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  1. Hello! I would like some help/a tutorial about how to edit texts in Fire Emblem 4. I tried to use the script dumper and inserter from the link with that post but I can't find how to make it work :/ Thanks in advance for your help!
  2. It always bothered me how growths and bases make little sense in this game, thus, I've created this patch, which I dubbed Vindication. since it's meant to make everyone to be as balanced as possible as they deserve. Broken characters shall be knocked from their high horse, while characters that are too hard to use will become just as good as your usual good character. Changed quite a few things and removed some irritations (like Echidna using an heavy axe and being easily beaten in Hard mode for instance, now she is equipped with a sword by default and thus the RNG is much less likely to hate you). This project is finished, but it migth be tweaked further later on. Also, if anyone could point me to a way to raise Roy's level cap as a lord and experience gained (not as a Great Lord) and only for him, I would be gratefull. NOTE: This balancing patch is meant to be played in Hard mode, if playing in normal mode, characters dependent on Hard bonuses might become underwhelming as a result. *UPDATED TO V.2.1.* (New Update) 2.1 changes -Made some more changes to characters growths and bases. - Knight and General MOV increased by 1. - Horselaying weapons updated (needs to be tested whoever, so might have bugs, we will see) Now, it can be downloaded via MEGA, if the link isn't working for some reason, do tell if that's the case: The 2nd download is for the japanese untranslated version, for convenience sake. https://mega.nz/#!22JQlY5D!tO8Rx2TPLo4UOCiaIUpn-Q9b7ScoECZ8nXeTmSJXaY8 https://mega.nz/#!r5MC2QrA!4kQBQDBGt3c5TkzDID5bx3_PcWH71PrekoTSAA6p5cs Future plans: -Tweak any issues that might pop up. Keep me informed of any oddities. NOTE: Due to not having the microsoft tools program active, I will not post the excel file from here on, until that problem is solved. I will see if I can find another method to make a list.
  3. Hello, i am learning how to hack FE4, but i wanna change the enemy grow rathes, maybe it's a first grade thing but i really don't find any clue, is just a question. How do i change the enemy grow rathes??
  4. I'm trying to create my own custom Mugshot or face sprite whichever name you prefer. I know you can just edit and photo shop the characters from the game but I wanted a pure custom one. So I created a face, but now I cant find any information on how to size it and make it into a full fire emblem face sprite. I'm looking for an easy simple way but if I must I'll go the hard way. Maybe I'm missing something super obvious. If I am I'm sorry >.< I'm still quite a noob at this hacking stuff so please bare with me. If anyone knows a site,program, or a diagram that will help me figure out the size and the cutting of the face along with the chibi face size please do tell. Thank you very much in advance.
  5. What is this? This is an hack that allows unit to dismount, as pictured above How can i set which class can dismount into which class? Open Installer.event in a text file and go to the end. you should see something like this: DismountMountTable: DismountMount(KnightLord, EliwoodLord) DismountMount(Cavalier, Mercenary) DismountMount(Nomad, Archer) DismountMount(Nomad_F, Archer_F) DismountMount(Paladin, Hero) EndTable Simply Edit that table to add the classes you want, using The mounted class as the first argument, and the dismounted class as the second. Planned Features: -Make units scale properly by adding class bases over their classes. Planned Bugfixes: -Fix weapon ranks. Download Link: Here Ya go EDIT: Added a README to explain stuff, Fixed some stuff in Installer.event, and added source. EDIT2: Another Update. Mostly bugfixing and code optimizing. Note: for anyone looking for an fe8 version, CrazyColorz made one and it can be downloaded here: http://feuniverse.us/t/fe8-dismount-and-mount-hack/1645
  6. Uh well after all the time spent on it finally, finally I feel it is ready and completed. The final version of my Fire Emblem hack project. I call it Fire Emblem 4: Overpowered. As the name suggests things are overpowered in this hack in fact everything is player characters and enemies especially everything is inflated in some way affectively becoming broken. Now the concept of my hack may turn a few of you off due to it`s nature but my earlier version actually had some people actually love the overpowered characters and stuff. So I hope more will feel the same with this final one. This is my first ever hack and it really isn`t supposed to be all that serious a project if it was I would have done something much large scale than this. This hack is pretty much for a few laughs as some of the edits I did are crazy as heck this is pretty much fire emblem on crack or something haha Sigurd`s hair is even purple in this. This hack was largely done out of my love of Holy Weapons I always loved how epic it was in FE4 when you fought against someone like Ishtar or someone and you would face them down with a holy weapon or your own and that epic white flash would come across the screen for both of you. I`ll make a short list of changes in this hack here the rest you can see in the readme file I have included with the patch please do read the readme there is vital info inside that needs to be known and I address a few things about the hack in there too. Also another note about this hack it can be patched to english with an english I tested it by downloading an english patch from here it works. Because I have had many people constantly ask me is there an english patch for this hack so yes you can patch over it again and turn it english everything remains intact in the hack. Patch Download:http://www.mediafire.com/file/92uwlx62xjb25dq/FE4_Overpowered_patch.zip *Almost everyone has a holy weapon enemies included there are also fake holy weapons in here most are strong silver weapons or magic spells that give the same bonuses but have inferior attack power and accuracy. *Almost every deleted or unused skill or item are brought back here everything from the Silence Sword to Darkness Sword skill and Holy Sword. Ah and the Great Arch is revived here too basically the strongest Ballista type enemy that just never made it in the final release of the original game don`t know why. I woulda have included the charm staff and thief staff too but those are impossible since they just lock the thing up and freeze it. *Substitute characters don`t suck anymore. They are actually worth using however still inferior in ways to the regular children. they have inferior skill sets most of them and in this game skills are vital especially stuff like awareness and charisma. Awareness is a godsend in this hack because a lot of weapons now do extra damage to certain classes or enemies have the critical skill which is insta death so pay attention to special skills. *More love options. Altenna can now be paired up and Yuria can too no more relying on the jealousy system you can pair her up normally. The substitute units can also be paired with literally anyone yes even sibling pairups so yep sums that up. *Oddly colored maps yeah remember how I said this is like if fire emblem is on crack or something I think the colors of some of the maps I did shows that for sure don`t be shocked at weird colored water and stuff. *you can now do the triangle attack there are 2 sets Fin, Ethlin & Cuan and then there is Celice, Leaf & Aless *Almost everyone can class change so keep an eye for that. Even pre promoted units like Cuan or Hannibal can change classes. Also Diadora can class change too no longer is she locked to Shaman. Speaking of Diadora you can now sell her Circlet. *Almost every Holy Weapon can be sold and passed around. Most all Holy weapons are merely A rank weapons now. The only ones I left locked are Naga and Loptousu because they are both way too OP even for this game standards to just be passed around. So be careful with Loptousu as you only get 1 from a village and the person must have major Lopto blood to use if not you are screwed as ya can`t sell it in the shop. If you are curious to what village it`s the village on chapter 9 that has Loptousu your gonna want that. But keep it away from Tyrfing and Naga yes Tyrfing negates Lopto`s affects so only 2 threats and well..critical hits those will do it. Anyway I think that about sums up this hack again be sure to check the readme file and hope some of you actually enjoy this little silly project. I`ll leave a few screen shots and video footage of the gameplay so you can see how it plays out as I am also recording gameplay of it to show it off.
  7. So I've read a million outdated tutorials on this, Nintenlord and Markyjoe taught me how to make and insert the changes with EA, but nobody but arch has any info on coding it. I have my changes stored at an offset, but I just need someone to tell me how to code it. That complex mappy code that looks like this: #define TileMap(TCN,X1,X2,L1,L2,TilePointer) "BYTE TCN X1 X2 L1 L2 0 0 0; POIN TilePointer" #define TileMapEnd "WORD 0xFF 0 0" cant possibly be the way... but if it is, someone please to god teach me what each piece of it means with tiled. And tell me if I need a tile reference table like the one Arch has in his tutorial. its a broken link though. Memes aside, any help on this would save my Chapter from doom and I thank you in advance for the trouble.
  8. Cannot figure out why this error is appearing and ill link screenshots of each layer and its properties and if anyone can figure this out you'll be a lifesaver, thanks!
  9. Alright, so I know there aren't alot of AW2 fans out there (Maybe theres more than I imagined), but i want to try a few things. First off, is it possible to text edit in a ROM? For example, changing every mention of yellow comet to black hole and vice versa? Also, is it possible to inject maps into the ROM as well? Like changing every map that has Yellow comet, to be replaced by Black hole along with units as well? Third, how hard would it be to inject a ROM into a physical cartage? because it'd be fun to play that with the changes I made with some friends of mine
  10. Hi everyone, so I'm new to the hacking stuff, but I've been able to get through most of it with the numerous tutorials that I have found. However, I can't seem to find the answer to a few questions regarding FE7. 1.) In Chapter 1 Map, there's a glitch. Wil seems to show up for some reason, twice and very glitchy. The UPS patch can be found attached. 2.) Is there a way to make the game 1 story-line instead of the three original ones? destiny.ups
  11. Hello! I'm currently working on a hack of FE6 that's still is VERY early in development. I have a story outlined and some characters already implemented. I plan on having the cast be a mixture of fan favorites and fan hated characters. (It would fit it in with the story, but I don't want to release that quite yet). It would be really great if this poll I created could be filled out so I can start fleshing out my story and implement these characters. (You can take it as many times as you want to) Also, the characters must be playable, ( battle sprites, ect). Villains can be used. Thanks!~~ Poll is here! UPDATE Characters Already (or now) Confirmed Roy Eliwood Hector Lyn Erika Ephraim Lute Lugh Lilina Nino Kishuna Lucius Wendy Florina *And some surprise guests*
  12. I'm just starting out on hacking FE8, and I'm trying to use Nightmare. Everything runs smoothly in the application, and it saves correctly, but whenever I open my ROM nothing has changed. I know I'm editing the right ROM, and that I'm saving it because whenever I open Nightmare and the modules, the settings I changed are saved there. I don't really know why none of my changes are going into the game (changing portraits, base states, ect.). If anyone knows how I could fix it, that would be great.
  13. This is a small tool help you to preview the character portrait without needing to import it into the FE4 rom. Just open the Preview.html and select your portraits, I've included some samples. Preview.zip
  14. This isn't a LP of the original FE6 but of a patch called redux hack. It fixed some issues from the main game like balancing the stats and growthrates of most units and improving axes, lances and bows and make them as accurate as in other games. That means that no one should be disqualified in this game anymore. Units like Gonzales, Sophia and Wendy should be seriously usable now. However I have to say it's also the first time that I ever will play this hack; it's just what I expect. I'll mention some differences of the party members between the original game and this patch. Difficulty: hard These units have to be used in each chapter after they joined and must be kept alive. Maggy Lewd: Fae, Gonzales Glaceon Mage: Wolt, Tate FrostyFireMage: Sue, Zeiss Sophia: Sophia, Cecilia Claimed supports: A: Roy x Wolt B: Roy x Cecilia A: Elphin x Cecilia A: Fae x Sophia B: Sue x Wolt (if possible)
  15. Here's the first hack which I'm currently working on. For simplicity, I decided to start with a difficulty hack to improve the gameplay of FE8. The aim of the hack is to ramp up Sacred Stone's difficulty via map design changes and enemy weapon/stat upgrades. In particular: -Enemy weapons scale very quickly -Enemies have high offensive stats -Weapon hit rates in general have been greatly improved (Hard mode enemies also get bonus +15 Hit) -Enemy AI/placement changes to prevent bait and kill tactics in some maps -Anti-turtling added to some maps in the form of thieves w/ chests/villages and reinforcement spawning (no ambush) -Player units also have their bases and growth rates buffed (except for Seth, who got a nerf to his bases but a buff to his growths nonetheless) -Better weapons are made available to the players a lot earlier via shop updates -All promotion item drops have been replaced with Master Seals -More stat boosters are dropped, obtained in the early game Hard mode is recommended. Though there do exist some differences between Normal and Hard (i.e. reinforcement timings and additional enemies on Hard), Normal is not properly balanced right now since some chapters are the same as Hard while others, especially the first few chapters, are a lot easier (also Normal was not tested). Dropbox Download Link: https://www.dropbox.com/sh/djolyst8u86t2gr/AACpWjp2tcQzKswGBg542ttMa Apply the patch to an English FE8 ROM. Change log is provided for download in the link above. Sample Gameplay (Prologue ~ Chapter 1): Some small features added to the hack: -Addition of weapon rank bonus (thanks to Vennobennu's patch) -Hard mode enemy Hit bonus (Vennobennu's patch) -DS style supports - bonuses are added once at the beginning of the chapter - see change log for the chapters required to build support rank (thanks again to Vennobennu) -Fixed enemy stationary range display (credit to circleseverywhere) -Danger zone toggle, use select key by default (credit to circleseverywhere) Current progress: Prologue ~ Chapter 8 has been done Have a try and please leave a feedback :) Also, feel free to suggest a name for this hack! I'm very uncreative :( Screenshots:
  16. - This is a Tearing Saga save file that contains all of the Bosses Characters and almost all of the NPC, there are 53 characters. (which I mistyped 153 in the readme.txt) - All stats are gotten from the game. - All Weapons and usable Items are in the storage. - Some characters got a higher stats than they have in game because they are available in versus mode and they are stronger or a similar character with the same class appears in versus mode. - Weapons are given based on my personal taste - Some NPCs just have an unique overmap model,in battle their model will be default according to their classes.For example: Richard (if he is mounted), lacks an unique battle model, so the original model will be loaded.On foot both of his model works fine. - The evade bonus category is broken for some character which I can't do anything about it since a hack that makes their nickname shows up correctly does it. - Unfortunately the game doesn't load portrait for characters that are not originally in your party. - This doesn't include characters that you can recruit and stay with you until the end. - Zahaak or Azi Dahaka silences ALL OF THE ATTACK,render the user invincible.So the fix is open TRS Modify,go to category 5 from left to right,select Zahhak and change "Dark cannot Counter" to "Cannot counter".It will makes change to your iso so use ECCREGEN program in Data folder to fix the Error-Correction code image file for console usage.You will have to set your locale to Chinese in order for all features of TRSModify to work correctly. * The following things may or will corrupt your save data, so read it carefully: - DO NOT put any of the dragons,or the monster, or some characters who don't have a portrait as leader (first slot).You'll get a Broken File after saving,it is easily solved by not using them. - Black Rain is bugged in Versus Mode, it is usable on Turn 5 of the game so the computer will use this and end the battle immediately.You'll be given 2 options: to restart the chapter or to quit.If you choose to restart the chapter,the game will freeze.If you choose to quit,the battle ends in a draw regardless of the result. - If there are more than 2 dragons in the same map there will be graphic corruptions in some of them. - I don't know if you can use the Save Staff to save mid-battle but this is just not recommended. - How to use it: + If you are using an emulator drop the memory card file from the folder "Memory Card Image" to your memcards folder.You may have to rename the file if necessary. + If you are using a PSX or a power user then I have 2 folders "Single Save File" and "PS1 RAW Save" for you to try things out.Unfortunately my PS1 broke and I never transfers save to real PS1 memory card before so I can't help you.You can try to paste the save from "PS1 RAW Save" folder to the root of your PS1 memory card on a PS2 with Ulaunchelf. - The files in Reference Data is for researchers and hackers who wants to transfer the characters by using Cheat Engine or Artmoney to their save game. Download link: http://www.mediafire.com/file/9n4aut0jtmu8pao/TRS_Bosses%26NPC_save.7z TRSModify Download link: <removed download link since I try to stay away from sensitive stuff like ISO patching, etc etc without the tool you can still use the save and its feature, just not being able to attack while someone use Azi Dahaka> - Credit: + DragonMaster for making TRSModify + AcTiny for TRS Hacking Tutorial + socnau from danlamgame for the save that I downloaded and used, Update: 988 downloads now in Apr 19, 2024. Thank guys. - Have fun, eatrawmeat391 And the TRSModify options:
  17. This is a small hack for the old game Fire Emblem Genealogy of the Holy War. You can apply the patch FE4 Real Survival Mode.ips to a clean FE4 rom with header. In this hack, all of the units/characters/enemies only have 1 HP, whoever gets hit first will die. Ambush always actives, so Arden/Lex/Johan/Hannibal will have a chance to kill their enemies beforehand. Casual Mode added, unit dies in previous chapter can still fight in the next chapter, except for Sigurd/Celice/Cuan/Ethlyn/Fin. FE4 Real Survival Mode.zip
  18. Any chance someone has created a mod/hack that imports Roy from fe6 into fe8? Roy is one of my favorite characters and i would love to see this sort of minor hack. If something like this already exists I would appreciate a nudge in the right direction. Thanks!
  19. A few months ago I had an idea to add the MC from Persona 3 into Fire Emblem 7. I had a perfect image of how he would play in my head. He was like Robin in Awakening. He would have the player's in game name and act on the player's behalf as the leader of the squad just like in the game he was initially from, and he would've used both swords and spells and his spell use animation would be him summoning Orpheus. This all sounded amazing in my head, but I came back down to earth after realizing I don't know anything about rom hacking. I tried messing around with some in game sprites, but that didn't end up working out well. I'm putting this out because I'm hoping that some talented individual or group who loves both franchises will attempt to combine them in anyway. It doesn't have to be simply adding a character, it could be a whole new game that is a TRUE Shin Megami Tensei and Fire Emblem crossover. If anyone is interested please ask around and comment on this!
  20. I've been wanting to do a hack of Fire Emblem GBA to follow the storyline and characters of Sword Art Online, which is one om my favorite animes. But I, sadly, have no skill (yet) in rom hacking whatsoever. So it would be much appreciated if anyone could help me get this under way.
  21. I've looked through dozens of forum posts on several websites, but I can't find the sanswer to a specific question. I want to test some simple cheats in Fire Emblem Fates, nothing to extreme, just some simple convoy editing since grinding and forging weapons in the game is bullshit (Maybe also make some units into funny classes for a short bit). However, I got confused as I looked into the "Shadowban Checklist". If I, for example, had Forrest as a Witch or Subaki as a Wolfskin, would I get shadowbanned if they weren't in my street pass team? Does having them as those classes AT ALL get me shadowbanned?
  22. I started this hack around the start of december, since I don't have much time on PC, the progress is kinda slow. About my last hack, the Dark Emblem, I accidentally courrupted the files and since the hack was kinda lmae and messed, I decided to start a new one.(No random-generated maps this time, I swear) Story: In the Melgen continent, there are two very powerfull countries, they're Arcadia and Petos, Arcadia suddenlly started to invade other countries, even though king Arcadio and King Petos are on good terms with each other, so wat's the reason that made king Arcadio suddenlly attack it's neighbors? Follow the story of Izarck, as he makes his path from a simple squire to a famous Hero. Features: No bandit chapters! New items. New icons for new items. Some new classes. 7 chapters as of now(counting the prologue and chapter 4x) Some new music. New mugs. New events. New maps. Deep plot(Not much at the start I admit, but what FE game starts with a good reason to fight?) New custom battle animations. All chapters have hidden items and secrets.(Except for the prologue, don't bother searching) Some screenshots: Download: http://www.mediafire.com/file/ba417u1z9azcuza/Izarck%27s+Quest.rar Update notes: Known issues and gliches: Lamp sword use effect works properly but it crashes the game if used right after resuming a chapter. Make sure to always savestate before using it's use effect. By grammar isn't the best, if someone could help with it would be of great help. The same can be said about my mugs. Credits:
  23. So , here is a hack i made . it's a very quickly made hack i made to test if it was possible to do a "Fire emblem versus" So you got two teams . seems like a normal and boring battle , heh? But in reality You switch team every turn , which basically result in some sort of "fire emblem Multiplayer" It's for fire emblem 7 Link to the patch : http://www.mediafire.com/file/ceo961bil033kae/FireEmblemVersus%28Beta%29.ups Screenshot: [spoiler={option}]
  24. I am extremely unfamiliar with any sort of graphics-related hacking beyond simple palette swaps, so apologies if I do not provide enough information to work with. Basically, I would like to have an additional animation sequence for the Pupil sprite (Ewan) which is used for activating a Staff-class weapon. This would use the same progression of frames as the class's normal casting animation sequence, except that a vertically-oriented Staff graphic would float in front of the Pupil (visually reminiscent of the way this is handled with the Druid class). In fact, said Staff graphic would probably just be copied from the Druid, though it would probably need to be re-pixeled to properly inherit the Pupil's sprite palette. My main problems would be inserting this new sequence into the ROM, getting it pointered so that it played whenever the Pupil used an appropriate Staff, and timing the sequence so that it terminates at the correct moment after the attendant spell animation is finished playing. I'd also have a hard time getting the staff to 'float' convincingly from frame to frame, but that's minor compared to the other listed issues. I'm comfortable with using Nightmare and am quite willing to use other utilities, but might there be a pre-made sprite sequence that addresses something this specific, or an easier way to insert and pointer the result? If not, what are some tutorials you would recommend that might help me in trying this out? Thank you very much for any assistance provided in advance.
  25. So I was bored one day, and remembered that I use to play some pokemon hacks, and I wanted to see if I could find another game. So I started looking into Fire emblem hacks. I saw there weren't a lot of them, that were complete. So I figured I try to make one. Thought i need some help. I'm looking for someone who can help with Animators Characters Music, And Maps.
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