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  1. Steel's Ironman Echoes: SoV Challenge Playlog - No Resets, No Revival, No Milas Turnwheel, Hard Classic After much delay, I am finally going to start playing Fire Emblem Echoes: Shadows of Valentia. As an introduction, I've been with the series since FE7 released on the GBA, and have played FE7, 8, 11, 13, and 14. I've done a text playlog on another site, where completed Conquest on Lunatic/Classic Blind, with no DLC, online, or stat boosters, which is probably the biggest challenge I have completed in Fire Emblem. So this thread is a sort of successor to that. Now, when I play Fire Emblem games, I like a challenge. I like to think and plan and strategize and have my knowledge and ability and creativity be put to the test. Gaiden isn't too difficult, and I hear that Echoes doesn't do much to increase the difficulty. So I've created my own challenge. I've already played through Fire Emblem Gaiden (up to Ch 5 anyway) in the past couple months, so I should be pretty familiar with how this game works. So this isn't truly blind, although it's my first time playing SoV as Gaiden is very fresh in my memory. This will be a screenshot playlog as I play through Echoes for the first time under this challenge ruleset. Ideally I'd do a video lets play but I don't have the means to record Echoes with anything approaching decent quality, so text + screenshots will have to do. Since I'm sure most people here are playing SoV, I won't talk too much about the story aside from some reactions here and there. I'm sure y'all will see the story on your own. I'll keep things rather brief and to the point. Maybe this could be usable as a sort of strategy guide in the future. I will focus on the strategies I use and on the challenge at hand. Here are the rules I am planning to play by in my Hardcore Ironman Challenge playthrough: -Hard/Classic -No DLC -No Revival Shrines -No Milas Turnwheel My goal is to complete the game with without resetting, and with as few character deaths as possible. If a character dies, they will stay dead. If I get a game over, then the first part of this challenge will have failed, and I will increment the game over counter, restart the map, and continue to play from there under the same rules, trying to complete the game with as few resets and deaths as possible from then on. I won't use revival shrines even though they are part of the game. If Alm or Celica dies, I will consider that a game over. I'll keep playing but I'll have to increase the game over counter by 1, and maybe implement some other consequence. I won't over-level by grinding too much. I might do a bit here and there as from my knowledge of Gaiden, having certain units promoted by certain points is quite important. But I'll keep it to a minimum. Feel free to make predictions/bets on whether I will succeed, how many resets it will take, how many units will die, and who will die. Welcome to Steel's Ironman Echoes Playlog. Bring it on! Hope you guys have fun reading along! I also welcome any relevant comments and discussion - just please don't spoil anything past where I'm currently at in the game. PS. If anyone is interested, I did a video Let's Play of Gaiden: https://www.youtube.com/playlist?list=PLrhvZk3o62Z1kbKbpmJtJB8-txc_Ekjzk PS#2. I'm also posting this playlog on another website as well.
  2. It'll be written like a story, with the occasional screenshot (and hopefully some humor). It'll be played completely blind, Hard/Classic, dead means dead (except for Game Over, of course). When on Saturday I'll post the first part is TBD, it depends on how long it takes me to play, type it out, arrange text and screenshots to my satisfaction, and get it posted. So join me as we dive into this new/old Fire Emblem game.
  3. Long ago, there was a time when strength ruled, and evil held the world in its vile clutches... the Age of Zeteginia. Welcome to Tactics Ogre: Knights of Lodis. I'm going to just be quiet for this update and let the game speak for itself for a while. It's Ogre Battle. This is series tradition. Hater. There's no default in place, but the default is 'Alphonse'. And now this will determine various other things. The answers, my friends, are up to you in the poll above. Except that the last one doesn't fit in the poll. As a result; post your answer to this specific one in the thread! Along with another question; do we follow the canonical path, or forge our own way? What actually is this game tho Tactics Ogre: Knights of Lodis is a tactical RPG. It's a good one, but always felt weirdly rough and unfinished to me. Technically it's the last original entry in the Ogre Battle cycle (LUCT is a remake). It's a prequel to LUCT, and ties in in a way that is not entirely apparent. And, yes, I do intend to play LUCT after this. Is it better than Final Fantasy Tactics? Yes. Thread policies? ABSOLUTELY NO STORY SPOILERS. Aside from that, talk about whatever you want (including gameplay stuff, if you want). There is a lot of room for flexibility so I will be able to listen to thread suggestions. I have other questions that this garbage FAQ doesn't actually answer Then ask!
  4. NOTE: Thread abandoned due to technical reasons, and the new thread/randomizer will be up shortly, and I'll link it when it's up. I promise I won't forget about/abandon this randomizer like just about every other one I've done. Welcome to my randomizer of Fire Emblem: The Binding Blade. It doesn't seem to be as popular as FE7 in the way of randomizers, so I figured I'd give it a try. This also happens to be my first time playing FE6 for the long run in general, so that should make this even more interesting. Here's to hoping it doesn't end up rendering this unwinnable as a result of not being able to get the Divinestone because of Fae being randomized. GENERAL RULE OF THUMB FOR STRUCTURE: First spoiler box is screenshots, second is growths/rating and commentary, third is level ups in the map. Without further ado, let's do this. Chapter 1
  5. Sword in hand, a warrior clutches stone to breast... Hello! My name is Parrhesia, and I am here to, well... to suffer, bluntly. I can't find any videos of the pretty Attract Mode cinematic thing. One of the things I will give plenty of credit to this game for is its aesthetic. Final Fantasy Tactics is almost a good game, but it manages to do almost nothing to a mediocre standard. It is either good or insanely bad at... basically everything? For those unfamiliar, it's the first of the Tactics subset, and the first Final Fantasy set in Ivalice. It's either an unrecognisably long time probably before or possibly after the familiar block of 12/Revenant Wings/A2 (A1 according to my theory Left Some Waves In Real Ivalice or something, IDK about Vagrant Story). We'll basically only see humans here. Ivalice is going through some rough shit at the moment, and the game's subtitle is a heavy-handed reference to the War of the Roses which the game's central conflict is a heavy-handed reference of. I'm not here to shit all over FFT, either. It does some things well, and hell, it reaches for the stars. I won't be trying to do too much with the narrative, unlike my FFTA2 LP, since the game tries to tell it all itself. There is nothing wrong with liking FFT. But its design process was... ... not good. But it should be a fun ride to get through. Narratively, the game is opened with some old scholar talking about how this dude, Delita Heiral, went down in history as the guy who brought peace to Ivalice, a shithole. FFT's original translation for its PS1 release was incredibly bad. FFT: WotL, however, was given a... more... polished localisation, it's fair to say. The problem is that it's also really bad because everyone talks in weird flowery garbage all the time and it's hella tiresome. So basically this guy Arazlam's building this thesis on how this dude five centuries ago was 'the true hero'. He's... I mean, that's a way of looking at it. The official line is that this guy was just some random heretic who died in obscurity and has like, a three-line Wikipedia page. weirdly enough whatever name and date of birth we enter will also be ramzas name and date of birth Let's get right into this.
  6. This isn't a LP of the original FE6 but of a patch called redux hack. It fixed some issues from the main game like balancing the stats and growthrates of most units and improving axes, lances and bows and make them as accurate as in other games. That means that no one should be disqualified in this game anymore. Units like Gonzales, Sophia and Wendy should be seriously usable now. However I have to say it's also the first time that I ever will play this hack; it's just what I expect. I'll mention some differences of the party members between the original game and this patch. Difficulty: hard These units have to be used in each chapter after they joined and must be kept alive. Maggy Lewd: Fae, Gonzales Glaceon Mage: Wolt, Tate FrostyFireMage: Sue, Zeiss Sophia: Sophia, Cecilia Claimed supports: A: Roy x Wolt B: Roy x Cecilia A: Elphin x Cecilia A: Fae x Sophia B: Sue x Wolt (if possible)
  7. After a long time and a few playthroughs, I'm actually going to do something along the lines of Dakota's War Journal. However, I have a few ways of my own of changing up Fates. I have not one, but three protagonists. Character 1: Ganon (Revelation) Ganon is a no-nonsense tactical genius. Initially, he started out as somewhat of a self insert, but has become more or less his own character as time went on (he hasn't changed hardly at all, whereas I certainly have.) Ganon is essentially the opposite of the aforementioned Dakota: straightforward, deeply compassionate, almost self-loathing modesty, with some serious flaws, namely the near inability to feel attachment and a propensity for transforming into a earth-shattering monster as a self-preservation contingency. He has every bit the heart of gold Corrin has, but at least 5 times the mental and intellectual capacity. Veran(Conquest) Veran is a little bit more like Dakota than Ganon. A sorceress supreme, she has the ability to dominate both minds and bodies of people essential to her plans. Some of her victims even change color to match her indigo hair and cape. Veran is an archetypal Machiavellian, often finding ways of manipulating people, twisting words, and creating conflict. She has a habit of appearing out of nowhere, and even exhibits some insect-like tendencies, particularly an affinity for sweet food. Onox(Birthright) Onox is insane in every sense of the word. He lives purely for wanton destruction. This does not come at the cost of his mind, however, as his tactical brilliance is on par with Ganon's. He prefers wearing heavy armor, but when he can't, he is able to take the form of a Giant Dragon with glowing red eyes. Knowing that noble causes often cause great wounds that take ages to heal, he wears the guise of a naive child when off of the battlefield. If Ganon has a hard time getting attached, Onox is totally unable to feel remorse or sympathy. My rules are different from Alastor's, but share similar themes: Museum Melee, Boo Camp, and Ghostly Gold not available until Conquest. Witch Hunt, Royal Royale, Beach Brawl, and Ballistician Blitz will not be played at all. Path Bonuses and Spotpass items are allowed. Vanguard Dawn will only be played in Revelation. Before Awakening and Both Hidden Truths maps are available in both Revelation and Conquest. This will be an Ironman run post Chapter 6. Game Overs will not result in a character being sacrificed. Revelation will be played on Hard/Classic, Conquest on Hard/Classic, and Birthright on Lunatic/Classic. I will post the Castle Address once it's up. I'll try to set it to easy seize so that you can claim characters and skills should you want them (it also enhances your battle score, as well as mine.) I'll have the first part up soon, so be on the lookout for that. The order will go Revelation>Conquest>Birthright, because Revelation is the easiest to base a story from, at least in my opinion.
  8. No, your eyes do not deceive you, someones actually doing this. Greetings, this is something that has been on my mind recently to do as I was having somewhat of a big itch to play this game again. "Why do you even want to play through it again?" Hey, man I actually like this game. Even if the things in it are very hit or miss(mostly miss to be quite frank). But I mostly want to go through this game with those that either like the game, or those on the fence about it to help make their opinion on it i'm hoping to update this at.least once a week, so try to bear with me here.
  9. Well, I decided to start this. Just last Christmas I bought Crusader Kings II, and pretty much almost all of its DLC. So, like with the cancelled Victoria II LP before it, I figured, why not narrate a playthrough? This shall be fun. On the time this thread was made, I owned almost all of the DLC that has been released at the time (Monk and Mystics was still as TBR), but I figured better to start now than to wait. Only DLC I was missing was a few music packs and the ebooks, so nothing that changed the gameplay. For this playthrough, I'm starting with the earliest start date (769AD), and choosing the Kingdom of Asturias. My main goals are these: Reenact the Reconquista, and expell the Muslims from Iberia. Form the Empire of Hispania. I'll also try to aim for some optional secondary goals in mind: Expand into North Africa. Obtain a high enough end score to beat the highest in-game records. And a wild goal unlikely to really be reached (maybe): Reform the Roman Empire. I'm starting right away with my next post being the first update. So anyone reading this before that happens, please refrain from posting until that first update is made. Thank you. So, when creating a new game, there are many settings to establish. I'm mostly with the "Historical" and "Default" options. And avoiding Ironman mode, since I want to manually save, thank you very much. And, oh yes, one main thing: No Sunset Invasion! Seriously, I'm all for going ahistorical in these kind of games... but an Aztec/Nahua invasion of Medieval Europe? Nope, the line must be drawn here! This far, no further! The game has a lots of mechanics, and I'll try my best to explain in the narrative as they become relevant. For anything I miss or don't explain right away, feel free to look it up or ask me and I'll explain. Anyway, this initial post will also host a table of contents with links to the respective posts. So without delay... let's begin, shall we? Table of Contents
  10. Hello Everyone!! Welcome to my ongoing let's play of FE8 Randomized!!! I'll be posting links to each chapter on this post as a Table of Contents. This is my first Let's Play ever, so please feel free to comment any feedback if you think I should change/improve something, of if you just want to say that you like it!!! I hope you enjoy my adventure of humor, randomness, war, victory, defeat, and confusion!!!! Prologue: http://imgur.com/a/AJxap Chapter 1: http://imgur.com/a/v1r8i Chapter 2: http://imgur.com/a/SSIFa Chapter 3: http://imgur.com/a/a6IHm Chapter 4: http://imgur.com/a/7tHeQ Chapter 5: http://imgur.com/a/OWjlJ
  11. Hey Guys! I just finished my image based playthrough of FE6 on Hard Mode. I thought I'd challenge myself by only using low-tier characters and documenting the results! I posted this on the /r/fireemblem subreddit (under /u/Spoon_rhythm) too, so head there if you want to see people's comments. Here's the first part: http://imgur.com/gallery/fCeZP All chapters are accessible from each imgur album, so I won't bother posting them all here separately. As a heads up I will say that the playthrough starts off fairly simplistic (it was my first time doing one of these), but really gets going from around Chapter 7. You will get more out of the final chapters if you read all of the early stuff however. Enjoy!
  12. Developed for over 8 years, this ROM hack of Pokemon Crystal was shut down 5 days ago by Nintendo. Luckily, leakers managed to get a copy of the hack from December 19th, with the game being almost complete, and it's been spreading around the internet for a while. I don't know too much about it beyond a few very cool features, so let's begin!
  13. Imgur did its damndest to make pushing this out to you a tedious chore, but I've got another LP for all to see... Fire Emblem: Sword of Heaven and Earth is a Japanese romhack of Blazing Sword/Rekka no Ken. Now, Japanese hacks have developed a bit of a mixed reputation thanks to abominable things like FE7if, as well as technically-neat-but-frankly-bullshit hacks like FE8 Girls and Super Thracia. Sword of Heaven and Earth manages to be a fairly sane hack amidst a crowd of rather ludicrous ones, focusing less on technical innovation or fancy gimmicks and more on generally sound game design. It's not a cakewalk, but (from what I've played anyway) it's not punishingly difficult either. Overall, if you want a hack that emulates the typical GBA style of gameplay more closely than, say, Elibean Nights or Midnight Sun, this isn't a bad way to go. Since the whole thing is in Japanese, I won't be touching upon the plot too much, aside from the appearance of new characters or stuff that affects the gameplay in some way. It's taking place in Elibe, at some time around the events of FE6, though I have no idea if it's before, during or after. We'll see some familiar faces, but most of the cast is new characters, albeit ones who greatly resemble characters from FE6 and FE7. I don't know anyone's growths, sadly, but for most of the earlier characters I can kind of give you an idea of their potential. I've played up to Chapter 13, so this isn't exactly a blind run, but we will hit a point where I don't really know what's coming next. Given my history I won't promise anything, but I'll try to keep this to a one-chapter-a-week schedule if I can manage that. I suppose I may as well get started. The first chapter's a bit sparse, but it gets better from here, honest! Prologue: Bait and crutch
  14. 404'd! I play MageKnight404's FE7 hack Like the title says. I'm no stranger to FE, I've played FE7 and FE8 until I completely filled out all the support logs and I've also played a few hacks like The Last Promise and Requiem. However, I've never played this particular hack until now. I've heard of it and read someone else's LP of it; but that was long ago, and thus I'm not actually fully familiar with it. So I figured I should finally experience this... work, for myself. From what I understand, this was one of the earliest hacks made for FE7. As such, there isn't much in the way of major drastic changes like in today's hacks; but this hack probably still paved the way for them. We all have to start somewhere, right? I won't be transcribing the dialogue, just giving a summary of them. And I'll also only play through this once, so we're stuck with Lyn Normal and Eliwood Normal. I might change my mind after I finish, but that's some ways off. So, let's do this. No change so far, intro's the same. You know the story: Humans and dragons lived together, then they fought each other in the Scouring, and humans won with the losers disappearing. Still no change so far. Ah, here we go. I can tell we're in for a good time. Still have to give tactician info. I input the usual. Chapter -1: The Duchess Of Tahra
  15. Since my internet issues are solved for now I can still LP this game... at least I try it for now. Anyways don't expect for fast updates. (it might happen once per week) I tend to cut the next parts. Otherwise I might take 200+ parts... and I have no clue how long this game is. Also you will have to deal with the magenta text color. I won't change it! ;) [spoiler=part 1] Welcome to Mother 3, a round based RPG which was released only in Japan unfortunately. Thankfully a translation patch exists, so I can play and show it for you. I chosed this game because it was very beloved. Furthermore I finally want to finish a round based RPG which isn't Fire Emblem or a Shin Megami Tensei spin-off. I tried my luck with Dragon Quest and Final Fantasy but I got bored very fast and quitted them. I really hope same won't happen here. I know Mother 3 is a very dark game, so it has definitely my interest. Also since I only played like 2h of this game for myself before, I know pretty much nothing about it. If I miss any (hidden) items or important conversation, then tell me please! Same goes for special attacks. Three names were submitted. Wirdo and Dewey were chosed by myself. (I notied that I misspelt Dewey's name in the game actually - damn!) Let's start the game: Nowhere Islands -> Tazmily Village -> Behind the Sunshine Forest Home of Alec, Hinawa's father Gunner: I've a weakness for cuteness. So Gunner get up and goes to his mom. Gunner wants to leave the house just with the pyjama. It'd look a bit... strange. Of course Hinawa asks him for to change his clothes. I know this guy! I expect lots of talking in this game. These frogs are savepoints. After a bit Gunner finds Silva along with the Dragos. Sure! This is a mini tutorial. Some controls like dashing are explained. (it took me like five attempts to do it right) You just to have to dash the drago once. Then you can talk to Alec again to get more instructions. a bug appears The first fight! 2 vs. 1, so it should be a cakewalk The icons from left to right: bash (standard attack) items (don't have any yet) guard escape Of course I bash because there's nothing else I could do. baby damage to me Here we go! My first victory! (tbf everything else would be just embarrassing) This was the mini tutorial. Hinawa comes to catch her kids. She made pizza. what a coincidence They're going to leave. Hinawa leaves the door... ... and sends a message to Wirdo. Suddenly a dark shadow appears. What was it? Well, the game doesn't give an answer yet. Here the game really begins. Bombs are thrown into the forest. What did the forest just do to you, you motherfuckers!? The game doesn't only look depressing, but it also sounds like it. Thomas is in panic. It took several attemps to knock on the door till this guy moves: It's Wirdo! Thomas begs Wirdo vehemently to come with Thomas. Of course Wirdo agrees his offer. And has a helper now. Wirdo goes to the dog house (I think it's Dewey)... ... and gets a weapon. Now I can walk through the map a little bit and discover stuff: healing item There are a few people on the way. They give a few hints about the next target. There's a town where you can't do much yet. You can't enter the buildings yet. You only have to talk to this guy to get the map. Without it you can't go further. Outside of this town: This guy is huugggeeee. Wirdo is so wird that even thinks he could to talk this robot or whatever it is. The two have reached a second town: You can enter your real name here. Otherwise there's nothing to do here (yet). Also more discovering on the field: more healing items Ok, then to the west! These two block the way. Just talk to Ed and they'll step aside and you can go further. This guy begs you for help. As reward he'll give you a little healing item. (you can multiple times (even inifite times?) They're coming closer to the forest burn. You can see the smoke already. The first real battle! np This has to be a random encounter. (enemy advantage) sounds good... ... but isn't apparently. Wirdo is paralyzed for like three turns and takes lots of damage. It took me >50% of my HP. This was cruel! I'm not very delighted for the upcoming battles. At least it gives me another healing item. a bracelet This guy also needs help. This hot spring recovers your entire HP. The only requirement is to stay in the water for some seconds. (I was too inpatient and left the water too soon. I needed like five attempts till they were recovered) They go further towards sunshine forest: He's the forest burn. If you hit the fire, you'll lose HP. one of these monsters He lets some bugs appear. a new monster They are stationary. You have to fight them, if you want to avoid the fire. They give slightly more experience than the bats. first level up! IQ sounds interesting... but I guess it's just another term for skill here. To get this present you have to touch the fire. Mean! There's a guy, a stick and a bug. There are quite some people we have to rescue. Wirdo touches the bug... ... but nothing happens... hmm... Wirdo picks up the stick: A new weapon. I equip it. It increases the offense but lowers the speed. If you hit the bug: Three bugs appear - I guess a miniboss or sth. He can use a skill or whatever this is now. (probably requires the Lighter's Number) There are four different attacks, and I have no idea what each one of will do. I use the first option: swing This is probably the best attack because it attacks mulitple enemies. Beaten after two turns. This went well.
  16. Hi everyone, It's been a long time since I posted something here, so please excuse the roughness of this post. I'm starting a playthrough of Birthright, but with a little twist. All units must be in a Heart Seal class as soon as possible. A unit must use a Heart Seal as soon as they enter My Castle. I feel like Birthright is a little on the easier side, so I want to add a little extra challenge. This run will be on Normal Casual (I set up this file for RNG abuse, and I really wanted to use this file for other stuff). However, I need a little help. I need a LOT of Heart Seals to make this run work (at least 20), so if anyone has level 3 rod/staff shops and wants to be a (small) part of this run, let me know by posting your castle address. I'll try to post something about everyone I visit. Also, to make things a little more interesting, I'm only going to use "popular" units and royals. I'm setting up a poll to decide my endgame team. You decide what units I will use. The following units are mandatory and will not show up on the poll: [spoiler=Units] Avatar (Suzu, Fighter -> Berserker) Azura (Sky Knight -> Kinshi Knight) Jacob (Butler for Ch. 7, ??? after) Sakura (Sky Knight -> Falcoknight) Hana (Shrine Maiden -> Priestess) Hinoka (Spear Fighter -> ???) Takumi (Spear Fighter -> ???) Kagero (Diviner -> Onmyoji) I believe 16 units are allowed at endgame? So I will use the top 8 units in the poll, UNLESS there's too many units in the same class. Please, pick anyone you like. I have already setup my file(currently going into chapter 7): I will track my progress here (probably move this when it actually starts, in about 2-3 days? I can definitely do ch. 7 as I can deploy all units?). This will be a screenshot playthrough as I do not have access to a capture card.
  17. Eh? EH? WWIII? Okay, what is going on here... Ah ha! Project Z! So we're playing a ROM Hack now? Okay, I'm game. Hello all you lovely people of Serenes Forest and welcome to my screenshot let's play of the ROM hack Project Z. This is one of the only ROM Hacks that I can think of off the top of my head that is set in a modern setting which is really cool. Anyways, I really enjoy this Hack and you guys voted for it over on Healer Emblem, so I guess we'll be doing it. Yes, this ROM hack is not completed as far as I know, but I do think that it's tons of fun and so I added it to the options to vote for. This hack has a lot of really cool little events scattered across it and I'll hopefully be able to show them all off. [spoiler=Story] "The 4th Wall might break at times." Well at least they're being honest. Now what we've created our tactician we can start! ​ This is some deep stuff to start off with. It has? "After the nuclear disaster of World War 3..." "regressed." Modern setting? Did I say modern setting? I meant kind of modern setting. "The world's human population has dropped precipitously..." I honestly had to go and look up precipitously meant, no shame. "I mean..." Hmmmm, continue. "into the western shores of France." Crap, that had to have killed everyone, right? "stubbornly cling to the 'modern' remnants of their former nations..." People survived that! Wow, they must all have had an ocean seal handy (comedy drum noise in the background) That actually sounds really realistic tbh Notice that red text? Yeah, that'll be important later. "Present day. September 1, 2939..." "on all nations apposed to it's sudden and unexpected rise to power." Poor Germany, the target of all writers... "the war horse of infamy has set it's sights on France..." WTF, why hurt Poland? What did it do to you! "A story that shall forever be remembered by the present as the fourth war that rewrote...time." Someone call the Doctor! This is getting out of hand! "So Germany is within our walls..." "They aren't the only intruders." "Mercenaries?" "Limping human corpses jacked with unfathomable amount of noming power!" We're doomed! "It sounds ridiculous, but my eyes don't lie." "......" This is a valid response, Dath. "Undead monsters?" Um... yeah, that's kind of what the intro just told me. "sitting on the throne next to you." Yeah, what's up with that? I already know who it is, but why is he here? It looks like a bird... ​"Sir, it's a bird." I'm liking Dath more and more. That's a bird. "Dath... surely, you jest." Meanwhile "And we're French! No one will listen!" Indeed. Back with Dath... "Those generic soldiers just got eaten!" What kind of fucked up tag are you into, King Fado? At least the bird agrees. "Is that so?" "The bird talks!?" This would probably be my reaction as well. Not like we have zombies invading or anything... Didn't he just say "Paulie want a cracker?" "Gah, this is insane!" I agree, Dath. Can we just like, let him die? Would that be such a bad thing? "Someone help us!" "YOU!" I'm getting called out. ​​"Stop reading this and save me!" *dies* "You see now?" "I'm rather sleepy." Like actually, can we just let him die? "But milor--" "Zzzz...." "Milord there are zombies inside our walls! Please, you must believe me!" Man the music in the background is so good! Have I mentioned how much I love FE7? "You? Uhhh..." "Maybe I did go to the bar yesterday..." "I'm talking to a bird." Maybe we should like get on that or something? "...Good point." Ooooo an escape chapter, my favorite thing about Path of Radiance (literally, I freaking loved those chapters). "If we can reach it, we'll be able to open up an escape door." "Can you fight?" "Not at the moment. You'll have to tear down the wall." Liar... ​​ "I'll fix that right now." UM? I was more worried about the fact that Budgie just killed the King of France! "I was bluffing. Now let's get out of here." "You just murdered the king!" Yeah, yeah, he did and sadly that's not the weirdest thing in this hack. "And?" "IT'S TREASON!" And? "Look. More Zombies. Strong, too." I agree. ​​"We'll say the zombies got him." "...You know, I never really did like serving the king. Very well, allow me to aid you." Glad we're all on the same page. "No time to chat. We need to get to that hatch." Well, that was certainly colorful. Join me later today where I will release the battle portion and the actual first chapter. Hopefully everyone will enjoy my witty commentary to go along with it.
  18. Hello one and all to my randomized playthrough of Fire Emblem 6. I'll be going through the whole game on normal mode with 10% growths on enemies to make it more challenging. I will not be including the story in this run, mainly because I don't really care for it and the other reason being it's a randomized run and the dialogue wouldn't make much sense anyways. I have also randomized Recruitment and Classes which means our Roy could be anyone or even himself! Every character and boss will have randomized classes which could make the last boss a little interesting (unless the randomizer doesn't change the final boss). Anyways, let's get straight into this amazing game! [spoiler=The Characters!] Hp:85% S/M:45% Skl:40% Spd:45% Lck:40% Def:25% Res:10% Oh for crud sakes. Allen, the Troubadour who will be our Lord for this playthrough. Hp:90% S/M:40% Skl:40% Spd:30% Lck:35% Def:20% Res:15% Deke, the Manakete, I'm surprisingly okay with this. Hp:75% S/M:30% Skl:45% Spd:30% Lck:40% Def:30% Res:10% Noah, the Priest. I can see him being useful for a little while, but with our main lord being a healer I don't see the need for two. Hp:85% S/M:50% Skl:45% Spd:45% Lck:35% Def:15% Res:15% Speaking of unnecessary characters, Dorothy, the Soldier. Hp:60% S/M:40% Skl:45% Spd:45% Lck:15% Def:15% Res:50% Saul, the Wyvern Rider. Look at that speed! He'll most certainly be useful for now. Hp:60% S/M:55% Skl:40% Spd:30% Lck:20% Def:20% Res:55% For now also really applies to this character. Sophia, the Knight. [spoiler=The Battle] Turn 1: -Everyone huddles around Deke because none of my other troops can take down these axe wielders -Saul gets attacked for 5 damage, but Saul then crits and kills the bandit - Deke the Manakete everybody Turn 2: -Deke then kills another bandit -On Enemy Phase Deke kills another Bandit a Deke level tbh Turn 3: -Saul kills the Archer -Saul then kills the Brigand on Enemy Phase (I may have slightly underestimated Saul) Turn 4: -Dorothy gets the 5000 gold that was obviously never going to be needed by that village -Saul and Deke proceed to kill 3 Bandits Saul getting a pretty good level up Turn 5: -Allen and Company continue towards the boss Turn 6: -Saul kills another Bandit Defense! Turn 7: ​​-Deke kills the Boss Okay, this doesn't mean anything. He can still turn out good. -Allen Seizes Well then. I must say that I didn't expect some of those units to be there and I am quite pleased actually. Allen may just be the best Lord I could've gotten considering my horrible track record of killing healers. Hope enjoyed reading this first chapter and feel free to comment below telling me what I did wrong and what I should try to do next! (I'm not looking at this, but here is the changelog FE6 Changelog.html ) Death Counter: 2
  19. Let's Play: Master of Magic Do majestic 1994-fireball-animation attract any attention? I sure hope so, because as a newcomer in this forum in general and the LP subsection in particular, LPing a 22 years old strategy game might not be a good marketing decision. Still - I'd like to enter the fray with this oldtimer, hoping that some of you will enjoy its phenomenal graphics and polished gameplay awkward animations and questionable game balance. So what is this game? In short, it's basically Civilization I, but MAGIC! Its mechanics for science, infrastructure and (especially) combat are different enough to make MoM a unique game, but an experienced Civ player should be able to get into this game rather quickly. Like probably every Civ spin-off in history, MoM is all about expanding and developing an empire before you eventually murder your opponents. Is it still any good? Well, yes - I wouldn't do this otherwise. The graphics haven't aged well and the first thing I did was muting the sound, but the gameplay itself is very enjoyable, even by today's standards. 4X games like this usually have a good replay value in general, and compared to (at least the first) civ games, Master of Magic has even more parameters to make every playthrough unique. Unfortunately, it shares another trait: the AI in this game is hilariously weak, so the higher difficulty setting put the player at an equally hilarious disadvantage to make up for it. Is there more of this awesome intro? Yeah, I only sewed together two small parts of it. Here's the whole thing (not my vid). Do you want to get started already? Yes. [spoiler=Getting Started] Just going over the settings real quick: Hard is only the second-highest difficultiy because 1) I am a filthy casual, 2) I haven't played this in a while and 3) I don't enjoy if my opponents summon the Armageddon on me while I teach my guys how to use a halberd. 'Powerful magic' means that the main sources of magic power yield more mana, but are also guarded by more powerful monsters. There are 14 prebuilt wizards to choose from (Here's a list)... ...but being a filthy casual, I prefer to go with a more optimized build. The game includes five magic realms (afaik directly ripped off Magic: The Gathering) and quite a few special abilities of varying power. I'd like to go though those as well: [spoiler=Magic Realms] Somewhat surprising, very few of the Life magic spells are healing spells. Instead, this realm focuses on supporting spells, making the common troops of a Life wizard quite terrifying. Other than that, it has a few spells to improve your empire's economy and some direct counterspells against the Death and Chaos realms. Death magic is the polar opposite and one wizard cannot learn spells out of both of these realms. Death spells do what you'd expect: Weakening the enemy, both in combat and on the world map. The more advanced spells can get really devestating, so a Death mage can be a really annoying opponent. Not by power, but by efficiency, Death also features the best summoning magic in the game. Chaos is the reason why I don't like to play this game on impossible. Most of its spells are combat related: Quite a few Summons (including the powerful but expensive Great Drake), a lot of directly damaging spells and very little else. At the very end of the spell list, however, you'll find a few global spells that can be summed up as 'fucks up the whole world, except the caster's cities'. On impossible, an enemy Chaos mage will grab one of these fast and that's just no fun. Nature is the Jack-of-all-trades of the realms, unfortunately including the Master-of-none part. It has spells of every kind (supporting and damaging, both for combat and for infrastructure), but they tend to be nice instead of powerful, making this (in my opinion) the weakest realm in the game. Sorcery has a few vaguely wind-related spells, but the strengths of this realm are illusion (like invisibility) and meta-magic (starting with powerful antimagic and ending with acutally stealing global enchantments). In my experience, Sorcery gives you a rather slow start, but later not only are some of the advanced spells really powerful, but the AI gets boned hard by invisible and/or flying units. Every realm includes 40 spells, divided into four tiers. The number of books picked determines how many of them you'll find (and be able to study) in your library: ten books give you every spell of the realm, fewer books randomly remove some, starting at the most powerful tier. Even though some of the special traits are really powerful, they're less impactful for the overall game. So I'll just link a short summary instead of going into detail here. I'll just explain my final build: With this combination, I'll get a lot of value out of my non-magical units, hopefully to the point where they're as strong as the most powerful summons (and way less pricey). Alchemy allows me to convert gold and mana without losses in either direction, giving me a lot of flexibility throughout the game. Warlord boosts the experience level of all non-magical units, even giving them an additional combat rank above the usual maximum. The downside of taking both these traits: I can only hope that I will have all of the more important spells in my library. Fortunately, the three spells I'm really looking forward to are only in the second-highest tier, of which I'll only be missing three... Picking 8 books of only one realm also gives me seven of the basic spells at the start of the game. I'll go over them when I actually start playing. And finally I get to choose which race populates my capital. This decision mostly affects the earlygame since you'll be able to capture neutral cities (although occupying a dwarven city as a elven ruler will result in angry dwarves), but the difference can be quite significant. I'm picking Halflings because they have the strongest combat units in the game while also being able to build up a decent infrastructure. I'm not kidding, by the way. Hobbit units are pretty insane. But again, I'll go into detail when I actually play this game - in the next update. This one's long enough, but I hope that I managed to keep a few readers going up to this point. As an addendum: This is only my second LP and the first one was in a smaller forum and in my native language. So I'd really appreciate feedback, especially if some passages are phrased weird or just plain wrong. As long as it's not "EVERYTHING SUCKS!", feel free to be critical. ;)
  20. FIRE EMBLEM GAIDEN By: SirSword Hello all. I welcome you to my first LP, and I'll be doing the second game in the series, because I got a little bored of FE1. Released in 1991 came the, erm, side story, of Fire Emblem - Dark Dragon and the Sword of Light (They're not related at ALL... okay I lied but there aren't many similarities :/). This was a different game than the original, mebbe. It featured unlimited weapon uses, Villagers (I capitalize class names for whatever reason (also weapons)), a "support" system (between ONLY two units), and enemy-specific classes. Hooray! :D There's probably more, but I can't remember. We are going to play through the hard mode, which is Normal mode. There is an Easy mode, which doubles experience or something, but I'm pretty sure it won't be that hard. I also don't know how to access Easy mode, soooooooooooooooooooo yeah. Well, why don't we get to the game already, huh? I mean, nothing's stopping us, so let's get right to FIRE EMBLEM GAIDENNNNNN (pronounced GUY-denn)!!!!11!1 Remember, it's my first so it might be bad in some parts. Might be inspired by: http://lparchive.org/Fire-Emblem-Gaiden-(by-DKII)/
  21. Here for the first time to start off a play-through of Fire Emblem: Sacred Stones, randomized using the GBA FE Randomizer found elsewhere on these forums. Game mode will be on Hard. Main team will be decided with fan favorites from your comments down below, or any ridiculously strong / weak pairings with random class and recruitment. [spoiler=Randomizer Settings] Down here are the Table of Contents and the Unit Profiles. Table of Contents is pretty self explanatory - it'll link you to the Chapter posts. The Unit Profiles is a list of all units acquired throughout the play through, with their classes, base stats and growths. To see a unit's current stats, refer to the recaps that follow each chapter. Table of Contents: Prologue: Fall of Renais Chapter 1: Escape! [spoiler=Unit Profiles] MARISA ( Originally EIRIKA ) NAME HP STR SKL SPD LCK DEF RES Marisa 75 30 55 60 50 15 25 GARCIA ( Originally SETH ) NAME HP STR SKL SPD LCK DEF RES Garcia 80 65 40 20 40 25 15 GILLIAM ( Originally GILLIAM ) NAME HP STR SKL SPD LCK DEF RES Gilliam 90 45 35 30 30 55 20 DUESSEL ( Originally FRANZ ) NAME HP STR SKL SPD LCK DEF RES Duessel 85 55 40 30 20 45 30 Without further ado: [spoiler=Prologue: Fall of Renais] Here's the starting point of our grand adventure - seems like we've got a Knight and a Wyvern Lord to start things off. Introducing our Lord character - Knight Marisa. NAME HP STR SKL SPD LCK DEF RES Marisa 75 30 55 60 50 15 25 She's got some pretty bad growths in STR and DEF, which is quite unfortunate as a Knight... But I suppose she'll end up doubling other units, so we've got that going for us! And here's our Wyvern Lord, Garcia. NAME HP STR SKL SPD LCK DEF RES Garcia 80 65 40 20 40 25 15 And last, and surely the least, the randomized boss for the Prologue. O'Neill is rocking that Armorslayer, however, so it looks like using Marisa is going to prove to be a challenge. Just to start things off, we'll have Garcia hand over his Iron Lance to Marisa. Since we're pretty much required to use her since she's our Lord, she needs all the weapon experience she can get anyway. Ah, how I love the generic palettes We've got that beautiful rosy pink Knight complemented with the mint green Wyvern. Lesgo, lesgo. Never hurts to be safe against potential crits! When it comes to O'Neill, though, we'll have Marisa throw a javelin to chip off some health. Then we'll come in with Garcia and finish him off. Easy win, easy life. And with that, the Prologue is over. Onto the actual story line! [spoiler=Prologue Recap] NAME LV XP HP STR SKL SPD LCK DEF RES CLASS WPN Marisa 01 64 21 08 05 02 08 09 02 Knight D (Lance) Garcia 01 48 38 16 16 13 06 16 03 Wyvern Lord C (Sword), C (Lance)
  22. Hello, fellow SF users and welcome to my blind play through of Tactics Ogre: Let Us Cling Together. During this thread, I will be sharing my thoughts and impressions of the game, along with some screenshots (because everyone loves looking at pictures while reading). So, the first time I heard of this game series was actually through this website. On several occasions, during which Serenes' Law was being followed like clockwork, I saw a few people drop this game as an example of what they wanted out of Fates' story and its main protagonist, Kamui/Corrin. What people wanted—and I as well—was a game where our choices actually had an impact on the characters and the consequences of those choices were reacted to logically. Or in more vulgar terms, we wanted a game that didn't dickride our main character. And this is where Tactics Ogre: LUCT comes in. From what little I've heard and read of it, the choices our main character makes sends him on branching paths and the people in the game responds to these acts accordingly and in an understandable manner. I wanted to experience this for myself—and I wanted people who didn't have access to the game to experience it as well. So, before I start: - No story spoilers. I don't mind vague, ambiguous comments about story elements, but I ask that you don't completely spoil it. If you have something you just can't hold, I ask you put it in spoiler tags and label what chapter/portion/character of the game it has to do with. - I don't mind suggestions. I know the battle system is similar to Final Fantasy Tactics so feel free to leave suggestions for things like that. - I have no particular update schedule. Updates are probably gonna be really sporadic because I am a serious procrastinator. And now...
  23. Four years ago... ... mistakes were made by me and by my dashing companion Eclipse. It is the dark days of spring 2016. I stride back into my Other Games folder only to find it isn't actually called that anymore and there's an LP subsection and anyway Dandra wanted me to do this and I'm kind of bored and sleep-deprived and it's break right now and who cares, let's just do this because IT'S TIME FOR A FUCKING SEQUEL, BITCHES STARRING... HUMAN LIZARD GARBAGE FURRY MARKETING PLOY and introducing... THE DEMON CHILD OF WARIO AND ROADHOG TAYLOR SWIFT IT IS TIME TO TACTIC! And I am your host, Parrhesia. I am not fucking around, as you can tell because I picked the Red setting and not the Blue setting for this cartoon game made for babies. Final Fantasy Tactics A2 - that's the full name, yes - is better than FFTA1 in Literally All Metrics. I liked FFTA1! A lot! Somehow. FFTA2, however, is objectively good. It's certainly better-written, however easy that may be, and like FFTA1 it details a golden Saturday-morning cartoon land where all is not remotely as idyllic as it seems. Like 1, it has 300 missions - this time, though, they're all playable in some capacity. It has a couple more races, like 10-15 more classes (and stripped back only one, the insanely stupid Morpher) and it also just plays better. It's also on DS so, you know, graphical improvements. And a much better artist, um... intermittently. But let's get to it. We're introduced to a monologue, fade to black. [spoiler=Update 1]Summer holidays are so close I can taste it. I'm out that door as soon as the teacher stops talking. Summer homework: keep a journal. That's not too bad. Better write my name on my notebook before I forget. The default name is Luso. I like this name. Which is why I will ditch it, and name our protagonist in tribute of the greatest character not only in Final Fantasy Tactics, but in all of fiction. Don't get me wrong, I'm not crazy about homework. Just, it could be worse. And I can already guess what my first entry's going to be: 'Summer holidays, day 1: Aunt chewed me out. Grounded for a week.' Maybe this journal thing's not such a great idea after all. Unlike weak, beta Marche, Josmer Maradona Guinness is a cool alpha who not only is dumb and bad at school (and is possibly illiterate?) but gets shouted at a lot. Also his parents are dead. Oh, we got another assignment, due today: "My Summer Holidays." We're supposed to write our goals for the holidays. Well, here goes... And we get a data entry segment. s multiple choice and kind of cute so I'm actually gonna play along with it. ... Maybe I can find a cat. Heh, all that sounds pretty convincing. Summer holidays, here I come! Not that I have any idea what I'm doing this summer. But, I guess not having any expectations isn't all bad. I mean, whatever ends up happening, it'll be a surprise! Guinness is likable enough. And then, class is dismissed. Except for us. "Sorry, but your vacation doesn't start quite yet. Your friends are going home, but you're going straight to the library, young man." The man asks us to think about why this might be. Guinness... has nothing. Guinness, it turns out, is late. A lot. I can relate. Either way, he's getting shoved into the library to clean up. This... is a good point. Guinness' Boys back him up, nodding a lot. Guinness, incidentally, is at the top of the flying wedge, mess of brunet hair. It's irrelevant. "Mr. Randell's waiting." Wait. Mr.. Randell... Guinness thinks back to the stories of his childhood. Of what his father told him, about that time he woke up and couldn't work out if he was a DJ dreaming he was a zombie, or a zombie dreaming he was a DJ. "Josmer," he said, leaning close... And Guinness Understood. There was no backing out. He had to get revenge. For his father. For... for his father, mostly, yeah. No matter how passive-aggressive he had to be. He Had To Do This. Only to be let down by the fact he's not even in this fucking dump. He looks around. Canny players note that Babus is watching guard, leaning on the counter. And he opens the music-box, which plays music I can't-. So he checks out the book. But it's blank. Wonder what it's about? The pictures are pretty cool. Swords... wizards... Huh? That's funny. The book just stops halfway through. The pages are all blank! Let's see what the last page with writing on it says... "One is fated to fill these barren pages. Know you his name?" "Know you his name"...? What's with all the backwards words? Well, I never pass up a chance to write in a library book! "... Josmer Maradona Guinness!" Tune in next time to find out... what the fuck happened?
  24. Hey guys!! I'm thinking of doing one more PMU run!! The last pmu of mine was pretty successful! Here's a link to my previous run! http://serenesforest.net/forums/index.php?showtopic=62491&hl= Although...... i thought it was pretty easy!! This time I'll do something different!! So.... here's what I'll do: What I'm asking you to:: -Male or Female Corrin! -Just fuck me up -Literally make any unit any class you want! (Provided you tell me how to get them Ex: Xander is a sorcerer by A+ with Leo) -I have all DLC -If you want me to have kids, I'll recruit them as soon as I recruit both parents! (which means I'll just support grind as soon as I can) -so in other words, if you don't tell my units to get married, then I won't! -I'll post screenies so you can see me suffer <3 -I'll take up around 16 units to endgame with me! -Choose my gender and class too! Team: 1. Corrin (Class:Hero) (Gender: Female) {Husband: Arthur} {secondary: priestess} [+Luck -Skill] Pretty Cool Guy 2. Ophelia (Class: General) [Mother: Effie] TrueEm 3. Nyx (Class: Berserker) [bestie: Charlotte] HylianAirForce 4. Elise (Class: Wyvern Lord) BANRYU 5. Effie (Class: Witch) Lord_Grima 6. Midori (Class: Kinshi Knight) [Mother: Kaze] SylphTempest 7. Charlotte (Class: Strategist) twistedxgrace 8. Leo (Class: Hero) [Wife: Selena] VeryAngryBisharp 9. Velouria (Class: Merchant) [Mother: Mozu] Brady 10. Beruka (Class: Maid) [Husband: Jakob] Galeblade 11. Arthur (Class: Great Master) [Husband: Corrin] Pretty Cool Guy 12. Flora (Class: Maid) Ether 13. Felicia (Class: General) [Husband: Benny] SaiSymbolic 14. Peri (Class: Sorcerer) Benishigure 15. Azura (Class: Mechanist) [Husband: Kaze] Ercdouken 16. Odin (Class: Adventurer} [bestie: Niles] Dklein89 Thoughts on this team: Wow.... I'm really going to suffer! I'm definitely going to have trouble with going through this mission... but I'm going to try still!! Wish me good luck! All these units..... I need faith. I'm only pretty upset that there aren't many guys.... I only ever used the guys before (except for my previous pmu) i'll just assume all ya'll just chose your wifes you males. I'm planning on going Conquest! I'll start with Lunatic Mode and see how far I can go! I'll only switch to Hard Mode if it gets TOO tough! I hope I have enough seals to do this! I hope you guys really screw me over! I will make this work!! +_+ Chapter 7-10: Oh, I appreciate you showing support by also visiting my castle and giving me crazy hats! <33 The reason for me doing this is to get my Castle Card up to 9999!! Help me reach my goal!
  25. I finally want to overcome my laziness and complete a round based RPG, which isn't Fire Emblem of a Shin Megami Tensei spin-off. I try my luck with Mother 3. I've heared and read only good things about this game. I played a bit of chapter 1 yet to understand basics of the gameplay, but I'm going to play it from the very beginning all over again. It'll be 99% blind. Since I don't know anything about this series, I will welcome each hint from you (which I will need anyways). I know absolutely nothing about any special attacks or casts in this game. If there's a way to beat a boss or sth. else in an easier way, I'd like it to know. I'd like to wait for a few days to get a feedback . In the weekend I'd like to start any show you my skills. PS: You can submit names for the characters.
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