• Content count

  • Joined

  • Last visited

About GamerX51

  • Rank
    Power Broker of the Dark Realms

Profile Information

  • Gender
  • Location

Previous Fields

  • Favorite Fire Emblem Game
    Shadows of Valentia

Member Badge

  • Members
  • Staff


  • I fight for...

Recent Profile Visitors

532 profile views
  1. I know that Byleth isn't going to be like Mark, but what's the point of making Byleth an Avatar, and then taking away all player agency? You can't even customize his appearance, and now it's looking more and more like their going to take away my ability to feel like I'm actually connected to the world as well; they might as well have just made Byleth a predefined character and saved themselves a lot of unnecessary grief.
  2. I realize that my opinion on this isn't likely to be terribly popular, but I'm going to say it anyway; I hate the idea of a silent avatar. I hated it in FE7 with the original Mark, and if IS does it with Three houses, then I most likely won't be buying the game. If the devs want me to put myself in the game, then I expect to actually be part of the story; that's exceptionally hard to do with a silent Avatar.
  3. FE7x: Immortal Sword - Part One Complete

    I think Yeti should just release the growths. I understand the point he's trying to make by not releasing them, but it's ultimately not going to do any good; if he doesn't give the growths himself, some players are going to crack the game and find them anyway. FE isn't like Pokémon, which gives players the ability to level up their characters essentially at will. There's only so much EXP to go around in FE, and knowing which characters are likely to end up being good can mean the difference between winning a battle or losing it. Whether Yeti likes it or not, those Growth ratings are a valuable tool for players to decide which characters to focus on leveling and which characters to put on the bench; taking it away means you're effectively robbing the player of the ability to make an informed decision.
  4. I'm not skilled in translation, but a quick pass through Microsoft's online translation tool gave me the following; "Degenerations, it's customary for me to speak! It is fall to be surprised at that time." Yeah, I know... that's gibberish, and about as much as I would expect of Microsoft, but maybe it could get you started at least? <Edit> Google Translate gave me this "Onushi, sorosoro washi ga hanasu no ni nareyo! Sono-do ni odoroite koroba rete mo komaru wa." That might be more helpful.<Edit>
  5. Optimal Order of Operations for Creating a Fan game

    In terms of what's "optimal"... well, that kind of depends on the person doing the planning. What I have found through my own ongoing experiments with FEBuilder is that it's always best to start with a story already mapped out... that way, you'll already have a general idea of what you need to do, and you won't have to waste time going back and changing a lot of things if you find that something you were trying to do won't work. Another thing to keep in mind is not to wait until you've already started up an editor to decide what you want to do. In the NWN Modding community, we call this "Designing as you go", and it's something you definitely don't want to do, because it can easily snowball and cause your entire story to be disjointed, and observant players will definitely pick up on this. In general, as long as you're organized and don't wait until the last second to plan things out, you'll probably do fine.

    No problem. If you don't mind, could you post a list of the AR codes you found here? I might give RD another playthrough with working codes.

    Oh, well just keep looking down the list and you should find the thread I'm talking about. They have several updated codes in that thread, so hopefully someone is still monitoring it and will able to help you.

    I don't know much about code hacking; you'll have to get help from someone else who does; there are a few people who frequent SF who could help you with that. There was a thread in the Radiant Dawn forum that dealt with Gecko Codes; try asking around there.

    You posted at the exact same time that I updated my post. reread my earlier post for some more info.

    I haven't used Dolphin in a very long time, so I can't help you there; sorry about that. I could be wrong about the difficulty level having no effect on codes, though. Now that I think about it, I seem to remember some codes having Hard mode listed in the description. You might want to try asking someone else about it.

    As I understand it, the difficulty level doesn't affect codes, just the screen ratio; if you set the screen ratio to widescreen mode, it changes the way the game processes memory addresses, so you need alternate codes for widescreen mode.

    Radiant Dawn has dynamic memory addresses, which means the addresses in the game's memory where things are found can change from playthrough to playthrough. So the codes can stop working after a while. If it happens, you have no choice but to rehack the codes by hand. If you can't do that, then you're just SOL. It's an annoying problem.
  13. If they do decide to do a remake of Genealogy of the Holy War and Thracia 776, they might decide to combine the two games into one larger game. That might be interesting, and it would allow for some neat interactivity between the two games' plots that wasn't possible with the original games. Of course, juggling three playable lords while still presenting a coherent plot might be asking a bit much of IS's writing staff considering their recent track record, but a guy can dream, I guess.
  14. Not really. In POR, the Branded felt more like background world-building information than a serious storyline that the writers were pursuing. They don't really give much information about them, just a few lines of dialogue here and there. And then, come RD, they suddenly become a huge focus for much of the game's plot. It was quite jarring from a narrative perspective. As for the blood pact, I think it's probably a good idea that it was introduced when and where it was. Introducing it in POR would have reduced it's impact as a plot device.
  15. Anna's Role

    I don't want Anna anywhere near this game. She's a stale character by now; a walking, talking trope that needs to disappear from the series. (at least for a while)