.