Jump to content

Search the Community

Showing results for tags 'Hacking'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Important Links
    • Serenes Forest Code of Conduct
    • Mistakes or Errors on the Site
  • Important Forums
    • Announcements
    • Member Feedback
    • Site Content
  • General Forums
    • Introductions
    • General
    • Far from the Forest...
    • Creative
    • Fan Projects
    • General Gaming
  • Fire Emblem Forums
    • General Fire Emblem
    • NES and SNES Era
    • GameBoy Advance Era
    • GameCube and Wii Era
    • Nintendo DS Era
    • Nintendo 3DS Era
    • Fire Emblem: Three Houses
    • Fire Emblem: Engage
    • Fire Emblem Heroes
    • Related Games
  • Miscellaneous
    • Forum Graveyard

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Member Title


Jabber


Skype


Yahoo


ICQ


Website URL


MSN


AIM


Interests


Location

  1. I was wondering if anyone had music from golden sun that was compatible with sappy since sappy usually doesn't take golden sun music.
  2. Guest

    Chapter Unit Limit Question

    How do you/is it possible to increase the character/unit limit on a chapter? For instance, say a chapter only allows you to bring 11 heroes into battle; is it possible to change that limit from 11 to 16 (exclusively using Nightmare)? I know adding enemy units isn't, but I wasn't sure if this was different. Thank you, and sorry if this is a dumb question!
  3. Hey there everybody! I've been something of a long time lurker on Serenes, but I figured I should Introduce myself! I stream a TON of Fire Emblem and Pokemon, particularly with a focus on silly Rom Hacking. You might recognize me from my association with Mangs, for whom I am a scriptreader/editor for his character spotlight videos. Drop on by my discord for a general good time, and to get updates on when I'm streaming! we also have a nsfw section. Enjoy if u wish XD MODEDIT: we have our own discord, don't advertise yours LUNAEDIT: oops, sorry about that. MODEDIT: no worries cheers, welcome to sf
  4. So yes i have cfw and all that jazz. Im curious as to how I can put a specific model on a specific character despite class. Ive seen it done before but its never explained. An example would be Keeping Rinkahs original body on a promoted class shes in. Or keeping Camilla in her original outfit despite being an unmounted class. Or lets say, Giving Arete's body model to one of my characters. Any help would be great.
  5. So im still trying to figure out how to go about this. I want to add fe7 and maybe some fe 8 spell into fe 6. Could someone give me some tips or point me in the right direction?
  6. Hey there all; I've been wanting to create my own sort of Fire Emblem Fates hack (for the Special Edition) and there's a lot I want to do, but I want to handle them all one at a time. To start this off, first I've wanted to alter the stats of the classes, weapons, items, and characters in Fates before I get to things like animations, but if there's one thing I'm still stumped on in how it works and like to confirm, its enemy/npc/joining cast growth rates and their relation to base stats. In FEFEditor, there are terms like Str? right before a number (for example there was Sorcerer with Magic? = 65 or something like that); what I want to know is this: are these terms for the enemy/npc/joining cast growth rates and how they scale with levels, and if so, how do these numbers play off of the base stats? For example, if I have a base stat of 0 for any stat, will any growth number change that through higher levels for enemies/npcs/joining cast or not? And if that stat is 12 instead, is the stat increase based on how high the number is (like if the growth rate is 35% vs it being 85%)?
  7. Hi all, To give some context, me and a friend have been working on a full romhack of FE8 for about a year. We replaced the prologue through to chapter 8, then decided we'd rather not deal with the hardcoded route-split stuff, so from there we've been working over the Tower of Valni (1-8) and the first two chapters of the Lagdou Ruins, with the replacement for Lagdou Ruins 2 being the game's final chapter. However, trying to load the epilogue from here seems to cause some issues. Here's my ending scene: I know that the ending scene loads properly because the background / text stuff all appears properly. MNC4 0x0 is the code found at the end of the normal game (21x) which loads the epilogue. When I save after this ending scene, the save gets written over saying "epilogue" as if it's working properly, but then instead of loading the epilogue it loads... the exact same chapter that was just finished. I don't think this problem is exclusive to Valni / Ruins chapters, since I tested by placing MNC4 0x0 at the end of one of my earlier chapters, and the same issue occurred. So I think the problem must be that the game doesn't want to load the epilogue while it's still in the pre-split Eirika's route? But I'm not sure. If anyone has experience with this or knows how to work around it, I'd greatly appreciate it!
  8. I've run into this issue whilst hacking FE8 on chapter 2, although I'm not sure if the chapter itself is the problem. So, when I load my units, everything is fine at first, as seen in this image: https://imgur.com/mWs7e2O But whenever I restart this chapter, (by using the in-game menu option) for some reason the cleric and the knight change classes to a knight and a paladin respectively: https://imgur.com/sw0q9w5 This doesn't occur when hard-resetting the emulator or resuming the chapter. (although the changes will be there if resuming after restarting the chapter) If it does mean anything, the two units in question here are being loaded using the LOAD2 command, as they had appeared in the previous chapter, where they were loaded using LOAD1 and below is the unit pointer bracket which they are being loaded in, along with the other two allied units, who appear to be fine. And when they change into the class, they retain all of their current stats and weapon ranks and inventory, so they don't appear to be loading as completely different units. I've attached the event script below, including the code where I load them in. For reference, the two units experiencing this issue are Gilliam (Sword Knight) and Franz (Cleric). Units: UNIT Eirika EirikaLord 0x0 Level(1,Ally,False) [1,14] 0x00 0x00 0x00 0x00 [Lightning, Vulnerary] NoAI UNIT Ephraim EphraimLord Eirika Level(2,Ally,False) [2,14] 0x00 0x00 0x00 0x00 [LightAxe, HandAxe] NoAI UNIT Gilliam ArmourSword Eirika Level(4,Ally,False) [2,13] 0x00 0x00 0x00 0x00 [IronSword, Vulnerary] NoAI UNIT Franz Attendant Eirika Level(1,Ally,False) [1,13] 0x00 0x00 0x00 0x00 [LightStaff, Heal] NoAI UNIT Enemies: UNIT Bone Mercenary 0x00 Level(5,Enemy,False) [12,1] 0x00 0x00 0x00 0x00 [IronBlade] AttackInRangeAI UNIT 0x34 Soldier Bone Level(3,Enemy,True) [4,7] 0x00 0x00 0x00 0x00 [IronLance] AttackInRangeAI UNIT 0x35 Mercenary Bone Level(3,Enemy,True) [4,8] 0x00 0x00 0x00 0x00 [IronSword] AttackInRangeAI UNIT 0x36 Fighter Bone Level(3,Enemy,True) [4,9] 0x00 0x00 0x00 0x00 [IronAxe] AttackInRangeAI UNIT 0x37 Archer Bone Level(3,Enemy,True) [4,10] 0x00 0x00 0x00 0x00 [IronBow] AttackInRangeAI UNIT TurnBasedEvents: END_MAIN CharacterBasedEvents: END_MAIN LocationBasedEvents: END_MAIN MiscBasedEvents: CauseGameOverIfLordDies DefeatBoss(EndingScene) END_MAIN Dunno: //DO NOT TOUCH WORD $00 Tutorial: //DO NOT TOUCH WORD $00 TrapData: END_MAIN ALIGN 4 BeginningScene: RELOAD(Units) //RELOAD = "_LOAD2 0x1 UnitPointer" ENUN LOAD(Enemies) LOAD(NPCS) ENUN ENDA EndingScene: STAL 50 MNC2 Ch3 ENDA // Events // Manual Movement // Scripted Fights // Units // Shop Data //Map Starts at B2C880 MESSAGE Events end at offset currentOffset Let me know if there's any other information I can provide.
  9. Hello everyone, I've hacked both FE7 and FE8 before, and am looking to work on a quick FE11 project for a friend. The sources on how to hack both Blazing Sword and Sacred Stones are extremely plentiful and I was able to completely learn how to hack those on my own. However, I haven't been able to find any information on hacking Shadow Dragon or FE12. I'm looking mostly to edit some dialogue and text within a chapter and to alter how some events happen. Doing so in both Sacred Stones and Blazing Sword is fairly simple, but I'm completely clueless as to how Shadow Dragon handles this sort of editing. Again, the lack of resources online has put me in an odd situation where I'm not sure what's even possible, much less what I can do with what I've got. Is there anyone here who has experience hacking Shadow Dragon and would be willing to give me a quick rundown on what I'd need to do? I have plenty of programming experience, so if things need to get messy with tables and such, I can work with that. Thanks in advance!
  10. Hey, guys. I've been working on a ROM hack of Fire Emblem 7, making various adjustments (about which I may update from time to time) similar to the fashion of FE 8 Master Mode, and one of them is the overall HP cap being raised to 80, like in FE 4. Now, I've gone into the hex, and went to the following offsets and changed 3C(60) to 50(80): 017C7C, 029996, 0299AC. As for raising the HP cap, this worked perfectly! However, in testing I've run into a number of issues about which I'll elaborate in the order they occurred. I went to turn three. The battle window said Hector would double the General and that the General had a 28% chance of hitting. Hector attacks, and does damage just fine. The General retaliates, and surprisingly hits. But then the General attacked again, and hit again. I burned RN several times, and every time the General would hit and double. As for enemy phase, it played like it normally would just fine. I restarted, went to turn three (this oddity did not occur on turn two, and Hector could not reach the General on turn one), attacked again, and it still happened. I continued to try this on multiple different turns after two, and wound up with the same result. And then, to top it all off, the General landed a critical hit, despite having a 0% crit rate. Basically, what I'm hoping for is that I just did it slightly incorrect, and somebody could set me back on track. Thanks, everyone!
  11. So im about to go to my friends house to use his powersave. Does Omega Yato in birthright on corrin work? Can i give him lodestar class after i already have on another save? can i give them seals and the rank increase thing and then an s rank weapon on the second level?
  12. I know that there are multiple topics on this issue, but I've read all of them and am still hopelessly confused. I'm really new to FE hacking(this is literally my first attempt at doing anything outside of basic nightmare editor) and was going through Blazer's ultimate tutorial(http://www.feshrine.net/ultimatetutorial/) when I got very stuck on the custom animation part. I made a frame called standing.png and then copied Blazer's default script(below if you want to see it) to try and test it. It came up with the error " Unexpected error reading or loading the script." I can't figure out what's wrong with it, I'm assuming it's something wrong with my sprite since I'm using Blazer's script, but I have no clue what the issue is. The image is 248x160, I used Usenti and made sure it only had 16 colors, which I put into an 8x2 palette in the top right, and there's only one file so it shouldn't be an issue with mixed up palettes. I'm so confused and just really need help.
  13. I've been wanting to get into FE6 but the bright colour palette kind of puts me off a little, especially when compared to FE8. Is there any way to adjust the colour palette?
  14. I was hoping to find a ROM hacker who is knowledgeable on FE6 ROM hacking because I have a PME that I want to create. If it was just basic edits, then I would have no problem. But some of these edits have custom palette's, name change's, etc. So, if your able to, plz respond to this thread to assist me with this PME so I can get it underway. I really want this PME to become a real thing.
  15. I've recently started a project on FE8, and have gotten to the point of changing palettes, but whenever I try to change Eirika's palette, everyone else's resets. I don't understand what I'm doing wrong. Since Eirika has a generic palette I am switching hers with Hayden's, so maybe thats the problem?
  16. Now, i'm fully expecting most peoples are gonna say FEditor+Nightmare, so i'm more interested in how many peoples don't use that method.
  17. Alright. I've just ripped some FE11 and FE12 Midis and .sf2's directly from the game. What are some steps I need to take to put them into Sacred Stones? (I hope this isn't too vague) I have the Sappy program, and HxD, and have applied the 12 instrument patch, but I could use some tips from here on out.
  18. A contest focused on narrative delivery and integration, as opposed to the other similar contests, which focus only on level design. it's a play on my name. A common problem I've noticed in our community is the tendency to simply overlook or in the worst cases stomp on would-be developers who pour their effort into writing up big walls for their game, trying to sell its concept on some ambitious plan that's likely beyond their ability. Sure, maybe it is out of their league, but this also encompasses people who really may in truth be good writers, maybe in truth could make their game, if they had support and exposure, neither of which our community is exactly willing to provide. And it just doesn't help that it's all-around extremely hard to sell a game on story. The goal of this contest is not to have groundbreaking gameplay or a gorgeous set of assets, it's to deliver a cohesive, enticing narrative over the course of three chapters. Yes, three. A beginning, middle, and end. It simply makes more sense that way, and allows people to practice actual proper Fire Emblem design, too. FE isn't played in a vacuum, after all, your decisions have consequences. Single-chapter games take away from this factor. The absolute goal of this contest is just to give people a chance to make a name for themselves doing something closer to their forte, and it is my hope that it will serve as, as Circles puts it, an "incubation chamber" for fledgeling games that have otherwise struggled to get off the ground. Contestants will be judged primarily on narrative delivery, with auxiliary components such as graphics and gameplay regarded as a clearly-noted bonus. The use of "narrative" over "story" here is important: Narrative is the more inclusive term, it refers to things like lore, the world, and any part of the general idea of "story" that is told not through words. Games have a crucial leaning on overall narrative over just storytelling, because so much of the game will speak without saying anything at all. Thus, narrative integration with gameplay is judged most critically among a submission's components. Please read the rules carefully and feel free to ask for clarification if something is not clear. I will gladly answer any questions. Best of luck to all involved! Stay confident and know that renown is not out of your reach! Remember, the deadline is December 12th! You have 3 months, one for each chapter. Make them count! A Discord Server is available for all interested to communicate, discuss ideas, and/or seek help. ...also please, SF, please for the love of god do something about your posting thing. I had to rewrite this thing three times because it kept getting entirely deleted when I tried to undo, and there is no redo. please don't ever make me have to do that again. ;;
  19. So, I'm trying to change a characters starting class in FE7 (Renualt) I had figured out how to people that join on the map. I can't figure out how to do it when they join through a house. I'm using nightmare for this.
  20. So i have changed the names of Eirika, Seth, Gilliam and Franza and this happened. does someone knows why this happened?
  21. A couple years ago, I began working on a hack in which Guinevere was implemented as a fully playable character and can be played as for whenever she is with Roy, (So really everywhere but the Western Isles) but to be fully content, I have to add boss conversations. Somehow, I managed to create a boss conversation between her and Narcian about a year ago, and I've been pulling my hair out trying to figure out how to do it again. Not having her talk to Zephiel upon initiating combat with him would leave a bad taste in my mouth. And yeah, I know it could be argued that Guinevere fighting against Bern more actively is wholly against her character, but my Guinevere is a bit different from the canon one. (: I have a good amount of experience with Event Assembler, Mappy, Zahlman's Song Editor (lol), Nightmare 2.0, and FEditor, but I'm not sure where to begin anymore. I've gotten event editing down to a science (again, aside from boss conversations) and I know how to edit the text WITHIN the pre-existing boss conversations (ex. I can make Lilina talk Legance's ear off...) I just don't know how to create new boss conversations anymore. I want to finish this project, if only for my own personal satisfaction, though I do plan on publishing it upon completion. So, to reiterate, I'm hoping to add new, unique, boss conversations, but can't remember how to do that. I didn't want to have to ask, but i've about given up on the project and don't want to let it die quite yet. If anyone knows how to insert a new boss conversation somewhere in FE6, that would be a tremendous help. Thanks sooo much! Any little bit of knowledge helps. (:
  22. In Nightmare, you can give certain units the ability to dance using the class and character editor. However, whenever I dance with said character, the game freezes and never loads out of the battle screen. Suggestions?
  23. I've decided to shove most of the starting tools you might want for starting GBA emblem hacking into a single folder. I did my best to leave tutorials for everything in there. Enjoy! https://www.dropbox.com/s/6eds4yfbkbk1f9u/Hacking Starter Pack.zip?dl=0 Contains: Feditor, Tiled + Tile Sets, Nightmare + Modules, FE7 Tutorial Killer, Tutorial links on how to use the programs. Enjoy!!!
  24. I made a simple editor that allows changing class, stats and inventory of a unit which can be found here: https://github.com/vince11/FESOV-SaveEditor/releases You need to use FEST to decompress the save as I have not added it in the code. Instructions: Dump save file using a save manager (e.g. JKSVM) Make a back up just in case Use FEST to decompress the save file to get "Chapter_dec" file. https://github.com/RainThunder/FEST Run program, Click File -> Open, select the decompressed file and edit stuff Once finished, Click File -> Save and compress the file using FEAST Note: Item changing will work best if each unit has an item. You can only edit a unit's item if they are holding something. Sometimes if a unit is not holding an item it accesses the item of the unit below them (not going to break your save file) You need the DLC loaded to access dlc items/classes Max stats of the unit does not scale with the class as I don't have data for it, so max stats is the max stats https://serenesforest.net/fire-emblem-echoes-shadows-valentia/characters/maximum-stats/ (Cipher characters' max stats are just placeholders) Thats All!, I am not very good at coding so feedback would be appreciated.
  25. Art by Avraxas Ragefest V: The Enragement Ring Read this for all the information you need to know OR you can watch the announcement video!
×
×
  • Create New...