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Found 248 results

  1. The land of Eldrahgo is home to stories of might, magic, and valor. After centuries of war, its five kingdoms have managed secure peace that, so far, has endured even longer. Yet nothing lasts forever. In the blink of an eye, the whole continent is thrown into war again. Its only hope is a young man not of this world. A traveler who must learn to navigate this land if he has any hope of ever getting back home. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Foreword I've always been fascinated about the universe, space, other dimensions, the multi-verse theory, and other related topics generally considered the next frontier/final frontier. I believe in the multi-verse theory and wanted to create some sort of story based around that. And seeing as how there are a bunch of hacks out there set in what I consider parallel universes to the 'official' universes, I decided to go with using this multi-verse idea. Book of Eden is about a traveler from another dimension that whines up in one of those fire emblem universes. I known and talked to many people and one thing that intrigued me was how people always wanted or likes to either put self inserts, or create an alter ego of themselves, or even personal characters and put them into their favorite games/anime/universe. So I'm taking that concept and exploring how someone with little or no prior knowledge end up in one of my favorite universes. I love cross over between characters of different stories and finding out that in the official fire games, the dragon gate is an actual thing, I just might have an easier time bringing in other characters from different universes. So, in addition to the cast of Book of Eden, there will also be characters such as Ike from FE9&10 and Felix from Golden Sun TLA, just to name a few. Most will just be cameos but others will have both major and minor roles in the story. There's a saying that goes a little something like: "Born too late to explore the seas, but born too early to explore the stars." that perfectly captures how I feel about the current state of our world. Nothing beats the feeling of exploring new places and having adventures with those closest to you. Maybe the only exception to this, is having your heroes alongside you for the ride. So, I hope to convey this feeling through Book of Eden. If you would like to help with the creation of this hack, feel free to message me either here or on FEUniverse. Download Version 1.23 is out. Download Screenshots Patch Notes Known Bugs Credits
  2. This post has been somewhat inspired by FionordeQuester's recent guide to S-ranking LHM while getting Nils to level 7. S-ranking Lyn Mode alone is not a very challenging feat, regardless of the difficulty. However, achieving all of the tactician stars is a bit more difficult, due to some rather insane funds/EXP requirements for certain chapters (in particular, Chapter 2, where you can spend at most 60G worth of weapon uses and need to gain 200 EXP, which turns out to just barely be possible). This guide will aim to give a step-by-step walkthrough of how to get all 60 nice stars for Lyn Normal Mode on your ranking screen. Rules: - No RNG abuse, with the exception of Chapter 2, where it is necessary to rig every critical hit. - Before each chapter, a hard reset is done to bring the RNG back to its initial position for consistency. - All cutscenes will be skipped (Start) in order to avoid the burning of extra RNs during scenes with movement on the map. - Aim for lowest turn counts possible while meeting 5-star requirements. - All treasure obtained, all bosses killed (in other words a complete playthrough). Possibly something related to steals. My aim for this guide is for anyone who reads it to be able to achieve the same result simply by mimicking the playthrough given here, so if anything is unclear, or if you find something to be incorrect, don't hesitate to let me know! Alright then, let's get started! The save file I end up with in this run may be used in a future LNM+ENM Max Tactician Stars run, so I will keep that in the back of my mind while doing this. EDIT: Updated to include new rules!
  3. Hey guys there is something that I`m sure I`m not the only one who wondered. Who do you guys think is Lilina`s real mom? I`m torn between Florina and Farina. Why I think it is them and not Lyn at all well one she has ina at the end of her name haha it is just like the ending in those two names and she does not have that trademark greenish or gray hair people from Sacae have (well Rutger did not either and he is half Bern) but Rutger atleast was of a class normal of Sacae a Sword Fighter. Now reason I think Farina well one she only joins in Hector`s story and if one is to look closely Lilina shares many traits with her. They have similar eyes,face and hair so that is what makes me think Farina is more Canon. Florina is harder but it is clear she does have feelings for Hector if one is to play his scenario ever since he saved her from that fall but Lilina does not share too much with Florina in my eyes but Florina and Hector is quite cute though. So yeah thoughts and opinions? I want to get to the bottom of this big FE mystery or atleast somewhat close.
  4. Exactly what it says in the title: Taking Lyn Mode into account, would it be possible to solo FE7 using only Florina (except for the chapters where she isn't present, obviously)? What do you think?
  5. Chapter Unit Limit Question

    How do you/is it possible to increase the character/unit limit on a chapter? For instance, say a chapter only allows you to bring 11 heroes into battle; is it possible to change that limit from 11 to 16 (exclusively using Nightmare)? I know adding enemy units isn't, but I wasn't sure if this was different. Thank you, and sorry if this is a dumb question!
  6. Hi there! So, I finally was able to make an op blazing blade hack! Changes: Maxed out stats and op weapons from the start bosses are upgraded with stats, stronger weapons, and some hold sacred weapons, which is sometimes quite a pain Some class changes, such as ninian(ninian's palette looks good on her new class surprisingly) and nils Excepting ninian, nils, lords, and some others, all ally characters are base class(can't have it too easy) vulneraries and elixirs with 30 uses rienfleche has 2-3 range now Douglas is an npc, not an enemy(playtested 25 times and he kept dying by attacking the boss or an ally) chests have sacred weapons,so get to them quickly some characters carry promoting items Easy as walking through a field of lv1 fighters with a maxed out swordmaster Things to work out: small glitch involving the accidental recruitment of numerous Douglases(almost worked out) finding a way to make the fire dragon a harder boss; it's almost always a OHK with a lord character and a crit weird glitch where promoting a character can give them multiple S ranks in weapons. The first weapon you attack with after promoting is demoted to A-rank, until only 1 S-rank remains. (e.g. Promote florina, then have her attack with a sword to keep S-rank in lances) Here's the patch:Improved OP Blazing Blade.ups Have fun :D
  7. Emblem Chronicle VII

    Hiya! I'm Zane. You might know me from my FE5 Menu Translation. Although work on the menu translation has essentially ceased, I've been steadily working on a project that uses it as its base. So, I'd like to introduce Emblem Chronicle VII (henceforth called ECVII): ECVII is essentially a demake of FE7 within FE5. It's a proof-of-concept, learning tool, and showcase all in one. I'm currently planning on making all of Hector mode, skipping Lyn mode. This release has two chapters. This isn't 1-to-1, however. I'm not looking to write Elibe fanfiction, but this won't ever be a cut/paste job from 7 to 5. Classes, enemies, maps, and dialogue, along with some other things, will likely be changed. Unit stats, skills, and classes are not final. This is partially due to the WIP nature of the hack, but is mainly just me figuring out how to play with FE5. Have some screenshots: Here's a patch: ECVII [12-1-17] This is for an unheadered, unedited FE5 ROM. I'm not responsible for anything past chapter 2. Please don't ask me why it's vanilla. I'd also like to reiterate that essentially none of this is final--if you have a suggestion, I'd like to hear it. If you've got a complaint about stats/levels, be thankful that they'll be getting smoothed out later. I'd like to thank everyone involved--I certainly couldn't do it without you: There are plenty of bugs in the current build. If you find one not listed here, let me know. I'll probably be releasing more tools, doc, and whatnot sometime soon. More info, plans, and screenshots are likely to be appended to this post shortly.
  8. I've been doing solo drafts of GBA fire emblem lately, but I find that I all too often get easy teams that are hardly challenging. So here's this! This draft is aimed for a more casual group, who don't usually do LTC, but veterans are welcome to come and kick my butt if they feel so inclined. The Rules: Drafting: 1. This draft is for 5 players. 2. Hector, Marcus, Merlinus, Ninian/Nils, and Athos are free for all to use. 3. Bartre and Karla are drafted as a pair. 4. Geitz and Wallace will remain undrafted. 5. Marcus is banned after Chapter 16. 6. The game will be played on Hector Normal Mode, skipping Lyn Mode. Rules: 1. Undrafted units may recruit characters, rescue undrafted units and NPCs, trade, visit Shops and Armories, and dig up items in the desert. 2. Undrafted units may not do anything not listed above, including but not limited to meatshielding, building Supports, opening Doors or Chests, talking to Fargus in Chapter 17x, or Seizing Castles in Chapter 25. 3. All Gaiden Chapters except 19xx, 23x and 28x are required to be visited. 23x and 28x may be visited at the player's discretion, and don't count towards the total turncount up to 20 turns taken per chapter. 4. Other units may do as they please without penalty. 5. Defend chapters count the last played Player Phase for turns if the timer is waited out. Penalties: 1. Undrafted units have a 4 turn penalty, per unit per chapter. Exceptions: 1. Matthew is free for Chapter 11. 2. Meatshielding is allowed for Chapter 13x. 3. Lyn, Kent, Sain and Wil are free for Chapter 16. 4. Undrafted Thieves may be used to obtain necessary Promotion items. Teams: Kubson: Sain, Serra, Oswin, Farina, Lyn, Karel, Nino FINISHED Finalinsanity: Lowen, Canas, Heath, Rath, BartreKarla, Legault, Vaida FINISHED rohanx17: Fiora, Raven, Pent, Lucius, Dart, Wil, Louise FINISHED General Horace: Florina, Erk, Eliwood, Isadora, Dorcas, Rebecca, Jaffar FINISHED Epoch5: Priscilla, Kent, Matthew, Hawkeye, Guy, Harken, Renault FINISHED Drafting is Complete: Turn count by chapter not necessary, but nice. Post final turn counts here.
  9. GBA ERA Battles VIDEOS

    Hello guys, it is possible that you have seen my videos on youtube, but anyway i wanted to post some videos of character fights i made for some debate or just for fun, you can ask me witch battles of the gameboy era you would like to see: Fargus vs Nergal Lyn vs Roy: Canas vs Knoll: Nergal vs Zephiel: Erk vs Ewan: Lyon vs Nergal: Lloyd vs Linus:
  10. Hey all! This is my first post on the forums, though I've been a lurker for years now. I've played through most of the U.S. released Fire Emblem games, as well as many of the Rom Hacks here, but I've wanted to make a hack for a long time now that highlighted Fire Emblem's medieval setting to its fullest extent. This hack will feature a strong story concerning conflicts between the different noble houses and lands, but still incorporate the spirit of Fire Emblem games. While this is still in the conceptual stages, the idea is that it will include: - 20 something chapters, telling a rich story within the context of the world. - Custom Classes (and omissions). I want this to be a very character driven story, and thus some generally playable classes may not be represented as it would be difficult to explain their role. For instance, I don't foresee there being a playable shaman/druid, and there won't be any heavy armored female characters. I will try to incorporate some custom classes. I also want to make some other class changes seen in more recent FE's, such as reducing the movement of all non-cavalier/paladin mounted units by 1. - New maps - New weapons, including those unavailable on normal GBA FE's (hello Levin Sword). - Custom mugs and new characters (previews shown below). I really hope that I can give my characters some real creative depth. For instance, your first healer will be a masochistic priest who looks like a thug, and the only pegasus knight you receive is a male. The goal is to have it so each playable character contributes in some way, however small, to the overall narrative of the story and not just feel like a throw-in. Plot: Long ago, the continent of Ishtaria was beset by constant war and fighting, until one day the Goddess Levinia descended from the heavens and put an end to the bloodshed. She entrusted a portion of her power to mankind through a vassal that would be known as the Apostle. The Apostle held immeasurable power and would be known as the voice of Levinia herself. The Apostle would be reincarnated into a new vassal upon the death of a previous one, and this cycle would repeat until the day Levinia herself came down and delivered salvation upon Ishtaria. The first Apostle, Octavius, founded the Holy Empire of Orvel which would rule over the continent for centuries to come, until the War of Three Kings, which separated the continent into four Kingdoms: Orvel, The Marshlands, Merelden, and the Desert Kingdom of Tanaris. The Marshlands were subject to a bloody civil war that ended with the marriage of Lady Beatrice of House Stormholdt and Lord Gabriel of House McTyiere. Together, they had two children, Lord Markeith and Lady Christana, before Lady Beatrice passed away from illness. The story follows Christana and Kellan, Gabriel's bastard son. While Kellan grew up separately from the lordly siblings, the three were close and often played together until Markeith's assassination some years prior. Kellan is accompanied by his longtime friends Colette, Jory, and Macveil. Preview: I've attached a preview of the portraits I've made below. The numbers denote playable characters in the order they are recruited. All others are NPCs, enemy characters, or characters I haven't decided if they are to be recruited yet. I've wanted to make this hack for a long time now, and I really hope I can show you guys some progress in the coming months. Please, let me know if you have any suggestions or feedback, any would be super appreciated.
  11. I had a crazy headcanon the other day and wanted to see what SF thought about it. Occasionally, I find myself wondering what the other side of the Dragon's Gate looks like. We never actually get to see the other side of it. BUT there is one other location in the series that we know of called the Dragon's Gate: The one in Fateslandia. What if Fates is set in the future on the other side of Elibe's Dragon's Gate. We do know that both Dragons and Humans lived past the Dragon's Gate which matches up with Fates' world. The Dragon's Gate exists in both Elibe and Fateslandia, and Fateslandia - as far as we know - lacks any other ties to other places (save for dimensional travel). Does anyone have any opinions on this? Thoughts they could add to this? This possibility blew my mind when I thought of it, even if it is just strung together by a few coincidences. I really wasn't sure which section to put this in, but figured I'd put it here given that there are two distinct Elibean games to pull from vs Fate's three variations.
  12. The rule about Marcus being free up to Chapter 16 results in Marcus dominating those chapters, overshadowing the earlygame units, and making strategies and turncounts far more homogeneous among the players. There have been drafts [1] [2] that restricted Marcus to Chapter 22 for only the player that drafted him, but why not also allow him to be drafted before that point as well? Marcus before Chapter 22 is still pretty overcentralizing, so I arbitrarily set the divide point at 19x / 20. Earlygame Marcus exists for 11 chapters, lategame Marcus for 18 chapters, which seems very roughly equal in value. Since there are "two" more units now, Wallace/Geitz and Harken/Karel are demoted to "free" again. They would just make dead team slots anyway and make balancing teams harder. The rule about defend chapters is somewhat lame as well. This time, four out of the five will be treated as rout enemy chapters (the exception is Vaida's so you don't have to kill her in Ch26). After killing all the enemies, you can visit, build supports etc. as usual. I'm not sure how best to spice up the optional gaiden chapters, if at all, so this time they're unchanged. Rules of Play This will be auction style again. What's the point of having two guinea pig tests if not to iterate on the method? You can check these [1] [2] threads for more info if you aren't familiar with the concept. I've made a few improvements as well. PM me your bids and post so others know how many slots are left if you want to play. Here are some sample bids based of the prices generated for the last auction. Think carefully. Remember early game units will be more valuable without free Marcus. The change of defend chapters to rout chapters means there are more turns possible to save, so good units have more potential. And lastly, these prices are still somewhat flawed even under the rules of play they were generated for. There are almost certainly over 40 units of inaccuracy in these prices. If you change your mind before the last person joins, feel free to change your bids. Here is a pastebin of the lua script I'll be using. You can run it a variety of ways including vba. You can fiddle with the bids at line 786 to see it in action and test things out. SHA256 hash of my bids: c84903f0bb442ab73c260e870f15008100552ed92c17fd371ad99b3f5a2e35e4
  13. Imgur did its damndest to make pushing this out to you a tedious chore, but I've got another LP for all to see... Fire Emblem: Sword of Heaven and Earth is a Japanese romhack of Blazing Sword/Rekka no Ken. Now, Japanese hacks have developed a bit of a mixed reputation thanks to abominable things like FE7if, as well as technically-neat-but-frankly-bullshit hacks like FE8 Girls and Super Thracia. Sword of Heaven and Earth manages to be a fairly sane hack amidst a crowd of rather ludicrous ones, focusing less on technical innovation or fancy gimmicks and more on generally sound game design. It's not a cakewalk, but (from what I've played anyway) it's not punishingly difficult either. Overall, if you want a hack that emulates the typical GBA style of gameplay more closely than, say, Elibean Nights or Midnight Sun, this isn't a bad way to go. Since the whole thing is in Japanese, I won't be touching upon the plot too much, aside from the appearance of new characters or stuff that affects the gameplay in some way. It's taking place in Elibe, at some time around the events of FE6, though I have no idea if it's before, during or after. We'll see some familiar faces, but most of the cast is new characters, albeit ones who greatly resemble characters from FE6 and FE7. I don't know anyone's growths, sadly, but for most of the earlier characters I can kind of give you an idea of their potential. I've played up to Chapter 13, so this isn't exactly a blind run, but we will hit a point where I don't really know what's coming next. Given my history I won't promise anything, but I'll try to keep this to a one-chapter-a-week schedule if I can manage that. I suppose I may as well get started. The first chapter's a bit sparse, but it gets better from here, honest! Prologue: Bait and crutch
  14. I was planning to compile an as-exhaustive-as-possible stat overview of HHM's enemies and to make things a lot easier, I would like to remove Fog of War from the equation via Nightmare - my first and so far only experience with the programm. For the most part, this seems to be fairly straightforward - I got to the start chapter 13x and the modified ROM seems to work just fine. However, since chapter 23 only has FoW on HHM, the "Vision Distance" parameter is already zero, so I have no clue how to remove it from HHM. Is there a (noob-accessible) way to deal with this problem? Thanks in advance
  15. (Ch.21) Why didn't Ninian want Nils to be moved?

    Here's the dialogue in question: I've been watching a recent LP of FE7, and they recently finished Ch. 21: Kinship's Bond. This thought had crossed my mind long ago when I played through the game myself, and it finally dawned on me again: When Nils collapses at the start of the chapter (most likely from giving all his energy to Ninian in the previous chapter), exactly why did Ninian not want Nils to be moved? I don't think there was ever an explanation for this. I mean, yeah, they're manaketes and granted it's several chapters before the Lords find that out the hard way, but I still don't see what harm there would've been in moving him. Was he perhaps so low on quintessense that moving him could've shook the last bit of it out of him and killed him in the process? That's the most sound reason I can think of. But it may as well have just been left up to interpretation. If there actually is a reason and I either overlooked it or it's only in the Japanese script, I would love to know. This question's been eating at me for years. In any case, munch on some brain food and share your thoughts.
  16. forblaze's FE Music Thread

    I make FE music arrangements and just wanted to share what I've got with you all. New songs will be added as they come, and I hope you enjoy. Feedback and requests are welcome! [FE16] Trailer Theme (No SFX) [FE7] Reminiscence - Ninian and Nils' Theme (Cinematic Orchestral Arrangement) [FE7] Winds Across the Plains - Lyn Map BGM (Relaxing Orchestra Arrangement)
  17. [FE7] Music - Instrument Shenanigans

    Why hello there, hackers with significantly more talent than I! I seem to have gotten myself into a..... rather mystifying situation. .......holy shit where do I start. So, I'm new to music hacking. When I first got into the hacking business little over a year ago, I dabbled in it (using Sappy cause I'm a hipster), got frustrated and left it to rot while I figured out other aspects of hacking magic. But back then I also made a Rom specifically for music testing, which I applied a patch or two to without documenting anything. This being the problem here. (The only one I know I inserted was the FE7 Native Instrument Map.) Recently I finally figured out the basics of inserting songs that don't come out as ear torture, and I've been using said old testing Rom for....well... testing them. They work absolutely fine there, but when I insert them into the Rom for my actual hack, they have....some slight oddities. As an example: here's a song in my (now completely bugged) testing Rom: (Yes, it IS one of the boss themes from Mega Man X4) Correct Song.mp4 Sounds pretty good. Just how I want it to sound. Now here's the same song (exact same .s file) in my actual Rom: Bugged Song.mp4 (btw this is how it sounds in any Rom other than the testing one, not just this particular one). I guess the game can't handle the amount of instruments being played, since it periodically mutes some of them. Both of these are played with the aformentioned Native Instrument Patch, and the song has the same priority in both Roms. I didn't insert any custom sound samples into the test Rom (or the other one). I usually just dick around with stuff like this until it works, but this time I'm well and truly stumped.
  18. Fire Emblem 7 Gameplay Reversion Hack

    I recently watched a Lets Play of Hector Hard Mode where the player lamented that effective weapons suck in this game. I decided to see if anyone had made a patch to fix this and other gameplay changes made to the U.S. version of the game, and to my surprise, no one had! So I did it myself. This patch is meant to be applied to the U.S. version of the game. I used febuilder and Event Assembler to make this hack. I'd also like to thank Venno, as I used his FE7 Effectiveness Rework assembly hack to change the effective weapon multipliers (found here). (If I need to seek permission to use it, please let me know and I'll take this down until I have obtained permission.) This hack has only received minimal testing, but the alterations were mostly simple ones, so it should work alright. If you find any bugs or differences that haven't been corrected, though, please let me know. UPDATE: I have just completed version 1.1 of this hack. The only change made was slightly altering the inventories of four enemies whose items were slightly different in the Japanese version. This will most likely be my last and only revision. Version 1.1 is available here. Here is a list of things that have been changed in this hack: What Has Been Changed The "Gate" and "Throne" terrain types grant 30 Avoid instead of 20. (The "Castle Gate" terrain type still only grants 20 Avoid--it was like this in the Japanese version.) The "Gate," "Castle Gate," and "Throne" terrain types grant 3 Defense instead of 2. The effective damage multiplier was raised from 2 to 3 for Aureola and all non dragon-slaying weapons. Bosses that had their stats reduced in the U.S. version of the game have had them restored to their Japanese stats. In Chapter 27: Cog of Destiny, Lloyd and Linus each carry a Runesword rather than a Light Brand. In the first part of Final Chapter: Light, two doors open at the start of the map, after which two doors open every two turns. (By contrast, the U.S. version starts with one door open, and one door opens each turn.) The Fire Dragon's max stats have been increased (even though they don't hit those caps). Some enemies have had their inventories tweaked to match the Japanese version. (There were only four of these.) What Hasn't Been Changed: The "Blood Type" option is still absent from the Tactician creation screen. I'm not a good enough hacker to put it in, and since it only alters Affinity as far as I can tell, there is no significant gameplay change. Correct me if I'm wrong on this. Lyn mode cannot be skipped, and the extended epilogue plays by default. None of the text has been changed. This means translation errors and the glitchy text on the Wind Sword and Dragon Axe is still present. Old versions: Version 1.0
  19. Fire Emblem GBA Font Revamp

    In my last casual playthrough of FE7, I couldn't stand the dialogue font. Far too tall for how thin it is. With my experience messing around with roms over the years, I decided I could fix it myself. This is a personal QOL hack I made for myself, but I figured sharing it with others would be a great service. I started off by importing Sacred Stones' font. Unfortunately, I then discovered what a typographical nightmare that font is. Irregular x-heights make reading very uncomfortable, especially as a fast reader. So I made several edits to make it more palatable. Dialogue font x-heights have been normalized. The lowercase "y" is less thin. Menu fonts are also slightly modified and have had x-heights normalized. The lowercase "t" is taller. As I created it for my casual playthrough, I was able to playtest it from start to finish (Lyn Normal -> Eliwood Normal) with no issues. Here are some screenshots: FE7 Font Revamp v1.0.ips (Apply to a US FE7 ROM) Of course, I wasn't done there: there were still two other Fire Emblem games I've yet to play that feature the same crappy fonts. Well, I'm glad to announce that I have font patches available for both Sacred Stones and Binding Blade! I haven't had the chance to test either of these to a great extent, so let me know if you come across any problems. FE8 Font Revamp v1.0.ips (Apply to a US FE8 ROM) FE6 Font Revamp + Text Crawls v1.0.xdelta (Apply to Gringe's FE6 Translation v1.0) The following patch works on both the current fantranslation and the old one. It's missing text crawls, but it is functional. FE6 Font Revamp v1.0.ips (Apply to any English-patched FE6 ROM) Because this hack only modifies font graphics, almost all romhacks should be compatible! If you would like to use these font modifications in your own romhacks, feel free to do so! Credit is highly appreciated, but not necessary. Explicit permission is not needed, but I'd love to hear if you're planning on using these. I hope you are able to get as much out of these as I have!
  20. Custom Stat Screens

    Using Laytruce's Stat Screen Creator (thanks, buddy) I've created this set of screens based on an old concept of mine- an FE7 hack that takes place during the Scouring. The main character will be Roland, though Hartmut will likely play a large role. And anyways, there isn't a sprite for Hartmut. Here are the starting stat screens I've made for Roland, Durban, and Bramimond, plus a thief variant of Anna and Bill the Soldier, a completely-legit OC. Here are the screens. If anyone wants to make a fangame similar to this, you MAY use my stat spreads AND Bill, if you so choose. All non-Bill characters, plus Bill's sprite, are from FE7, as are the assets used to make up their spreads.
  21. I made an orchestral arrangement of Reminiscence from FE7 and wanted to share it with you all. I plan on doing a few more songs from FE7, so if you have any requests let me know!
  22. Hi guys, it's NeoVerdin. This is the feedback thread for my story. Link to the story Edit: I figured out how to add buttons, yay! But the original link back to the story is still there above the button. If you like, hate, or want to comment about the story, feel free to post in here. As stated in the author's note, I will post it in ff.net as well, but my priority is here, so expect a few days of lag over there if you see me posting new story content here. Also, if you have any constructive criticism about the writing itself, I would love to hear from you. My posting will be pretty infrequent because of grad school, but I'll see what I can do!
  23. Changing the Starting Map

    Is it possible to change which map the player starts with when they boot up the game? I want to skip directly to Eliwood's tale because I'm using his chapters as a base. EDIT: I solved it by activating the Seize flag in the start event of the prologue, which then makes it skip over to chapter 10, where I placed Lyn at the gate of the castle, so she can seize immediately. When I tried skipping directly to Chapter 11, the game was stuck in Lyn mode, making Eliwood unable to seize.
  24. Last night I had a weird dream. On the way between chapters 12 and 13, Dorcas has a dream about Zephiel becoming a madman and taking over the world (cough, fe6, cough), so he tells Hector. The two wonder about it, and ask Hannah when she joins the company, eventually realizing it's a vision and that Zephiel must die; however, that wouldn't fly with Eliwood, hence the name of the topic. The dream ended before Hector and Dorcas actually killed Zephiel, but all I remember for sure was that Serra kept trying to figure out their Ultimate, Top-Secret Plan to Kill Zephiel so she could blab to Eliwood or whatever...
  25. This is my first serious ROM hack that isn't me deciding on one thing and working on it for 5 minutes and getting bored. The aim of this ROM Hack is to swap the characters in Fire Emblem - The Sacred Stones with the characters from Fire Emblem - The Blazing Blade (hence the name) I haven't made much progress but I have made decisions for who most of the characters will be swapped with. I plan on finishing this before I start university on the 18th. Here is a link to the spreadsheet in which you can see who I'm swapping with who, as well as the progress that I'm making. Any feedback would be helpful. Beta 2 can be downloaded here. The patch should be applied to US version of Fire Emblem - The Sacred Stones. The full name of my rom is 1997 - Fire Emblem - The Sacred Stones (U)(TrashMan) All that I have left to do is add the movement sprites for the main characters and myrrh. Everything else is complete. Eliwood promotes into a Paladin or a Hero as I don't know how to add full custom classes. He promotes with a Knights Crest or a Hero Crest.