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  1. Hello, I'm brand new to Serenes Forest! I've been coming across a problem with scripting (could be something else too, lol). My custom animation is magic-based and uses the classic looping cape. The animation does not loop properly using the L command and instead goes through the frames and stays on one frame after the spell loads, looking like the character is frozen in place. This is strange, because I have had the looping work fine before when I was using the regular hit codes instead of the spell related one (C05) to test with physical weapons. Note that this animation does not use the same amount of frames as mage animations or anything like that. I've tried inserting it over the female mage to test and also tried inserting it over one of the custom battle sprite slots (such as Lucius), thinking it might have to do with the hard-coded looping in FE7. Both do not loop correctly. If you need more information, I can post the entire script. Thank you in advance for any help! This is how the script currently looks for the basic attack: /// - Mode 1 C03 - C07 - 3 p- noelleatt1.png /// - Attack Frames /// - C3A C49 5 p- noelleatt2.png 5 p- noelleatt3.png C34 5 p- noelleatt4.png 6 p- noelleatt5.png C1B 5 p- noelleatt6.png 5 p- noelleatt7.png C1B 5 p- noelleatt8.png 5 p- noelleatt9.png C1B 6 p- noelleatt10.png 5 p- noelleatt11.png 5 p- noelleatt12.png 5 p- noelleatt13.png 5 p- noelleatt14.png 5 p- noelleatt15.png /// - ABOVE TIMINGS CAN BE UPPED? 4 p- noelleatt16.png 5 p- noelleatt17.png 12 p- noelleatt18.png C23 3 p- noelleatt19.png 10 p- noelleatt20.png C22 4 p- noelleatt21.png C3C 3 p- noelleatt22.png 3 p- noelleatt23.png C05 2 p- noelleatt24.png 2 p- noelleatt25.png /// - Frames after hitting but before stopping to wait for HP depletion L //RIGHT HERE IS NOT LOOPING FOR SOME REASON 2 p- noelleatt26.png 2 p- noelleatt27.png 2 p- noelleatt28.png 2 p- noelleatt29.png C01 /// - RETURN TO BASE 6 p- noelleatt30.png 5 p- noelleatt31.png 5 p- noelleatt32.png 5 p- noelleatt33.png 5 p- noelleatt34.png 6 p- noelleatt35.png 7 p- noelleatt36.png C34 7 p- noelleatt37.png C1B 6 p- noelleatt1.png C06 C0D (EDIT: Never mind, it just randomly worked after I retested it with the regular hit combo of C04+C1A+C1F, which looped, then C05+C1A, which worked again to make sure I wasn't crazy. I finally cut it back to just C05 and all of a sudden it worked for only the spell O_o. I have no idea how, I guess animation insertion is a strange beast sometimes.)
  2. I can't seem to find the DS Fire animation used in the Fire Emblem IV: Inheritors of the Crusade hack which is supposed to be downloadable at FEUniverse, but the link is broken. I know the animation has been posted a while ago, but why isn't it on Klokinator's topic or FEUniverse? Did they make it private or something?
  3. I recently bought Revelation, and ive been having fun with it so far. Revelation being my second path bought (conquest being 1, havent gotten birthright yet) I got myself the Dread Fighter class. So I jumped at the chance to make Xander an unmounted ninja who can also axe things. And I must say, Sigfried on a ninja does not dissapoing. Seeing Xander zip around the screen with a sword the length of his body left me in stiches, I loved it. It also reminded me of the time I made Mozu a Merchant, and how silly the merchant animations looked completely conflicting with her personality as a hardy but humble country girl. So it got me wondering, what characters did you class change/promote only to be left in stitches/weirded out by the result?
  4. I need help with custom animations. Can anyone make Mage Knight with Sword please? I would appreciate it if you have pre-made sprites and a pre-made script.
  5. I think this is a nightmare issue, as you now, the character module has the incredible feat of asigning an individual battle sprite (Lucius, Raven, Lloyd, Guy, Legault, Nino Sage) This is an amazing feat that lets you have an special sprite without the need of making a new class...What i want to now is how to add new custom battle sprites that can be assigned to a specific char. There are like 12 slots in the char editor, but, i dont now how to modify the other slots. I need those pointers to asign new custom battle sprites. Does anyone now the pointers next to the slot 12- Jerme? I found that that one was Jerme, that is next to Hawkeye, but slots 13 to FF that aparently are empty. How do i find those offsets? or how do i make the nigthmare module to accept full ofstets instead of the byte? Cause I just bricked my rom changing the Nightmare Module...Well, to be honest just bricked Dorcas, he Became Isadora...OR THIS WOULD TAKE ASM? Im already using the duplicated Custom Battles sprites from Lloyd and Linus.
  6. I having trouble doing animation script for the sprite sheet and here some of my sprite sheet I posted on teb that I want to use for my hack and free use for other people. If someone can show me how to make them or maybe do them they will got half of credit for scripting my sprite sheet for these three and future sprite sheets I'll release to the public Shogun/Samurai http://tebrigade.b1.jcink.com/uploads/tebrigade//Shogun_Female_class.png Reaper/Grimmer http://tebrigade.b1.jcink.com/uploads/tebrigade//REAPER_GRIMMONER.png Xane Mage/Skull Mage http://tebrigade.b1.jcink.com/uploads/tebrigade//Xane_mage.png
  7. Hello guys, again, like i said in my Concepts topic im trying to make a GBA Crossover, so i Want all the Final Bosses in The last Stage :3. But now im kind of lost. Sure, i have the sprites of Idoun and Fomortis, and even if im a total newbie to animation and coding i know i can make them work if i made them...Cause i just made a Working Lust(FMA) in FE!! LOL But here are some central cuestions. The sprites of Fomortis have a black background, and the ripper said that it was the same in the OAM Viewer. Yet, if you remember when you fight Fomortis the whole screen is black, and he is Huge. Well, I know perfectly that Fomortis uses backgounds as any other GBA FINAL BOSS and the Necrodracos and Mamkutes in FE6. Now, what would happen if i just make the animation and leave the black color intact, and by making the animation i mean using the huge sprites, like it was done with FE6 Mamkute(By the way is awesome, im planning on making a transforming FE7 version like the ones circleseverywhere did). If I leave the black color in transparent...Should i "Call" a black background?Can that be done by coding the animation? Or how do i use background comands for this issue? If i do not use transparent at all, would that make the black color apear above the char that is figthing Fomortis? if i dont use transparent would that overlap the other sprite? Or, if i Try to rip the script from FE8 would that help me? What happens if i just FEeditor import the head and arm? And i think that applies to Idoun as Well, she also uses background, and i dont now if Idoun had black background in the OAM Viewer What should i Do? Do i make the animation or do i just import it and wait for it to work well?? XD Or try to import anything like the backgrounds it uses? What would be easier? Im most say that i am bad At GBAGE If i can do it ill just relase it freeuse, by now im starting with the Necrodraco, wich of course when i relase it will be free-to-use
  8. Hi I'm everyone friendly pal Singaara. This is where I am going to ask all my questions about fe7 and fe8 hacking. So warning I may spell something wrong and spell check may not help at times so bare with me ok. Well first question, do anyone know how to edit the title screen for fe7and fe8. I don't know where to start on how to do it, if anyone willing to teach me. I'll own you one. Question two, is anyone willing to teach or help me out on making my sprite sheets to an animations. I can sprite, I can draw, I can program things on nightmare but making animation not my strong suit well Ty for your time everyone.
  9. How do you make frames loop in a battle animation script? (Like for example when a magic user casts a spell) Does the code differ in FE7 and FE8?
  10. I am trying to get the shading right for this dark elf animation (a GIF is included below), but I cannot find a pre-existing palette for what I need. I am a total moron when it comes to shading and colors/ect, and I am wondering if anyone can tell me of an existing palette (or if you can make a palette, but I am definitely not expecting anyone to do that for me) for my animation. I need a lot of grays/whites, and blacks/blues for this animation, but I also need a magenta like color for the eye (since the character is supposed to be a dark elf). I have already asked a very friendly moderator about this, but I am a little hopeless with this sort of thing, and do not want to bother them about this again. Thank you, Here is a GIF of the animation:
  11. I would like to insert a custom sound as a 0x85 command for use in custom battle animations. Like instead of C49 to play a sage casting sound, I want to use C53-CFF to play whatever sound I insert. I think I need to find the pointer table for battle animation commands, and point the empty commands to my sounds, but I have no idea how to find pointer tables. I was able to find the pointer table for spell animations in this thread: http://serenesforest.net/forums/index.php?showtopic=27569 I was also able to find this bit of code inside FEditor\src\Model\AnimationBuilder.java: // For appending 0x85 commands onto the frame data to play any soundpublic void addSoundCommand(short musicID) {if (mode == MAX_MODE_COUNT)return;if (mode == 0 || mode == 2) {// NOP command to avoid anticipated issuesBGframeData.add(AnimationCommand.normal((byte)0, (byte)0));}add_helper(AnimationCommand.sound(musicID));if (hasLoop)wordCount++;}// addCommand method; tested and working!so it seems like this is definitely possible. I just have no idea how to actually do it.EDIT: I managed to (sort of) get it working. I used Sappy to find some of the sound effects. For my example I used Song 231 in FE8, which is the Brigand's war cry. I used Import Sample to put my WAV file at 0x0EA0000 and put in an instrument map at 0x0E80000: 00C00000 0000EA80 (pointer to WAV file) FF00FF00. Then I made a MIDI with one note and inserted it in place of Song 231, using the instrument map at 0x0E80000. Now when I use C33 in a battle animation it plays my WAV file instead of the Brigand war cry. HOWEVER there is still a problem, because around 50% of the time the sound fails to play. Also even if I get that working, this will only work for a very limited number of sounds. Does anyone have any advice? DOUBLE EDIT: Discovered the SXXXX command which lets you play whatever sound you like, so I'm filling in the blank sounds on the music table. This means I can have a huge number of possible sound effects. You do have to go into the song table and change the 00 00 00 00 of blank songs to 06 00 06 00, otherwise it cuts the music. But the sound still fails to play around half the time, seemingly without reason. FINAL EDIT: Got my solution, in case anyone else has the same issue. http://feuniverse.us/t/playing-custom-sounds-in-battle-animations/1034/3
  12. Hello good day what program will allow me to make minor changes to the battle sprites in FE. For example I would like to change how long lyns hair is and put a bow in it, thank you for your time. Also please list/link any related tools that might help in the future
  13. I'm frustrated. Whatever I do, the piercing frame of my animation keeps getting its palette screwed up hard; it loses 4 colors whenever I reopen, revert or requantize the colors. When I try to change the palette back to what it should be, even more colors disappear. I tried to restart the entire frame from scratch but the same just kept happening. The palette's 16 colors including the background and the file's dimensions are 488x160 which is standard. It seems that some of the colors in the palette aren't used (used in other frames) or are scarcely used, but the palette still works fine on normal 240x160 frames. Am I missing something? From my experience, piercing animations end up fine after a few tweaks. This, however keeps persisting...
  14. This is basically a GBA animation of the FE13 Griffon Rider, but now with Swords! Get yours with only $19.99 Wow, I started this back in 2013, but I was inexperienced and kept losing interest. Now it's ready and I'm very excited to release this! NO Permission required to use. Whereas the FE13 Griffon Rider had stats that were in between Falco Knights and Dragon Lords and acted like aerial swordmasters, this rendition is sword of (Best pun EVARR) meant to play like an aerial Hero class, with balanced stats all around, but with slightly more HP, Str and Def, and slightly less Luck and Res. Update (9/6/15): Map sprite palette updated. DOWNLOAD: https://www.dropbox.com/s/36q3sj0wwl2ccqk/Griffon%20Knight%20by%20the%20Blue%20Druid.zip?dl=1
  15. I already have the animation package, but how exactly do I import it using FEditor Advance?
  16. is someone able to recommend me some tutorials for the questions below or make some or answer them or something like that? because i have found nothing or i am too inaccurate with searching for them. i am desperate and i need help... About me:(to know who the flux wants halp) I am a total N00b when it comes to hacking, in fact i started only a while ago. The only thing i know is how to patch ROMs(Mobile devices and PC) and Play Fire Emblem. Also i know how to create custom maps, but IMO I think this is Basic :P. I have some hacking utilities :Nightmare+ FE6-8Modules, Event Assembler, FEditor Adv, GBAGE, Tiled Map Inserter, Mappy+FE6-8 tilesets, MAR array inserter, FE Recolor, HxD Hex editor, Paint(duh) and of course the FE7 1235 ROM. Also i use Windows XP I can speak and write in English, but i might not understand everything simply because it is not my mother language, its german/ russian. I am 15 years old, male, otaku and hikikomori now that you know whats going on QUESTION TIME: My questions are: Do i need more utilities for: Music/ Spriting / Eventing etc and if, which are recommended? How do i correctly use nightmare? how do i imply my own music(after i transformed it to GBA standarts/Instruments of course)? how do i put Customized {Battle animations;Map sprites; Mugshots(enemy and players units); Chibi Mugs(same)}into the actual game? (I use Paint for customized Mugs and sprites, i am familiar with this, i use it to draw bad pics since i was a lil` shouta, my question is how do i put dem into da game) Blood in Battle animations, Events? Am i able to Create new Map tilesets(e.g. cities, woods, buildings, holy sth, hell, paradise, space etc.) with Paint and if i am able to do so, do i handle with it like i do it normally(adding maps with mappy and inserting it with MAR array inserter) and if not, how do i imply them to the game? Customized classes: (unpromoted Sword and lance user, unpromoted Sword and Dark magic user, unpromoted everything user, promoted Nothing user etc.) How do i Create them/ put them into the game. Strength/ magic split? Customized Weapons, how do i create them and put them into the game, how do i do this Weapon Rank thing, Prf-Ranked weapons? how do i imply this weapon picture that shows the weapon? special weapons for special animations? {Imply new Units to the ROM; New/ More chapters}e.g. 50, possible? Recommended? Eventing(there are many tutorials for this one, so a tutorial recommendation might be unnecessary, but still useful) stuff going on in the story(like meteors falling down, that hurt/ kill a unit) a unit attacking "nothing"(a unit attacks "nothing" or "nothing" attacks you, this could be a invisible unit or something) Semi-serious questions: fourth wall breaking, Possible?!!?!? is it bad that i am 15? Other: I apologize for Redundancy, possible rudeness, offending or insulting anyone, bad grammar and misspelling errors, English is not my mother language, its german, also i am typing this on my smartphone, because i am too busy playing touhou on my PC :P I ask for recommended tutorials,though it might be nice when someone could explain it per PM or sth like that but tutorials are abundant. I may have moar questions, when i come back, but they will be displayed in a new thread. also, i know this is A LOT but i want to make a big hack, or multiple and i am serious about that and when i say that am serious about something, i mean, that i will continue until the end or even farther. errrr... "WATASHI, KININARIMASU!" Thank you in anticipation, i am looking forward :D
  17. Hello everyone! :D This is my first post on this forum and I hope to get to know the community soon. Thought I'd show off some of my recent works for my very own Fire Emblem game. They are based off friends in real life that will be in my game. Most of them are just recolors of existing mugshots with small tweaks. Some are spliced up, some are quite custom! Just depends on how many requests the person had for their character. Anyway, I'll probably post all of my work on this one thread so I'll keep it coming. :) Enjoy everyone and I'm glad to be on the forum! -Joshua- -Ben- -Joseph- -Chet- -Kayla- -Girlfriend (Wendy)- -Me (James)-
  18. Before i will ask, can i ask you a favor? Please don't reply like "Read da ult tutor u n00b" I actually read tutor, but still i dont get it, what kind of pictures I need to insert in animation creator? Something like "standing.png" (ult tutor)? I will really appreciate your help, especially if your answer will be good detailed, thank you.
  19. During my attempt in editing spell animation for axe, it seems that standard battle animation for axe can't be used to ranged animation, and even throwing axe animation can't handle any animation other than throwing axe. The battle screen is stalled, and HP increment won't stop if nosferatu animation is used. 1. Is it offset problem, or is it script problem? 2. Hasn't there be any patch to fix them (if it's a script problem) Thanks.
  20. Finally done. ^^ The last part is on. I hope you enjoyed the ride. -------------------------------------------------- ** Please watch in full-view** ** Please watch in the highest possible resolution! ** ** Please make sure that you activated the subtitles! ** C Support: http://www.youtube.com/watch?v=M5gZU3OsCME B Support: http://www.youtube.com/watch?v=-otJLGfXOYo A Support: http://www.youtube.com/watch?v=6wfp0NMWVx4&feature=youtu.be S Support part 1: http://www.youtube.com/watch?v=YYGbZLQDlSE S Support part 2: https://www.youtube.com/watch?v=5Mbkca0HNcg --------------------------------- Because I did not like the supports (or lack thereof) in Radiant Dawn I decided to create my own. I choose Tibarn and Elincia for no other reason but the one that they are interesting. :) It's kind of fun to image conversation between characters that are so completely different. Since my first ever contact with Fire Emblem was in German, the lyrics are in German too. After long contemplation I decided to write in my mohertongue and to add english as subtitles because Fire Emblem is just sort of connected through German to me. This took me a while to make since I didn't know the first thing about animating when I started this, but I am pretty proud about how it turned out! Hope you enjoy it!
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