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Found 2 results

  1. I love pain. I also love FE6. I also also like drafting. Why not combine the three into the world’s most perfect form of entertainment!? I pretty much lifted these rules straight from the last FE6 Sadist Draft + the proposed changes therein, so uh, there you have it. We need a lot of players so this will prolly take a bit to fill out. Drafting: 1. This draft is for 11 players. Each player will draft 3 units. Mounted units are not allowed to be drafted. 2. Roy, Lalum/Elphin, and Merlinus are free for everyone to use. 3. The third round of drafting is reversed. (ie. the order is 1-2-3-4, 4-3-2-1, 4-3-2-1) 4. The game will be played on Normal Mode. Rules: 1. Undrafted units may recruit characters, rescue undrafted units and NPCs, trade, visit shops and armories, and dig up items in the desert. 2. Undrafted units may not do anything not listed above, including but not limited to: Meatshielding, building supports, or opening doors or chests. 3. All gaidens are required to be visited. 4. Chapter 20x is free up to 20 turns. 5. Roy may not be warp-rescue-chained. If a units is warped or counts as warped-rescue-chained, then any unit they carry or use the Rescue Staff on also counts as being warp-rescue-chained. 6. Other units may do as they please. Penalties: 1. Undrafted infantry units have a 4 turn penalty per unit per chapter. 2. Unpromoted mounted units have an 8 turn penalty per unit per chapter. 3. Promoted mounted units have a 12 turn penalty per unit per chapter. No cheesing earlygame with Marcus and getting a lower tuncount than you would have without him despite the penalty. Exceptions (a lot of them): 1. Undrafted units are allowed to engage in combat in the first five chapters before the preparations screen without countering. 2. Marcus and Zealot are free for Chapter 7, but may not rescue or rescue-drop Roy. 3. Noah and Treck are free to be attacked without countering and visit villages if recruited in Chapter 7. 4. One unpromoted mounted unit of your choice is free for Chapter 8. 5. An undrafted unit may visit Lugh's village in Chapter 3 if you drafted Lugh. 6. Chad or Lugh is free to be attacked without countering in Chapter 12 if you drafted Ray. 7. Cecilia is free to be attacked without countering in Chapter 14. 8. Milady is free to be attacked without countering in Chapter 16. 9. Zealot is free to be attacked without countering in Chapter 20. 10. Fae is free to be attacked without countering in Chapter 24. Participants 1. JudgeWargrave: Deke, Bartre, Karel 2. Finalinsanity: Lugh, Niime, Garret 3. Noh Bodi (empty): Bors, Chad, Sophia 4. Eltosian Kadath: Lot, Dorothy, Fae 5. Doses Not Exest (empty): Wade, Elen, Cath 6. SRC: Rutger, Geese, Douglas 7. XiSrOn: Echidna, Gonzalez, Yodel 8. Eclipse: Lilina, Barth, Igrene 9. Jedi: Ogier, Wolt, Hugh 10. CarmineSword: Fir, Saul, Wendy 11. Gradivus.: Astore, Raigh, Klein Undrafted Scrubs:
  2. So I was attempting chapter 20 of conquest today after the countless restarts I had to do and I actually felt confident about my performance at the time. The wind didn't screw me over that much, my flying units were doing alright, and my boys Xander, Keaton, Kaze, and Shura were at the front lines obliterating the enemies. At one point, there were only five enemies left, and I thought that I won for sure. After Fuga was the only one left, however, the reinforcements arrived... I remember at that point thinking "how could they bring in reinforcements after I killed everyone? That's so cruel!" But I shrugged it off though because the only enemies that showed up were three Pegasus knights on the other side of the map and two lance wielders and one Mage where my team was. So I figured I could have some of my team damage the nearby units while Xander would come in and tank the hits by Fuga and everyone else could finish him off. I learned at that moment though that plans don't always go the way you want them to go. It was too late to fix anything when I found out that Fuga is a TOUGH opponent. Xander got hit by him and he had 10 HP left. I was relieved that he didn't die at first until the lancer went in the offensive. That weak little lancer, the little lancer that could, the lancer that could only deal out 7 double hits on Xander, took him out, causing me to restart the game yet again. And you know what the worst part is? I failed after 29 turns... TWENTY-NINE. FUCKING. TURNS. At first, I wasn't angry, but now I realize that I was in shock for half an hour. Now the rage is slowly building like a fire that is being fed with tiny amounts of gasoline. From now on, due to the tragedy that occurred, I will hunt down the man who thought chapter 20 was a good idea and throw him into a tornado! (or something, you know, because he loves the wind and everything) Sorry for that huge rant everyone. I had to get it all out one way or another. While I'm here though, I might as well say that if anyone wants to share advice as to how I can get beat Fuga (cause he's tough as hell), that would be great. I'd also like to tip my hat to anyone who got past chapter 20 because you guys are awesome. Now if you excuse me, I need some alone time... TL;DR: I had to restart chapter 20 of conquest because Xander died after 29 turns and now I'm mad.
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