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  1. I messed around with the _ter.cmb files in Fire Emblem 12 when I found out that each item sold in the shop is labeled by name in HxD when checking the right column in the editor (text column), each entry was separated by a 00 byte and each item is labeled by name. For example, Iron Bow is "IID_IRONBOW", Javelin is "IID_HANDSPEAR" and Blizzard is "IID_BRIZZAR". Any other leads? I haven't messed around with this data yet.
  2. I recently made a set of character mugs, however I cut them somewhat sloppily out of Lexou's Master sheet. So in preparation for having to back to all of them adjust their hack boxes for speech frames, I just wanted to confirm the precise dimensions a hackbox should be when using it. By my estimate, it is 128x112 px, with some empty space beneath the lowest speech frames, and some to the right of the chibi mug. Is this correct? My second question is in regards to the position of the portrait itself. It's my understanding it has to be adjacent to the speech frames, but I don't know where I need to place it horizontally. Here is an example of what I have.
  3. My first playthrough of Lunatic Conquest really put me on edge. I had to lower it to casual mode after a while. I know Xander joins late but upon recruiting him I want to see how well he handles the last half of lunatic conquest by himself...after applying enemy only skills. This isn't for online play obviously as enemy only skills will just result in me getting shadowbanned but I really want to mess around with ridiculous hacks. I'm not entirely too sure what other skills to throw on him besides dragonskin and immune status (for those pesky staff users). What other ridiculous skills should I throw on him? And what about his stats? Ridiculous stats sound fun but maybe not too overboard? Maybe I should only give his speed a "boost" just so he can hit things better. Or perhaps he shouldn't even be a paladin. And his weapons I'm unsure about as well. I guess I'm really just asking for help picking a ridiculous Xander to solo the ending half of Lunatic Conquest.
  4. After learning how to create dynamic new blocks that mean we do not have to edit GameData, I now bring you, the Conquest recruitment swap! What does this do? Simple, you get Hoshidans while playing through Conquest! Download HERE; (This will most likely not work if Conquest was downloaded as DLC, feel free to try it though) NOTE: This is NOT a story swap, it just swaps who you get with their Hoshidan counterpart, so some cutscenes will make no sense (or function properly), also note that for European versions, this was only done in English language, so on some other languages characters will have the incorrect portraits and voice clips during their join dialogue. By default, Hoshidans cannot support in Conquest and Vice versa, I have included a GameData.bin file with the support lock patched out, but if you run another patch that patches this out and allows everyone to support on any route (Such as UnassumingVenusaur Expanded Same Sex Marriage hack) then you don't need the GameData file provided with this patch.
  5. Okay, so like many others my opinions on Awakening are mixed. I don't have much of a problem with characters or even the rather basic story but more so the gameplay I've decided that I want to remake awakening as maybe a rom hack of FE7 but before i started I wanted to see if anyone was even interested in the idea or if there were some blatant problems that I am just not seeing.
  6. I changed Seth's class to Archer (F) and made him female in both his recruitment AND his character, but he's still a paladin? His stats changed (I changed them) and he did get the bow I gave him, but he has his other weapons and his weapon ranks (in addition to a bow rank I gave him). Do I need to do more? Thanks!
  7. This is my first hack so, I'm looking for feedback on it. What I did right, what I did wrong, stuff you liked, stuff you hated, anything like that. Features: -1 Chapter/Prologue -Custom Dialogue -Original Map -Terrible Writing/Story -Bad Jokes (And not the good kind of bad jokes) -And less RNG based combat (See more details below) All in all, it's mostly just an interactive Fanfic. Screenshots: There are some known issues that I'll probably fix if this project is ever updated/expanded, but they mostly seemed like minor issues that wouldn't cause too many problems while playing this one chapter hack. Known Issues: -Yes/No answer box is completely broken. Appearance wise and functionally. -Ballista can cause issues on the first turn you enter it, if you choose not to attack. More about combat changes: Weapons have been edited to be indestructible, always hit, and never crit. My hope is this will create a different type of strategic gameplay that relies more on the player's ability to strategize, predict, and learn verses a dice roll. Because of this though, I'm expecting replay value to be very poor compared to other FE games and hacks. Oh, and unfortunately I have no idea how to do set growth rates, so there is still that aspect of RNG. I tried to make this chapter challenging, but not too difficult or dull. Despite having an indestructible staff, enemies come at you fast and can overwhelm you if you play too defensively. Please let me know what you think. I'm eager to hear peoples opinions on the changes to weapons, map design, and enemy placement. The story is just something to get the action going, but feel free to give feedback on that too. I haven't really decided if I'm going to continue this project or not yet, but I had had lots of fun making it, so I'll probably do some more hacking in the future. Thanks for playing!
  8. Hey guys, So I wanted to put on some emulator on my old 3DS (I foolishly upgraded to 10.5), so I searched for a tutoriall on how to put Homebrew Launcher; I did everything sey said I should, but when I launch the browser as indicated, the bottom screen freezes on orange and then it closes ("An error has occuerd. Please save tour data in any software currently in use, then restart the system."). Morover I once got the homebrew launcher with anither method (using Youtube for 3DS) but it no longer works :/. Please help!
  9. I recently downloaded all the tools required to start hacking. I am a total n00b so I don't know anything about this subject. I'm using Nightmare 1.0, and tried Nightmare 2.0 but 1.0 is way more user friendly, and I have no idea what they changed from 1 to 2. I want to start doing my stuff with Seisen no Keifu. Nightmare works fine saving the modified data into a GBA ROM, and I had a ton of fun changing the text using Fe Editor. However, for FE4 I have several big issues. -No matter what I do, I fail to save on the ROM (I'm using the Japanese one, and it is compatible). When I reset the game, may it be restarting the Chap or the whole game, everything remains unchanged. -How do I change the characters' names and the text? Btw I am using SNES9X emulator Thanks for the advices ... and Glory to Thracia
  10. Hello, my name is Salvius. I was recently inspired to begin work on a brand new hack for Fire Emblem 7 since it is on the Gameboy making it well within my means to mod and because I personally enjoyed that iteration in the franchise. I was however severely deterred by the sheer amount of work that must go into modding a new game. I attempted to look for tutorials on what I needed to do to get started and though I found several, many wished for me to have such and such knowledge in advance or even worse to have payed for programs like RPG maker. I understand the merits of such a program, however I didn't wish to pay cash just to show off a fun hack I made to some friends. I digress. If you came to this topic expecting an expert breakdown of what must be done to create your very own project, this isn't the place and I'm telling you now I don't believe such a thing exists. If you think I'm being wasteful or not very efficient in my work, your probably correct (I do appreciate any feedback or questions you may have though). This topic is to catalogue everything I've done in my journey to create my very first hack. I write this log in the hopes that it will motivate me to act and that it can connect others who are in a similar predicament to myself. This log is written by the ignorant and is dedicated to everyone frustrated with how making a new fire emblem hack from scratch without any prior experience can seem near impossible. So without any further delay let's begin my Let's Mod Log of Fire Emblem 7.
  11. Hello there! well I have been playing this hack called Fire Emblem Girls for quite some time and I am enjoying it a lot! I am at the final chapter now but gonna Tower abuse and Ruin abuse after in creature campaign. Now there are a few things about this hack that I still do not know despite me playing all the way up to the last chapter. I will list them below ah and did I mention this thing is ridiculous hard? i could have sworn I picked normal mode Lol. 1.What are the stat caps on this game? I went to the lagdou Runis and saw a skeleton with 50 strength!! what the heck is going on there? is that a bug there is no way they can be THAT HARD right? I think HP maxes at 80?? I noticed this hack has the flavor of SNES Fire Emblem games and I really like that since I loved the SNES era the most so I am really enjoy the HP not 60 cap as 60 is way too low for HP heck maybe I am still wrong and HP caps even higher. 2.How does weapon weight work in this game? is it still Con - weight of weapon? or Str - weight of weapon? I have on many occasions had enemies able to double attack my units despite them either having an almost equal speed stat or a speed stat that matches. Manaketes are very guilty of this actually manaketes got slighty downgraded here before they used to be the terror of the battlefield now.. I find they get Ok`ed easily darn weak dragon stones but maybe i can fix it with increased Con I hope. 3.How many times can that Knights crown Promotion item be used? and is it`s purpose what I think it is for? I have come to think after using it the purpose is to make it so your units stat caps can go further I believe that is how you get stats of 50 or higher? by repeated use of it? so when does it come to for them to stop being used? stats do have limits in this game right?? and is it possible to max stats without the use of this item? as there are certain units I would like to keep in their base classes like for example Selena she joins as a Mage Knight I would like her to stay as one but also able to ma stats the item does not give here choice to class swap to Mage knight again I am not a big fan of swapping classes. 4.Is it my eyes or do the monsters inside the Tower of Valni and Lagdou Ruins every visit getting stronger and stronger? the last time I went to the tower the enemies seemed to jump to Level 39 and higher seeing Zombies and skeletons walking around with max stats.. is not.. normal Monsters are not supposed to be a threat like that gah especially in the Tower of all places that was supposed to be a level grinding spot but it is not safe to train weak units there anymore it seems. Well with the use of Mine bug it can be possible but without no. So yeah do enemies get stronger each visit? this is starting to remind me of Romancing Saga the stronger you got the stronger the monsters and i level grind a lot so... But anyway yeah I just wanted to know that stuff as I plan on 100% completing the game so i need to know what stat caps are so I can max out every unit. I wanna record a video of this game some day and show off the ruins and tower but it won`t happen with enemy units walking around with 50 stats.
  12. Well I've gotten no replies to any of my questions and I know I'm probably behind on rom hacking as most people seemed to be doing so in 2010-11. I am trying to add FE-7 and 8 sprites/portraits, chapters, music in one. I've found so far the only way to add without replacing is adding in HXD so I wondered where free space is in sacred stones.gba. Starting at offset 00E47180 FF FF FF FF FF...... FF FF FF............ and above that 00 00 00..... 00 00 00........ appear in many places. Are all of those chunks free space to add characters and will this add to my nightmare character modules? Also, do you know any other offsets I am free to edit without ruining my rom? Blazer if you see this how did you put FE7 and FE8 characters in the same game as seen on youtube and is that rom available to download? Thanks, sorry I'm so nooby at this stuff.
  13. If you had the power to do an update, patch, fix, what-have-you for the Fire Emblem If game, or were able to influence Devs before the release of Fates in other countries, what would be the things you would change? Personally, I would change the Marriage and Buddy Seals so you would take on whatever class you didn't already have in your repertoire. Like, If Oboro marries Takumi, She gets Bowman, but he gets nothing because Lance Fighter is his secondary already. I'd make it so he'd get Herb Merchant (Oboro's secondary class) instead. Joker, when becoming friends with Cyrus/Silas/However-you-spell-it, He'd get mercenary instead of nothing. Saizou could become a Pegasus Rider by being friends with Ryouma (I still think it's a little funny that Ryouma can be a Pegasus Knight. Manly man and his pretty pony). Please, if you have a plot spoiler, put it in spoiler tags! Not for my sake, but for others'! Game mechanics are fine, however.
  14. Fire Emblem - Origins v1.0 A Blazing Sword ROM hack by Strict_Gryphon90 Foreword: Exactly 3 months ago (July 19th 2015) I started working on this hack knowing absolutely nothing about ROM hacking. And now, with great joy, I present to you the fruit of those 3 months of work. I hope you enjoy playing this hack as much as I enjoyed making it. As of this release the prologue through chapter 3 has been fully completed. The maps for chapters 4 and 5 are complete and in the game but do not contain any dialogue. I wanted to have chapters 4 and 5 finished for this release but I wasn't able to do so before my deadline. This upcoming school week (week of Monday 10/19/2015) is midterm week, and I also have a long paper due shortly after, so after today I won't be working on this hack for about 2 weeks. I decided to release whatever I had done before then. After my busy time is over, I will resume work on this hack with all the same dedication as the past 3 months. Quick Note About the Mugs and Animations: As of yet I do not have any custom mugs or animations, and so I am using default resources as placeholders. I do have someone working on the mugs, but they've been feeling ill the past couple of weeks and haven't had the chance to get them done. Rest assured I will insert the custom mugs as I receive them, and also the custom animations as soon as I find someone who can do them. Story: Main Characters: Screenshots (Thanks to Pixelman): Chapter Maps: Changes: Plans for v1.1: Plans for v2.0: Things You Should Know About Chapters 4 and 5 (because of lack of dialogue): Credits: If I forgot anything I'll add it as soon as I remember. If I forgot something or gave the wrong credit, let me know and I will fix it. Download link: https://www.dropbox.com/s/frghe8jlrjga2lh/FEOv1.ups?dl=0 Base Stats/Growth Rates for Player Characters and Generics: The player character section on base stats is not entirely up to date, but the growth rates are. Also, I use Apache OpenOffice instead of Excel, so you'll need that program to open it. Don't worry it's free. https://www.dropbox.com/s/frjr0s32vcde5ui/Character%20Stats.ods?dl=0 Original Post: Gryphon
  15. So I've found some tutorials on how to change the animations of existing classes, but how do I add more classes to the class registry? What do I need to do if I want to add T3 classes or more monster classes? Pointing to the things I need (walking sprites, class name, generic portraits, animations) in nightmare would be easy enough, but how do I insert this into the game and expand the possible nightmare entries? Thanks in advance.
  16. Hello everyone! I'm relatively new to the forum and I'm making a FE8 hack. It's not too ambitious, just basically vanilla FE8 with some new and rebalanced classes, extra weapons, extra supports, much harder difficultly, and eventually (if I can figure out how) a few more chapters. I don't want to go down in ROM history, just create a better alternative to regular FE8. Re-Balanced difficulty and class changes. AKA, the bulk of what I'm doing. Things done already are highlighted in Green New Content AKA Stuff I largely don't know how to do yet. As you can see this is a huge undertaking, and I don't expect to finish it all. I'm going to use available animations for all I can, and maybe beg help for the animations that don't exist yet. There are animations for the halbardier class I want to use, but the link in the animation resourse thread is dead. I also once saw a video of a swordwoman attacking with a mauth dog that I want to use for Velour, but I don't know what the deal is. I hope to be able to work out a deal with people who can help me. I can write smut for you perverts if you give me what I want Right now I've increased the difficulty of the presplit and about four Erika route chapters, but that part is the easiest thing I have to do. Any feedback you folks can provide is much appreciated.
  17. Hello, I was thinking about doing another project. Starting a Tag-Team of a Hack or something like that. A project with more players would be great. Not sure about the game. One contender would be the FE6 Redux Hack, an improved version of the original FE6 Binding Blade. Since I haven't taken part in a Tag-Team yet, I probably would need a few information, how it exactly works. If someone is interested in a Tag-Team and / or has an idea about a Hack, just post your ideas and conditions here please! Since I'm busy with other stuff atm, I'll give you enough time (till end of this month). Maybe I could awaken interest. It would be a nice pleasure to do stuff with other people.
  18. Eon

    Must Play Hacks?

    Sorry if there's already a similar topic, I didn't see any. Anyway, what are the best FE hacks out there (any game)? Preferably hacks with a good story and no reused maps, preferably a bit of custom GFX but that's not the most important thing. I'm about to try Dream of Five for my first hack, as the trailer looks cool and I've heard the game is challenging.
  19. Hello! :) I was wondering if someone could point me to a guide or tutorial on how to change the in-battle GUI for a FE7 hack? Also, if there are any available, could you also please point me to any existing free to use GUI's? Thanks
  20. Prologue to Chapter 4: Back when my monitor died, I had to switch to a laptop until I was waiting if I could have it fixed / get a new one, and since there wasn't anything to LTC on that laptop, I downloaded this hack and did my LTCing there - felt pretty fresh with the multitude of changes they made to the original FE8 mechanics. If anyone is curious, here is what my turn counts look like prior to chapter 5 (originally the map where you recruit Joshua, now altered to be a GBA replica of this map): (now updated to reflect the present turn counts) P 4 turns 1 6 turns 2 4 turns 3 5 turns 4 2 turns 5 4 turns 5x 16 turns 6 12 turns 7 3 turns I have the videos of all that recorded, too, and could show it off sometime. After getting a new monitor, I still kept coming back to this run whenever I got tired of playing FE6 RR LTC, but after reaching chapter 5 I realised I'd be stuck here for a little while. First of all, the map is certainly longer and there is no clear way to do it right that is immediately clear or even figured out with some work. Two characters need to be recruited, also in a non-straightforward way considering the specifics of the map, and the terrain/may design severely complicates the movement of anyone who's not named Clarine (who is your Peg Knight if you haven't promoted "Peg Recruit" Guinevere, which is pretty hard to accomplish in LTC format before you have the option to do so with less restraints in the defence map coming up very soon). Then there's the boss who's a terribly bulky Armour Knight. He has WTA against Eirika (+3 atk/def, +20 hit/avo in this hack) and a "small" WTA against the recent joiner Lute (who doubles him with her Fire tome for 7x2/36 damage), and Rapier/Armourslayer have only a 1.5x effective multiplier, so their damage is absolute crap. If Fae (she is replacing Joshua) is in range when recruited, she can land a decent nuke on the boss, not doubling or being doubled, tearing off 10 or so HP, so she could team up for the bosskill with some of the other units. So far, the bosskilling details are mostly just theoryFEing because I haven't been able to figure out how to efficiently move out of the forests where you start off and open the door (if I don't end up relying on Clarine to repeatedly carry my units above the gates, thus circumventing opening the door entirely, but that also takes more than just one turn, by no means helping my army advance towards the boss) - certainly, some solutions are more efficient than others but just about all of them piss me off with how inefficient they are. One thing that makes it problematic is not knowing raising which units I should focus on at this point, because, when you LTC with growths, expected longterm outcome should never be completely sacrificed to immediately accessible tools to meet the current objectives. Combat also seems pretty hard in this chapter, with big crowds of reinforcements appearing, enemies proccing +1/+2 movement, making them as mobile as cavalry, and multiple weapon types being represented in the same map making lowmanning next to impossible unless Eirika whips out the Rapier and goes wild with that (she won't last forever either). Doesn't seem like there's a clever way around that, and I hear a lot of the maps in this hack are like this. I compiled the units' base stats here. Some changes, possibly significant ones, could be revealed as I continue playing as this data is based on what appears to be an older version of the hack. For example, Fae turned out to have 5 mov and not 6 as she had in the original version (and her dragonstone is noticeably weaker too), so I extrapolated and changed the other manaketes' mov / con / aid values as well. And which units are worth raising? The obvious ones would be: Eirika - your only main Lord because Lyn's route doesn't exist so far (never will?). Has to grow strong because the first two maps rely on her frontlining and dodgetanking all the enemies and bosses, and since she gets pretty damn good as a result of that, it makes sense to continue killing bosses with her because nobody else can achieve the same for various reasons. Late promotion will surely make her a burden later on, but there will be ways to carry her without stat penalties shortly. Clarine - early flier with SNES-style canto. Could promote to Falco to get swords (the weapon triangle is pretty important in this one) and (Heal) staves or go WK and have skl% Pierces (nerfed considerably). High AS lets her double durable enemies with heavier weapons and speedier ones with lighter equipment. Priscilla - first Cav. Paladins get the Saviour skill in this hack, plus bows fwiw. Clarine's lancelock in maps filled with axewielding enemies made Priscilla a unit that I had to trust a lot not merely because of her high movement. Also has a surprisingly good bulk at base. Ninian - dancer that replaces with Seth, now with staff access and her own promotion. Using staves instead of dancing allows her to gain experience faster (it's ~20 exp per Heal iirc), but the party is progressing absolutely nowhere in maps if we focus on this. Her best way to accelerate experience accumulation is probably being exposed to multiple enemies who all fail to KO her (you gain 5 exp per 'counterless' round of combat, or one in which you whiff all of your attacks), and I don't know how we could focus on that, as it's definitely not easy to. More questionable candidates: Guinevere - I think she's the only unit who can access the Wyvern Lord class, and this class is unique for letting you move 3 extra squares after ending your turn in any way besides choosing Wait, which could be useful in longer maps. However, she's just awful at base before the good level-ups kick in, just like you would imagine with vanilla Ross and Amelia, and she needs to gain at least 19 level-ups before she becomes a Wyvern Lord. It's not clear whether focusing on training her is a good idea, even in maps where there's hardly any rush like the chapter 6 defence map, since it robs other growth units of their exp. Her promotion to a Wyvern Knight is sure to grant the party a big advantage in another flying/mounted unit, and chapter 5 makes it all too apparent Clarine and Priscilla alone don't cut it. Wendy - a Knight who's had some opportunities to level up. Her promotion to Great Knight could justify training her every now and then, but she's also pretty slow. I honestly don't know. Sonia / Limstella - your two Thief Mages. Levelling them up into good combat units increases their speed, letting them steal weapons (yes) from the enemies you encounter. 5 unpromoted move, though... Lute - Physically durable enemies and bosses are the bane of approaching this hack in a traditional LTC way of cav facerolling, so a proficient tome user would be nice to have, and Lute has +4/+6 mag over the thief mages. She has the Sage option before her to have a really solid cap (possibly a necessity because the endgame enemy stats are said to get absurd) or Mage Knight to not require an additional mounted unit for transportation. Sadly, none of her promotions can reach A staves because of the way weapon rank caps have been programmed in this hack. Serra - replacing Moulder, she's an earlygame healer with instant C rank staves, and she gets 20 exp every time she heals somebody. Both Bishop and Valkyrie can reach S rank staves, and I presume Warp is A rank. However, I have absolutely no clue about Warp's availability and I haven't been able to find any info on that one online. Desert digging is the obvious guess since that's where you find it in vanilla FE8 and this game still copies the structure of the original, but the 'digging' thing has been greatly expanded since there are 'hidden items' distributed evenly across a ton of other maps. Not sure if this information is documented anywhere online, and I haven't been able to successfully locate a Japanese wiki of some sort yet. We have this however, which is what most of my knowledge of the game is based on right now since I haven't got terribly far into it yet. If anyone who has played this could offer some tips so that I'm less disoriented, that'd be really appreciated, and I think general tips from LTCers would be welcome and find application too.
  21. "KelssFE" Beta testing begins: Soon™ Demo release: Soon™ Hey, everyone! I'm making an FE7 mod. It's actually been in progress for the past half-year or so, but thanks to school it's gone really sluggishly. I'm trying to have a "revival" of FE modding for myself now that school is winding down (I still have a class, but I still have time to do stuff), so as my first step of that I'm posting this thread here... because honestly, when I'm posting stuff on a forum it gives me a lot of motivation to continue. I'm shooting for a full game of about 15 chapters, with a demo containing seven (prologue~5+one side chapter) planned for this year's Fire Emblem E3. So what's this all about? Our story begins in the northern reaches of the continent of Aertz, in Arnsk, a small country sandwiched between the eponymous Kelss in the north and its historical southern rival, Clarenz. Founded by a hero who rejected both sides of an old war and raised a land on his own terms, Arnsk has since fallen on hard times, trying several times to join both Clarenz and Kelss to no avail. As the lands of the north and south become wrapped up in their own problems, with Clarenz policing its eastern neighbors and dissatisfied rebels springing up like weeds in Kelss, a Kelssian envoy is sent to Arnsk to offer the small nation a chance to join a federation in exchange for contributing fighters to the ranks of the loyalist Kelssian Guard. Joakim, the Duke of Arnsk, sends his right-hand man, Theln, to meet the Kelssians and accept their offer while he musters the entire Arnskian military to answer the call to arms. But this is only the beginning, and as the conflict begins to escalate, more and more of Aertz's nations will become involved... Without further ado, here are some teaser screenshots from the prologue!: Top: Joakim briefs Theln and introduces some helpful traveling companions. Bottom: Theln talks with an excitable comrade on the road to Kelss, totes a longsword and bow, and an enigmatic hunter stands in our way. Not much, yes, but I'll post new stuff often (likely decreasing in frequency as release draws near). This mod will feature several never-before-seen custom battle animations (for main characters as well as some normal units) as well as music imported from other games and some new gameplay concepts: I'm actually showing a lot of restraint in just posting six screenshots that aren't very informative right now, but I'll reveal more and more minutiae about the project as the month goes on. If you like beta testing and want more on your plate, let me know! I'll be recruiting beta testers very soon, and with the game having several ways to play through it I'll be wanting enough testers such that everyone can test a different route.
  22. Ok, so this hack is basically about Myrrh and Saleh + Ewan, and what they do from Chapter 5 onwards. I mean, there's a HUGE gap concerning them in the game, considering Saleh shows up in Ch5 and then finally reappears in Ch12 ish. I had a cool idea about what happenned between ch5 and ch12. So at the start, Myrrh leaves the village after leaving a note to Saleh explaining her absence. Saleh and Ewan pursue her, hoping to catch up with her. Meanwhile Myrrh reaches another small village in Jehanna, where a few bandits attack her. But then a Peg Knight swoops in and saves her. The peg knight lives in the village Myrrh is going to, and takes her there, where Myrrh meets the peg knight Linde's sisters - an archer, Kaina, and a healer, Immy. The sisters learn of Myrrh's situation, and agree to hekp her. The game switches between Saleh and Myrrh's POV. The two views/parts/whatever merge at the end. How does it sound?
  23. So yeah, the "artist" formorally known as Randomsonicvideos now known as MCProductions has another potentially crazy idea for a FE hack that borrows ideas from Crash Bandicoot and classic Spyro the Dragon(of all things) as far as stage progression goes. Anyhow, onto the concept, in order to reseal the Demon King after he possesses a(undecided) major Magvelen leader, Ephraim and Eirika need to find ALL of the pieces of the 4 shattered Sacred Stones that are scattered across Magvel. In order to do so, the twins must explore the contienet in a hub world area that has gates to various stages(chapters in FE terms) which lead to the shards, which in turn are obtained thru filling various criteria in these chapters. basically, there are four shard types Crystal shard: complete the chapter as normal. Obviously the easiest to get Clear Gym shard: open all treasure chests in a level. Clearly ripping off CB break the crates goal Red Gym shard: unlock and clear the chapters Gaiden. Not all stages have one of these shards Relic shard: a literal LTC goal, beat the clock to get the shard. once again, ripping off CB blatantly here In each hub, 5 stages are unlocked from the get-go and can be replayed at will, either to complete Shard quests, or grind some enemies(It's a Sacred Stones sequel, what did you expect, no grinding). Various secrets can also be found in these hubs such as the final weapons. Some of which can be found from the first hub if you know where to look. So there, I'm not the best FE hacker, and this concept is what I came up with after brainstorming for a while. An FE8 sequel isn't exactly an original concept, but it can work with this concept and if nothing else; 8 sequel will remain it's goal for now. Sorry, Project Utopia you're no longer full custom So could this concept phesibly work, or am I wasteing my time.
  24. ... Or can it only play MIDI? I'd like to replace the OST with a ton of mp3 songs and stuff for my hack. Also, 1 Does the text before a chapter, like the chapter intro kind of thing where they say 'Dude went to the next castle but the princess wasn't there, etc', come under event hacking? Or does it come under something else? 2 Is there some kind of FE spriting resource? Like one that helps you create portraits and stuff? 3 [noob question] What is FE Editor and how do you use it? I understand Nightmare but not FE Editor.
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