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Eliwan

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Everything posted by Eliwan

  1. This is about as strong, possibly even stronger than a proper FE4 Holy Weapon. You made it scale on the stat that it hits. As I said last time you brought up this same concept, making it not scale off of target's res works well. The problems with making it scale off of the target's RES: A: It makes it easily interpretable as Luna because the damage formula is (might + bonuses) - (target res). B: It scales off of and ignores the target's defensive statistic; which means that it wrecks everything that does not simply have a huge bucket of HP. Now, on the other hand, let's say you scaled it off of the target's Def, but left it still a tome, and made it not pierce Res. Now it has a counter (low def high res), it's still really powerful (it has more damage output than just might+mag-targ res), it still gets stronger the stronger the target is. Or maybe the target's Speed! Now it wrecks myrmidons and swordmasters.
  2. I mean it made perfect sense to me Conditional: Holder of Skill is attacked in direct combat (adjacent) Conditional: Holder of Skill is being attacked by physical weaponry Conditional: Holder of Skill is damaged Conditional: Holder of Skill is Magical If all conditions are met: The attacker (not holder of skill) takes 3 damage. It's more explicit than Jormangandr/Mega Flare even if it's not as easy to follow.
  3. Ok. Corrobin. You can edit your posts. You don't need to make SEVEN posts in a row, especially not three within approximately an hour of the previous. Additionally, many of the ideas you've put forth are... ... well, bad? Useless? Simple, uninteresting, unimaginative? They don't need a comment because they're mostly "ok that's a possible thing, will see how rest turns out and pick" For all of these but Displace; they're simple. They're just kind of THERE, things we've seen before and know how to appreciate. Displace is actually neat and interesting because it's different. A bow that isn't effective against fliers is interesting because it is different. Buff/Debuff staves are interesting to me because they don't exist in FE1~FE13 except for Barrier-- but the very idea is incredibly simple, they're just +/- X to N stat. These names and these effects are perfect ties, and logical effects to have if you were to add weapons that debuffed enemies. Magic Blade is just Runesword without HP Stealing :V Final Edge is bad through and through. They're not all uninteresting; but chapter titles have this thing where they need to make sense in a story. And, well... these titles lack some of that necessary backgrounding. These are all actually neat except the last one which is just... ? so you skip a turn and get double damage. so you get an FE4 critical by just not attacking for a turn? Luna/Sol/Astra except completely imbalanced because Brave is way better than 10% ignore/heal equips that affect movement are pointless because you just equip a different one, move, then equip the other one. SO DIFFICULT!!! Inferior killing edge unless it's D ranked It's a normal elder tome that tries to be a ToAru reference . txt it's an anti-mook weapon that tries to be a ToAru reference . txt it's mire . txt edit: in the process of making this post, corrobin made a seventh. so I fixed my "typo".
  4. On the Map or when he's Talking Former, you'll want to edit his Map Sprites, latter you'll want to edit his Mugshot there are tutorials on both... somewhere. don't know where a good pair are off the top of my head though
  5. OH THAT'S THE POMMEL OF THE SWORD NOT HIS HAND THAT MAKES SO MUCH MORE SENSE.
  6. The sword seems to shrink in size when he raises it and then grows againw hen he brings it down. Additionally, when he's bringing it up, it goes from horizontal to vertical with no in between-- I think it needs a frame where it's diagonal, or some form of blur to get up there better. The sword swing's blur looks a little too far from the hilt; I feel like it should get closer to the base of the sword. In addition to his belt randomly vanishing, he also randomly acquires a glove on his left hand with the down swing. :o The shading and texturing work is just beautiful, as are the amazing details in the feet and the tiny rotations in the ankles for that motion. I'm super jealous ;~;
  7. Eliwan

    FE6xna

    because that's really awkward to say? Additionally it doesn't help much. ADDITIONALLY, "Knight" being used for both FOOT and MOUNTED units is awkward as a construct. And if you mean to tell me that "Armour" is a good name for a class then I really don't know what to say.
  8. if you're using fexna then you should also break the boxes some (as FEXNA supports full squares for portraits and I believe that the whole portrait can go up to 112 pixels of width). That cape's edge looks completely awful due to ramming the box and becoming completely straight.
  9. but btu tbutbutbtutbubututbutbtubutbutbtutbu CAPTURE AND FATIGUE WERE THE BEST PARTS OF THRACIA IT MADE IT FEEL LIKE ACTUAL ARMY GAME ---;;--;--;-;-;-;-;-;;--;;-;--;;;-;----- That said, good on you. They're difficult mechanics to work with due to how much restriction they place on choices of enemy equipment (anything you give the enemies a determined player can probably acquire), Fatigue requires making sure all units are good and that there's enough EXP to go around to make sure that you don't have starved units, etc etc etc etc Good luck with getting going, and wish you the best. Oh and those portraits need plenty more fixups than are listed beneath them but I think you can realize that later. :p I also notice a lack of mentioning of the Pursuit Critical Coefficients; 're you changing those up or is that part of changing up the skills system?
  10. proyect is not the dead. (that is to say - it will be done when it is done and development hasn't really stopped, despite not knowing what's actually going on personally.)
  11. Tropes are Not Bad. Tropes are Tools. Sticking so closely to a trope only works if you have things that don't cling to tropes. (I lack comment on Def-Luck Jeigan because having some manner of Jeigan is imho not wholly necessary, but this isn't a bad implementation) It's literally the wikia entry for the Nabarl archetype. That's all you've written here. It's just...... the archetype. With no, well, interesting notes of character there beyond the type.
  12. Obviously the answer is yes
  13. WTA is incredibly minimal by default (+/- 10 to 15 hit, +/- 1 might). It would be much easier to just say "unit cannot be at triangle disadvantage" and it'd have about the same effectiveness. And accomplish the same end task. Psuedo-Brave is cool. Really really really strong, but cool. I feel like this would be so polarizing that once you got a character with this skill you would end up treating "Blade" weapons like those swords were actually Preference weapons. .. So two things A) This is ridiculously broken B) The Skill, Counter, deals return damage equal to the damage you take; if you take no damage you can't reflect any. this is neat. a variant of this was also already in this thread as a personal for an archer This seems like it could be interesting but that element is very dependent on the enemy composition and the unit that has it. On a sword wielder, it would be a way to force them into magic swords which they may not want-- on axes/lances it'd just be saying "always use javelin/hand axe", again it would be potentially interesting for mages-- but really, only when you're using a mage against an archer :p
  14. Approximately 250 megabytes of ram, and the Java Runtime Environment. edit: For smooth running, that is. With all three open at once. FEditor and Nightmare both ask ~80 Megabytes. You'll also need text processor, probably some hex editor, which is why I said 250. You'd actually probably want to only have one open at once, but you'd also want to have tutorials open instead.
  15. Can I just suggest reading through all the nightmare modules? I know there is one and it's probably named something really silly like "Battle Animation Editor" but I can't remember it for the life of me.
  16. Insufficient information to properly debug. What other emulator did you use? Additionally, did you try and patch an already patched ROM? :V Finally, you should be able to change the control setup of any even remotely intelligently built emulator to what you want; probably via Options or Settings :M
  17. Yes but some of the script commands may have changed (example: Nergal/Athos sfx/gfx are probably different) I believe that there are tons of differences, as many of the codes are different between the two games (though the assembler actually may end up with the same hex? I don't know how events work to be perfectly honest). I also believe there is not an FE8 eventiel equivalent though there may actually be one. yes there may be a hardcoded check that needs to be edited, my memories on the matter are annoyingly hazy
  18. You could just assign Eirika/Ephraim a palette using the associated Nightmare Modules
  19. This is not an advantage. Elder Magic beats Anima Magic, Anima magic beats Light Magic. The fact that it is an Anima tome merely makes it, as pwnage kirby said, "anima Luna". Or is it? You didn't state stats for such an item /s Luna's hit rate is 95 in FE7 (the only True Fire Emblem Game*), doesn't really get much better than that. *god I hope I don't need to specify that this is sarcastic but I should for good measure But usually hit rates don't matter too much unless they're actually awful--and even awful hit rates can be compensated for by playing smart (especially here, since there are a number of skills). Oh, so you mean it ignores enemy defenses ala luna AND gains damage equal to half the enemy's resistance. ... >> so it uses 1.2x Magic and 20% HP, Skl, Spd, Luk, Def, Res, Con, Move? sounds ridiculously amazing. [even if it excluded hp/con/move, it's still insane. Anybody with decent stats would be getting a bonus 10-20 damage from those stats-- that's an insane effect. 10: that means Mag+Skl+Spd+Luk+Def+Res = 50, or you have an average of 8.333 in each of those stats. 20 requires an average of 16.66, which is not too outlandish for endgame.]
  20. We could express Luna as "deals user's magic + enemy's resistance", however, as its property is that it ignores resistance. Unless you mean to add that this tome also actually ignores the target's resistance, then it is simply a half-Luna. otoh, if it was any stat other than the target's resistance-- say, their actual defense stat, strength, speed, or luck (or any of the user's stats), this would be quite interesting from a tactical point of view. this is actually interesting aka: why use anybody besides a myrmidon
  21. If the v1.6 save is compatible with the v2.0 game, then you would not need to transfer the save to your computer, only the updated ROM; then you could get your emulator to load the save from v1.6.
  22. Eliwan

    FE6xna

    Barth is a Phalanx. Axe version of the Lieutenant/Armor Knight, statwise; if I recall correctly?
  23. Usenti counts them for you if you want. yes, it counts as one of your 16 colors.
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