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Found 6 results

  1. Something I've been thinking about a lot these past couple of years. Is there a way to truly define an objectively good story? Now obviously when it comes to narrative critique and analysis there is a huge subjective component as what one values in a story varies from person to person. Though with some stories we can indeed see some kind of general consensus that a story is "bad" or "good". Why is that I wonder? Is there really a way to truly objectively judge the quality of a piece of fiction? Like what makes a plot good? what makes a character good? is there really a way to tell? I'm just really curious. Personally I like to focus on the themes and ideas behind the story to gauge it's quality because those are the things of which everything else a story is built on when you think about it. I mean what makes a character relatable are the things about them that allow us to understand them. Likewise stories I find to be very similar in that a story is only able to invoke emotions within us is because it conveys values that we can understand. This is a topic I've been chewing on for some time now and I've yet to truly find a definitive answer. So what do you all think?
  2. So we all know the many many shortcomings of fates’ story but I’m curious is there anything you all think fates did right in terms of its story writing? I’m a person who says critique should always be fair and balanced so why don’t we give credit where credit is due. for me personally I love how Camilla was handled in birthright. Yeah I know “yandere = bad” but I think it works here. Camilla grew up during a time where she had to fight her siblings in a a near never ending cold war for the king’s favor so for her to go mentally insane in response to corrin choosing the other side makes a lot of sense to me and I feel it was handled well.
  3. So I watch and read a lot of analysis videos and articles in regards to anime, manga, movies, books, etc. and in them I constantly hear the term nuance thrown around everywhere throughout these videos/articles. Though what what exactly does that mean? like what makes for "nuanced" storytelling? I think I have a vague idea on what it means but I'm not entirely sure. Like I think it means subtle details within the story that meld together to create a greater whole. For example, I've been rewatching naruto recently and something I've noticed going back through it is that naruto and sasuke both have a desire to be recognized by people which adds nuance to their relationship. at least that's what I think it means.
  4. So after watching these two videos, I'm not entirely sure how to feel. On one hand they do make a valid point but on the other I can't help but can't shake this feeling that there's something wrong with the argument presented. I don't know my thoughts are all over the place and I wanted to see what other people think to more coherently organize mine.
  5. Hi, after creating a DeviantArt account (https://garretgreybird.deviantart.com/) and posting this on the German Fire Emblem Forum I decided to go ahead and post these here to. I am quite new to Spriting but decided to go ahead and try to make some own Sprites. I started with enhancing the resolution of Ephraim's normal attack: Afterwards, I went ahead and made my first own Animation in this higher resolution with a character where I only had to move the arms and not the body: But I recently only got time in the evenings so I decided to go with the "easier" normal FE style. The first one was inspired by John Constantine and used Lylods sprite as a basis for him. the two first pics are my ideas for his idle pose, while the third one is the first sketch for his first keyframe. This is my try to create Ryougi Shiki (Saber version) from The Fate/Grand Order in an FE style. Her Basis was some bishop sprite (Think it was Arthur). The first two pictures are her idle with and without a weapon, while the last one is my first try on the first keyframe (still not happy with it, needs a different angle). These two are Ryougi Shiki (Assasin version), which is just a rather minor edit to some female Rouge. the second sprite is my first try on Artoria (from Fate as well), with a mix of druid and mercenary as a basis. Now, this last one is the one I am currently trying to animate. It is Mordred (again, from Fate) and I got one version with and without helmet, as well as the first keyframe, which I am currently trying to connect with the idle pose. I would really appreciate some feedback to any of these sprites.
  6. Hello! I’m Blade and I am a pretty new person when it comes to spriting nowadays but I improved a lot this past year! Here, I’ll post up portraits because who doesn’t like them? They are pretty to look at (not always). I also have an art thread on the FEU Forums. I seek for critique and feedback so I can be the best spriter I can! EDIT: June 25th, 2019 "Party Colors"
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