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  1. Fire Emblem Awakening has had a couple of save editors over the years. I recently made a new save editor for this game, with many more features and quality of life changes than the original Fire Editor. This new save editor supports: Editing save files from any region and modded save files. Editing Chapter and Map save files. Editing unit data, including enemy units. Importing and exporting units between save files (including avatars, that are region-locked). Editing the convoy items. Editing the chapter difficulty and other records. Unlocking and replaying any chapter or paralogue. And unlocking SpotPass content There is no need to use FEAST to decompress the save files anymore. Regarding the units, it supports editing most of the unit structure, including new features like editing supports, avatar/logbook data, parent data, items and flags. If you load a Map save file, it is also possible to recruit enemy units, or even make your own units fight on the enemy side. Have fun messing with the game! For any bug report or questions, please join the Discord: https://discord.gg/ZqtwepC (Or ask them here!) Get the latest release: https://github.com/Dani88alv/fire-editor-awakening
  2. So I've been playing Awakening recently and it's been reviving my interest in Fire Emblem again, so I started watching old Awakening and Fates videos that I used to enjoy (mostly from shadowofchaos and Ghast) and out of nowhere I noticed that a lot of people got into FE around this time (including me) and that certain games were controversial due to the new fans rustling a few FE veteran's jimmies and it's got me curious, which game on the 3DS is considered the most liked by the people on SF and why?
  3. Warning: Before I say anything, you're probably going to have a difficult time using this if you have no experience in python, even though you don't need to code yourself. This is because this tool requires python, which you can simply download, but also requires Pandas. I use Pycharm and let it manage all my packages, but setting pycharm up or managing the packages yourself can be troublesome if you've never used it before. That's why it really helps if you already have a working Python environment with Pandas. You can ask questions, and I'll try to help, but I can't guarentee success. link This is a tool which I created mostly for myself, but I realised some other people may find enjoyment in it too. You can use it to either randomize the class (and character ranking) for Sacred Stones/Shadow Dragon/New Mystery/Awakening/Fates/Echoes/Three Houses or maximaze stat growths for kids in Genealogy/Awakening/Fates. How to do this I've explained in the readme.md, so just read it there and if it isn't clear, you can ask what I mean. If I were a better programmer (both in skill and in ethic) I would make my creation more user-friendly, by creating a gui or something, but I didn't, so now you have to install a couple of randomly strewn files from github. You need everything there except the readme (though you may want to read it), ui.py and main.py and just put it in a folder (probably an IDE project folder). From here you can follow the instructions in the readme. If you manage to make it work on you computer, I'd appreciate feedback if you encounter some mistakes. Some I know and I'm not planning to fix (You can use Gunter and Jakob both in Conquest and Revelations but they only have an A+ in Conquest), and one other I only just remembered during writing that it existed (the fates randomizer does not yet take into account child marriage), but there will probably be many I don't.
  4. Hello everyone! I recently got the FE: Awakening Art Book and I was startled to find that there was a constructed writing system in the book! I really enjoy this kind of stuff, and I'm starting research on a project about this kind of thing. Which brings me to my question. I know that Path of Radiance features a constructed writing system called "Ancient," and that it's used a lot throughout the game. I was wondering if there was anyone I could talk to who helped decipher the system or knew more about how it was developed. Thank you for any help!
  5. Hello good souls 🙂 I'm working on an individual localization project of FE Awakening. I'm now dealing with UI of the game. The thing is, I can easily modify UI and make it work on Citra (custom texture) but the real 3DS does not support custom texture, so I must switch to another solution. And that's why I posted this thread to ask for community's help. I used ctpktool and FEAT to extract, modify and repack the .lz UI of game (attached is the original dumped file). When I put back the packed .lz to romfs\ui and open game, after "Press any button" screen, the game turn green screen, which means I failed. So anyone here can lend me a hand on how to resolve the issue? I truly appreciate that 🙂 filemenu_E.ctpk.lz
  6. Hi Everyone! After seeing the Fire Emblem Engage trailer in the recent Direct, I got the itch to play through the Fire Emblem games I own again, starting with Awakening! It's been a long time since I've played Awakening, but I've decided to try and tackle Lunatic+ Classic this time around. On top of that, I really want to create the 'best saves' I can through all of the games I have. So that brings me to purpose of this thread; What pairings will help me create the best possible force in Awakening? I'm not worried about what pairings make the most sense story/interaction wise, just purely what would be most powerful (I'm willing to grind whatever is needed). Now I've obviously looked around prior to posting this, a lot of the pairing threads are from years ago understandably, but to no surprise they do contradict one another and there doesn't seem to be a definitive pairing list agreed by the majority. I was wondering if over the years there finally is an answer now the dust has long settled? The pairing guide I've looked into the most and considering following is SSJDennis' Fire Emblem: Awakening – Optimal Pairing Guide. I'm not going to post the link, I'm not too sure if that's allowed on this forum, but I'll just put his pairing suggestions below; Robin (F) X Laurent , Sumia X Chrom , Lissa X Ricken , Olivia X Frederick , Maribella X Lon'Qu , Sully X Donnel , Cordelia X Vaike , Cherche X Gregor , Panne X Stahl , Miriel X Libra , Tharja X Gaius , Nowi X Henry I'd recommend giving it a read as it is probably the most in depth pairing suggestion I've been able to find, but to summarize I think the main idea behind his pairing is to prioritize each characters speed stat so that they can double and of course try to distribute OP abilities. Is this the best guide to follow for the most OP force, or is there some things (or everything) that you guys would do differently? Please let me know, feel free to go into as much detail as you want! Also on a side note, because I haven't really seen this discussed much, are DLC characters worth using on the main lineup? The general consensus I've seen is that the children of the future are the most OP units and the DLC characters can't form supports with other characters, but are they still OP in their own right or just outclassed completely? I own the majority of the DLC for Awakening so please enlighten me :). Thanks in advance! SSJDennis Pairing Guide: https://gamefaqs.gamespot.com/3ds/643003-fire-emblem-awakening/faqs/67085
  7. Note: There are plenty of games I haven't played. Feel free to add your takes on those. This post will cover Blazing Blade, Awakening and Fates. And borders don't apply the same way they do in the real world. For instance, An Indian based nation could border a French based nation. Blazing Blade Sacae-Mongolia. The clothing style and nomad lifestyle that the Sacaen's use is reminiscent of old Mongolia. Bern- Russia. Bern is a war torn kingdom on the eastern skirts of Elibe. With it's cold temperatures to the north and the look of Bern characters, Russia is my pick. Pherae - Spain. Not super confident about this one but going loosely based on the general European atmosphere, climate and character names Spain is my choice. Ostia- France. Same reasoning as Pherae. Nabata - Holy land in a desert? Imma say Israel Awakening Halidom of Ylisse- Roman Empire. Ylisse seems to take some design from Latin based culture. Simple enough. Regna Ferox - Ancient Greece. While Khan is certainly a Mongolian term, the way Regna Ferox is split, the way it's set up led me to think that it's probably more like Sparta. Valmese Empire - This ones a mess. Chon'sin is clearly based off of Japan. Virion speaks with a Frence accent, and Cherche and Cervantes are French names. It's like a split between the French area and Japan. Plegia - Ancient Egypt. The Plegian architecture, clothes and landscape have strong ties to Ancient Egypt. The markings and sorcerer outfits especially. Fates Hoshido- Feudal Japan. Nohr - Germany with splashes of the UK and Scandinavia. While it also takes some pretty heavy Norse influences (Mijolnir, BiFrost, Bolverk, Brynhildr) I choose Germany as the ultimate winner partially due to Askr's existence. Askr is just a pile of Norwegian overload. While there can certainly be two nations based on the same country, Nohr has so much European influence that Germany ultimately stands out. The architecture is far closer to Germany than Norway. Castle Krakenburg and the village areas all could pass for Germany easily. Krakenburg is a German style name, though it is made up. Elise is named after the German song "Fur Elise," and Xander's sword "Siegfried," is named after a prince from a German myth. The Nohrian music doesn't sound German. The music seems more based on the UK. Dusk Falls practically shout UK and Dark Wastes has some solid hints of it. Crykensia- Turkey. The small city between Nohr and Hoshido is home to many dancers and a lively culture. We barely see Crykensia but its theme, architecture and notable features as a nation resmble Turkey. Valla- Sumerian Empire. Sumeria was an Ancient Empire based in Modern day Iraq. They were a highly advanced civilization that fell in around 1700 B.C. . Castle Gyges looks like the Ziggurats made by the Sumerians. The interior isn't as clear a comparison but it fits. Seems like a good fit. Hopefully this was laid out well enough and was an interesting read. I've always enjoyed looking at cultures in fiction and hope that others find this intriguing as well.
  8. I have both a decrypted .3DS and a cia of Awakening, but I have not been able to get the game to be randomized. I have tried extracting, modding, and then repacking the romfs folder back into both the .3ds and .cia but neither seems to have the randomization, as if nothing changed. I followed the steps for the randomizer best I could but I can't wrap my head around why it isn't working. Does anyone have any clue? All forums I've looked at having given me any help and have been dormant for a while.
  9. Hello! I've never posted on the forums before but I didn't quite know where to ask this, and I couldn't find an answer online. Does anybody know if there is a word limit to the supports in Awakening? I've been working on a few and I got a bit into writing the S Support of Lissa/Sumia, and it equaled out to about 2k words all together. However the game seems to suddenly line wrap and end the Support after about 700 words, or about 80 A presses(Counted them manually) Does anybody know if the game has a limit? or am I doing something wrong in the script? I've attached it for anybody interested. Thank you for your time! スミア_リズ.bin.lz
  10. Hey! So I'm gonna be completely honest, I only made this account so I could post this thread because I feel like I'm out of options. To preface, my lunatic mode run has been...less than ideal, but I've already struggled enough to get to where I am now, I don't think I have the heart to reset completely. I'm stuck on chapter 5, the one where you get Maribelle and Ricken. Apparently it's notorious for being hard to beat on lunatic, so I've looked at guides and stuff for help. The strategy I've seen everywhere was that you basically use Lissa and a Rescue staff to save the two new units and then keep them behind. However, my problem is that I don't have Lissa to begin with - I was struggling with chapter 3 and I ended up having to sacrifice her near the end. It wasn't an easy decision, but I figured that Maribelle or Libra could end up being my main healers. Little did I know that getting Maribelle in the first place was going to be damn near impossible to begin with. My strategy so far has been to send Robin/Sumia up to kill the eastern myrmidon with Celia's Gale so Maribelle/Ricken can hide in the corner and after that I have Frederick/Sully kill the fighter next to it. I'm not really sure what to do next, so I usually just keep Lon'qu/Kellam at the bottom to fight the enemies to the west and Chrom/Stahl just kinda hide in the corner because they're both fragile as shit. I usually survive the first turn, but it's the ones after that get dicey. If I get good RNG, Frederick/Sully and Robin/Sumia pick off some enemies and get left with relatively high health with Maribelle/Ricken still in the corner. At this point Lon'qu/Kellam either survive by dodging and abusing the Killing Edge or they get overwhelmed and die. Turn 3 is as far as I usually get since at this point the main damage dealers can only do so much at the giant swarm of enemies, which usually ends up with one of them making it over and killing Maribelle/Ricken. If those two somehow miraculously survive, it's usually Chrom/Stahl that end up getting killed by this point if the bottom enemies haven't killed Lon'qu already. You can see the struggle I'm facing, right? Quite literally an uphill battle. I'll give any information you guys need, I just need some advice. Hell, I don't even need Ricken or Stahl - as long as I end up with Maribelle and everybody else alive, then I'd call it a success. Why yes, this is my first lunatic run, how could you tell?
  11. can anyone who has the awakening gay hack on citra help me get the hack im desperate ill even pay just someone help me get it cause no matter what i do it doesn't work please ill let you hack my computer just please help
  12. Since all the Fire Emblem games in the Nintendo 3DS systems are rated T for Teen by ERSB in North America. I know that in Japan that Awakening is rated B by CERO while Fates was bumped to C by CERO and Echoes: Shadows of Valentia went back to CERO B. I'm just kinda cerious if anyone exactly knows how the CERO rating system works and what did Fates received a CERO C instead of CERO B? I know that CERO C is rated 15 and up while CERO B is rated 12 and up in Japan while we don't exactly have a ERSB rating around 15 and up between T for Teen (13 and up) and M for Mature (17 and up) in North America. Since I kinda looked at some plot stuff and content showed in Fates that pretty much did not have in Awakening nor Echoes: Shadows of Valentia that might have gotten bumped to CERO C. Would these type of stuff appeared in Fates might have bumped to CERO C?: or was it something else that might have got Fates bumped to CERO C?
  13. If you've seen my first post, this is an addendum to that. I'm planning on starting Awakening over, this time on Hard/Classic, and I'm willing to grind and reclass this time, preferably with the SpotPass bonus boxes since I can't afford DLC. This time, any skill the parents can have is fair dinkum. I don't care how long it takes to get it. I'm in quarantine and have nothing better to do. I also have some ideas on what skills I want to pass, but I just want to confirm with you guys if these are good ideas. Which ones are the best to pass down to each kid? (Also, keep in mind that my avatar's asset is Magic and his flaw is Luck.) My current plans: Lucina: Aether and Galeforce (Chrom x Sumia) Morgan: Any male-exclusive skill (preferably Wrath) and Vengeance (Ryan x Tharja) Owain: Galeforce and Aptitude (Lissa x Donnel) Kjelle: Aegis and Hit Rate +20 (Sully x Stahl) Laurent: Tomefaire and Acrobat (Miriel x Henry) Cynthia: Galeforce and Aether (Sumia x Chrom) Brady: Galeforce and Swordbreaker (Maribelle x Lon'qu) Yarne: Lancebreaker and Pavise (Panne x Frederick) Severa: Galeforce and Luna (Cordelia x Kellam) Nah: Swordbreaker and Aegis (Nowi x Ricken) Noire: Tomebreaker and Counter (Tharja x Ryan) Inigo: Galeforce and Swordfaire (Olivia x Gaius) Gerome: Swordbreaker and Bowbreaker (Cherche x Virion)
  14. Hi! So as the title stated, I am aspiring to become a writer one day, currently I am very interested in getting feedback for my fanfiction. If it's not too much to ask, it would be of great help to hear any critiques, things you liked or disliked in general and why, things that you think could improve my writing etc. The fanfiction revolves around Cynthia from Awakening finding her way into the plot of 3 Houses and her dealing with shenanigans as she narrates the story. It is written in a (Apparently controversial) first person POV in a diary format. It's going for a comedic albeit somewhat dramatic tone. So if anyone is interested, here it is: https://archiveofourown.org/works/24495517/chapters/59128225 Again, any advice or comments are greatly appreciated!
  15. So, I got Awakening for Christmas, and I've been playing it almost nonstop. I'm currently up to Chapter 11, and I'm already planning my child units. For my first playthrough, I decided to go in semi-blind and not worry too much about the best combinations of skills. I wanna save eugenics for my second playthrough, or whenever I or my mom has enough money for the DLC. I'm playing Normal/Classic, and it's already pretty easy, so I don't wanna ruin it even more by making overpowered war babies. I'm just planning pairings that I think would work well from a character standpoint and/or be funny. Even so, I still want to improve my children's battle performance somewhat and acquaint myself with how inheritance works by passing on skills that their parents learn through their normal class progression. What skills should each parent have in their bottom slot before beginning the child paralogues that they can unlock without excessive grinding and with minimal to no reclassing? For context, here are my planned couples along with their current/default classes: Chrom (Great Lord) x Sumia (Dark Flier) Ryan (My Unit; Tactician) x Tharja (Dark Mage) Sully (Cavalier) x Stahl (Cavalier) Lissa (War Cleric) x Lon'qu (Myrmidon) Nowi (Manakete) x Donnel (Mercenary) Panne (Taguel) x Gregor (Mercenary) Maribelle (Troubadour) x Vaike (Barbarian) Cordelia (Pegasus Knight) x Kellam (Armour Knight) Miriel (Mage) x Henry (Dark Mage) Olivia (Dancer) x Gaius (Thief) Cherche (Wyvern Rider) x Virion (Archer) So, what skills can be obtained without too much effort that are worth passing down? I've already got some figured out. For example, I know I want Lucina to inherit Galeforce from Sumia because it's such a broken skill, I'm planning to give Nah Aptitude so her growth rates become absurdly high, I want Brady to have Despoil to help get some extra gold once he promotes to War Monk, and Armsthrift seems like it'd be a good skill for Yarne because it might help save money on Beaststones. I'd appreciate some input on what naturally-learned skills are worth passing down. Thanks!
  16. Hi, I've started an Awakening PT yesterday and could barely stop from playing to the point I've beaten Yen'Fay this morning while having started an hour before dinner. My rules are: Normal mode (beginner because I don't want to reset the maps), NO MOUNTS, NO PAIR UP except if you need the movement to get to an ennemy and kill it whether or not your unit is paired up (just as if the unit had moved and been danced would play in GBA Emblem), no same chapter master seal for same GBA promotion item (hero crest, knight crest, ocean seal, sage ring, archer arrows, elysian whip), which I flexed a little during the Valm Arc when I had Gregor and 10/10 mercenary Cordelia promoted (I considered my FEMU Echidna the bolt axe hero to be a prepromote I had left her lv 10-10 mercenary until after ch10 and promoted her just before chapter 11 but since she was only allowed to use bronze axes she couldn't fight Gangrel, used an arms scroll at C axes to get to B in order to bolt things). I used a third hero crest on 10/10 myrmidon Lucina just before chapter 16 (Fort Babirussa). I use a full roster; NO PARALOGUES at all, NO ENCOUNTERS, but Anna's shops are allowed, NO MAGIC TILES this one I broke 3x but only because I had no choice and didn't use the item I got from it, sold it for a miserable amount, another time I got 20 exp and the last one I don't even remember but it didn't give me an item. My team: strategist Echidna (+spd -def) up to ch3, reclass at 10 mercenary, used until ch8 when she reached lv 10; Chrom who lagged behind for quite a lot of time at level 13 until he gained 5 levels in ch12 and 14 to get to 18 and I sealed him right before Mila's Tree where he didn't fight at all; Virion who lagged behind until Valm arc started and his killer bow allowed him to gain 8 levels in 2 or 3 chapters, promoted right before Babirussa (he got shit level ups until 13 then 6 good ones, 18 str 19 speed at sniper 19/1). Lon'Qu was a great help but got left behind since Sai'Ri is basically to him what Conquest Xander is to Conquest Silas, there's no point is using Lon'Qu when Sai'ri's stats are equal or better everywhere but in def (she lost by 1 in def to 18/1 Lon'Qu while she won by 6 in HP and 2 in res, 2 in speed, lost by 1 in strength and didn't require me to give any exp/promo item to get there) and I had Lucina as a 2nd swordmaster; Gaius was promoted at level 12 into assassin for passage before reaching the 2nd final boss map of Valm (currently lv 12, 3 more levels to go and only 1 massively hard chapter to do it), he's decent with 21 str, 33 skl and 27 spd and B swords/bows, I used a forged max Mt bronze bow until C rank (8 Mt). Cordelia got good halfway through mercenary when her def got to 13 (around level 5), got strength like a crazy girl (27 str at 10/10/5 hero) and has enough speed to double all mooks and nearly enough for the bosses, she kills Valm arc heroes in 1 round with iron swords...they have 42 HP, 19 spd and over 10 def... Nowi is my mixed tank as she is most of the time, not amazing offensively but she's a Mordecai with good res after 10 level ups without gauge management. Gregor was promoted at level 19 at 16 speed for 19 speed before the boat map, he a tank more than anything else; Olivia was used until she hit level 7 and decent speed/luck since she's Lucina's mother (luck +4 helps with ennemy crits and all other options were either mounted or inappropriate since Lucina didn't want a magic mom, and Echidna doesn't marry a lord AFAIK), Henry is too funny not to use him, without pair up he's much worse since he relies on his HP, def and skill to do anything with trash tier speed and average magic at best, but he's funny, I just regret IS being so lazy, Ruin doesn't even have a proper magic animation, GIVE ME BACK GBA MAGIC ANIMATIONS INTELLIGENT SYSTEMS! or at least the Radiant Dawn animations, much faster than GBA ones but less impressive. Hell, Levin swords are literally the user lifting an arm and the lighting coming from nowhere...please 2013 was a falling down from the animations that were made more than 10 years ago...especially with Ragnell, Alodite, wind sword and tempest blade having real magic sword animations... I digress. My healers were Lissa promoted level 12 into a sage with forged wind to OHKO wyverns in 10 and 11 (it works, also she had 11 def at 12/1 sage wtf but only 13 spd), now level 18 or 19, and Mirabelle (yes I know it's Maribelle but I like fruits) who got 10/mage 10/sage and is now level 10. Maribelle literally has the highest attack in my whole team before even unlocking tomefaire, but I mostly use her for support (14 range staves FTW). Miriel got ditched around chapter 8 and Ricken around chapter 9-10. I've recruited everyone in the main story and they didn't die in their recruitment chapter. Panne has been very useful from ch7 to ch15, then I used her less due to ennemy def and HP taking a huge boost and their damage taking 10 points of boost in 3 chapters. Waiting for the beaststone+ to help her, she's level 22 with good stats (high hp good str high skl/spd good luck 16+1 def and same res as everyone else not named Cordelia, Nowi, Echidna, Lissa or Maribelle who all range bewteen 10 and 17 res). As for difficulty, well, with the self imposed challenge, I find normal to be the most balanced difficulty. Ennemies aren't overly fast and tanky as they are in hard and lunatic, the big roster means I can't get too overlevelled unlike lowmanning, hell I feel like playing Radiant Dawn easy mode, where sometimes is easy, sometimes it's not (especially when I gave 50% of the exp of every chapter past the prologue to FEMU, she actually solod the prologue). The hardest chapters were 8 (stupid desert movement restriction with swarms of mixed attackers), where Gregor nearly died, 11 where Gangrel has incredibly high stats even in normal mode, none of my units could double him even at 22 speed! He even doubled half of my units...well, I sacrificed Gregor, but the guy was like Rambo, he dodged an 83% hit from Gangrel on the 2nd attack, was left with 2 HP or something like that, next turn he one shot a wyvern on PP with wyverslayer and on EP he dodged the other wyvern coming at him and killed him on counter, GREGOR IS FCKING RAMBO! My Nowi with Lissa's Barrier took from 0 to 2 damage from the mages and Lissa and Panne ganged up the sage before he could do anything. Chapter 12 was easy, chapter 13 was like WTF warriors have 35 attack and snipers 28! Lissa sniped the great bow archers and she sniped the snipers who tried to snipe her but were sniped instead by her sniper sniping skills, Henry did a good chunk of the bottom side fighting, while the promoted units and Panne did all they could to secure the kills on the strong ennemies and Echidna trained up to C rank in axes by soloing the top-left side with a concoction. Chapter 15 was far easier than expected, with less reinforcements and no spawn moving reinforcements I could prepare for them and feed Gaius and Virion a good chunk of the flier kills. Chapter 17 was hard due to mixed offense and mixed defense on the ennemy team, my silver/killer/levin sword Say'ri with 1 magic power gained 3 levels and Gaius boss abused because I really really really want him to get passage before chapter 20. Chapter 17 boss has 34-35 attack with 24 speed, 13 def, sits on a throne and her valkyrie res is no joke. Chapter 18 made me get Gaius from North-West to East with the last rescue use I had, which allowed me to open the rescue chest (I didn't even know it was a rescue staff), which I transferred to Panne, who then gave it to Mirabelle in the middle, opened the South-Eastern chest with Gaius before rescuing to the Western one, then opening the energy drop chest before being able to open the Nrth-Western one without it falling in the lava, that was the hardest part since ennemies could be chokepointed except the beastkiller/bow vulnerable griffons who didn't make me cry at all, most fail class of all times, 0 reason to go there except the lv 5 skill...oh wait, I can't use mounts and pair up, no reason to ever use this class. Yen'Fay was so busted, none of my units could tank and kill him, either he doubled them or he could crit them and they had garbage hit rates. That's where my lv 3 sniper Virion got the most broken niche ever, he killed him with 95% hit with the great bow dropped in chapter 13 while Yen'Fay couldn't do anything, I'm glad he doesn't move and is a swordmaster, with hero defenses it would've been hard. Yen'Fay in normal mode has 28 or 29 spd, 35 or so attack, very high avoid (Henry of all people had less than 80% hit on him with C rank thunder magic although he had 23 skl and both sorcerer skills putting the boss down by 25 avoid). If you fight this boss in a full roster balanced exp no pair up run, don't expect everyone surviving without a cheese strategy, Yen'Fay outstats everyone at this point due to Amatsu dealing physical damage with 5% bonus crit and he has vantage even in normal mode to fck you up. Waiting with impatience to see what I'll need to bring into play for chapters 19 and 20, 19 being the stupidest of stupid map designs, open plain with tons of promoted cavalry reinforcements from all sides of the map, them benefitting from fort bonuses when they spawn while you benefit from being surrounded from all directions all the time by 30-ish damage mixed offense paladins, great knights and dark knights. And the boss is quite hard to deal with If I remember well, he's not that fast but not that slow either for a great knight special class and he tanks well, has high damage and ignores effective weaponry... I hope Maribelle, Lissa and Henry can deal with him (Henry's 61 crit rate with ruin is so funny...when it crits, I bought a ruin tome from Anna's shop before breaking the one he comes with and I used Nosferatu to help my healers who already needed 3 turns to heal everyone). Tip for newcomers to no pair up full roster balanced exp Awakening runs: buy healing items. Lots of them. If you have money, buy more healing items. This game with this playstyle is as rude on you as Radiant Dawn, promoted ennemies take a massive boost to their offense and defense and silver weapons really hurt. Without grinding for def, your units with 40 -50 HP still die in 3 hits from physical attackers and 2 from magical attackers. For real. In normal mode. Pair up is THAT broken, letting you bypass this level of offense is completely crazy. Don't start me on hard mode, I abadon ship long before the final chapters of the Valm arc in hard no pair up full roster, because everyone dies in 2 hits from everything or else gets surrounded by the hordes of ennemies and killed inevitably. I find the hardest chapters in normal Awakening no pair up no lowmanning are nearly as hard as Radiant Dawn normal mode. Especially if the only spotpass items you can buy are magic swords and axes and magic axes require fcking B-rank to even use them. Chapter 12 paladins have 15 def, that's 6 more than bow knights, and they hit hard. Raise and use Nowi, there's no better advice I can give to the mixed attackers issue on a plain without chokepoints when paladins and dark knights all have 35-ish attack and dark knights can attack from 2 range, rendering turtle formation useless. Buy pure waters on ch17 shop, 5 res isn't bad when there are so many magical threats and most of your units have <10 res, literally anyone wielding magic is a threat lol. Forge if you need more offense, forges last for a while (hell 20 ruin uses last me 5 chapters and I didn't forge it at all). Use Virion. He looks like a shitty unit, but when you face 1-2 range ennemies with high speed you can't double and high damage and crit (Yen'Fay typically), longbow is the best way to deal with them. Killer bows also OHKO falcons with little strength level ups from Viron until chapter 15, then silver bow OHKOs them, probably even with base Virion since they have 39 base Mt on anything with wings. Panne is very useful, free horsekiller with 18 Mt, 3 more than rapier, just by reaching level 15, which is easy (the ch10 boss isn't very dangerous and gives her good exp after being poked, and she can get her 2nd beaststone from him, I like killing him with her, she doesn't care for his dialog because he's a human and she wants to take her beaststone so hard that she kills for it). Prepromotes help, Frederick didn't help me because he was forbidden but he would have been helpful until midgame with that sweet def, but his speed getting high early on can result in him stealing kills which is annoying, and he still gets doubled by Gangrel no matter what. Hammers are also very common in ennemy hands and beastkillers exist. And magic. High damage magic. That's it, most fun I've had in a while by playing Awakening (even funnier than the last time I did something similar with that but with mounts allowed, this was 1 or 2 years ago, posted about it in the same section). If you want to share your experience, if you like that or not, etc, let a com so other people interested in Awakening challenges can read it and find something less boring to do than galeforce/nostank Emblem!
  17. This is the official forum topic for my Fire Emblem Awakening novelization. (I do know that others have done this, but I'm always up for some competition.) I will be rewriting Fire Emblem Awakening's story into a novel that will be less fan fiction like and more book like. For example, the majority of the Shepherds will not be full fledged characters but perhaps mentioned. Some spoilers for the story (only if you have not played the game): Robin will be the main character and protagonist with Chrom being a major character rather then compete with Robin for the title of main character. Robin (M) and Lucina will be the pairing for this story because, 1) it seems to be the most popular and 2) it fits within the story quite nicely when looking at it from a writer's perspective and how the major characters interact. There may be a few original characters of my own but I do not plan on writing many. The book is inspired by many of BLAZINGKNIGHT's ideas from his YouTube video, "How To Improve Fire Emblem Awakening's Story," like the conversion of the original story from a three arc structure to a one arc structure. I contacted BLAZINGKNIGHT for some assistance and advice so please go check out his YouTube channel. I am very much requesting literary critique from everyone so I can write the best possible story! Warning: The first draft will suck, like A LOT. I am writing a first draft without edits then going back and editing through. So far, some major edits that are required are more details, setting up of plot points and general writing competence. Just put together a rough draft of a personal favorite scene of mine (original)! It's titled, Night of the Ball. (Yes, clear reference to 3H). Many aspects of the scene will be confusing to people as I have not yet put out the many chapters preceding it but they will come in time. Also, I am currently rewriting the first 7 chapters of the book to fix a major error with Robin's character that had been haunting me for awhile. Getting there! Below is where the content can be found on Word: Chapter Layout.docx (this is a rough outline) Prologue.docx Chapter One.docx Chapter Two.docx Chapter Three.docx Chapter Four.docx Chapter Five.docx Chapter Six.docx Let me know if there should be any improvements to it (story or otherwise) or how I post the documents. (I'm still new to the interface, apologies.) Night of the Ball.docx
  18. As is in the title. Here is what I use... What you need; Luma3DS etc., Checkpoint, FEAST, Fire Editor 3 LINKS- Guide to Install Mods (I used this one)- Fire Editor- (Files are in this page) https://gbatemp.net/threads/release-fire-editor-fire-emblem-awakenings-save-editor.397493/page-142 FEAST- https://github.com/SciresM/FEAST/releases/tag/v1.1 1- Mod your 3DS to have Luma3DS and the works (At least have Checkpoint.) 2- Extract your Save file using Checkpoint. 3-Insert your 3DS SD card into your Computer. 4- Open FEAST/Fire Emblem Save Editor, then click on “Open Compress File.” Click into your SD Card files, go into 3DS, then Checkpoint, then Saves, then Awakening. Select your Save, then select Chapter 0, or whatever yours says, then click “Decompress File.” 5- Open Fire Editor 6- Click the folder button in the top right and select your decompressed save file. 7- Mess with your characters. 8- Save with the right button in the top right. 9- Open your Decompressed save file with FEAST/Save Editor, and Compress it. I delete every other file that isn’t the freshly compressed file to avoid confusion. 10- Remove your SD card from your computer and put it back into your 3DS. 11- Open Checkpoint. Click A on new to get it to respond to you, and back up your save to Awakening. 12- Reap the rewards. Have fun!!
  19. Now, I would prefer we take this to a discord, where it seems easier to organize it. But I dunno if that's allowed or not. https://discord.gg/naQ2j3G So I've been absolutely aching to replay awakening and would love to do it in a draft format! I'll go ahead and post the standard rules here, but I'm absolutely fine with changing the rules if enough people want too! I hope to see y'all soon! [spoiler=FE13, aka the one with(out) galeforce]Drafting:1. This draft is for 4 players.2. Chrom, Avatar, Frederick, Olivia and Lucina are free for all to use.3. The game will be played on Hard Mode Classic.4. The last round of drafting is reversed.Rules:1. Undrafted units may: pair up with undrafted units and trade with undrafted/drafted units (but must not be in range of a drafted unit when battling)2. Undrafted units may not do anything not listed above, including but not limited to: pairing up with drafted units, meatshielding, healing and supporting with drafted units.3. NPC units may do as they please without penalty.4. Paralogues are optional and are free up to 10 turns.5. Challenge battles are banned. You may have undrafted units clear a challenge battle to shop, though any items obtained must be discarded/cannot be used or sold.6. Map shopping is allowed, excluding items sold from Anna Merchant shops.7. Mothers are drafted with their children, but are drafted at the same time as the rest of the units.8. Use of items obtained from event tiles, the barracks and renown items are banned.9. Use of DLC and Spotpass (including Free Content) is strictly prohibited.10. Forging is allowed.Extra:1. A unit that activates Galeforce may not move. Taking another action with Galeforce other than using a healing item is worth a penalty of 10 turns.2. Avatar may take on any unmounted class.Penalties:1. Undrafted units performing any disallowed action is worth a penalty of 4 turns,2. Undrafted units pairing up with drafted units is worth a penalty of 20 turns instead.Exceptions:1. Ricken and Maribelle are free to be attacked without countering in Ch.5.2. Nowi and Gregor are free for Ch.8.Teams:(names go here)[spoiler=units remaining]Lissa+OwainSully+KjelleVirionStahlVaikeMiriel+LaurentSumia+CynthiaKellamDonnelLon'quRickenMaribelle+BradyPanne+YarneGaiusCordelia+SeveraGregorNowi+NahLibraTharja+NoireAnnaInigoCherche+GeromeHenryMorganSay'riTikiBasilioFlavia
  20. Hi Everyone! I know it's been a really long time since Awakening has come out, but after listening to the Fire Emblem Premium arrange of ID Purpose and taking a look at a Redditor's attempted translation of the Premium Arrange, I decided to take another listen to the original (pseudo-)Latin lyrics again. I just wanted to share what I now hear and my thoughts on the song. Lyrics that I heard: Se vi a vi a, vivi asa. Non visi a, vis a signis fortis, soli sat. Te, memor, va, indica, illia qua it o via. ... O vires tangunt vas(em)! I! Descat e meto! Va! Mi volans vas! I! O, mi descet vi et, o, mi, a! Fire Emblem! A pur os met o! A, furti abeas sic ut tu, parato sit. (O vires tangunt vas(em)! I! Descat e meto! Va! Mi volans vas! I! O, mi descet vi et, o, mi, a!) ... Vi o sat... I took a look at an earlier post on this topic. However, after studying Latin for 5 years and reading many authors, I began to consider that there were possibly elisions within these lyrics. An elision is basically when two words become one due to a vowel dropping out. An example would be: "Ave emptor" becomes "Avemptor" due to the "e" of "Ave" being elided with the "e" of emptor. This also occurs if the there's an "h" at the front of the second word, or if the ending of the first word ends in a vowel followed by an m. So, keeping this in mind, I thought that some syllables have to be supplied due to them being dropped when being sung: Se vi a vi a, vivi asa. Non visi a, vis a signis fortis, soli sat. Te, memor, va, indica, illia qua it o via. ... O vires tangunt vam! I! Descat(e) e meto! Va! Mi volans vas! I! O, mi descet vi(am) et, o, mi, a! Fire Emblem! A pur(um) os met(e) o! A, furti abeas sic ut tu, parato sit. (O vires tangunt vam! I! Descat(e) e meto! Va! Mi volans vas! I! O, mi descet vi(am) et, o, mi, a!) ... Vi o sat... If these these elisions are correct, then I believe that the song can be translated roughly as follows: By their strength, strength, I lived at home. And I saw, alas from the signs that the strength of a single man is not enough. You, o unforgetting one, show where the road goes. ... O the powers are reaching the vessel! Come! Begin to scatter from me (myself)! Alas! The vessel is flying to me! Come! He shall abandon the road for me and me alone! Fire Emblem! Cast off the fair face of the deceptive one! May he thus go away so that you might be safe! (O the powers are reaching the vessel! Come! Begin to scatter from me (myself)! Alas! The vessel is flying to me! Come! He shall abandon the road for me and me alone!) ... With enough force... I realize that elisions, if they are present, are inconsistent. The main exceptions are interjections, such as "a", "o", or "va", but even they sometimes get elided. After reading an attempted translation of the Premium Arrange, I thought that perhaps the original lyrics also followed the dynamic between Grima and the Shepherds. The first verse might be Robin reflecting how he's found a place among the Shepherds to belong despite having no recollection of his past. The second verse is Grima calling towards his vessel to come and join forces to bring ruin. The last verse is the Shepherds calling for Robin to resist and come back to them. I'm not really sure what to make of the last line. What do you guys think? Reddit Translation of the Premium Arrange: Original Topic Post:
  21. Hi folks! For the past couple months I've been learning how to add new characters to Fire Emblem Awakening, and have gotten pretty good at it. As a special request I've decided to make Roy, a character I know nothing about outside of Smash Bros. I've attached my current progress on his model, which is going pretty smoothly. Roy here is going to be a fully realized character with Supports and everything. However, as I said I know nothing about Roy and so writing Supports is beyond my ability to accurately do. To that end I'm looking for some aid: if anyone is interested, I'll accept pretty much any Support Conversation you give. Don't worry about formatting or anything, I can build the actual support file myself, I just need the words. The only guidelines are: 1. He needs to support with both Avatars and Chrom 2. No S Supports with any characters that can have children, since I don't want to interfere with that part of the game 3. Yes S Supports with 2nd Gen characters and any non-reproducing 1 Gens (Tiki, Anna, the Khans, etc)... I'll update this thread with my progress on Roy's design, of course.
  22. Full Lineup: Red: L!Eirika, Sothis, Phina Blue: L!Chrom, L!Azura, L!Julia Green: Gunnthra, L!Lyn, Gerik Colorless: Alm, Duma, F!F!Corrin
  23. Please bear with my ignorance as I'm completely green to FE hacking. This is really more out of curiosity as anything else, and if it's feasible maybe worth researching. It's possible to expand a Unit's available Supports without removing existing ones, which is at the heart of the Same Sex Support Hack for Awakening. I'm wondering if this is theoretically possible for this to be done with Einherjar, such that a person could write Support conversations for them using available hacking tools. The lack of Supports with these characters is a major bummer for me since the main draw, for me at least, of using Marth, Roy, Ike, Micaiah and other FE guys is for my oldschool bros to hang out with the Awakening crew and with each other. Were this possible I'd probably immedately get to work at developing a Support hack for the entire Tellius troupe. From what I've read, Einherjar are basically Avatars in disguise, so could they function in this way as well? In the Support screen they appear as greyed-out characters, but is that because they simply don't have any options available, or is it because Support is not actually possible for them?
  24. Heyo! I'm on a quest to get some of the strongest kids you can get in this game, and through many threads and help from the advice people have given me on some of my other posts, I think I've got some great pairings; but alas, I have one last problem: Panne. I have every single character a partner, but her. The only men not taken are Kellam and Gregor, and I don't know who's a better Dad for Yarne. Thanks in advance!
  25. Heyo! I was wondering who is best for these lovely gals to marry for their kids to have really good stats and/or good abilities. IMPORTANT: Most threads I've read say to marry them to either Henry or Ricken respectively for their magic and such. I'll more than likely change Brady to some other magical class, but if Owain stays a myrmidon should he have a different father besides a magic based one? I don't really want to change his class. Thanks!
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