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About Pixelman

  • Rank
    I dare do all that may become a man. Who dares more is none.
  • Birthday February 17

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  • Interests
    My 3 favorite video games are: Super Mario Bros. 3 (NES), Romancing SaGa 2 (SNES), and Ys I and II (Turbografx16). I also like anything mecha. My favorites are Gundam, Fafner, and RahXephon. I prefer older games to newer ones and emulate them frequently, but don't tell the FBI. Huge fan of Godzilla and Gamera as well. Love those guys to death.
  • Location
    About to face the Seven Heroes

Previous Fields

  • Favorite Fire Emblem Game
    Mystery of the Emblem

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  1. Attractive bro: Lon'qu Attractive lady: Olivia, Severa, Cordelia, Tiki I decided on Olivia, but if Tiki is added I'll switch to her instead
  3. Considering Vestaria Saga is built off of the SRPG engine, I don't think you need a particularly strong computer/laptop to run it.
  4. Sorry for the late reply. I see where you guys are coming from, and I don't necessarily disagree, so I will not comment on a majority of your guys' replies. Fair, but I would've just nerfed the terrain bonuses instead of giving Mages an advantage over infantry. You liked Grieth's Citadel? I found it even more tedious and boring than Wolff's Fort. To each his own, I guess. Fair. I appreciate FE4's maps a little bit more because there are side objectives like saving villages, protecting NPCs, etc., but I see your point. I don't think he is being an elitist in this instance. I don't enjoy games like Kirby that much either, because they are too easy. Does that make me an elitist? They are not engaging or thrilling to me. @Emperor has said some dumb, "elitist" (ugh I hate this word) shit in this thread, but if he doesn't like easy games, then so what? It's his opinion.
  5. No Also, I did not say that SoV fell into the same pitfalls as FE4, rather it falls into pitfalls of its own. Perhaps I worded it weird. I disagree. Most SoV maps are uninteresting and needlessly flat, with terrain that give massive boosts to avoid, or forts which enemies run off to to heal HP from, prolonging the maps and making them tedious. All desert fort maps in the game suck. Which one are you referring to specifically? Ah, I was also reminded of Awakening too.
  6. SoV's maps fall into the same fundamental pitfalls I was honestly reminded of FE4 when playing SoV. What didn't you like about FE4, again? Besides the maps.
  7. Flyinace24 A shame he didn't finish Devourer of Worlds
  8. ROMANCING SAGA 2 Something I really admire about Akitoshi Kawazu is his ability to create totally unconvential yet incredibly innovative and entertaining games. I believe Romancing SaGa 2 is his Magnum Opus. It's a game that's vastly different from its peers (Final Fantasy, Dragon Quest, etc.) yet manages to outdo them in part due to its sheer exoticness. Multiple generations, sparking, LP, magic fusion, open-ended/non-linear gameplay... I can go on. There's so much shit packed into the game I'm suprised it managed to even see the light of day. It boasts a lot of replayability for a JRPG released in 1993 and, crypticness aside, it has aged quite well IMO. It's kinda hard to get into (and might warrant some restarts to get a full grasp on the mechanics), but when you really get into the groove, it's an extremely entertaining experience. There are flaws of course; the game feels a tad unpolished at times and the game doesn't explain certain mechanics to you (global levels). Also, it's quite unforgiving in terms of difficulty at times, especially in the earlygame, and there are many times when you might be wandering around looking for what to do next. However, I think the pros outweigh the cons, and it's easy in this day and age to look up information regarding any of the more obtuse mechanics anyways. You can get it on your iPhone/Android for $17.99. Steep price for a mobile game, I know, but well worth the price considering what you're getting. It is a Square game, but it's the only portable Square game I haven't had trouble with.
  9. Castlevania: Symphony of the Night
  10. What's there to discuss about? I'm pretty sure we can all agree that these questions are fucking stupid lol
  11. Since I'm a gameplay guy myself, I'll focus on that side of things -Lower the caps substantially. Maybe FEGBA stat caps would be good, but Fates caps are fine too. -Lower defense growth rates to prevent low manning. In fact, lower growths across the board. -Fix the EXP formula -Remove veteran/galeforce/nosferatu, or just heavily nerf them -Fix reclassing. Perhaps you can do it like fates where your level doesn't change? -Bring back GBA weight system, it was fine
  12. -I like Faye -I like Tharja -I like Eliwood (though is this really unpopular?) -Large maps (i.e. FE6 Ch. 21, FE11 Ch. 10) don't bother me. In fact, I think they incetivize me to play a lot quicker than I normally would!
  13. Zelda II: The Adventure of Link Very few games feel as rewarding as this one. The game kicks your ass hard but when you finally gain the skill necessary to accomplish certain things (i.e. conquering Death Mountain, beating the boss of a temple, etc.) you feel on top of the fucking world Even though I rarely play Zelda games (they aren't my cup of tea) this is easily my favorite one
  14. As a newcomer, I'm less worried about the price and more worried about the performance :/ My laptop is not optimized for gaming. I can play games like Fallout 3 fine though, so maybe performance isn't much of an issue, but you never know.
  15. How would you discourage lowmanning anyway? As a guy who wants to delve into FE game design via ROM hacking, this problem has been annoying me for a while and I don't know how I would go about fixing it. (this isn't aimed at any particular person, btw) Anyways, thanks for making these videos Mekkah. I think they made me improve as a Fire Emblem player in the long run.