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DodgeDusk

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Everything posted by DodgeDusk

  1. I should get back into Vestaria. And yes, the first pony you get is incredibly busted. So is Merida. ❤️
  2. Chapter 10 or 11, iirc. The game will have you deploy everyone, and it's built around that.
  3. Second-to-last character you get. He's a mounted unit who can't attack, but IS the only one who can rescue and drop people.
  4. I'm sorry if this picture repulses you, Ruben.
  5. I am He. I don't get the FE9/10 comparisons. Maybe because of the 5 bonds limit (like in the GBA games and FE9) and one of your units having shove (or Tackle as it's called)? Also, isn't FE10 Hard Mode considered challenging? I know it has some nonsense with no displayable enemy ranges. I'll let this image do the talking. For what it's worth, the only design I like so far is Gritz (the dude in black). I'd say it's one of those games where the presentation is overall lacking, and the story is literally whatever, but the gameplay works. With how important using traps with Gritz is, I'd say AI manipulation is pretty important.
  6. Oh, carry on! Not gonna stop you (though obviously please don't ever become dependent on it). I'm just saying in my circle, two isn't a lot. Unless they're those huge 4L bottles. Then good going.
  7. I'll say this: all y'all have bad opinions. weak Has anybody heard or, dare I say, played Trapper Knight, Sharpshooter Princess? It's a SRPG on Steam akin to Fire Emblem. The hard mode on it is legitimately challenging, and the gimmick the main character has is interesting: he can lay traps which all have various effects depending on if a foe is on it/in it's range.
  8. Nah, cutest thing I've seen is that edit someone did a couple pages back that had your avatar blushing all Fates style.
  9. Ori and the Blind Forest has some brilliant boss battles.
  10. 6ft and proud. Jenna was really fun to use. Plus she's a magical girl on a broomstick, which is a fun aesthetic.
  11. Fair. That's on me! I think the only Revelation map I enjoyed was the final chapter. And maybe the one where you fight Iago? But that's because of the music change more than anything.
  12. What? Revelation exists, and the map design in Revelation is out-of-the-way horrendous.
  13. Only 2 maps in the 28-chapter game are entirely "flat, empty squares," and the first one is the only chapter in the game you need to escape with everyone. You're in the middle, and the entirety of the left and right side have escape tiles. It's not a great map, but it's not horrible. I'd say the quality of the maps are overall average. Birthright quality, maybe? fake edit: Technically 3 maps are, but the one I just remembered makes sense since it's one of those "we're going to copy your army" chapters. You can't make a map based on completely random enemy set-ups.
  14. I've played through it twice. For a Fire Emblem-inspired game with the budget of about $100 (sarcasm before someone goes down my throat), I think it's pretty good. Some flaws, but overall a solid experience--one I would recommend to FE fans.
  15. I would have assumed it does. Are there even enough weapons for that to even happen though? I guess Kevin and Ries might.
  16. Trying to think if there's a chapter in Thracia I don't like playing. Hmm... maybe Chapter 10? I think it's 10. Fist encounter with ballistas. I find that a slog.
  17. aight here we go: Any Revelation-unique map that isn't final chapter THEN mila's tree or whatever it's called in awakening THEN walhart first fight. chapter 19? THEN kitsune chapter THEN anything else
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