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  1. I now they don't seem to be planning to have tSS cards anytime soon. However it's cool to speculate to what unique mechanic it'll have. First, the SACRED TWINS (the weapons) Basically taking the Cain and Abel knight mechanic in previous series and cranking it up to 11. IE Great Lords Eirika and Ephraim with sieglinde and Sigmund respectively. Or Falcon Knight Tana and Sniper Innes for Vidofnir and Nidhogg respectively. Second, something with the trainees. But I have no idea how.
  2. Hi there, this is my first time posting here, but I've come and read alot of the forums since i started playing cipher. A friend and I had a disagreement on a mechanic in the game. According to the rules on the cipher page, you can class change a card into itself and it counts as a class change (i.e. I can play the 3/2 cost Ike on top of that same 3/2 cost Ike using 2 "deployment cost" and that would be considered a class change since i used the promotion cost so i would draw a card.) I just wanted to confirm that this is indeed the ruling, and that I'm not just getting confused. Furthermore, would i be able to "class change" a 5/4 cost Ike card by playing the aforementioned 3/2 cost Ike on top of it and then draw a card? Thanks for any insight you can lend! -Jared
  3. With an idea from a friend I battled in Fire Emblem Cipher over Lackey CCG, I've decided to go into Lackey CCG's programming and install .WAVs, adding new ones and replacing old ones into the system- All Fire Emblem GBA-Era themed, as well as some quotes from Smash. So now, typing in phrases into the chat log like "Attack", "Crit", "CC", will make sound effects. If you don't like what I've already put, finding it repetitive or annoying, you can also remove them. It comes included with other .WAV files so you can put together your own favorite combinations and customize Lackey CCG to play whatever sound files you like. You don't have to settle with what I preset for you. Please, tell me what you think. The two links should be able to redirect you to google drive, where you can download the two folders. They have the same name, but contain completely different content. Instructions on how to install and how to make your own commands, replace and remove sound files are all included in a "READ ME" notepad in one of the two folders. https://drive.google.com/folderview?id=0B0TVARjo5qt1T00zMnY1RjlpeGM&usp=sharing https://drive.google.com/folderview?id=0B0TVARjo5qt1YV91Rkt5VDV2SDA&usp=sharing
  4. So my cousin and I have been into FE since Blazing Sword, and I'm thinking about getting a few Cipher starter decks. Specifically, Awakening, either Fates, or Radiant. My hesitation stems from gameplay. I'm not sure if I want to have a stack of translation sheets while I play. I'm afraid it'll be boring to play and just sit on my shelves like my Magic decks. The art is gorgeous though, so I'm tempted simply for collecting pretty pictures. So any recommendations or warnings?
  5. Well, I know some of you have prediction unreleased cards in the future. Let's speculate a bit okay maybe a lot. Yes we may sort of include speculations on already announced stuff or speculate on teasers. Let me start with our speculation of our own. Okay, so we know that "Medallion" cards will have MASTER CLASSES. So does that mean, Gaiden will have them too? On a related note, what color will the cards be in Valentia? In games with branch promotions, some units are given canon promotions in their debut series (i.e. Hero Severa, Dark Flier Cordelia etc.) until the second series they appeared gave them an alternate promotion Except Severa for some reason I am suspecting that the Villagers in Gaiden and Sacred Stones (speculate what color) characters will be given canon promoted classes based on their intended design. (eg Mage Cliff due to his high resistance, Pirate Ross, Mage Knight Ewan (just because his growths most resemble that of a Generic Mage Knight), Great Knight Kyle, Paladin Forde etc.) those are just my examples please don't kill me.
  6. Alright of all your cards you have which one(s) are your most precious? Also which card(s) that you managed to pull, traded or got hold on was most surprising or least expecting getting? As for of a small collector/casual player got myself two boxes along with the starter packs. However, I have to say the cards I pulled these are my babies: [spoiler=My precious] I really liked I managed to pull Xander, Elise, Selena and both Corrins on my second box. I'm not sad that I didn't manage to pull Camilla or anything! However, I was dissapointed that I didn't manage to get hold on a SR+ or R+ until closer inspection [spoiler=Unexpected] No SR+ though What does the gold text usually say on these + cards?
  7. Hey guys, Vincent has taken me on as a News Editor to post up articles and information about Cipher for SF. We're looking to share useful information with fans and increase awareness about Cipher to current fans and potential new fans who are still learning about this awesome card game. To that end, I'm reaching out to you for opinions and assistance. :) What kind of Cipher information would you like to see posted to the front page? What information and news do you think would be most interesting for people who aren't yet involved with Cipher but might be interested? Anything else you feel like sharing? Right now, the Cipher information that's shared on the FP has mostly been livestreams and events, and I'll be taking over posting those as well as adding some new content. Currently I'm thinking of at least adding a full set list post/mini-analysis for new series (starting with the recent release of S4) and a few other things to promote new series at the beginning of information drip, as well as including links to the Wiki for the amazing work that's being done there, and recommending people to the forums for trading and Lackey play. I'd also really love to include some more information on the competitive side of things, but I'm sadly lacking in knowledge in that department. Are there any good resources that some of you Cipher players could reference me to for learning things like new strategies, deck archetypes, popular cards/combos, etc? English information would be preferred since my Japanese ability is minimal, but I realize that might be kind of a stretch. Thank you all in advance for any opinions or ideas you can share with me! Feel free to pop me any questions you might have, too.
  8. To facilitate discussion and information sharing, I've decided to put together a separate thread for Series 6. I aim to keep the OP updated with new information as it is shared. Enjoy! Fire Emblem Cipher Series 6 Release Date: September 29th, 2016 Info section on the FECipher Official Website Booster Series - 閃駆の騎影 (Storm of the Knights' Shadows) Featured Games: Genealogy of the Holy Wars (Yellow Cards) Fates Revelations/Conquest (Black Cards) Booster boxes now available on AmiAmi Included promotional products: S7 Preview promo cards, 1st Anniversary promo cards, and promo sleeves. Structure Deck(s) - 閃駆ノ騎影 Featured Game(s): Genealogy of the Holy Wars (Gold Cards)Single ST decks now available on AmiAmi (also available in 6 deck boxes) Full deck list can now be seen on the official site here. Miscellaneous Related Cards/Merch: Series 6 sleeves available for pre-order- Sigurd, Dierdre, Raquesis, and Charlotte. October Nintendo Dream Pre-Orders (contains Sigurd promo) - Sigurd promo can be seen here. November Dengeki Nintendo Pre-Orders (contains Ayra promo) - Ayra promo can be seen here. Double-Sided Poster - Xander/Ryoma double art on one side, Arvis/Sigurd double art on the other. Tournament promos now revealed! Arden (new), Charlotte (new), Deirdre (alt. art reprint), Ayra (alt. art reprint), Leo (alt. art reprint), and Felicia (alt. art reprint). Guidebook Cover + Eldigan Guidebook Promo art - Full promo card sample can be seen here Revealed Cards: The full, official Series 6 set list has now been posted up to the FE Cipher official site! You can see it here. It contains images of all cards including + varieties, except for the secret R+X Seliph, which can be seen here. The deck list, including deck exclusive cards, can be viewed here. The promo section does not contain all promos yet, so I'm leaving all known promos in the spoiler below. [spoiler=S6 Promo List] S7 Preview Promos - Eliwood & Ryoma 1st Anniversary promo reprints, M!Corrin and F!Corrin Arden Tournament Promo Charlotte Tournament Promo Deirdre Tournament Promo Ayra Tournament Promo Leo Tournament Promo Felicia Tournament Promo Sigurd Nindori Promo Ayra Dengeki Nintendo Promo Eldigan Guidebook Promo Early Revealed Artworks: I've reached the image limit for posts, so the artwork section has been moved to this post. Updates: I believe the information shared in this thread should be all the known information we have up to the current date. Please post in this thread to share new information as it comes! I will keep this post updated with news and images at it arrives. I'm also open to suggestions for things that should be added to (or removed from) the OP, formatting changes, etc. Discussion & Speculation: I know this thread is a bit early, but I thought it would be nice to have a place to start collecting the various bits of artwork that we've seen so far. What colour do you think we'll get for Judgral? (Obviously I'm guessing gold. :P) Which Genealogy characters are you most looking forward to seeing? What do you hope to see with the additional cards printed for Revelations? What do you expect to see with the Genealogy ST deck? Who do you think will get SRs and/or signed cards? Feel free to also use this thread to discuss and speculate what you think we'll see (or what you would like to see) in the new series.
  9. first off big big thanks to luyairis and kyokko for helping some of us who don't live in japan obtain the merch that was available at events like cipher sai, we really appreciate all that they have done after inviting two of my friends to try them, I decided to do a semi unboxing and review of the crackers from cipher sai, with a few pictures to help show them off a bit, first I'll list some of the features they have and then try my best to describe the taste, I'm no gourmet chef but I'll try my best lol -after removing the outer box, the crackers each came in small plastic packages that had a framed motif to show each character -it also had one of those do not eat packets written in english and japanese, similar to the ones you find in shoe boxes, the packet also said do not make wet -very surprisingly lol the crackers were much bigger than expected, I thought they would be similar to the size of a quarter but they were around the size of the palm of my hand, think around 10-20 percent bigger than the can badges -some had air pockets and bumpy textures, likely because of the baking process -the character printing on each one comes off quickly, my hand didn't have any sweat or grease on it when I tried one but the character portraits smudge fairly easily, I think they're made of soy sauce or something similar -the crackers are hard, they took some force to break and bite into but weren't too much -they didn't have much of a smell to them now the taste -I'll just say it now, they were neither bad nor good lol I wouldn't mind eating more but I'm not exactly going to be craving them soon -they have a very soy-like, tofu taste, not really weird considering japanese food, they also slightly reminded me of rice cakes but with a more soy taste to them with a bit of crunch -I was a bit surprised at their taste since I thought they would be similar to saltine crackers or potato chips -me and my friends only ate two of them, the elfie and kellam ones, I didn't feel like opening up and eating all of them so I saved the others for now lol if anybody has any questions, ask me and I'll do my best to answer them, Thank you for reading and hope you enjoyed it!
  10. To facilitate discussion and information sharing, I've decided to put together a separate thread for Series 5. I aim to keep the OP updated with new information as it is shared. Enjoy! Fire Emblem Cipher Series 5 Release Date: June 23rd, 2016 Info section on the FECipher Official Website (Japanese) Booster Series - 相剋を越えて (Beyond Strife) Booster Pack Image Booster Boxes now available on AmiAmi Booster Pack Promo Sleeves - Radiant Dawn & Binding Blade Featured Games: Radiant Dawn (Green Cards) Binding Blade (Purple Cards) Structure Deck(s) - 封印動乱 (Binding Rebellion) Structure Deck Image Single ST Decks now available on AmiAmi (also available in 6 pack boxes) Featured Game(s): Binding Blade (Purple Cards)Miscellaneous Revealed Cards/Merch: S5 sleeves now available on AmiAmi: Roy, Lilina, Micaiah, and Soren 3DSXL Promos (9 and 10) Revealed Cards: The full, official S5 set list has now been posted up to the FE Cipher official site! You can see it here. It contains images of all cards including + varieties, except for the secret B07-002R+X Eliwood, which can be seen here. The deck list, including deck exclusive cards, can be viewed here. The promo section does not contain all promos yet, so I'm leaving all known promos in the spoiler below. [spoiler=September Marker Cards] [spoiler=Revealed Series 5 Promos] Sigurd Booster Box Promo Xander Booster Box Promo Merlinus Tournament Promo Ilyana Tournament Promo Tormud Tournament Promo Lilina Tournament Promo Micaiah Tournament Promo Sophia Tournament Promo M! & F!Corrin 3DSXL Promos Caravan Promos Dengeki Nintendo May Issue Roy Promo Nintendo Dream June Issue Lilina Promo Series 5 Guidebook Micaiah Promo [spoiler=August Marker Cards] Revealed Artworks: Pre-Release Artworks removed due to image cap. Updates: I believe the information shared in this thread should be all the known information we have up to the current date. Please post in this thread to share new information as it comes! I will keep this post updated with news and images at it arrives. I'm also open to suggestions for things that should be added to (or removed from) the OP, formatting changes, etc. Discussion & Speculation What remaining characters would you like to see included from Tellius that didn't make it into Series 3? Who are your predictions for SRs or signed cards? What colour do you think will be given to Elibe? Do you think we'll get 2 decks again or just 1, and which characters will be featured? Feel free to also use this thread to discuss and speculate what you think we'll see (or what you would like to see) in the new series.
  11. ...but can only ship to Japan? I tried this with Together We Ride on amenitydream.co.jp, and it worked quite well. Sites like Amenity offer limited cards and stuff (individual selection iirc), but only offer to shipping to Japan. With the full knowledge that other proxies are going to charge a lot, (and I may be too), I wanted to start a little test service where you could ship it to me, and I'll ship it out to you. Buyer pays for item + shipping, and $5 stipend regardless of the size of your order. Anyone interested? (Or just go ahead and message me lol). Update: It is also okay to mail me a list of what you want (direct links to each item please), and I will order it for you. Naturally, you'll need to send me the PayPal amount beforehand. *Note: Service is subject to close at any time (all current orders will be fulfilled).
  12. To facilitate discussion and information sharing, I've decided to put together a separate thread for Series 4. I aim to keep the OP updated with new information as it is shared. Enjoy! Fire Emblem Cipher Series 4 - Kirameki Gensou Release Date: March 17th. 2016 Info section on the FECipher Official Website (Japanese) Booster Series - Kirameki Gensou (Shimmering Illusions) Full Official Set List Booster Pack Image Boxes available for order on AmiAmi bookofholsety's post explaining the pun in the title Image of the Promo Sleeves included in the Booster Boxes Featured Games: Mystery of the Emblem (Red Cards) Awakening (Blue Cards) Illusory Revelations #FE (Red/Blue Cards) Structure Deck - Genei Hen (Illusory Revelations) Full Official Deck List Deck Packaging & Featured Card Art Image Single decks available for order on AmiAmi (Also 6-deck boxes) Image of the stickers included with the deck as a promotion Featured Game(s): Illusory Revelations #FE (Red/Blue Cards) Mystery of the Emblem (Red Cards) Awakening (Blue Cards) Miscellaneous Related Cards/Merch: New sleeves to be released alongside the series release are now available for pre-order on AmiAmi: Tsubasa, #FE Tiki, Severa, Lucina Series 4 Tournament Pack Promos can be viewed here Series 4 Guidebook cover & Itsuki promo can be seen here Revealed Cards: The full, official set list has now been posted up to the FE Cipher official site! You can see it here. It contains images of all cards including + varieties, except for the "mysterious" alternate art HNX Blue Tiki. Pre-Release Cards & Artwork: Now that the set is out and all cards have been officially revealed, I'm putting all of the pre-release info into a single spoiler. For card images and info, check the official site above. Translated information is available at the Serenes Forest Wiki and at Aubergine's World of Cipher. [spoiler=All Pre-Release Cards & Art] [spoiler=Mystery of the Emblem Cards] Nyna Marth - %5Btranslation%5D Minerva Sirius - %5Btranslation%5D Julian - %5Btranslation%5D Samto - %5Btranslation%5D Merric - Michalis - %5Btranslation%5D Marth - %5Btranslation%5D [spoiler=Awakening Cards] Cordelia F!Morgan - %5Btranslation%5D M!Robin - %5Btranslation%5D Lon'qu - %5Btranslation%5D Severa - %5Btranslation%5D Lucina SR - %5Btranslation%5D Lon'qu - Cynthia - %5Btranslation%5D Lucina - %5Btranslation%5D [spoiler=#FE cards] Alternate Art #FE Tiki? #FE Tiki - [translation] Tsubasa - %5Btranslation%5D Yoshiro & Navarre Mirage - %5Btranslations%5D Kiria - %5Btranslation%5D Eleanora - %5Btranslation%5D Toma & Cain Mirage - %5Btranslation%5D Itsuki - %5Btranslation%5D Mamori & Draug Mirage - %5Btranslation%5D ST Deck Tsubasa - %5Btranslation%5D ST Deck Itsuki - %5Btranslation%5D Tsubasa & Caeda Mirage - %5Btranslation%5D Itsuki & Chrom Mirage - %5Btranslation%5D [spoiler=Series 4 Tournament Pack Promos] Matthis (new card) Miriel (new card) Tsubasa (alternate art) Catria (alternate art) Itsuki (alternate art) Severa (alternate art) [spoiler=March Prerelease Livestream Card Images] Sedgar, Yashiro, Inigo Toma SR+ Marth, Yumina, Eleanora, and Yubello Flavia Catria Say'ri Vyland Itsuki Julian Cordelia SR M!Robin SR Lucina SR+ Yashiro R+ Tsubasa SR+ Mamori R+ Nyna SR Eleanora R+ Libra Kiria R+ Laurent 2 Inigos 3 Donnels Samto Feena R Hardin SR Small shot of all #FE signed cards [spoiler=Cards revealed during the Winter NicoNico stream on February 13th] Marth and Lucina Minerva and Lon'qu Hardin, Roshea, and Wolf Yubello and Yumina F!Morgan and Cynthia Say'ri and Basilio Merric Michalis (artwork only) Revealed Artworks: All pre-release artwork images are now combined into one spoiler since we're getting actual card reveals now. New Artwork from March 2, Pegasus Trio & Mallesia (Source Unknown): [spoiler=images] [spoiler=Revealed Artwork Images] Brady From Series 3 Artbook: [spoiler=image] Cipher Festival 2016 Artwork Displays: [spoiler=images] Marth (Mystery of the Emblem) Itsuki (#FE): Lucina Marth (Awakening): Ogma (Mystery of the Emblem): Hardin (Mustery of the Emblem): Tsubasa (#FE): Aug/Sep NicoNico Stream & Ema/Shade Column: [spoiler=image] Dismounted Minerva (Mystery of the Emblem) & sketch of Cynthia (Awakening): Artwork shown during the November NicoNico Stream: [spoiler=images] Hardin & Mallesia (Mystery of the Emblem) Cynthia & Donnel (Awakening) Itsuki Aoi & Chrom Mirage (Illusory Revelations #FE) Tsubasa Oribe & Caeda Mirage (Illusory Revelations #FE) Toma Akagi & Cain Mirage (Illusory Revelations #FE) Eleonora Yumizuru & Virion Mirage (Illusory Revelations #FE) Artwork shown near the Fire Emblem booth at Comiket 89: [spoiler=images] Samto (Mystery of the Emblem) Say'ri (Awakening) Mirage Tiki (Illusory Revelations #FE) Updates: Now that the set has been released, this is probably the last time the OP will be updated. Discussion & Speculation Feel free to continue to use the thread for any further S4-related discussion!
  13. I have like, 12 of the Tsubasa Oribe cards that came with Genei Ibunroku. Are they of any worth at all?
  14. https://docs.google.com/spreadsheets/d/1_Kb2u2kXYqfEBRRoyiCb6bbKb57pwcVG0x7JePfv_yU/pubhtml Just wanted to share the english translation of the entirety of the Series 3 cards, the Starter Deck and the Boosters, done by me and my friends. The spreadsheet also has a tab with common FAQs related to this series.
  15. The Best Has Yet To Come Metal Gear Solid 5 is one of the most polarizing games ever released, some loved the crap out of it, and some absolutely hated its guts. A different method of reviewing, I will talk about the game’s pros and cons separately in paragraphs. Because this game is a very mixed bag for me, don’t get me wrong, I like it. But it is flawed beyond forgiveness. I left a poll at the top for how you feel about it. And please share your opinion on the game in a post below, I’m very curious to know what you thought of it. I actually beat the game a mere two weeks after its release, but it took me a while to formulate my opinion because I felt dissatisfied with the experience. But now I’ll try my best to sound professional. Pros: Metal Gear Solid 5 is a graphical powerhouse, it’s nowhere near the caliber of The Witcher 3’s visuals in technical achievements, but it still very ambitious in technology and delivered for the most part. The animations and motion capture work is solid (No pun intended.) and contributes to making this game having one of the finest presentations I’ve seen in a Triple A game. The game is brimming with production values, especially in the facial animations, Kojima had a good reason for using Kiefer Sutherland instead of David Hayter, as Sutherland is an actor and can deliver facial capture better than David Hayter can. Despite the fact that Snake doesn’t talk much in this game, every line is delivered superbly, very well done job by the voice actors who feel more like actors thanks to the better facial capture they had. Kojima never fails to make people feel like the characters in his games feel alive, and never robotic. Metal Gear Solid 5’s gameplay is the best aspect of it, freedom and tactical espionage action to the extreme. Snake controls better than ever before, no longer do you have to stop in place to do a simple action, Snake is very agile and can switch from standing to crouch very easily, same with aiming, opening up the Idroid feels smooth and all of the menus are slick and polished, the minimalist symbols for context sensitive actions are well designed, too. Overall, the game runs smoothly on PC but I have some issues with the Keyboard and Mouse controls that I’ll address in cons. Level design has never felt better than ever before. Camp Omega from Ground Zeroes gave me some good expectations and I hardly feel disappointed. Every enemy base in Phantom Pain have billions of ways for you to infiltrate, there’s no shortage of shortcuts and hidden passages, interrogating the enemies can give you information that’ll let you find more useful recruits and loot, cardboard box posters, different camouflaged outfits, different support buddies. The replay value is immense, and the best part is that it can be full stealth or full combat. Players turned off by the previous Metal Gear games for requiring stealth shouldn’t feel afraid to try this game, as a fan who played almost all the games, I can easily recommend Phantom Pain as your starting point. The support buddies, there’s four of them, that’s four different ways to receive help in your missions, do you want to sniff out enemies, take D-Dog (My personal favorite) maybe you want to destroy all of your enemies, take D-Walker, maybe you wanna snipe them all, take Quiet. If you’re looking for a good mobile buddy that can help you travel through the rough terrain of Afghanistan and Africa, take D-Horse. The variety is crazy, and there are other methods of support in the game such as calling down choppers to aid you, mortar strikes, supply drops, I can go on and on, the support team is always there to make sure your Metal Gear experience is a smooth one without breaking the game. The customization in Phantom Pain is a very strong aspect of the game, there are loads of different ways to equip Snake, different guns, different prosthetic arms, different clothing. You can make all sorts of different builds to suit the mission you’re playing, and in most cases, sticking with the same build throughout will not help you beat the game, always make sure to bring your A game and never falter, that’s why you have different loadouts, for those different situations, Big Boss. Or not, you can play as characters other than big boss if you so desired, your best ranking soldiers can benefit you with offering different skills that suit the mission better at times, fear not, you don’t have to use them, but it can be smart to do so in certain situations. But now to the sins of the father, the sins that this game commits, and the reasons why I was woefully disappointed by it. Cons: I respect Kojima as a game designer and love his games to bits. But let’s get this out of the way first, Quiet, no matter how many narrative driven reasons for her to be naked, it doesn’t change the fact she is purely fan service. This isn’t a major flaw in the game but it has to be pointed out, Witcher 3 does this a lot better, the female characters are powerful independent women who to match the strength of Geralt, their lover. But they are not sexualized by default, there are specific points in the story after some time and character development where they all admittedly take their clothes off and have at it. But Quiet is like that by default, her breast physics are unusually bouncy and just.. ughh! I better stop before I offend someone, but you get the point, there are mature ways of treating female game characters, this isn’t one of them. The PC controls aren’t perfect, the menus feel like they were made for consoles while the gameplay feels fine. The gameplay controls aren’t perfect, either. Why do you have to hold a button to pick up an item while needing to press it once for other actions? You could’ve added other alternatives such as other buttons for pickups, it would’ve worked fine. The shooting is much better with the mouse, but the tradeoff is having fairly week menu controls. Metal Gear Solid 5 is an arcade game, and when I play a Hideo Kojima game, this isn’t what I want. The game progression and pacing is absolutely dreadful. It feels too much like a sandbox, 90% of the missions in the game are kill this guy, save this person or destroy these targets. Rinse and repeat like 40 times. The counter argument is that a lot of games can feel repetitive, but in a series like Metal Gear? One that’s renowned for its spectacular characterization and storytelling? That is unacceptable, a lot of games do a good job of hiding the repetition by giving flair to an event either by story, cutscenes or just a different type of objective every now and then. Witcher 3 does this spectacularly, but MGSV doesn’t. And when a player plays your game for 50 hours and feels like most of it has been the same tasks all over again, that’s never a good thing for you as a designer. The story is dreadfully missing, most of it is told via cassette tapes as opposed to cutscenes, but even then it feels nonexistent, Gameplay was put at the forefront of this game, but having a small amount of cutscenes in an MGS game makes it feel lifeless, both in plot and characterization. It takes many missions before the story progresses forward a decent amount. And then you get to a quick burst of missions at the end of chapter one, which make the plot feel like it has no flow, the story barely moves before but oh, crap! It’s going full speed ahead now! So why didn’t you do it earlier? MGSV’s lack of storytelling makes it a disappointment for anyone who devoted time and effort in the previous games, expected answers but didn’t get it. But the biggest sin of this game, is the fact that they rushed it, there was an entire chapter of the story that was removed, it doesn’t help that chapter 2 was repetitive, not as fun as the first one and lacked closure. After you witness the true ending, you get a semblance of answers, but not enough. The plot moved to a point where it was going to give you a climactic ending, but didn’t get there. I imagine Konami were the ones responsible for this, as they were for everything wrong that happened during the development of this game. And now comes the time for the final verdict of Metal Gear Solid V: The Phantom Pain. A verdict I wish I didn’t have to give it. Final Verdict: In truth, at the end of the day, Metal Gear Solid V: The Phantom Pain is the best and most disappointing game I’ve ever played. Its gameplay is phenomenal but has its own share of flaws, on top of the already disappointing main storyline. Hideo Kojima never fails to deliver a quality product that innovates and takes inspiration at the same time. He has done no other here, but the quality of Phantom Pain is marred by the glaring mistakes that were made in the middle of development, the clearly missing final chapter, the rushed story and overall pacing. I’ll admit, behind these flaws is one of the most solid (No pun intended) experiences I’ve ever had in a video game. That’s why Metal Gear Solid V: The Phantom Pain gets a solid 8 out of 10 Final Score: 8/10 SOLID! Updates On Upcoming Reviews: Back to the drought and patience for the exciting looking Fallout 4. Until then, I’ll look into another game to review for you guys. Perhaps Ori And The Blind Forest, perhaps Okami, I could write a short opinionated article on Super Mario Maker, too. But for now, I’d like you guys to game on and have fun, and I’m glad I got this out of my chest.
  16. Here is a list of the cards available for the wave 2 cipher release. Also, on a side note ...
  17. So i have a couple question regarding the card format. 1-What are the differences between a Normal card and a HN card? 2- what about between a Rare and a Rare+/SR and SR+ (in terms of the physical card itself) Finally, me and a friend want to order a box and split the packs, but since the packs contain a set amount of SR cards, would it be better if we each got our own? Especially considering there is only 1 SR+/R+ in the whole box? Thanks in advance!
  18. I have two download codes (Pegasus Knight Minerva and Masked Lucina) from the Wave 1 release, I was just wondering if anybody knows if these codes are region locked or not (seeing that I don't own a Japanese 3DS or Fates).
  19. Today the Cipher homepage updated with a talk column featuring the two characters original to Cipher that you might have already seen from the Series 2 teasers. It will provide news on events and also give deck building tips. Also, cute icons! The script is quite simple, so I thought I would take a shot at it with my mediocre Japanese as practice hehe Chapter 1 | Nice to meet you! We're Emma and Shade Originally posted in Japanese here I thought this was really cute, so I'll attempt translations for future chapters, unless the complexity is way above my knowledge of Japanese (which isn't much)
  20. So I saw some preview pictures of the starter decks and booster box pack art and just wanted to share them. Edit [27/07/2015]: Ok! So we have more information about the cards now. I just thought that I might add those details here for those who are curious. Hoshido Starter Pack - 1,300 Yen (w/out tax) Comes with a download code for a '25th Anniversary Heroes' 3DS theme. Nohr Starter Pack - 1,300 Yen (w/out tax) Comes with a download code for '25th Anniversary Heroines' 3DS theme. Booster Packs - "Soulful Flames of Light and Dark" (Originally I put "Holy Fire of Light and Darkness") - 350 yen (w/out tax) Booster Box comes with a Series 3 (Radiant Dawn) Promotional Card and 2 limited edition card sleeves. Source: http://fecipher.jp/item/
  21. Hello, I wanted to make a thread for people to play with others on Skype. All you have to do is list your Skype name, and you can set up matches on here by adding them as friends! I've also gone ahead and made a skype group that you can join and help set up matches. You can also invite other players if you know them. If you want to be added to the Skype group, just add me. Skype Name: FKOCoopa Edit: I've found out you can auto join the skype group if you copy and paste this link into a skype chat then click the link. It auto joins you into the group. skype:?chat&blob=CEO_NNCCwpenNk-yB5dT5A-C0QvY2k9m3z-TYv53zQa4kjOoGURwj7Hy8nMYWfpae5RllJA-292-
  22. In the spirit of spurring discussion about deckbuilding, it seems like a good idea to start up your standard weekly discussion. The idea behind this thread is to put the spotlight on a unit, and discuss it from several angles, such as recommended companion units, full decklists, improvements for previously posted decklists, etc. My hope is that this thread might help in discovering and spreading good deckbuilding practices, and spark some creative discussion involving the game. Posting Recommendations: 1. Consider stating the intent of the deck within the post, such as if the deck is of a budget, competitive or thematic nature. 2. The weekly unit does not have to be the Main Character (though highly encouraged). If it is not the Main Character, please mention the reasoning behind it's inclusion in the posted deck. 3. Consider mentioning what your experience with the posted deck, companion unit, or piece of advice (tested, solitaire, theory, etc) 4. As a footnote to the post, feel free to add your pick for a future unit spotlight, or what kind of unit you want to see in the future (popular, underused, gimmicky, etc.) Further recommendations and guidelines will be added or removed at the behest of the community. This week's unit: Nowi Week 4 (24/7/2015) Linde Week 3 (17/7/2015) Lissa Week 2 (10/7/2015) Ogma Week 1 (3/7/2015) Robin F
  23. I was looking around to see an English translation of some comprehensive rules for this game and most of the info I have seen is scattered and, at a few times, contradictory. I feel the wiki needs a page like this. Now I am gonna put down a list of rules and anyone who knows better, please correct me. *Deck is at least 50 cards. There is no max. *A deck may contain no more than 4 copies of the same card. *Players decide who goes first by whatever method they both deem fair. *Set aside one cost 1 unit from your deck face-down as a "Main Character" (now referred to as MC). Any unit can be used, as long as it has a deploy cost of 1. Be sure that this card has a marker (can be anything) to signify that it is a MC. Starter Decks come with a marker one can use. This unit counts towards the 4 card name limit. *Both players shuffle their decks and draw six cards as their opening hand. Players may mulligan, but they send back their whole hand to the deck, shuffle it, and draw another six cards. Only one mulligan is allowed. *After mulligan, players put the top 5 cards of their deck face-down into their orb area. These cards cannot be looked at by anyone, except by effects. *Players start the game by flipping their MC face-up ("Stand up! The vanguard!" :P) *Phases go: Draw Phase, Bond Phase, Deployment Phase, then Action Phase. *Player who goes first skips their Draw Phase. *Units "untap" during the Draw Phase. This consists of turning any horizontal units vertical. *Bond Phase consists of the option to place a card from your hand into your bonds area. * During the Deployement Phase, turn player may place units from their hand into the battlefield or promote their units. Promoting consists of placing a unit with a promotion cost on top of a unit with the same character name (this uses the promotion cost and not the deploy cost). When promoting, the player draws a card. *Things of note for this phase: **The total cost of all units played during this phase may not exceed the cards in your bond area (1 card means one cost 1 unit, 2 cards mean two cost 1s or one cost 2, 5 cards means one cost 5, five cost 1s, a cost 2 and cost 3, etc.) **To reiterate, when promoting, one uses the promotion cost and not the deploy cost. Keep this in mind with the above note. **When effects activate when a unit promotes or when it enters the field promoted, the draw happens first, then the effect. **Promoted units may be played without promoting into them as "normal units". They do not count as promoted, you pay the deploy cost, and you do not draw a card when they are played. **You may promote your MC and the new promoted unit is now your MC. **You may promote on an already promoted unit, as long as the promotion goes from a lower costed unit to a higher costed one. All other restrictions and benefits still occur. **The unit the promoted unit used to be stays under the new one to signify that it has been promoted (this is key to keeping track for all sorts of effects). Includes any promoted units that the unit used to be. **You may "upgrade" a unit. This consists of playing a higher costed unpromoted unit on top of a lower costed unpromoted unit of the same character. This is not a promotion and the former unit goes to the retreat area. You pay the cost for an upgrade by paying the deploy cost. You may upgrade your MC and the new unit is now your MC. **Color restrictions are as follows: you may only deploy a unit if you have a FACE-UP card in your bond area of the same color. The amount in the bond area does not matter, as long as it is at least one. If all cards of said color in your bond area are face-down, then YOU MAY NOT PLAY THAT UNIT! **You MAY NOT deploy a unit if a unit with the same character name is already deployed, even if it is a different card name (this is why upgrade is a thing, among other reasons). *Action Phase consists of using the abilities of your units, in addition to moving and attacking with them. *Things of note for this phase: **Some abilities ask you to flip a certain number of bonds face-down as part of the cost. You must do so in order to use the skill and be sure to keep in mind what is stated above about about color restrictions. Flipped bonds stay face-down, unless flipped back up by an effect. **Some abilities require you to "tap" the unit and/or another one as part of the cost. This consists of turning the unit(s) horizontal from vertical. This must be done in order to use the effect. **Moving consists of moving a character from the front line to the rear line, or the rear line to the front line. You tap the unit when doing so. **When attacking, the attacker may select any target within their range. A range of 1 means from front line to front line and a range of 2 means front line to the rear line, or the rear line to the front line. Units with a range of 1-2 have the option of picking either range when attacking. You tap the unit to attack. **The player who goes first may not attack. **You may not tap a unit that has already been tapped (a tapped unit would be horizontal). This basically means a unit may not move and attack in the same turn, among other things. *Attacking consists of: **Declaring an attack by selecting which unit is attacking (by tapping it) and selecting a legal target (within range) for the attack. **Skills that activate upon attacking with the unit activate, then any skills that activate when the other unit is defending activate. **Both players now flip the top cards of their deck face-up into their respective support areas (at the same time). **Any support skills that activate upon supporting an attacker activate, then when the attacking character is supported, then when supporting a defender, then when the defender is supported (I realize this order hasn't been established but the order has yet to really matter, so I defer to turn player here). **The support power is added to the respective card's power. Say, a Marth with 40 power is attacking and is supported by a Caede with 30 support power. Marth's power is now 70. Same goes with the defender, naturally. **A character may not support itself. Basically, a Chrom card may not support a Chrom. If the card trying to support an attacker or defender is of the same character, then no power is added, not any skills that activate when supporting activate. **The attacking player may now choose to discard a card with the attacking character's name (may be a different card name, but still must be a card of the character). If they do so, then the attacker performs a "critical attack" and their power is doubled (including any support power added) until the end of the battle. **The defending player may now choose to discard a card with the defending character's name (same rules as when going for a critical attack). If they do so, then the defender performs an "evasion" and the attack is nullified, as if it never happened. **Now, if the attack wasn't evaded, the attacker's power is compared to the defender's power. If the attacker's power is greater or EQUAL to the defender's power, then the defender is destroyed by battle. If the defender has higher power, then nothing happens. The attacker does not get destroyed. **When a unit is destroyed by battle, if the unit is not a MC, then it goes into the retreat area. If the unit is a MC, then instead, the controlling player takes a card from their orb area and puts it into their hand. ***IF THE PLAYER MUST TAKE A CARD FROM THEIR ORB AREA AND CANNOT DO SO DUE TO THERE BEING NO CARDS THERE, THEN THEY LOSE THE GAME! **At this point, regardless of any outcome, the cards in the support area must now go to the retreat area. *After the player is done with their Action Phase, their turn ends. Once again, if there is anything wrong here, or anything needs adding, then please say so.
  24. So, since the Fire Emblem Cipher TCG has officially released as of today, a lot of us will be either looking for some cards to finish off our decks/collections, or maybe there are some cards that we don't need and want to sell/trade them away. Basically, I'd say post what you're looking for and what you have for trade/sale, and then communicate via PMs on shipping, payment, etc. We can have a "ranking", where each time you have a successful trade or sale with a person, you give them +1; that way others can see who are the reliable sellers/traders. This ranking will simply be kept updated on the first post of this thread, so I'll be managing it. Obviously, if you trade with a person, you'll have to be comfortable with giving each other your addresses (by private messages, of course). Other than that; happy trading! -------------------------------------------------------------------- RATINGS: (last updated: 13 December) +144 Sokloeum +103 totafan888 +75 Omegaweapon +62 yunjaelove +59 LucinaofYlisse +57 ChibiToastExplosion +54 Aquantis +54 oh.glory +53 Wobblinghood +50 Kirie +46 LunartailSteffi +43 Chuy +41 Sjon1904 +34 Marcuz +33 viewtifulkye +33 Foodies +28 Frayed Hero +23 Dv_US +22 Freyja +22 Together We Ride +22 Skedar +22 Ineednoname +22 wumples +21 AyvuirRed (Ayvuir) +20 Draxal +20 TheVinceKnight +17 Mallow +16 fruits_punchsamurai +14 Zenakku +14 DifferentFight +14 MaskedMarth +12 Fuujin +12 lokiedokie +13 Shizuun +13 insignia +11 DATbee +11 Ether (a.k.a. Satin. Dark Lord of Fabric) +11 Kyokko +10 Judorunner +9 itzjaytea +9 Amielleon +9 Rusty_winnebago +8 Tambu +8 Eyester +8 Vikeo +8 ell +8 Yaen +8 Trymer +8 Charmedx3 +8 Ching +7 Reikenan +7 ozman147 +7 Cipher Hunter +6 Astralunasol +6 slyfox152spaz +5 FaranRenais +5 FoliFF +5 mothmanex +5 Motts +5 Gonzak +4 negi25 +4 Wolt +4 Zukonima +4 LatiosG +4 ghlegend8 +4 nekogami92 +3 Microwaveit +3 Flipperflap +3 kenmasters7977 +3 DaisukeRei +3 Shinkai Shoujo +3 Hakkari +3 Naturesshadow +3 Mason +3 OriginalProf +3 PrinceofIris +3 laCruel +3 sangyuplee +3 ManNamedDan +3 fapplecider +3 341 +3 whase +3 Zero +2 Oyuson +2 hayate07 +2 Ruby +2 Gigz +2 Vay +2 Poledoo +2 L95 +2 Dapperlace +2 negi25 +2 DonDon +2 Barkly +2 eyester +2 Amethyst +2 Astray Zero +2 daiyj201 +2 s07195 +2 lightremnant +2 ShadowDrifter +2 BPM316 +2 EternalLuciel +2 ChippZ +2 Roflolxp52 +2 KKtelo +2 Oscarsome +2 redshirtontherock +2 SalShich10N +2 TheBlackKnightRules +2 Backer +1 DLNarshen +1 Mox +1 kurokzg +1 jibunrashiku +1 VincentASM +1 CaitlynMellark +1 daisyj201 +1 Coopa +1 audiotronica +1 Musisshin +1 Sanakitty +1 best_vi_earth +1 Gigz +1 demonspartanx20 +1 crono +1 iWonder +1 heyboyletsdestiny +1 Pokemutant +1 DLNarshen +1 KP Joey +1 Lenh +1 Lyroxxia +1 InfinitySoul +1 Leonarbow +1 Kamikam70 +1 luyairis +1 galajo +1 Cipher +1 puastar +1 Kwakado +1 Zoelius +1 Damosel +1 dude620 +1 phoenixmiko +1 SquareCube +1 Yorozya +1 LodestarRoy +1 Gulcasa766 +1 Dylan Corona +1 Alto +1 LeahFoxDen +1 Chromusuke +1 Templa23 +1 helloard3n +1 Kradeelav +1 ttna +1 Tuvillo +1 Azmco +1 TDD25 +1 Bellrose +1 Morinth +1 Bitprodigy +1 Vespinae -------------------------------------------------------
  25. I was finally able to finish translation work on all 120 known Series 1 Cipher cards. I have divided the series into easier to handle chunks below; the complete google doc is still available for referencing as well. Please let me know if you spot any errors, or things that you think might could be worded or handled better. This is a tentative work and I greatly appreciate any feedback or criticisms you might have with it, so please don't hesitate to let me know what you think! This project needs some fresh eyes, so I apologize in advance for how raw it is. As always, I will continue to endeavor on making the translations better as well as improving the organization and usability of this compendium! Series 1 Starter Deck Exclusives Series 1 Promo Cards Series 1 Booster Cards -Shadow Dragon #001-050 -Awakening #051-100 Series 1 Complete Compendium
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