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Found 254 results

  1. I may need some help

    I've been trying to mess with the game so that all units have at least 100 in every growth. I found out how to do it, but I have a few problems with it. I'll go to add a module on Nightmare and it will say that there are entry names, but it won't load. Does anyone know what this is or how to to fix it?
  2. So I repointed the weapon icon graphic as well as the item list. But when I assigned a custom icon for an item, this happened: I have absolutely no idea how to fix this. Any help would be much appreciated.
  3. Fire Emblem 1-8 on the NES Classic

    If you are one of those special people that managed to buy an NES Classic this past year, then I have some good news for you. In the past few months, applications like Hakchi and RetroArch allow us to put any NES, SNES, GBA, and many more onto our NES. Now it is possible to play Fire Emblem 1 all the way through to 8 on your television. Of course you can always play emulations on your computer, but I've always enjoyed playing NES and SNES on the big screen. The menu music now is the 8 bit FE theme song. I'm thinking about making an entire FE theme for the NES Classic. I hope this thread inspires someone else with a mini to download the FE titles. This tutorial is not mine, but it is the best one out there right now. NOTICE*- The GBA games (FE6, FE7, FE8) require a Wii Pro Controler if you would like to enjoy the full experience. It is still possible to play them, but the NES controller does not have bumpers.
  4. Apply status effects to units?

    Figured an asm or simple command for this already existed, but I haven't found anything. I just want Hector to fall asleep after talking to Eliwood or something stupid. Any help/direction is great as always.
  5. I am new to hacking, so forgive me if these are basic questions that I have. I have looked through some tutorials and have a very basic grasp on what some of the more important programs do (Event Assembler, Nightmare, FEditor, etc.), but there's something I don't quite get: It's stressed that ROMs are illegal to send and not to do it, yet all that I have seen regarding making edits to FE7 involve altering a ROM of the desired game. Is there a way to compile these edits into a patch? So far, I have seen nothing that says/shows how to do this. Second: As I understand it, pointers refer to specific resources within the game's data (Character portraits/descriptions, conversation images, etc.) and therefore to change say, the background when Lyn is talking to you in the FE7 prologue, you change the pointer from the tent background to whatever you want it to be. My question: Is there a way to view a coherent/indexed list of pointers and what they refer to? How do I know to change the pointer in Event Assembler from 0x00 to 0x18 in order to have Lyn speak against the backdrop of a castle garden instead of her tent? Any help with these two questions would be most appreciated!
  6. So I've been experimenting with the FE8 native instruments map by Circleseverywhere, and there is no string ensemble in FE8. I want to change this, so how do I take an instrument, such as string ensemble 1, from FE7 and put it in FE8 so I can use it with the instrument map?
  7. Is there any way in FE7 to check a character's coordinates for use as a condition?
  8. Hi I was hoping someone could help me with my face sprite. It's of my tactician in Blazing Sword I made her already but I'm having some issues with her in the game because of the positions. I tried so very hard to do this without requesting, but I got so frustrated with it I can't even think about it to much or I'll break my laptop lol. Most of the work is done for you so it won't be to much trouble. I just need someone to make her look good in the game. I kept getting her face to look longer, or it was very clear that her face was changing pictures to create an animation. I'l include the face sprite in here so you can fix her. Thank you so much :).
  9. I'm trying to make a battle animation of a sprite I made for the tactician. I have the sprite sheet already made and now I'm in the process of putting it in the game to animate it. My issue is the FeAdv wont let me. I've been reading the Ultimate Tutorial by blazer which tells me I need 16 colors or less and a script with commands. In the tutorial Blazer kindly gave all the commands for you to copy and paste between the dash lines which I did. Blazer said to test out the standing frame first so put that in the game before you make any others. This is what I have been trying to do. I went over that Pdf constantly over 5 times trying to figure what I'm doing wrong and I'm at a complete loss here. Now on to my problem when I'm in the animation creator on FeAdv I load the script then press save to file. I get an error and I try again and again. Then I try something else I insert my standing frame and woo I finally get some progress guessing I was suppose to do that anyway right? >.< Then I load the script and click save to file and then I get Error incomplete animation! I tried it over and over going over my work seeing if I did anything wrong. I went through the check list blazer put and everything is correct as far as I can see. So can someone please help me out here? I'm really new at this to so forgive me for being a noob. UPDATE: Down in the replies I have added the script and screenshots so if anybody has the time I would really appreciate the help thank you in advance.
  10. Move To AI

    Is there a way to get an enemy unit to move to a specific tile? I've tried the MoveTo command but it seems like only certain tiles work for it.
  11. FE7 Fallen Text editing

    This is my first post here on Serenes, and I might have just missed something obvious, so I apologize if this post is a needless one. I've been learning how to do a hack for a little while now, and I wanted to figure out how edit what happens with the Fallen Text loaders. From what I understand it checks the event IDs for specific dead characters and runs an event that shows a conversation and frees up that event ID. It doesn't look particularly difficult to edit, but it seems really time consuming. Has anyone made a more efficient way to do it?
  12. Face Sprite/MugsShots Help FE7

    I'm trying to create my own custom Mugshot or face sprite whichever name you prefer. I know you can just edit and photo shop the characters from the game but I wanted a pure custom one. So I created a face, but now I cant find any information on how to size it and make it into a full fire emblem face sprite. I'm looking for an easy simple way but if I must I'll go the hard way. Maybe I'm missing something super obvious. If I am I'm sorry >.< I'm still quite a noob at this hacking stuff so please bare with me. If anyone knows a site,program, or a diagram that will help me figure out the size and the cutting of the face along with the chibi face size please do tell. Thank you very much in advance.
  13. Hello, fellow members of the FE community! I am proud to be announcing a large new up-and-coming Fire Emblem project. As you may be able to tell, it is a fandub of FE7 where we hope to voice a large chunk of supports as well as eventually the campaign. What you can do now is audition here: https://www.castingcall.club/projects/fire-emblem-7-the-voiceactening/. Auditions are submitted via sound files of all the audition lines recorded through a voice recorder like Audacity or a built-in one on your phone or PC. Auditioning for multiple to many characters is definitely recommended if not strongly advised. Should we pick you for one or more roles, you shall earn a spot in our private discord, where matters will be discussed further. Looking forward to hearing lots of voices and talent, -Daan Also, should you have any questions, refer to this E-Mail: [email protected]
  14. Portrait criticize?

    I've been working on some custom portraits for a while. However, even edited a thousand times I still feel something wrong with them. So if someone experienced in spriting could give me any suggestion, I would really appreciate it.
  15. FE7 Tactician Sprite Help Solved

    Hey there, I was hoping you guys could help me with the Tactician sprite in FE7. I know there is no sprite except for the map only and it does not fight. I tried looking for that sprite in the rom it self so I could rip it and form a fighting sprite but I can't seem to find it. I tried looking online to but still had no success. Does anyone have a link to the original Tactician map sprite? Or perhaps one similar to the tactician in FE7 so it would be easier to alter it to look like the original map sprite. If I perhaps missed something and there is a way to rip the map sprite from the game please do tell. I'm a still a bit of a noob at this sorry >.<. Thanks so much for your help.
  16. FE7 Text Hacking Help pleaseSolved

    Hello ^-^ I'm new here so bare with me if I make any mistakes. Before I explain the problem I just wanted to add that I read the rules and I looked very hard to put this post in the right place. I saw what looked like new post on this forum so I figured it was safe to post my problem here. Anyhoo to my problem which makes me want to throw my laptop in anger off my balcony. I've been hacking Fire Emblem Blazing Sword to make it the way I want it. Everything is going fine except for the text editing .I read the ultimate tutorial by Blazer, watched countless videos and read tons of threads. So I'm not just going blank into this. I have all of the required tools FEeditor,nightmare,Nups,Evential,EventAssembler,HexEditor etc. I have absolutely no problem with any right now except for one program and that is FEeditor. I can not get it to work with me. Everytime I changed one tiny little word the whole entire game would freeze and not work at all. Then I learned that when using a clean fresh rom that has never been text edited you must open it save it on gba emulator, and then open FEeditor open the rom in the program don't do anything in the program just save the rom close it following with the program then play rom. After that you were free to edit texts all you want. This did not work for me the words would be haywire everywhere in the game then freeze. Every script I tried to alter I made sure it was within the character limit, and then I would apply and save rom constantly. I also tried telling FEeditor to save the stuff to 00D0000-00E0000 and then I actually one time got it to work, but I found typos and grammar mistakes so I went to edit them in FEeditor. The background picture was a tiny bit distorted to but I don't really care about that. It did not work after that one time. Right now I am trying to make a script on text 0815 but FEeditor keeps switching the place of the script to 00001. So where Yes[.][X] is supposed to be it will put my whole entire script on where only the word yes should be and messes up my entire rom. I always put apply after every sentence and I put replace all as well. Only when I press save it switches my script from text 0815 to 0001. Why is this stupid thing switching my script to the very first part of the game? How can I make it stop? Thank you for reading and sorry for the long post I just needed to put everything in detail so you know everything and know exactly what to tell me.
  17. Concept for Elibe prequel

    I don't know if this has been tried before, but I want to try and make an FE7 ROM hack (or fan game) based on the events of the Scouring, and the origin of the eight legends, or perhaps just allies of the eight legends (if the legends seem a bit to OP to make a game with). There's a decent amount of backstory to work with, but there is also a nice gap for creative liberties, and original story. My Skills are: * Portrait Splicing * Nightmare editing of unit stats, starting items, etc. * Menu text editing of descriptions, names, and the like. I have only really worked on one project before, the Binding Blade Canonization Patch, so I am kind of limited in experience. Skilled persons I will most likely require for the project: * Those with a decent to excellent grasp of event editing * Those with a decent to excellent grasp of how and where the game stores code, offsets, etc. Especially with Feditor, Eventiel, etc. This job may consist of inserting the script into the game properly, bug fixing, and troubleshooting. * An editor or co-writer for the script * Map maker to design maps, and enemy placement, supervisor of most gameplay related subjects * Other positions are most likely available besides these examples, I will consider all applications. I really hope this project amounts to something, but I can't do it without some of the talented people in our community. Thanks in advance, and have fun playing Fire Emblem!
  18. What is this? This is an hack that allows unit to dismount, as pictured above How can i set which class can dismount into which class? Open Installer.event in a text file and go to the end. you should see something like this: DismountMountTable: DismountMount(KnightLord, EliwoodLord) DismountMount(Cavalier, Mercenary) DismountMount(Nomad, Archer) DismountMount(Nomad_F, Archer_F) DismountMount(Paladin, Hero) EndTable Simply Edit that table to add the classes you want, using The mounted class as the first argument, and the dismounted class as the second. Planned Features: -Make units scale properly by adding class bases over their classes. Planned Bugfixes: -Fix weapon ranks. Download Link: Here Ya go EDIT: Added a README to explain stuff, Fixed some stuff in Installer.event, and added source. EDIT2: Another Update. Mostly bugfixing and code optimizing. Note: for anyone looking for an fe8 version, CrazyColorz made one and it can be downloaded here: http://feuniverse.us/t/fe8-dismount-and-mount-hack/1645
  19. [Solved]Custom animation error

    I've been working on a custom animaiton. But when I inserted it I got this error: Model.AnimationBuilder.addFrame: IllegalArgumentException That image uses too many tiles! I'm not sure how to handle this. (My script works fine though. The palette is fine too) This is what it looks like in Usenti:
  20. Hi there! So, I finally was able to make an op blazing blade hack! Changes: Maxed out stats and op weapons from the start bosses are upgraded with stats, stronger weapons, and some hold sacred weapons, which is sometimes quite a pain Some class changes, such as ninian(ninian's palette looks good on her new class surprisingly) and nils Excepting ninian, nils, lords, and some others, all ally characters are base class(can't have it too easy) vulneraries and elixirs with 30 uses rienfleche has 2-3 range now Douglas is an npc, not an enemy(playtested 25 times and he kept dying by attacking the boss or an ally) chests have sacred weapons,so get to them quickly some characters carry promoting items Easy as walking through a field of lv1 fighters with a maxed out swordmaster Things to work out: small glitch involving the accidental recruitment of numerous Douglases(almost worked out) finding a way to make the fire dragon a harder boss; it's almost always a OHK with a lord character and a crit weird glitch where promoting a character can give them multiple S ranks in weapons. The first weapon you attack with after promoting is demoted to A-rank, until only 1 S-rank remains. (e.g. Promote florina, then have her attack with a sword to keep S-rank in lances) Here's the patch:Improved OP Blazing Blade.ups Have fun :D
  21. In the whole fandom, Fire Emblem 7 is probably one of the most hated FE for the maps and "bad story" and, by the other side, the most loved thanks to the characters, maybe soundtracks and obviously because, huh, childhood? Anyway. Something undeniable is that the supports of the game are pretty nice for different reasons. And now, what are your favorites supports of this game? Mine are Canas/Renault and Heath/Priscilla. BTW, I know that it's off-topic with FE7, but can't avoid say that if Judgrall had supports at this style were amazing.
  22. Defense maps discussion

    So the new Defense maps are out, and these are pretty fun and creative. I'm having a lot of fun doing stuff like cheesing Map 3 with Flier Emblem lol. How about you guys?
  23. [Solved] Sea Sound Effect

    I can't seem to find any reference to the sea sound effect which plays at the beginning of chapter 17 in FE7 in the rom. I've looked on the eventiel list and in nightmare and couldn't find an ID for it. I even went through sappy to try and find it but I didn't hear it (I may have skipped one but I checked over 300 sounds). With my life story finished does anyone know where it is and how I can use it in the rom?
  24. So I'm working on a song for my FE hack, and it plays perfectly in sappy and it is exactly how I want it to sound. However, once I insert it into the rom it plays but in some parts of the song several drum notes don't play or the drums are just cut out altogether for certain sections of the song. If anyone has any idea how to fix a problem like this, help would be much appreciated, thanks.
  25. So I tried to insert a custom worldmap. Everything worked fine except that the transparent pixel on the upper left corner made the map not look very good. I tried to cut it off in Usenti but it didn't work. Is there any way to get rid of it?