Jump to content

Search the Community

Showing results for tags 'FE7'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Important Links
    • Serenes Forest Code of Conduct
    • Mistakes or Errors on the Site
  • Important Forums
    • Announcements
    • Member Feedback
    • Site Content
  • General Forums
    • Introductions
    • General
    • Far from the Forest...
    • Creative
    • Fan Projects
    • General Gaming
  • Fire Emblem Forums
    • General Fire Emblem
    • NES and SNES Era
    • GameBoy Advance Era
    • GameCube and Wii Era
    • Nintendo DS Era
    • Nintendo 3DS Era
    • Fire Emblem: Three Houses
    • Fire Emblem: Engage
    • Fire Emblem Heroes
    • Related Games
  • Miscellaneous
    • Forum Graveyard

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Member Title


Jabber


Skype


Yahoo


ICQ


Website URL


MSN


AIM


Interests


Location

  1. Recently, I’ve been trying to get into FE Rom Hacking. So I looked up some tutorials, downloaded NUPS and Nightmare, and was ready to start messing around and learning the ropes, but after I added the No Tutorial Patch to my FE7 ROM, the game refused to run. So I thought, “Well, okay. That’s fine. Tutorial doesn’t matter anyway.” So, then I tried to begin messing around with Nightmare, but then once I tried to use the FE7 Character and Class editor, a message popped up saying that the “ROM is not compatible with the module”, or something along those lines. What am I doing wrong? Am I just being retarded? (By the way, I did delete the the ROM that had the No Tutorial patch, and got a fresh ROM for Nightmare).
  2. I know that there are multiple topics on this issue, but I've read all of them and am still hopelessly confused. I'm really new to FE hacking(this is literally my first attempt at doing anything outside of basic nightmare editor) and was going through Blazer's ultimate tutorial(http://www.feshrine.net/ultimatetutorial/) when I got very stuck on the custom animation part. I made a frame called standing.png and then copied Blazer's default script(below if you want to see it) to try and test it. It came up with the error " Unexpected error reading or loading the script." I can't figure out what's wrong with it, I'm assuming it's something wrong with my sprite since I'm using Blazer's script, but I have no clue what the issue is. The image is 248x160, I used Usenti and made sure it only had 16 colors, which I put into an 8x2 palette in the top right, and there's only one file so it shouldn't be an issue with mixed up palettes. I'm so confused and just really need help.
  3. Hello, my name is Dualitysl and for a couple of days and nights, I have been working on a Fire Emblem patch that includes FE7's characters. I wanted to do this just so I can see other characters I wanted to promote as different classes but also include a promotion branch as well. I've tested everything up to Chapter 14 on Erikia's story, but I believe for the most part that this game is stable to play fully with some bugs to be listed below. Features: - Lloyd (ER) and Linus (EPH) are your lords. - Hector revised palette battle animation. - Characters from FE7 and some FE6. - New class: Dark Knight (Promotion from Shaman) replaces Necromancer. - Portraits are changed to their respective characters. - Main enemy bosses base stats has rose. (Game is to be played on hard. Normal is too easy.) - Fighter battle animation is now from Fire Emblem 10. + Much more to come! Known Bugs: Do not follow the story and promote EPH or ER using their respective braces to avoid anything happen to your game. Some characters still may be able to use their original weapon from their starting class if they're not a different character/class. i.e, Linus who replaces Ephraim may be able to use lances. I will get to the story soon. It will just take a tedious amount of time but I will get around it soon. PALETTES FOR EVERY CLASS ARE STILL A WORK IN PROGRESS Any bugs anyone is able to find, please comment down below and I'll see if I can work on it. But for the most part, this game should be stable to play. UPS Patch Growth chart coming soon. Charcter/class change chart coming soon. **When I get back on my desktop I will credit everyone who made anything custom for this game. Sorry, I’m not talented enough to create everything myself. :-) S/o to the FE Community.
  4. Hi everyone. I'm Rin and here's the project I'm working on. I called it 'Fire Emblem: Little Dream'. Patch download Some Notes The patch is for FE7. It is not a large patch. It has three chapters in total, including Prologue, Chapter one and Chapter two. In Prologue, you can get a hand axe from the village on the top right corner. It's better not forget to give it to your axe unit, because he won't show up in Chapter one, and there's no other axe user in your team for now. If one of the four lords die, it's game over. Known Bugs Credit Brief Background Story Brief Plot Updated Screen Shots Need This is my first hack, so please bear with my inexperienced work. I'll try my best to improve it. Please leave your feedback here, it'll help me a lot. Hope you all enjoy it!
  5. What if the fire emblem heroes were to fall and all their adventures were given to random people? The fire emblem has been corrupted by the presence of the fell dragons, now a lone group of adventurers must travel to the different worlds and pick up where the fallen heroes started. (roleplay is welcome to everyone, would prefer it if we roleplayed on discord. Canon and ocs are allowed
  6. I've been bored out of my mind lately and I've decided to start a let's play of FE7 instead. Notes I'd like to throw in: I did not save a backlog of the changes, but you will see some varying weapon types and changes throughout the run. Palettes will be altered so that they don't look like garbage. That's pretty much all. Onto the run itself!
  7. Fire Emblem: Chronicles A Kamen Rider Ex-Aid (Tokusatsu Superhero TV Series) x Fire Emblem Crossover This will be a FE7 Rom hack - at this point in time containing 5 chapters (Prologue - Ch.5) Features to be added (or hoping to add - still needs to be refined): New Characters (Pitch) Introducing characters from other Kamen Rider Series New Story, Events & Map New Sprites, Icons and UI Changes to classes and class changes Synopsis: Dan Masamune plans to world wide distribute Kamen Rider Chronicle however Dan Kuroto has found a way to enter Chronicle’s game area thus Ex-aid and friends have entered but a sudden turn of events have lead them to stray separating them all. Time is of the essence as they must regroup and find a means to defeat Masamune and stop the distribution of Chronicle. Additional Information: Dan Kuroto has been left in the real world due to his Godlike abilities he has created allied Bugsters to aid the riders on their adventure. Kuroto has found an abnormal glitch within Chronicle’s game area believing in the possibility that it could help them he forcefully asks the Riders to find, locate and examine this glitch. Class List/Changes (WIP) Characters (WIP - What I have so far) Screenshots/GIFS
  8. So I was thinking of a Fire Emblem crossover game. Not like Warriors or the other one I won't speak of. I was thinking a game where it crosses 2 GBA games. FE7 and FE8. Essentially merging Magvel and Elibe. I do not know if it's been done before or already in development.
  9. Hey all sorry if I'm not in the right place to ask this, I've been messing around with Nightmare Module 1.0 (2.0 kept being wonky for me) , and I got to a point where I want to be able to use multiple units for the Arena chapters because I like maxing out every units for Link Arena, I'm currently on 16x and it's letting me have a maximum of 6 units, how do I on the Nightmare module up that number from 6 to like 10 or 12? Also on that note, is there a way to increase exp gains from a battle? I don't care much for this particular answer but if there's an easy answer to that one that it be icing on the cake.
  10. So I've been playing around for awhile with the idea of De-making Shadow Dragon so to speak into the GBA games, I know there was a project floating around a few years back but it seems like it has more or less died off. I've been working on it for a few months actually, worked out how I'd do Growth Rates and Base Stats depending on a couple of scenarios. Right now I'm trying to determine if I'd be better off making the game using Fire Emblem 7, or Sacred Stones there are pros and cons to both for sure. Fire Emblem 7 Has a lot of material as well as the way it's designed is closer to the Vanilla Game in which each class had only one promotion. Sacred Stones however, has less reference materials for me to work with as well as myself being less familiar with editing it. But as a pro it has branching promotions which could allow me to get more creative with gameplay as well as help with unit diversity problems which is something I'd really want to somehow fix with this (I mean seriously, 7 Pre-Promote Cavaliers? If you were to promote them all you'd potentially have 10 Paladins). So I guess what I'm wondering is, should I try to use Sacred Stones as the base or Fire Emblem 7? My goal is to keep it close to the source material but also flesh out some characters with supports, and in trying to keep it close to the original experience should I try to go with Fire Emblem 7 which would make the experience more similar to FE3 in a sense, or should I go with Fire Emblem 8 which would likely prove more difficult but also allow for characters to be more unique in their development as well as make the project a more unique experience? EDIT: I also realize now that the title is likely inappropriate as neither is truly "better" but I can't think of a much better title.
  11. I'm trying to make a battle animation of a sprite I made for the tactician. I have the sprite sheet already made and now I'm in the process of putting it in the game to animate it. My issue is the FeAdv wont let me. I've been reading the Ultimate Tutorial by blazer which tells me I need 16 colors or less and a script with commands. In the tutorial Blazer kindly gave all the commands for you to copy and paste between the dash lines which I did. Blazer said to test out the standing frame first so put that in the game before you make any others. This is what I have been trying to do. I went over that Pdf constantly over 5 times trying to figure what I'm doing wrong and I'm at a complete loss here. Now on to my problem when I'm in the animation creator on FeAdv I load the script then press save to file. I get an error and I try again and again. Then I try something else I insert my standing frame and woo I finally get some progress guessing I was suppose to do that anyway right? >.< Then I load the script and click save to file and then I get Error incomplete animation! I tried it over and over going over my work seeing if I did anything wrong. I went through the check list blazer put and everything is correct as far as I can see. So can someone please help me out here? I'm really new at this to so forgive me for being a noob. UPDATE: Down in the replies I have added the script and screenshots so if anybody has the time I would really appreciate the help thank you in advance.
  12. I'm currently creating some custom maps for my Fe7 hack. I'd like to know how to display wether an enemy will move once you get into his range or just stays put no matter what you do since it would make things a little easier and probably less frustrating for the player.
  13. So, I've been hacking FE7, and I got to chapter 15, but I can't locate chapter 15 in the nightmare modules.There is one 15, and it is the Hector mode chapter 15. It isn't marked with an H, and there isn't an E15 either. This chapter in Eliwood's story is where you get Lyn's party back, and I want to put their palettes back to the way I set them when they enter, but I can't find the chapter? Can anyone help me here? P.S. I'm sorry if this is a stupid question, I'm sort of a noob.
  14. (This is for those who have finished or are doing a randomized run of Fe7) This is the first forum I started, so it might be kind of rough, but stick with me. So anyways, the way you do the logs is you say the chapter your on (please State if your on Hector or Eliwood mode. It might get kinda confusing other wise), the units your using and there classes and growth rates. For the units your not using, State there class and why your not using them wether it be you just dislike them, they have a bad growth rate, or something else. I'll do a log of my progress as an example: Current Chapter: Chapter 3 Units I'm using: Lyn (Mage): Growth rates are 10% Hp, 80% mag, 30% skl, 90% spd, 115% luck, 5% def and res Kent (Hector Lord): Growth rates are 65% Hp, 75% str, 40% skl, 30% spd, 10% luck, 70% def,5% res Sain (Thief): Growths are 5% hp, 60% str, 45% skl, 20% spd, 100% luck, 30% def, 35% res Florina (Dancer): Growths are 75% hp, 5% str/mag, 20% skl, 80% spd, 20% luck, 45% def, 65% res Units I'm not using: Wil: Everyone of his growths except spd, def and res are 15% and under Dorcas: Has a 5% in every growth rate except for str, skl, spd, and luck.
  15. There is probably a simple answer to this question, but I've looked around the forum (and have searched for certain keywords) without finding the relevant solution. I am at least somewhat familiar with all of the typical GBA hacking utilities, and the game in question is Blazing Sword. My intention is to create a defense objective that has enemies targeting a specific location, whether that be a throne or a different square. As with the main games, the objective will be failed (resulting in a gameover) should the enemy reach that spot. The first thing I don't know how to do is pick the location I want. If I set the enemy AI to "SeizeThrone" they will pick a location independent of where my throne tile is currently set and will go somewhere else that seems related to the map I am replacing, but nevertheless I have not been able to locate the relevant value in Nightmare. Additionally, I assume that I must create an event to trigger the gameover once the enemy reaches that spot. Anyone familiar with the syntax I would need to use in order to accomplish this? I appreciate any help you can offer, and I apologize if this is something commonly addressed on this board.
  16. So, I'm trying to change a characters starting class in FE7 (Renualt) I had figured out how to people that join on the map. I can't figure out how to do it when they join through a house. I'm using nightmare for this.
  17. Yep, here we go again, harder, better, equally fast, strength NA. If you saw the last thread you know basically how this works, but I'll put everything you need to know here. There have been some improvements. If you want to know why its an auction and not draft style, the OP here will explain that. And yes, there is another FE7 draft open now, but that's randomized, EHM, and, uh, a draft, so distinctly different in three ways. Four if you count Eliwood mode and Hard mode as two differences. How the auction works Rules of play So if you want in, just PM me your bids. (And post that you did so that others know when its full) Here's a list of the units in recruitment order. Oh, and remember you can bid fractional components, like 0.5 if you don't think a unit will save a turn, but you think it might be useful backup if you don't get enough units by the time they appear. Or 6.5 if you think a unit will save 6 or 7 turns, but you aren't sure which. Unit List Like last time, here's the sha256 for my bids, so you know I didn't change them after receiving yours. b5b62888f8b2c1f593b05e7074f56cdfe594035392b291fdb8124a0a605aa962 I'm pretty excited, I think this time we'll get much better handicaps and it should be a really close contest!
  18. So I've been trying for a while now, but I still can't for the life of me figure out how to insert custom music into the game. Every tutorial I seem to find is either full of broken images, videos and tags making them really hard to follow or they're just very confusing in general. So, can someone point me to the easiest method of inserting music into the game?
  19. So I expanded/relocated the Boss Music array (and changed the editor.nmm accordingly) and this happens when battle animations are viewed in game. It freezes up, before continuing but with distorted/echo-ey sounds and no music. I can say with 99% confidence that I expanded it correctly. There was only one pointer that needed replacing... I wanna say I've encountered this before but I can't remember. Is there a known cause for it? Thanks as always.
  20. okay so in my FE7 randomized playthrough, i ran into a rather bad issue. When i beat chapter 15, and i did with a green solider alive to give me the option to go to chapter 16x, I would- upon getting the option, have either yes or no. Now this is normal but it would become a black screen forever. any thoughts and tips on how to fix this? thank you for reading this if you have. i think the only thing that could have lead to this glitch could possibly be that Lucious became dart and it messed up, but i find that highly unlikely to be the cause of the glitch I have learned that even if i try to suspend the game, then it goes to a blackscreen
  21. NOTE: This is an old release. Please get v2.1 Here it is; The beta release of a project that took way too many stressful days to complete... It unintentionally re-balances most of the units in FE6... "FIRE EMBLEM: THE BINDING BLADE" CANONIZATION PROJECT now in public beta ___________________________________________________________________________________________________________________________________ Introduction This is a project I've been working on for the past few days; adding FE4-like generation mechanics to FE6. Now, because I don't feel like frankensteining two GBA roms together, a few days ago I asked /r/FireEmblem to give me their favorite FE7 pairings (that lead to children in FE6). After calculating growths and base stats using the awakening formulae, I inserted those changed stats into the game via Nightmare. In addition to this, I gave all returning units from FE7 their FE7 growths, so now Bartre is more usable and Karel is a shining turd (sorry karel fans). I also took a leif from the FE4 inheritance book, and gave all children characters an item or weapon from their parents' inventory (Geese also gets a Killer Axe from Geitz). With these introduction thoughts out of the way, here are the pairings that /r/FireEmblem gave me; ___________________________________________________________________________________________________________________________________ Pairings Eliwood x Ninian Hector x Farina Rath x Lyn (Lyn is only possible mother for Sue) Nino x Erk (Jaffar Soon™) Rebecca x Lowen Hawkeye x ??? Bartre x Karla (already canon) Pent x Louise (already canon) Canas x ??? Harken x Isadora (May or may not be implemented) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- RELEASE (OPEN BETA) Patch: Binding Blade Canonization Patch v1.0.zip Note: Please apply this patch on top of a ROM that has already been patched with the latest translation, failing to do so will result in error while trying to access certain content. Excel Document Reflecting Changed Stats and Growths: https://docs.google.com/spreadsheets/d/1ph2ex8qWRpAwt7jdTWJbqemt1LmpoDEpSSeEfJANLxA/edit?usp=sharing Word Document Reflecting Changed Factors: https://docs.google.com/document/d/1ajdD7gG2YGYczZMCnz_QeZZUxlactIKIl4TRBlSUTN8/edit?usp=sharing -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Please let me know of any bugs or errors, as this is my first hack. Also, if someone requests it, I will change the other Manga weapons to reflect fan-favorite FE7 characters. Gant's Lance is now Lowen's Pike and appears in Wolt's starting inventory, so the ones left are the Staff and the Sword. Thank you, and enjoy! Also, the reason this is in beta is because I had some problems with editing starting stats before, and I need conformation that the children characters after the first chapter turned out the way I wanted to. Please compare the starting stats of changed units with the excel sheet linked above. COMING SOON: Adjusted pairings (Nino x Jaffar), but using Erk's magic growth because fuck that 15% Name patch to match with Heroes. Will release a separate patch with just the name changes. Binding Blade Canonization Patch v1.0.zip
  22. I'm trying to use animation event assembler instead of Feditor to insert custom animation. But for some reason I got this message: Dark mage Installer.event, Line 13, Column 27: Didn't reach end, currently at Colon(:) I googled around but couldn't find any solution. Any idea how to fix it? My master animation installer event: Dark mage installer event:
  23. I've been trying to mess with the game so that all units have at least 100 in every growth. I found out how to do it, but I have a few problems with it. I'll go to add a module on Nightmare and it will say that there are entry names, but it won't load. Does anyone know what this is or how to to fix it?
  24. I've been working on some custom portraits for a while. However, even edited a thousand times I still feel something wrong with them. So if someone experienced in spriting could give me any suggestion, I would really appreciate it.
  25. So I repointed the weapon icon graphic as well as the item list. But when I assigned a custom icon for an item, this happened: I have absolutely no idea how to fix this. Any help would be much appreciated.
×
×
  • Create New...