Search the Community

Showing results for tags 'FE7'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Important Links
    • Serenes Forest Code of Conduct
    • Mistakes or Errors on the Site
  • Important Forums
    • Announcements
    • Member Feedback
    • Site Content
  • General Forums
    • Introductions
    • General
    • Far from the Forest...
    • Creative
    • Fan Projects
    • General Gaming
  • Fire Emblem Forums
    • General Fire Emblem
    • NES and SNES Era
    • GameBoy Advance Era
    • GameCube and Wii Era
    • Nintendo DS Era
    • Nintendo 3DS Era
    • Fire Emblem: Three Houses
    • Fire Emblem Heroes
    • Fire Emblem Warriors
    • Tokyo Mirage Sessions #FE
  • Miscellaneous
    • Forum Graveyard

Calendars

  • Community Calendar

Found 249 results

  1. So there are about 44 playable characters in FE7 and I want to know is if it is possible to increase the number of playable characters and to make those extra characters have supports, growths, etc.
  2. Looks like Lyn won, but can she beat Florina? It's up to you!
  3. Yeah when it looks like there'll be a winner, I'll make a new poll to pick up the pace and not waste time. Anyway, Lyn or Wil? It's up to you!
  4. Yeah Lyn crushed Kent (makes sense since she won the female poll), but can she beat Sain? It's up to you!
  5. Welcome to the FE7 Favorite Character Poll! The winner of this poll will go on to fight against the other favorites from all of the other games! I already made the FE1-FE5 polls in the NES/SNES era and already made an FE6 poll in the Binding Blade subforum under the Gameboy era. To start, we have Lyn and Kent and who wins is up to you!
  6. In FE7, or Blazing Blade/Sword, there were a particular set of items that only Ninian or Nils could use, such as Nini's Grace (Improved Defense for a turn), Filla's Might (Increased Might for a turn), etc. Now with the advent of buffs/debuffs with Fates equipment, I think it'd be fitting to maybe see these rings again. Honestly i've been waiting for them to make some kind of appearance again, but I guess thats mostly wishful thinking. What are your thoughts?
  7. I want to insert several animations in all the GBA games but keep running into a problem. I've followed the steps in the animation thread for insertion, but I can't get the game to run afterward or worse. the game crashes when any battle takes place. Here are the steps I took: Open FE Editor Render Edition, go to Class Manager and up the max index by the number of animations I intend to put in, proceed to put in said animations then add the correct information in hex for the classes. If I try to replace existing animations it either freezes up or says something along the lines of using too many editors at once. The animations I'm trying to add/replace are as follows: FE Binding Blade: Thief, Thief F, Pegasus Knight, Falcon Knight, Yetizerker, Lalum w/ Staff, Elphin w/ Magic, Wyvern Lord w/Axes, Soldier Reworked, General FE Blazing Sword: Thief, Thief F, Pegasus Knight, Falcon Knight, Yetizerker, Ninian w/ Staff, Nils w/ Staff, Wyvern Lord w/Axes, Soldier Reworked, General, Knight Lord, Hector Lord/ Great Lord FE Sacred Stones: Thief, Thief F, Pegasus Knight, Falcon Knight, Hawkzerker, Tethys w/ Staff, Druidmancer, Wyvern Lord w/Axes, Soldier Reworked, General, Great Knight, Female Assassin I've tried looking through lots of threads to see if a similar problem was reported but I came up empty. Any push in the right direction would be appreciated!
  8. Hi everyone. I'm Rin and here's the project I'm working on. I called it 'Fire Emblem: Little Dream'. Patch download Some Notes The patch is for FE7. It is not a large patch. It has three chapters in total, including Prologue, Chapter one and Chapter two. In Prologue, you can get a hand axe from the village on the top right corner. It's better not forget to give it to your axe unit, because he won't show up in Chapter one, and there's no other axe user in your team for now. If one of the four lords die, it's game over. Known Bugs Credit Brief Background Story Brief Plot Updated Screen Shots Need This is my first hack, so please bear with my inexperienced work. I'll try my best to improve it. Please leave your feedback here, it'll help me a lot. Hope you all enjoy it!
  9. Hey there, sorry for the long post. So one year ago, I created my own Fire Emblem hack and posted it here. It was a fun experience, however it was pretty much ruined by a bug that everyone ran into that prevented pretty much everyone from progressing past the prologue. I was unable to fix it, so I lost all motivation to continue working on the project. Recently, however, I got the urge to work on it again and have completed enough content to release a new patch, however, try as I might, I can't fix that goddamn bug on the prologue, and I can''t release the patch with it still in. The bug in question is a soft reset that happens in the middle of the enemy phase, when no event should be running. It usually happens around turn 37 or so, but I've seen it happen as early as turn 8... When the soft reset happens, trying to resume the chapter will just cause the enemy music to play endlessly as the enemies do nothing for all eternity, so it completely halts all progress. It's important to note that the bug only happens in the prologue and it doesn't always happen. Whether or not it happens seems to have something to do with how many enemies there are on the map, as it seems to happen more often when you play defensive and avoid the enemies, instead of killing them. The map in question a very narrow defense map and has a LOT of enemies (like 50) at almost all times. Another thing is that the soft reset used to happen much latter, at around turn 40, so to remedy it, I made the turn limit in the chapter, 30, and moved up the latter events, however, that caused the soft reset to happen earlier, so maybe it's tied to the events somehow? Though I've tried to remove them and it didn't seem to work. I've already tried countless fixes and none of them worked, so if anyone had any idea what is causing the soft reset and how to fix it, I would be eternally grateful, and give that person a special place in the credits of the hack. This original thread of the game where those bug reports are: https://serenesforest.net/forums/index.php?/topic/60167-fire-emblem-spreading-flames/ Thank you for taking the time to read this and I will deeply appreciate any help, no matter how small.
  10. OK to summarise the run - I can only use the following units: Pricilla, Wallace, Jaffar, Oswin, Guy, Kent, Nino, Harken, Renault, Lowen, Serra, Raven, Pent, Ninian/Neils, Florina, Hector. I am on chapter 20 with the following team (I didn't really use Raven :/) Eliwood L16 | Hector L17 | Lyn L20 | Lowen L19 | Oswin L20 | Guy L18 | Serra L11 | Priscilla L 7 | Kent L20 | Florina L19 However I have no clue if Serra and Priscilla should be higher levels (Since I am not abusing bosses or arena), and if I should promote them early to compensate this. Any opinions? Extra: I have only 1 knight crest at the moment, who should get it? Oswin Lowen or Kent? (Lowen got better lvl ups than kent :/ )
  11. [Solved] Changing Army Phase BGMs

    Hello, I was just wondering if it would be at all possible to change the player, enemy, or NPC phase's BGM in the middle of a map. I seem to recall seeing a topic asking this same question but nothing I search can bring it up. Does anybody know how to do this?
  12. Back at it again with hot content nobody cares about, I went and compiled a complete chart of the affinity yields of every possible birth month/blood type combination in FE7. And yeah, there's exactly one combination out of the possible 48 that actually yields Darkness. It's up to you if you actually wanna put this on the site or not, but uh, here it is, if you decide to.
  13. Alright so I noticed Itsuki got a few regalia that were Spotpass regalia in Awakening. I kind of wrote it off at the time as being technically an Awakening reference since those regalia appeared in awakening. then I noticed Itsuki gets ahold of Durandal, and I somewhat flipped my shit since Durandal doesn't appear in FE13. Also noticed Florete from FE10. So, in total, what regalia or personal weapons does Itsuki get overall from across the franchise? There looks like quite a few references to Jugdral, Elibe, and Tellius were put into the Carnage Weapon lineup. if any of the other cast get regalia, I'd like to know that too if that's not too much trouble Also I don't know if this should be a different topic, but how am I supposed to get ahold of True Falchion? (interested since it's clearly Marth's Falchion and, well, ending spoilers)
  14. Help with Boosting Items

    So, I am doing a challenge run in FE7 (Blazing Blade). I am only allowed to use the following characters: Pricilla, Wallace, Jaffar, Oswin, Guy, Kent, Nino, Harken, Renault, Lowen, Serra, Raven, Pent, Ninian/Neils, Florina, Hector. I am in chapter 17 at the moment with 2 secret books 1 goddess icon and 1 Dragonshield, any tips in who to use each item? (PS: sorry for Grammar mistakes, english is not my primary language xD)
  15. Meme Center

    Let's collect memes and shitposts all in 1 topic. In the following picture, we see a Lvl 9, unarmed Hector solo the entirety of a chapter in HHM.
  16. What is Charity Emblem? Charity Emblem is a for-charity 24-hour streaming event taking place on March 4th-5th where a group of friends will play Fire Emblem games and raise money for St. Jude’s Children Research Hospital. Heavily inspired by Zeldathon, we wanted to give back to the world and support children’s research in a meaningful way and have fun doing it! Check us out at twitch.tv/CharityEmblem Who Are We? -Phillip Ball -Zane Nelson -Alex Ball -Josh Ball -Charles Schmitz -Ian Farrell -Tony DeWitt -Nathan Himes -Ariana Selzler What’s The Plan? (All times PST) 1:00 P.M. March 4th: Zane kicks off the stream with Fire Emblem 7, the first game released in the U.S. ~10:00 P.M.: Phillip takes the reigns with Fire Emblem: The Sacred Stones. ~5:00 A.M. March 5th: The Couch Squad will collectively take on Fire Emblem: Path of Radiance with hilarious results. **If we have extra time we will be playing some more stuff, but we’ll leave that as a surprise for now!** Why St. Judes? We chose St. Jude's Children Research Hospital because they have been fighting cancer and other horrible diseases since 1962. They've proven to be a reliable charity that has helped the lives of millions of children either directly through treatment or indirectly through their research. We are happy to help them kick cancer's butt and have fun doing it! How To Help 1. Come watch us and donate! We’ll be live on twitch.tv/CharityEmblem on March 4th-5th. 2. Advertise! Tell your friends about this awesome event coming up! 3. Have a suggestion for something you would like to see us do at the event? Message us here, or at [email protected]
  17. NOTE: This is an old release. Please get v2.1 Here it is; The beta release of a project that took way too many stressful days to complete... It unintentionally re-balances most of the units in FE6... "FIRE EMBLEM: THE BINDING BLADE" CANONIZATION PROJECT now in public beta ___________________________________________________________________________________________________________________________________ Introduction This is a project I've been working on for the past few days; adding FE4-like generation mechanics to FE6. Now, because I don't feel like frankensteining two GBA roms together, a few days ago I asked /r/FireEmblem to give me their favorite FE7 pairings (that lead to children in FE6). After calculating growths and base stats using the awakening formulae, I inserted those changed stats into the game via Nightmare. In addition to this, I gave all returning units from FE7 their FE7 growths, so now Bartre is more usable and Karel is a shining turd (sorry karel fans). I also took a leif from the FE4 inheritance book, and gave all children characters an item or weapon from their parents' inventory (Geese also gets a Killer Axe from Geitz). With these introduction thoughts out of the way, here are the pairings that /r/FireEmblem gave me; ___________________________________________________________________________________________________________________________________ Pairings Eliwood x Ninian Hector x Farina Rath x Lyn (Lyn is only possible mother for Sue) Nino x Erk (Jaffar Soon™) Rebecca x Lowen Hawkeye x ??? Bartre x Karla (already canon) Pent x Louise (already canon) Canas x ??? Harken x Isadora (May or may not be implemented) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- RELEASE (OPEN BETA) Patch: Binding Blade Canonization Patch v1.0.zip Note: Please apply this patch on top of a ROM that has already been patched with the latest translation, failing to do so will result in error while trying to access certain content. Excel Document Reflecting Changed Stats and Growths: https://docs.google.com/spreadsheets/d/1ph2ex8qWRpAwt7jdTWJbqemt1LmpoDEpSSeEfJANLxA/edit?usp=sharing Word Document Reflecting Changed Factors: https://docs.google.com/document/d/1ajdD7gG2YGYczZMCnz_QeZZUxlactIKIl4TRBlSUTN8/edit?usp=sharing -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Please let me know of any bugs or errors, as this is my first hack. Also, if someone requests it, I will change the other Manga weapons to reflect fan-favorite FE7 characters. Gant's Lance is now Lowen's Pike and appears in Wolt's starting inventory, so the ones left are the Staff and the Sword. Thank you, and enjoy! Also, the reason this is in beta is because I had some problems with editing starting stats before, and I need conformation that the children characters after the first chapter turned out the way I wanted to. Please compare the starting stats of changed units with the excel sheet linked above. COMING SOON: Adjusted pairings (Nino x Jaffar), but using Erk's magic growth because fuck that 15% Name patch to match with Heroes. Will release a separate patch with just the name changes. Binding Blade Canonization Patch v1.0.zip
  18. ****WARNING!! YOU'VE FOUND THE GREAT TEXT WALL OF PORTUGAL! TURN AWAY NOW IF YOU DISLIKE READING!**** So I've been checking out some topics about weapon weight and a lot of people seem to want it back (me included. Build system plz.) but a lot of others seem to not want it. I understand their concern especially on the Constitution system of the GBA era, but I think that the problem isn't so much the system's design, but the amount of realism GBAFE has. See, it has enough realism to tell you that women are weaker and smaller than men, which, for the large majority of the world, is true. But it doesn't have enough realism to tell you that there's a shit-load of different types of axes, a shit-load of types of spears, a shit-load of bows and a mega-fuck-ton of types of swords. I mean there's a LOT of swords. I was giving this some thought as I was working on adding these "sub-types" to a GBA game as a bit of a "rebalance hack" and was going to base it on the classes in question. Think about it. Let's use infantry sword classes in GBAFE as an example. Thieves are the lightest and weakest ones. Least suitable for combat. They appear to use daggers in combat. Myrmidons and Lyn appear to be the average build for an actual human being. They strike a neat balance of speed and strength. Not too much strength and a lot of speed, but a nice strength cap as Swordmasters nonetheless. They appear to use saber-like swords in battle. (though the Myrmidons have straight and apparently double-edged swords) Eliwood/Roy/Eirika appear to be average sized as well but they focus more of finesse than raw strength and cutting motions. They use Rapiers, and it's a fact that you need less force to stab something that to cut through it. Finally, the heaviest kind of infantry sword class is the Mercenary. They have balanced stats all around but you'll notice that when it comes to swordsmen, they are the strongest of the bunch. Gerik and Deke sit at a really good 13 con which makes them HUGE when you take 8 Con as the average person (judging by artwork) Raven and Ogier seem a little small in comparison and Harken does too to some extent at 11 con promoted but he's still larger than average. Echidna only has 9 con promoted but she's a woman so she's still larger than average. They are also the hardest hitting ones (barring crits) with strength bases, caps and growths larger than the others. They appear to use Greatswords/Longswords (art style makes it seem like a weapon as large as yourself isn't even all that) and promoted heroes kinda just use the same sword but in one hand. Keeping this in mind, what if the different classes straight up just used different types of swords (Daggers, Sabers, Rapiers, Greatswords, etc...) and each were catered to each class's needs and strengths. The spoilers contain my older ideas. This is my rather small-scale research based on youtube channels like Skallagrim, Scholagladiatoria, Metatron, Lindybeige and others, as well as my own search through HEMA websites such as wiktenauer and some thorough googling. PLEASE PLEASE PLEASE CORRECT ME ON ANYTHING THAT YOU SEE WRONG. Also, please provide sources if you'd please. **Greatswords** Pros: -Ridiculous power due to the mass in the blade. -Versatile. They are faster than they would seem, are good at both thrusting and cutting and are good primary weapons, unlike virtually any sword that is shorter than it. -Half-swording makes them surprisingly good short-range weapons. As if they were a shorter spear. -Massive crossguard and the second set of quillons makes them REALLY good at parrying. -The Japanese Nodachi in particular was used to counter horsemen by sweeping at the horse's legs AFAIK, so it seems appropriate that the other Greatswords would be good for it as well (unless they are thrusting oriented swords). -The range, agility, power and good defense of the Greatsword makes them the best sword for countering spears. The way they were (suposedly) used against pikes suggests that they might be well used to counter spears. Not as good as other Polearms, but then, Greatswords are sort-of sword-shaped polearms anyway. -Range. HOLY SHIT RANGE. -Much like two-handed Cutting Polearms (like the Dane Axe), they can defend narrow passages by simply blocking an entrance. -Can use longsword techniques which makes them good dueling weapons (as the longswords were). -They look badass. -Pretty good 1 on 1 weapons. -The Mordhau (In english: "Murder Stroke") makes them decent at combating armored opponents. (In essence, you grab the BLADE of the sword with both hands and slam the crossguard/pommel onto your opponent, effectively turning the sword into an improvised warhammer. Not as good as an actual warhammer, but decent enough. Perfectly safe as well if you know what you're doing. Not exclusive to greatswords (longswords dit it as well and you COULD do it with the others, but Greatswords/Longswords/Arming swords did it better in general.) -As long as all opponents are in front of you, the greatsword is great at holding multiple foes at bay, since no one wants to get in its range, and they kind of HAVE to in order to attack the swordsman. (unless they have polearms, bows, or greatswords themselves) Cons: -While lighter than thought by the general public, still pretty hefty for a sword, and as such is pretty hard to stop a swing. As such, followthrough cuts should be mostly used instead. -Actually require a lot of training. More than longswords I would argue. Maybe I'm wrong though. Still, a lot of training. -Not exactly the easiest things to carry around. Then again, most primary weapons weren't easy to carry and would have to be discarded (even if temporarily) if a secondary weapon became more appropriate. -Require a LOT of room, and as such can't be used in tight formation too effectively or in tight spaces (corridors, etc). -Expensive to make. A lot of steel in there. -Still not as good at hacking as a pollaxe or dane axe, not as good at thrusting as a spear and not as good at blunt force trauma with the mordhau as a warhammer or even as an axe. -Exclusively two-handed so no shields allowed. -While half-swording makes it better than most polearms at close-quarter fighting, it's still worse than a one-hander if the foe is within arm's reach. **Thursters**(Rapiers, Estocs, Smallswords, etc...) Pros: -While just as heavy as any other one hander, the point of balance is REALLY far down the blade.(like almost on top of the crossguard) -Relies more on stamina(slow twitch muscles) than strength(fast twitch muscles). -Thrusting takes a lot less effort to pierce soft armors like gambeson than cutting does, which means, again, less strength required. -While it's unusual to see rapiers paired with shields due to the dueling nature of the weapon, it's a one-handed weapon so it CAN be paired with a shield if need be. (Excluding the Estoc, which I'd group with the rapiers for the purposes of this hack.) -Thrusts are harder to block with a weapon than cuts and in my (inexperienced and probably somewhat uninformed) opinion, just as hard to block with shields as cuts are. -The hand is VERY well protected. -Blade as long as a longsword's, weight of a one-hander, magnificent point of balance, profiecient in the hardest maneuver to block and amazing hand protection means it's basically the perfect melee weapon for an (unarmored) duel. (When not against a spear. Those are OP as shit.) -Stupidly easy to wear. Like most swords were. -The blade being so light makes it easy to redirect for feints. -The Estoc actually was an anti-armor weapon. It was basically a really long spike with a longsword hilt/crossguard. Cons: -Just as likely to lose to spears as any other sword shorter that a greatsword. -Reliance on the thrust rather than being a "cut-and-thrust" weapon (though it can still slice. It just can't hack) makes it predictable at times. -Built around dueling and self-defense, which means it's not well suited for war or skirmishes, in which people are likely to be wearing at the very least gambeson (which for the rapier might not be THAT bad) and varying levels of hard armors. (which basically counters it as well as most swords). (Again, exclude the Estoc.) -Built for taking on one opponent at a time (DUEL) so fighting multiple people with it is hard. (Though, fighting multiple people is hard in general) -Light blade makes it hard to block/parry/deflect heavier weapons or particularly strong swings with unless done basically flawlessly and with the "strong" (lower half) of the blade rather than with the "weak". (upper half) -Despite what Fire Emblem tells you, actually REALLY WEAK against both armored units AND cavalry. (Dat Estoc Tho.) -The Estoc in particular, was a sort of "two-handed rapier" which, while useful if covered in steel, is two-handed and therefore does not allow a shield. -The Estoc also has the weakness of not having an actual edge. Again, it was a really long and slender spike with a longsword-like handle and cross-guard. -The rapier is really light so you can "beat" the blade to the side pretty hard (unless you miss,lol), which lets you move in without getting skewered. **Backswords and Sabres** (I previously referred to this category as just sabres) I'm considering backswords to be any single edged, one handed, cutting-oriented straight sword. (Falchions; the ACTUAL Claymores, which were one handed basket-hilt swords; some viking swords; some Dao; etc...) Also, I'm considering Sabres to be any CURVED single-edged sword. (Messers, Cavalry Sabres, Katana, some Cutlasses, some Dao, etc...) Pros: -The Sabres slice like a motherfucker. (slice, not cleave.) -The Backswords cleave like a motherfucker. (but don't slice as well as a sabre.) -Since the Backswords cleave well, they also apply really good blunt force trauma to things they can't cleave through, like some Gambesons and basically any mail. Kinda just skid-off plate, though, as do most if not all swords. -The sabres are better for cramped spaces such as alleys since the sword's curve makes it take up a smaller "length" of space. I think I might need a drawing to illustrate this. -The Sabres can work around stuff like shields using thrusting techniques, due to the curve. (Short note: according to my research sabres should have a little less might but higher hit rate and vice versa for the backswords.) Cons: -BAD against armor, as it counters basically any cutting sword. -More often than not, a heck of a lot shorter than thrusting swords like the Rapier. -The Sabres HAVE to use the finnicky thrusting techniques on enemies that don't have a shield as well because the curve means that you have to curve your stabbing as well. **Daggers** (They are not good for combat. Only used historically as finishers, after another weapon did the brunt of the fighting. Thieves are still gonna be a utility class rather than combat.) Pros: -There's a shit-load of types of daggers. Thursters like the Rondell Dagger and Slicers like the Baselard, and even throwing knives. This means variety. Cons: -Yes most of the kills against armored units came from daggers but that's because there was another big armored dude subduing the first one to the point where he could pull up his visor and jam a dagger in his gullet, or they were wrestling. -Yes Rondells are the best Daggers to use on armor, but again, the victim would basically already have to be subdued or you'd have to be wrestling. -Yes throwing knives hurt... but they can't pierce even soft armors like Gambesons, aren't always guaranteed to hit with the blade unless you are a god at throwing from all ranges, and, finally, even if you do hit your opponent in an unprotected area, IT WON'T GO DEEP ENOUGH. It won't cause a severe enough injury to even immobilize a limb let alone actually kill someone. It CAN kill someone, if you are incredibly lucky, but it can't kill someone reliably. -Range. I mean really, don't bring a knife to a swordfight. Or rather, do, but have it around JUST IN CASE. **Broadswords"" Pros: -Average at everything. There doesn't appear to be any real weakness to them. Better range than shortswords an daggers, effective strikes, alices AND thrusts, allow for a shield... Cons: -Average at everything. There doesn't seem to be any specific advantages to them. -They can cut, but, unlike Backswords and Sabres, generally isn't gonna lop off limbs. (unless you REALLY power your cuts and/or your edge alignment is godly.) -They can thrust well enough, but don't have as much range or point control, both of which give AMAZING advantages to thrusts, as the "rapierish" weapons do.
  19. Adding Custom Battle Sprite Modules

    So I tried doing this a few months ago but didn't have much success (I kinda stopped cuz of stuff), but can you expand the number of Custom Battle Sprite slots? There's like 15 or 16 or so for FE7, but can you add more? I tried copying some of the individual modules (i.e. Bishop Lucius or whatever) and changed the information, repointed everything, changed the needed modules and text files, and made custom animations. So then in the Character Editor in Nightmare, I could go to Dorcas or someone, and under the Custom Battle Sprite drop down menu I put one of my new custom slots (0x11 or something). But it didn't work, just showed the map animation. Am I doing this right or is it not possible. I'm fairly certain I edited everything pertaining to class animations accordingly...
  20. So I remember seeing long ago a patch that made it so the only weapon ranks displayed in the status screen were the ones a unit had. For exemble: a hero would only have their sword and axe rank displayed and their other ranks would be hidden. This allowed units to have their ranks in both physical and magical weapons displayed, as long as they had four or less weapon ranks in all. Does such a patch really exist or was it all a weird fever dream on my part? If it does, where can I find it? I really need a way to have both types of weapon ranks displayed for my hack.
  21. Heya! So, I'm asking this here because this is extremely relevant to how I go about planning out my hack's story; how feasible is it to turn the chapter slots normally used by event-only maps and such into regular chapters? I know using the Link Arena "chapter" for anything is right out, of course. I read in the Ultimate Tutorial that editing the event map chapter slots is something that would be possible in theory, but that hacking utilities at the time were not currently designed to facilitate doing so. The thing is that "the time" was several years ago at this point, and I'm unsure if hacking utilities have been updated to support editing those or not (or if other difficulties in doing so have arisen). Thanks so much for your time!
  22. Why is this happening?

    So I tried to hack chapter 1. But this dead circle happened... After the worldmap event, it won't enter into the chapter but started playing the prologue. Could someone tell me the reason of this? And how to fix it? Thanks :D Here's my chapter 1 event code
  23. Japanese Tactician Endings?

    hiya, kinda new to the forum so i apologize sincerely if i put this in the wrong place or tagged incorrectly. so! i remember i saw someone, or at least somewhere that said that apparently the Japanese version of the S rank tactician ending matches up with the Grandmaster Japanese name? can anyone confirm that?,,, also, in general, does anyone have a japanese translation for the tactician endings in general? i wanted to see and compare the two,, i apologize if this is too demanding,, oTL
  24. Fire emblem versus

    So , here is a hack i made . it's a very quickly made hack i made to test if it was possible to do a "Fire emblem versus" So you got two teams . seems like a normal and boring battle , heh? But in reality You switch team every turn , which basically result in some sort of "fire emblem Multiplayer" It's for fire emblem 7 Link to the patch : http://www.mediafire.com/file/ceo961bil033kae/FireEmblemVersus%28Beta%29.ups Screenshot: [spoiler={option}]
  25. I just spent the better part of two hours clearing the entire map, getting Canas and Nino up several levels only to have Jaffar get the receiving of Lloyd's crit. I can deal with the hordes of enemies and Vaida's gang no problem, but he's the one thing I have the most problems with. I'm on Eliwood Mode on normal.