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  1. Hello all. I've seen several different pairing guides for FE4, but never one that held all the information I believed was relevant at once. To that end, I've made my own personal pairing guide and would like to share it with you all. Enjoy. Please let me know if there's something anyone feels could be improved. Also, I use the official NOA names. Genealogy of the Holy War.docx
  2. Since there are three Fire Emblem games got remakes that are Shadow Dragon, New Mystery of the Emblem, and the upcoming Echoes: Shadows of Valentia. I think the next one that we might get a remake next is Genealogy of the Holy War and the next one after Genealogy of the Holy will be Thracia 776 since it's a mid equal to Genealogy of the Holy War, but since there is going to be a new upcoming Switch title that is going to be brand new story, do you guys think that Intelligence System will might make a Genealogy of the Holy War remake sometime after the upcoming Fire Emblem Switch title that gets released in 2018 or do you guys think it will might going to be later than that?
  3. I'm just curious (and expecting to see a lot of FE4 votes...), the NES/SNES games were cool and interesting and had their own old-school charm that makes (most of them) them so easy to go back to (except FE1, that broken, broken mess). EDIT: I accidentally hit enter... Is there any way to edit polls? Help? ...this is embarrasing
  4. So with Echoes: Shadows of Valentia likely being the start of a remake side series, that'd make Genealogy of the Holy War next in line for a remake. While I don't want to talk about the story per se, rather, I would like to talk about the customization of the second generation. If you're unfamiliar, FE4 was the first FE to feature the pairing/child mechanic. Unlike Awakening and Fates, the children weren't optional and had a story all to themselves in the second half of the game. Because of this, players were given the freedom to basically customize nearly a whole party class with different types of holy blood, or even not pair a potential mother, which will result in substitute characters (so a completely new set of characters). What I had in mind was to take some inspiration from the later games. While child characters had a signature look to them, their hair color was always dictated by whoever their permanent parent married. I think it would be interesting if this was implemented in FE4. While this may seem like a very minor and trivial thing to discuss, I think this minor change of hair color depending on their father can maybe increase the players' interest in their generation 2 characters. So not only do they inherit their mother's looks, they can inherit one of their father's as well. So everytime you play Genealogy and if you make different pairings each time, it would feel like you're playing with a new cast because nearly all of your characters' looks will be somewhat altered. For example, let's say you paired Aira with Holyn in your first playthrough. Larcei and Ulster will have blonde hair. But on your next run, you pair her with Lex, resulting in the children having dark blue hair. Although it's a small change, I think a more visual indicator could be significant enough to make an impact on the player that their pairings really affect the second generation cast. The only characters, aside from the permanent G2 characters (Celice/Oifay/etc.), I can see being an exception to this are Arthur and Tine... for reasons... But they could have highlights or ribbon or something to sort of be that visual indicator. Maybe if IS had the resources to do so, maybe their armor color palette can also vary as well, to match more closely. But I think I'd rather stick with a cool redesign. So, thoughts? Yay or nay?
  5. Started working on a personal pairing guide to accommodate for growths, inheritance and story talks for every combination possible in Genealogy of the Holy War. It has now become so complex that I'd like to share it for general usage. It is still very much a work in progress, so I'd be interested in hearing what you have to say about how it could be streamlined and improved upon if you have the time. Link here: https://drive.google.com/file/d/0B9H3x-jIxRxpLVJWR3ZzY3JiVlU/view?usp=sharing Spreadsheet is split up into Holy Blood bonuses, skills, weapons, special talks/items/stat boosts, royal lineage and overall potential. In particular I'm looking for a way to incorporate weapon rank changes between fathers and combined child growth rates (w/o Holy Blood), while still making the spreadsheet user friendly. Thanks for reading and I look forward to hearing what you think!
  6. Guys if you like Fe4 and want to watch an LP of it with a twist make sure to watch this.
  7. I was playing Civ 5 today and I was shocked to see there were no completed Fire Emblem mods for the game. Since I just completed(and loves) Genealogy of the Holy War, I was thinking of starting a little mod based on the Grannvale Empire. I'm totally new to Civ 5 modding but I got far enough to change the opening screen, the name of the civ and its cities, and I changed the unique units. Grannvale Empire Leader: Seliph The leader icon still shows Bismarck and it still has the Iron Cross icon. Still trying to figure out how to change that Trait: Together We Ride (renamed version of Germany's ability to recruit barbarians) Unique Units: Winged Hussar(trying to rename it to Lanzenritter) and Mongol Keshik(also to be renamed into Beigenritter) Of the 50 or so cities you can make, the first 46(I believe) are named after all of the cities present in FE4, not just the seven in Grannvale. These are the basics I have, if anyone knows how to mod Civ, please help out because there really needs to be a Fire Emblem mod. Edit: Here's the link to the Steam Workshop page: https://steamcommunity.com/sharedfiles/filedetails/?id=808580802&searchtext=
  8. https://www.dropbox.com/s/fovxo6nzfv58rmm/Fire%20Emblem%204%20Divine%20Crusade%20V%200.2.ips?dl=0 Hi, this is my first project, so I'm not acknowledgeable about some things (like how to place this into a patch format, or where should I post the edited ROM after I'm finished with it), so I hope you can help me by keeping me informed of things I should be aware off. Anyway, moving along, I'm naming this project, the Divine Crusade balance project. It could be changed in the future, but I like the sound of it, so most likely it will stay like this. The goal of this project, is to rebalance FE4 so that playable characters that were too powerfull or too weak are balanced by nerfing/buffing them respectively. I'm also changing enemies so they fit with those changes. Right now, I have already done some changes to the game via the FE4 editor and the Nightmare modules tools. However I have no idea how I'm supposed to post the file here, since I have no idea if it should be in patch format or if it can be posted as a file instead. I also have no idea on how to convert the changes I've made into a patch, so I hope you could help me with that. Turns out it might have been simpler than I tought. Anyway, I've tried to create a patch and used a unheadered file when asked for the unmodified file. It's compatible with translations (as long as they are separate and named the same name as the SFC file) So if you want a translation of the game, you will have to do like I did and put it in the folder of the game as a separate file rather than patch over the already patched game. Anyway, this is my first version of the change. So I guess I will call it Divine Crusader 0.01. Guess I didn't need that 3 days of time after all to do this. I call this the Divine Crusade v.0.2. It really is just me testing the waters with the edit and nightmare tools. So don't expect it to be anything great, most likely it will have some mistakes that I have forgot to correct, but for now give it a try or don't and wait for me to do some extra touches in the future. It works with the unheadered version. Translations are also compatible, the translations patches should be named the same as the game file so that both patches work together. I will go on ahead and state some of the changes: -Holy blood growths were nerfed. Major Blood accumulated growths are 70%, while minor blood is 35%. Holy Blood used to be 100% and 50% respectively. - Changed Sigurd's,Azel's, Claud's,Tyltiu's and other people's starting classes. Sigurd is a Lord (not Knight Lord), Azel is a Dark Mage, Tiltyu is a Mage and Claud is a Bishop. Azel's and Tyltiu's promotions remain unchanged. - Changed character's natural growths. If there are any questions, please go ahead and post in this topic.
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