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About MegaTheGamer

  • Rank
    The most country Fire Emblem player of all
  • Birthday 04/30/1992

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  • Skype

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  • Interests
    Since I'm reactivating this old account, I'm rewriting all this stuff. I play a lot of different video games, but the big series are Fire Emblem, Mega Man, and Super Mario (and most derivatives of it). I stream a lot and Twitch partnership would be the dream job, but I'm going for teacher certification as well.
  • Location
    Texas, y'all. Yeehaw!

Previous Fields

  • Favorite Fire Emblem Game
    Shadows of Valentia

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  • I fight for...
    Order of Heroes

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  1. FEE3 2018: Can't stop, won't stop!

    Do you have to have a big following to volunteer? Because I’d be down to record a demo for someone. My Twitch community is pretty small, but we’re all into FE.
  2. Oh hey, thanks for the heads-up. I don’t think was another response but to laugh it off, lol. No point getting angry about a glitch, especially one so minor. As long as they don’t corrupt my saves or something, I just find them funny.
  3. You have done the Lord's work, good sir. I'll admit I probably like Shadow Dragon a fair bit more than most, but having all it's inane flaws fixed up is going to be great. I'll definitely be showing this off to my (very small) Twitch audience! Thanks for all the work you've been putting into this, and congratulations on finally finishing all of it! EDIT: Found a minor graphical bug while streaming it where Cain's critical animation made the game freak out. This was done on Version 1.1 on Brutal/Hard 2 difficulty, in DeSmuME 0.9.8. This is using the patch that includes the graphical updates but not the Sync Patch (FE11FCPWithGraphics). See the glitch in action below:
  4. Hey now, this looks promising! Thanks for giving your all to such a tough project.
  5. Fire emblem heroes release time

    Normally I do my best to be patient with this sort of thing, but this is getting rather ridiculous.
  6. A couple of my Skype people actually mentioned something similar when I linked them the thread this morning. Yeah, I think Strength would be used for a Con-type usage with guns so it isn't useless to Gunners. Half Skill + High Mt I can see. They also brought up the idea of guns doing a boatload of damage but being unable to double since these would theoretically be flintlocks, so you'd need to reload every shot. That would work well with Tolvir's ideas. As one of my friends said, "That's the thing about the flintlocks, though, they really fucked you up if you got hit". I can agree with this. It gives us different options for guns, and combined with my idea of them losing Hit with increasing distance, it could still be balanced. I like the thought put into this, and this would definitely make sense for a modern gun with clips to hold multiple rounds at once. Though, I get the idea that guns in FE would be more like flintlocks, and for that, I was given the idea on Skype that they can't double, having to reload every shot, as mentioned above. If the game had durability, we could certainly balance them out by having to carry ammunition on their person as you say.
  7. That would actually make sense, since there wouldn't really be a way for Brawlers to have an advantage against armor/mounted types, so no slayer access would make sense. As for the Brave, since they only need one fist to hit you, I suppose they could presumably always hit you twice before you got a swing in. I do like you idea for WTA against knives; I didn't know that about judo, actually. Ignoring the Fates triangle, perhaps fists, knives, and bows could be a separate triangle, leaving magic with just it's own triangle(s) outside those of physical attacks. Perhaps I am, but I did want to mention the ideas given by Radiant Dawn, since they were there. You're right, making them a normal weapon type with gauntlets, as mentioned, would certainly be easy enough mechanics-wise. I just thought that maybe a more interesting idea would make more sense within the FE universe. Also, it would help differentiate Fists from other types of melee weapons like Swords, etc. if they worked in a "strange" way. Does that make sense? I do like this, as I didn't think of using ki blasts a la Street Fighter for a ranged option. It would also make sense since martial arts do have that aspect to them of "finding the strength within you", which could manifest as ki. One thing to consider about this, though, is how they would work in a Gaiden/Fates scenario with no weapon durability. While the gauntlet idea would make sense for them to wear out, I wonder how one would balance a ki attack that doesn't have limited usage. Perhaps make them unable to double with it since they need time to focus on charging it? Thanks to both of you for the honest feedback, regardless.
  8. For a while now, I've wondered about how one could introduce new elements into Fire Emblem's weapon system. It's really quite a closed system that's been balanced and rebalanced countless times; adding a new weapon or type of fighter wouldn't be easy at all, especially with concerns for logical justifications and interaction with other mechanics. So this is a thread for me to throw out a couple of ideas I had about how to integrate new weapons/fighting styles into FE. Anyone can comment on my ideas, expound upon them, or propose alternatives. I just bounced these ideas off of a friend and he suggested I make this thread to get my ideas out there, gather critiques, and just get some thought going. Fists The first idea is about fighters that actually don't use a weapon at all, but prefer straight-up fisticuffs. Brawlers, or what Final Fantasy would call a Monk. -The obvious problem with these units is simple: other units are going to keep obtaining better weapons and grow stronger much faster than a fighter using his same old fists with better stats. -Thankfully, Radiant Dawn offered a rudimentary solution when it's laguz units faced the same issue. Giving all laguz a weapon type "Strike" for unarmed blows, and as the weapon rank increased, so did the Mt and Hit of their fangs, claws, etc. A fist fighter could work on a similar system to this, and logically, it makes sense. By fighting unarmed, this unit would, of course, build muscle and be able to throw punches faster, as represented by their level ups. But, in addition, their fists would probably become calloused, or harden from repeatedly striking things, making the same punches more effective. Thus, rather than upgrading to more effective weapons, this unit's one weapon would become more effective, essentially upgrading itself. -Another idea would be to take the Strike weapon type and, instead of tying it directly to the stats of the fists, make it a traditional weapon type by offering the unit pseudo-armaments like Brass Knuckles, a Cestus, or similar tools for augmenting blunt, unarmed strikes. The logic being that, if you're punching things on a battlefield filled with swordsmen and mages, those hits need to really count, so there's no shame in beefing up your fists with some metal. -One issue that remains is, this Brawler would be meleelocked. Even weapons that are mostly melee have ranged options, like a Levin Sword, Javelin, or Hand Axe, but I don't see any way of giving a fist user this kind of option. Maybe 1 range only would just be the inherent weakness of the fist units. Firearms/Guns That was the easy one, though. The other idea was how, mechanically, one could implement firearms in a balanced way. The FE universe might not want for black powder when they have magic, but not all FE settings are created equal. -First, damage. Obviously, shooting a gun isn't more effective the more physically strong you are, nor does it require a spiritual element like magic does. How much destruction you can cause with a firearm depends on how your aim is, how precisely you can target the vital organs of your enemies, such as the brain, heart, windpipe, etc. As such, the stat that makes the most sense for damage calc would be Skill, the measure of your precision and accuracy. -Would this make Skill too broken? After all, it already determines hit rate and the better part of crit calcs. I don't think so, though. Skill is already considered among the less useful stats by many fans, since often damage output, the ability to double, and durability are far more valuable to a unit in the long run. This would make Skill a very important stat for these Gunners or whatever you might call them, increasing its meaningfulness. -Another consideration for firearms is range. One can shoot a gun much farther than traditional ranged armaments like bows, but they aren't large and unwieldy like ballistae; they are small, light, handheld weapons. Guns should logically have rather large ranges... but how to balance this so they add meaningful depth rather than just being busted? I propose that guns use their full stats at point-blank (1 range, maybe 1-2), and the farther out the unit shoots, the gun starts losing Hit, and perhaps eventually, Mt. It makes logical sense; the farther away the target, the harder it is to take aim and hit reliably. And at very long distances, their target will appear rather small to them, making it difficult to accurately hit the vital points brought up before, which would lessen damage. So, that's my musing on it. If you have anything at all to add, or a critique or criticism of this, feel free to speak up! I like considering how to add new mechanics, but I'll be the first to admit I'm no designer, so I can't tell if my logic flows for game design purposes. I'd love to hear other's opinions, ideas on how to improve this, or alternate implementations, hypothetical or not. Also, this the first thread I've created aside from my introduction thread, so I hope this is the right section and it's formatted well. Just let me know if it's hard to read, and feel free to move it if there's a better board for this.
  9. Well, I'll be sad to see the project go, but even if you kept working on it, it wouldn't be the same if you were no longer enjoying it, no longer doing it for the same reasons you started. So if that is so, better to kill it off now and not put yourself through any more pain or trouble trying to keep it on life support. Thanks for at least coming out and telling us this, rather than just going silent or dropping it without explanation. And don't feel bad about us; we still have the part of the game you gave us, and I, at least, would rather you be happy with what you've done and move on than continue something you no longer want to do. It's clear you've thought about this, you didn't make this decision lightly, and that's what matters. I'll accept your decision, and I'm sure everyone else will, too. It was fun while it lasted, Alfred. All I can do now is wish you luck in your life, and on whatever comes next for you. You still gave a great thing to this community. Don't worry about what you didn't or couldn't do. Be proud of what you did. Catch you on the flip, man.
  10. Oh my God that Gaiden remake looks so baller! I can't believe freaking Gaiden finally got it's time! I'm literally shaking, my third favorite game after 12 and 9 and the most overlooked of the series and it's getting a hype as hell remake and AAAAAAH!

    AVGN Battletoads dance.gif

  11. I would probably be an FE4 Mage Fighter, or a Pelleas!Sage, though I'd prefer being more of a spellsword type. I like to give myself options. If I had an affinity, it would probably be Thunder, though FE7 says Wind and I'm also okay with that. Crit quotes: I said, MOVE! If you insist on fighting... Now you've done it... And probably steal Fred's "Pick a god and pray!" For a death quote, probably something like... "Damn... guess this as far as I go... sorry, everyone. I know you can do this..."
  12. A month or so... this is the true nature of how often I log in to places. I'm bad at this. XD

  13. Aight, let's break mine down. This was a bit hard, actually. Male: Arthur - This is actually a tough choice as many of the guys in this game were pretty great IMO, but in the end, extreme ham is a great way to win me over. I also feel that while Arthur is not a totally realistic personality, he's believable in the sense of what you would expect someone like that to be, if they existed. While he's certainly not a particularly deep or interesting character, he brings a sense of enthusiasm and jovialness that's much appreciated, especially given he's a Nohrian. Not to mention, Berserkers are one of my preferred classes, so there's that, too. Gameplay-wise, he brings the YOLO strats I crave when it comes to these games. (Runners-up: Leo, Takumi, Keaton, Shura, Laslow, Odin) Female: Oboro - I really, really wanted to give this to my girl Anna, or Felicia, but Oboro was just really great. Her fashionista characterization was unexpected in this setting, but surprisingly worked well and made her more memorable among the cast. I also like her supports with M!Corrin (an extreme rarity!) because it made sense given her past that being alone with her thoughts would be unbearable. The idea of a character who can't love the world trying to do so again also hit a chord with me. In gameplay terms, I like the Jill-of-all-trades type with balanced stats across the board, and while Lances have never been wielded by my more favorite characters before, I like the style they lend themselves to. (Runners-up: Felicia, Anna, Hinoka, Hana, Ophelia, Selena) Avatar: Male - While I like playing both male and female avatars in games, being male, I tend to favor a male PC my first go-round, and this is no different. In Fire Emblem in particular, a male avatar helps me get invested in the world and other characters since he's as similar to me as I can make him. Route: Conquest - Absolutely no contest. While I have my gripes with this game and Conquest is home to quite a few of them, the thing that makes me love this game all the same is the overhauled gameplay, and Conquest does the best job of showing it off thanks to the difficulty. It's easily the one I enjoyed playing the most, and since the main point of a game is, well, the gameplay, it wins on that alone, let alone that's the main thing I like about this game. Revelations gets a point for having all the cast at once, but Conquest is still the winner for me.
  14. Howdy, y'all.

    Thanks for the warm welcome, y'all! I'm optimistic about this, and this really reinforces that.
  15. Howdy, y'all.

    Heh, yeah, a friend with MV made the portrait based on me, just with teal hair because that's my favorite color and all my avatars usually have it. I thought that was cool of him, so I use it for most of my portraits now. Thanks for the welcome!