LordFrigid

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    Fates: Conquest

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  1. Rate the Unit, Day 79: Fallen Celica & Hardin

    L'Arachel Magically focused stat line, featuring decent Atk and Res, ok Spd, and poor Def. Ivaldi (Def +3, Atk/Spd+3 during combat when enemy's HP = 100%) is a solid offense weapon. Very strong red, strong blue, buff-dependent, sustainable matchups with a standard Blárblade+/Desperation set when Hone Cavalry is active. Matchups bump up to very strong for both red and blue with full cavalry buffs, but increase in buff dependency. Very strong red, strong blue sustainable matchups with a basic Ivaldi/Desperation set when Hone Cavalry is active. Her stat line is not very well optimized for a defensive role. As a cavalry unit, she can provide cavalry field/combat buff support. She has some stat ploy capability with her decent Res stat. Overall, I give her 8.5 for combat (based on her offense matchups with Blárblade+), and 1.5 for support (cavalry field/combat buffs, stat ploy capability), for a total rating of 8/10. Myrrh Bulky stat line featuring good Def, decent Atk and Res, and low Spd. Great Flame (Atk +3, if the foe's Def is at least 5 lower than Myrrh's, their follow-up attack is inhibited) is easily one of the best defensive weapons in the game. Limited player phase capability with her low Spd stat. Overwhelmingly strong blue, strong green matchups on defense with a standard DC/QR set and Fortify Fliers or Dragons active. She can run the Iote's Shield seal on a flier team (where she is probably the tankiest unit), or Close Def on a dragon team (where she is probably better off outsourcing the bow-checking role to another bulky dragon). She must beware of Julia and Deirdre, as Naga & Divine Naga make them very capable of OHKOing her. As a dragon and a flier, she can provide either dragon or flier field/combat buffs for her teammates. She has some stat ploy capability with her decent Res stat. Overall, I give 9.5 for combat (overwhelmingly strong blue, strong green matchups on defense), and 1.5 for support (flier or dragon field/combat buffs, stat ploy capability), for a total rating of 9/10. ~ Scoring method: All my ratings.
  2. @Karimlan In addition to my arguments & preference for +Atk Caeda in the analysis, Ice Dragon also had a post earlier in this thread on the subject that’s worth a read: I’ll have to go edit the analysis thread at some point...I like to try to keep them up to date when I can, which is why I’m hesitant to start any more. Congrats on starting to build the game’s best red flier Caeda! You won’t regret it.
  3. Probably because they don't usually happen (flicking through my Arena enemy logging shows 13 Aethers, 1 Glimmer, 1 Bonfire, and 1 Galeforce on Hector, General of Ostias over the past 17 weeks). In fact...I don't actually remember why I gave mine Galeforce instead of Aether, but definitely no regrets. Nice set of clears, there! Matthew's tanking was solid, as always. Ninian surprised me there, Grima's Truth buffs are really something. Close call on Lyn's run, nice use of Galeforce to punch (or slice, as it were) through Miracle at the end.
  4. Rate the Unit, Day 79: Fallen Celica & Hardin

    Sothe Offense-focused stat line, with good Atk, decent Spd, and low Def and Res. Peshkatz (Atk/Spd/Def/Res-4 to target & enemies within 2 spaces of target, Atk/Spd/Def/Res+4 to Sothe and allies within 2 spaces of him after combat) is a solid buff/debuff tool, enabling him to debuff all enemy stats and buff all ally stats. He does a good job of dealing with Infantry foes with a Poison Dagger set, but otherwise has mediocre offense performance. He can run a Windsweep set to attempt to safely apply buffs & debuffs with Peshkatz, but will get tripped up by tomes and dragons. Some capability with a Close Counter/Windsweep/QR seal setup once Peshkatz's effect has been applied, but it's gimmicky and unsustainable. He can provide basic field/combat buff support, and buff/debuff support through his weapon. Overall, I give him 6.5 for combat (solid Infantry performance with the Poison Dagger, but runs into trouble against some Infantry dragons and non-infantry foes), and 1 for support (basic field/combat buff, buff/debuff support through his weapon), for a total rating of 6/10. Eirika Offense-focused stat line, with good Spd, ok Atk, and low Def and Res. Gleipnir (Res +3, Atk/Spd+3 during combat when enemy's HP = 100%) is a solid offense weapon. Very strong green and red buff-dependent, sustainable matchups with a Rauðrblade+/Desperation set with full Cavalry buffs. She is a capable user of her standard Gleipnir as well, with strong green and red matchups. Her stat line is not well-suited to a defensive role. As a cavalry unit, she can provide cavalry field/combat buffs for her teammates. Overall, I give her 8.5 for combat (very strong green and red buff-dependent, sustainable matchups on offense with a Rauðrblade set), and 1 for support (cavalry field/combat buffs), for a total rating of 8/10. ~ Scoring method: All my ratings.
  5. Arena Discussion Thread (Team, Score, Rank, etc)

    Offense score of 3690 (T20) remains in T20, combining with a defense score of 634 for max rewards. Teams faced (streak): I don't really have any of the bonus units built up except Anna, so I guess I'm rolling with her next week. Luckily, the core I have her working with is Armor Emblem, so score shouldn't be an issue.
  6. Who are you using Flashing Blade on?

    Luna only ignores 20% more Def than Moonbow, so if you sacrifice too much on the Atk/damage boosting front, you're actually making her worse. Compared to +Atk/Moonbow/Attack +3, +Spd/Luna/Flashing Blade loses out on the ~6 damage per hit (12 total dmg, assuming she gets the double) provided by the former set's nature and seal; that 12 total damage would need to be made up by Luna just to break even, which would require enemies to have 60 Def (I doubt she's actually KOing anything with that much Def regardless of her special...if she even manages to find such a foe). The Spd Ploy vs Def Ploy comparison has some more moving parts to it, since 1) Def Ploy cuts the stat Moonbow/Luna scales off of and 2) either Ploy can be outsourced to a teammate. In a vacuum though, switching to Spd Ploy from Def Ploy would also bump up the enemy Def requirement for Luna to break even.
  7. Rate the Unit, Day 79: Fallen Celica & Hardin

    Zelgius Physically focused stat line, with very good Def, good Atk, decent Spd, and low Res. Alondite (built-in Distant Counter) is a powerful defensive tool. Black Luna (Ignores 80% of enemy Def/Res) is an incredibly strong offensive special. Very strong green and red matchups on offense with a Steady Breath/Bold Fighter set, leveraging one-round Black Lunas to cut through his foes.* Very strong green, strong red matchups on defense with the same Steady Breath/Bold Fighter set. He can use either the Quick Riposte or Quickened Pulse seals for this set, the former gives him more consistent defensive performance as long as he's at or above 70% HP, while the latter provides an immediate Black Luna on his first EP engagement to ensure he does not take a potential double attack and get KO'd.* As an armor unit, he can provide armor field/combat buff support. He has the HP stat to run Panic Ploy as well. Overall, I give him 9.5 for combat (very strong green and red matchups on both phases), and 1.5 for support (armor field/combat buff, Panic Ploy capability), for a total rating of 9/10. *16 Jul Edit: He can capably run all of the other prominent swords, with some granting him better performance on one phase or the other, but it wouldn't affect the rating I gave him. Micaiah Magically focused stat line, with good Atk and Res, mediocre Spd, and poor Def. Thani (Res +3, deals effective damage against cavalry and armored units, reduces damage taken from the first hit of 2-range cavalry and armored units by 30%) is a powerful weapon that grants her a useful combat niche. Very strong red, decent blue matchups on offense when using a Ploy setup. She dominates the vast majority of cavalry and armor foes in those colors, though she does take losses to some Effie variants. Very strong matchups against mages on defense with a Distant Def stacking set. She can provide stat ploy support with her good Res stat (which is further amplified by Thani). Overall, I give her 8.5 for combat (very strong red, decent blue matchups, useful combat niche bonus), and 1 for support (stat ploy capability), for a total rating of 8/10. ~ Scoring method: All my ratings.
  8. Who are you using Flashing Blade on?

    She seems to do well enough, though I would prefer regular old Moonbow/Attack +3. Luna/Flashing Blade does have slightly higher damage output starting at 32 enemy Def, but also has the Spd check, which actually matters in some situations (Lyn's fast, but there are faster). Realistically speaking, I wouldn't expect the Spd check to be much of an issue in the upper score ranges, since most of the units there run DC or a Breath A passive. However, I also don't think Luna's slightly higher damage matters in enough cases (for reference, it deals 1 more damage at 32 enemy Def, and 4 more damage at 50 enemy Def). I might check it out later, since I finally decided to finish grinding out the 20k points, and already have a Lyn ready to roll.
  9. Who are you using Flashing Blade on?

    I'm interested to see how Aether Celica uses it (the seal version, that is). I'm finding that she has difficulties OHKOing foes I have her go up against in the Arena, so a 1-round charge on Aether might be handy. Besides that, I'll probably just use it for Galeforce clears, if necessary. I already know I'll need it for Takumi's rerun.
  10. @Zeo You could just grind up SP on any of them, teach that one the skills, and merge into a different one later if you need to. Setting up a merge chain is also a thing. The Fae nature dilemma has been bugging me for a bit, since I’ve been thinking of changing the nature of my own Fae. For the Lightning Breath set, it looks to me like +Def is the way to go, and -Spd and -HP are roughly similar. For the Light Breath set, +Atk and +Def are both good (the latter seems to align better with your “take no damage” concept), so if she’s getting both sets I’d lean +Def. The matchup calculations I ran used my simulator, against blue and green foes with the “Performance-Focused Skill Sets” option enabled.
  11. Rate the Unit, Day 79: Fallen Celica & Hardin

    Rhajat Offense-focused stat line, with good Atk and Spd, and low Def and Res. Very strong blue, strong green matchups on offense with a Gronnblade+ set. Buff dependence, sustainability with Desperation. Her defensive stat spread is not well-suited to an EP role. She can provide basic field/combat buff support. Overall, I give her 8.5 for combat (very strong blue, strong green matchups on offense), and .5 for support (basic field/combat buff), for a total rating of 8/10. Shiro Physically focused stat line, with good Atk and Def, ok Spd, and low Res. Bright Naginata (built-in Sturdy Stance 2) is a strong defensive tool. Strong red, passable blue offensive performance with a standard Brave Lance set. Very strong red, strong blue one-range performance with a Steady Breath set. Very strong red, passable blue defense performance with a Distant Counter set. He can provide basic field/combat buff support. Overall, I give him 7.5 for combat (very strong red, strong blue one-range defense performance), and .5 for support (basic field/combat buff), for a total rating of 7/10. ~ Scoring method: All my ratings.
  12. Rate the Unit, Day 79: Fallen Celica & Hardin

    @The Priest Rhajat (Black Magician) predates these two by 2 days. Siegbert Offense-focused stat line with good Atk and Spd, decent Def, and poor Res. Dark Greatsword (built-in Swift Sparrow 2) is a powerful offensive tool. Very strong green, strong red matchups on offense with a basic Dark Greatsword Atk/Spd stacking set, or a Brave Sword set. Sustainability through Desperation. Has trouble with Myrrh (unless he is using a Brave Sword) and def-stacked reds. Very strong green, decent red matchups on defense with a Slaying Edge set, but his defensive stat line is not optimized for this role, and he will take a lot of damage from mages and dragons. As a cavalry unit, he can provide cavalry field/combat buffs for his allies. Overall, I give him 8.5 for combat (very strong green, strong red matchups on offense, sustainability bonus), and 1 for support (cavalry field/combat buff), for a total rating of 8/10. Soleil Offense-focused stat line with very good Atk, good Spd, and ok Def and Res. Very strong green, strong red performance with a Brave Sword+ set (with sustainability through Desperation) or a Slaying Edge+/Moonbow/Wrath set (sustainability through OHKOs). Strong green and red matchups on offense with a Firesweep S+/Swordbreaker set. Very strong green, decent red matchups on defense with a Slaying Edge+/Moonbow/Wrath set. This set is not very sustainable, but she can simply switch to Player Phase OHKOs after one or two fights. She can provide basic field/combat buff support for her allies. Overall, I give her 9 for combat (very strong green, strong red matchups on offense, sustainability bonus), and .5 for support (basic field/combat buff), for a total rating of 8.5/10. She doesn’t have the sheer ridiculousness that is Nameless Blade, but her high Atk stat makes up for this somewhat. ~ Scoring method: All my ratings.
  13. Rate the Unit, Day 79: Fallen Celica & Hardin

    Lute Offense-focused stat line, with good Atk and Res, ok Spd, and poor Def. Weirding Tome (Spd +3, built-in Spd Ploy 3) is a powerful support weapon, allowing her to apply a Spd debuff to foes without consuming her C or Seal slots. Very strong red, decent-strong blue matchups with a triple-Ploy setup (Atk/Spd/Res). Ploys are applied to applicable foes. Blue matchups depend on enemy Res buff level (matchups examined with buff values of 3 & 6). Very strong red and blue performance against tome-carrying foes with a Distant Def stacking set on defense. She can provide stat ploy support with her good Res with both her C/Seal slots and her weapon slot. Overall, I give her 8 for combat (very strong red, decent-strong blue offense matchups), and 1.5 for support (ploy capability with both C/Seal and weapon slots), for a total rating of 8/10. Dorcas Physically focused stat line, with good Atk and Def, mediocre Res, and poor Spd. Stout Tomahawk (built-in Distant Counter) is a powerful defensive tool. Strong blue, mediocre green matchups with an Atk-stacking Brave Axe set on offense. Very strong blue, decent green matchups on defense using a Steady Breath set with his default Stout Tomahawk. He can provide Panic ploy (or Infantry Pulse) support with his good HP stat. Overall, I give him 8 for combat (very strong blue, decent green matchups on defense), and 1 for support (Panic Ploy capability), for a total rating of 7.5/10. ~ Scoring method: All my ratings.
  14. I don't actually have a Legendary Hector. idk if he would have worked, since Hector needed Berserk Armads' cooldown count-1 to get the one-round Galeforce. Thanks! Nice clear yourself, I liked the start, nice use of Guidance. ~ I might as well drop off the only Caeda fights clear while I'm here.
  15. @mampfoid Nice clear, and clever use of Smokes! Speaking of Smokes, actually... I wasn’t planning on being able to use Hector for one of these any time soon, but ever since you mentioned it, it’s been in the back of my mind...