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  1. During a recent replay of Conquest I noticed a familiar line from King Garon in chapter 14 after corrin had quelled to rebellion in Cheve... Garon: When I heard that your group destroyed Cheve, I couldn't have been prouder. Rebellions are like seeds. One must salt the earth before they sprout. There is a moment with similar context in the end of part 2 of Radiant Dawn with this exchange of lines Both of these actions are morally grey, and both involve eradicating a group of people to establish order and control over each said kingdom, the main difference between these events is the light each game portrays the event in. Now I'm not here just to bash Corrin and fates story because those are two very dead horses but I wanted to discuss what ways this scene could of had a better impact. After reading the script of the event in both games the purpose of the Fates version is to establish how evil and merciless Garon is compared to Corrin, and how confused and disgusted he is with Garon's method of ruling. This is further assisted by the game beforehand showing Hans enjoying the job far to much and with the annoyingly transparent dialogue from Garon immediately after the quote. It went something along the lines of "I heard you enjoyed watching the light fade from their eyes" and how such an act was "very befitting of Nohr royalty" and all that junk. While in contrast Queen Elincia's event showed her making a grey decision, she was willing to make that choice despite the involvement of killing her countrymen because she was up to task of ruling and had already displayed the ability to make those hard decisions before, like when she sacrificed Lucia and didn't release Ludveck (of course the greil mercs save her anyway). Both of those events were good for her character because despite her being a good person who hates violence and abhors death she was able to make decisions that went against what she wants. Garon on the other hand doesn't have that luxury... Given what decisions he has already made and enforced in this game up to this point telling Corrin to kill his rebelling countrymen is no surprise at all, and even with that being a thing there is still a lot of ways this scene could of been better handled. I for one don't mind Corrin's bases as a character, my only complaint is that all opposing views are treated as either wrong or just plain evil, if this scene was handled as way to show Corrin a different point of view and show the flaws in his ideals, the game would of benefited immensely from it, giving corrin the option to accept of deny that decision while either seeing his own way thinking being to flawed to continue, or to accept the flaws in his ideals and keep striving for them regardless. The tldr of this is that Elincia made an interesting decision, one that contrasted with her character, while Garon under the same context made a forgettable one. One situation is morally grey, while the other is black and white. So my last question is how would scenes differ in Fates if it were handled in the grey area rather than black and white. What scenes would have a different impact?
  2. I was considering running either a Dark mage, master ninja, mechanist, paladin, archer, cavalier, dread fighter or one of the knight(?) classes. I really have no idea; first file was a priestess with magic boon and luck or skill bane, it was decent as a support. For ref; female Corrin here!
  3. Back when fates first released, I was super excited to hear that wifi battles were finally making a return from Shadow Dragon. They might be a bit janky, but I love this kind of stuff. Well, one thing turned to another, and I didn't really get a chance to try it out. Now that the game's been out a few years (and presumably the meta has settled), I'm really curious to hear what's really considered meta. Stuff like team compositions, skill builds, weapons, all that juicy stuff. For that matter, is online really a thriving thing at this point? I'm kinda surprised not to see much discussion on it.
  4. Hi guys. I need some help with some Fire Emblem Fates pairings. I'll be playing on Revelations and what I want to get is the most "optimal" pairings for each child unit in the game. I'm aware that there seems to be a bit more of a compromise with pairings that you have to make in this game as compared to in Awakening. That being said, I do want to give Velouria, Shigure & Soleil the best inheritances they can have, and then I don't really mind with the rest of the units settling for whatever there is as a 'second-best'.
  5. Hey guys, Here's what's been done so far: - dumped the installed CIA as a .CXI using GodMode9 - extracted gamedata.bin.lz from .CXI file by mounting it as an Image - tried to paste edited gamedata.bin.lz within the currently installed title (mounted as image) - met with error saying I cannot paste files in a virtual game path I'm trying to edit the classes and characters using Nightmare and FEFeditor but to no avail. Any help would be greatly appreciated. Thank you!
  6. Out of all of the personal skills in Fates the one I found the most difficult to activate is Selena's Fierce Rival. Just the idea of following up a critical hit with a critical hit sounds like an overkill. Did anyone got it to work?
  7. Which of the secondary Weapon Triangles would you like to see more of in future titles?
  8. Hi! I am not sure if this is just me, but I seriously find that upgrading and interacting with the home instance in Fire Emblem: Fates - Birthright feels like a chore. I recall that even in my very first playthrough, towards the end, I stopped bothering to upgrade and harvest resources, let alone eventually interact with anything in the instance. Don't get me wrong, I adore the support conversations in all Fire Emblem games which feature it, as well as other niches, such as off-plot instances, but in Birthright, it really seems too tedious to click on each building and take your time to make decisions on what to do next. I think that the main reason why I fail to have the motivation to interact with the instance is simply that it is not necessary on Normal/Hard difficulty playthroughs. Let me know your thoughts. This is just my opinion, I am sure that others adore the progression and watching it grow maybe? Please note that the poll is only including Birthright on Hard or lower difficulties (therefore excluding Lunatic). Furthermore, necessities such as the shops and your house for relationship growth, I do use! These aren't part of the poll in my opinion. Have a nice day :)
  9. Basically what happens when the likes of Mortis Ghost and Claude Higgins get their hands on Fire Emblem Fates. So this is a fangame, done in RPG Maker XP, so it will not have the same mechanics as Fire Emblem Fates. In fact, it will have very similar mechanics to OFF by Mortis Ghost (along with its own fangames, including UNKNOWN). But it is based off Fire Emblem Fates and pretty well 99% of the content is Fire Emblem Fates, even if portrayed differently (e.g. not the official resources). Okay so what happens is there is a Revelation timeline, created over a Conquest timeline but then Conquest tries to take over (hence the creepypasta-esque name Conquest.exe) and a huge struggle ensues. Like UNKNOWN, there will be multiple endings, based on the player's actions and the methods to get them will be secret (meaning the game itself won't give you hints, you'll have to find out for yourself or ask others how to get all the endings). It's going to be incredibly dark and stuff. It centres around the Avatar and her (headcanon) married family - Ryoma, Kana and Shiro and their determination to keep the timeline stable and protect it from characters from the Conquest timeline (but of course the other characters from the Rev. timeline will be assisting). Then along comes a Puppeteer... The Puppeteer decides to help the Rev!Characters out (if you don't want to help them out, then don't play at all, it's that simple) but evil ensues. So yeah, take care out there, my friends, and- YXZvaWQgc2VwcHVrdQ==
  10. Hi, Today I'm sharing my thoughts on Fates' exp system and why I hate it. Sure, avoiding your overlevelled units to take a level by killing 3-5 units is good because it forces you to use more units than Avatar+1 and roflstomp with a 10 levels lead on ennemies (especially after promotion). But FE Fates is a game, and we want to play the way we like. If we want to play with 2 units, why would you keep us from getting levels while the ennemies are scaling faster than our own units? Promoted units' exp gains are simply awful, and prepromotes like MILFkinshi can barely level up without taking out the prepromote ennemies (which can also kill her easy if you play hard or lunatic birthright since MILF is so squishy OMG) while you could want to feed these kills to your overlevelled non promoted units (because it's the only way to give them exp outside boo camp DLC) or to lower levelled units to give them 80+ % of their exp bar in order to catch up to the higher level units in your army and not stay dead weight. Meanwhile, staff users have less preferable classes and growths but they can level up from 1 unpromoted to 20/20 in no time by spamming heal on each other then finish the ennemies in 1 hit. What's the goal of making half-assed exp nerfs? I'm forced to use this or that unit as a staff bot if I want anyone to reach said skill level to grab it and enjoy my build. Otherwise, I can wait all the game before reaching the level I have to reach to grab one skill, not even talking of level 15 promoted skills (what's the point of keeping them if close to no one will get them in no grind playthroughs, and close to no one even in grindfest playthroughs? Getting 1 exp per kill is really trash way to nerf powerlevelling, it's just annoying and keeps you away from ever using prepromotes as more than strategic units for a few chapters). Weak prepromotes should have better exp gains than 20/1 units (by a large margin since most of them have lower stats on top of lower exp gain) and I don't see why MILF has so low base stats with shit exp rate while LOLRyoma and ScarLOL have like +20 to their base stats not even including HP alongside better growth rates AND better class (wyvern gives good bases/growths, swordmaster is good and Ryoma makes this class absolutely gamebreaking with his bases and his OP AF personal weapon, meanwhile MILF has to play with the same exp gains, shit bases and a class only viable for her joining chapter with many flyers to kill and awful map design making flyers much needed for rout). I don't know why Gunter has the same exp growth as unpromoted level 10 units while MILF has level 20/1 exp gain or close to it. It's disrespectful for such an original unit (Kinshi is an original class and she would be very useful if only she had stats and the class itself wasn't garbage in terms of stat bases/growths, being worse than Onmyoji, Sorcerer and other non-hybrid classes accessible from the same class as hybrid classes, with some differences of 8+ base stats between hybrid and non-hybrid). So yeah, Fates exp system forces you to use only the units who can reach certain thresholds before being limited to -5 exp per kill, like doubling a certain unit or OHKO this unit. The prepromoted are hit or miss, wit everything not royal or prepromoted wyverns being trash (and even Leo is not good in his base class and needs boosts to be of any use meanwhile Camilla comes earlier and recks everything for a while at base). Using non-optimal units like Subaki, Setsuna, dark mage!Odin, DK!Leo without stat boosters etc. is heavily punished because they won't reach the necessary thresholds for beating said units in said chapters and will make these chapters a real pain to deal with. If they could just gain 1 or 2 more levels they would maybe reach these thresholds alongside having other nice features (like Subaki's skill or Setsuna's speed) but they won't because the game cuts your exp gain with a chainsaw level after level until you barely gain any exp per kill. Meanwhile your staff users reach 20/20 before anyone reaches level 8 promoted. Without even trying, just spamming staves as you would've done in GBA FEs. Healers became no brain exp scaling bags while fighting units took a severe nerf. Sakura/Azama as a Priestess/Mountain priest outscale your whole army so fast excet maybe LOLRyoma an staff user avatar that it's not even funny, they just go frontline with 10 more levels than your highest availability fighters and blow everything up just with E-D weapons without stat penalties (especially Sakura and Azama who're really good scaling units). TO SUM UP, FE healers have always been slower to level up before Fates and you would promote them to get weapon access so they could contribute a little by softening an ennemy here and there for your fighters to destroy them, but in Fates they gain so much exp from the beginning to the end (because they only have to be close or under the target's level to gain massive exp from each heal) that they will simply reach OP stats before your fighters even promote. Healers are often my 1st units to reach level 20 before promotion, thus using the early master seals and completely destroying ennemies faster than light while completely benching my other units, just healing each other in the middle of the ennemies while Azama counterkills everyone with bronze naginata in no time. They don't even need a support bag, they just outscale everything for the whole game just by healing, meanwhile your fighters sit on the side because they can't compete statwise nor skillwise nor utility-wise.
  11. I finally got Conquest after so, so long, and there's something I'm really curious about: if I have someone in a class that has a certain weapon rank and it's maxed out, then I reclass them in a class whose max weapon rank with the weapon is lower than in the previous class, can that character still use weapons with a higher rank than the new class's rank cap? (ex: If I promote Nyx into a Sorcerer and work up her Tome rank to S, then reclass her into a Dark Knight (whose Tome rank is A), can I still use Excalibur on her as a Dark Knight?). I really need to know, this is gonna affect how I plan out my promotions.
  12. I wanted to share this 3-part orchestral suite I wrote with those that might be interested. Each movement features a different game (I. Birthright, II. Conquest, III. Revelation) and totals to around 27 minutes of orchestrated and arranged Fire Emblem music. Had a blast making these over the course of this last year, and hopefully you all will enjoy them as much as I do. Given that, I appreciate comments as they are a good source of motivation and if you like my stuff, feel free to follow me! I plan to keep releasing Fire Emblem orchestral music over time (as well as a bunch of other Nintendo arrangements) :D
  13. Yes, I am 100% serious. We had it for the other games, it's only fair we have this topic even for Fates. Otherwise we are exactly like IS, who decides to treat certain games differently, just because. So, the rules for this topic are as follows: 1. You have to create an hypothetic new banner for Fates, who makes some sort of sense thematically and has 3-4 units in it, with a TT reward and a GHB 2. No alts whatsoever. 3. This rule is not as strict as the others, but I will follow it. No Kaden, Keaton, Selkie or Velouria. If beasts come, they should really come in a Tellius banner first. With that said, I have three idead in mind. First, a Nohr banner: Benny, Charlotte, Nyx and Shura. With Young!Garon as a TT reward and Arete as GHB. Benny, Charlotte and Nyx are among the few Nohrians not in the game yet, and Shura lives in Nohr, even if he is Hoshidan. Young!Garon on a horse, wielding Siegfried is something I always wanted. We always heard that Garon used to be a just king, and noble warrior before he was transformed in the Blob, but we never get to see this for ourselves. This doesn't break the 2° rule, because I consider the original Garon and the Goo Monster to be different characters. Arete makes sense as a GHB since she was a boss unit and the queen of Nohr for a while. Plus we will never get a Revelation banner. The second banner is a Hoshidan one, and for this I have a lot more options: Rinkah, Hayato, Orochi and Reina on the banner, with a Scarlet TT and Mikoto or Sumeragi as a GHB. Rinkah, Hayato and Orochi are easy to explain, and Reina would be the clear star of the banner as the third flying bow. Scarlet is there because of her deep connection with Ryoma, the future king of Hoshido. Mikoto or Sumeragi are interchangeable. My third idea is a new kids banner: Forrest, Kiragi, Caeldori and Midori. Asugi as the TT reward and for the GHB... Candace! Forrest and Kiragi are the last remaining prince, they should be in the game, and Forrest can be the first male horse healer. Caeldori is popular and female, so she makes sense. Midori I will explain together with the GHB and Asugi is here to finish the awakening clones trio and be done with it. Now, Candace as the GHB, let me explain. I always found the capturable bosses a really cool addition, and even if I understand that main villains like Iago or even Anankos should have precedence, I can't help but want one of them in the game, and I feel like Candace is one of the more memorable, and she is connected to Midori, who I put on the banner. But I could see the case for Nichol as the GHB and Sophie on the banner, so that's fine too. Well, I'm about done here, can't wait to hear your opinions.
  14. This is a new version of an old topic because necroposting rules and all that... So, just post some funny forged weapon names/name ideas you have here. My Weapon Names: Killing Edge - Epifex Vex Killer Bow - Goddamn Crits (Short for Goddamn Critical Hits) Explanation: References to a Nuzlocke Comic by the name of Goddamn Critical Hits drawn by Epifex from DeviantArt. Makes sense since these weapons have higher chances of getting crits. Nohrian Blade - Nohrian Scum Should be self-explanatory. Arthur's Iron Axe (+2) - "Lucky" You Because he usually has bad luck but now he's getting a really powerful axe... Hand Axe - Boomerang...? Because of its shape. Hoe - HOEDOWN!!! - Reference to a song that I would hear in primary school. Cupid Bow - Grinder Because that's what it's useful for, considering its ability to restore enemy HP. Grinding for EXP and weapon proficiency. Raider Axe - Lé Stripper Raider Knife - Stripper! (As though you're calling out a stripper.) Raider Yumi - Nudity Alert! Disrobing Gale - Stripper's Tome You should know why these names were picked for this sort of weapon by now. Idea for Shuriken Weapons: Death Star (succeeded by) Death Star V2 (succeeded by) Starkiller Explanation: Shurikens are also called "Ninja Stars" so the Death Star from Star Wars came to mind and Starkiller is a reference to Starkiller base, which is pretty much a more destructive version of the Death star, fitting with the running gag.. Also, someone names their Raider Weapons Send Nudes Spoiler'd because this image seems quite big. ONE BIG NOTICE! You don't have to have actually have had renamed weapons or even have played Fire Emblem Fates to participate in this thread, as I will accept any weapon rename, real or idea, AS LONG AS IT RELATES TO FIRE EMBLEM FATES! There HAVE been ideas on this thread that haven't been put into practice yet, so you may post your unused ideas, just so long as you say something like "I would/plan to/wish I could rename my weapon to this..."
  15. Chapter 20 can go die in a ditch somewhere in FE hell
  16. So yes i have cfw and all that jazz. Im curious as to how I can put a specific model on a specific character despite class. Ive seen it done before but its never explained. An example would be Keeping Rinkahs original body on a promoted class shes in. Or keeping Camilla in her original outfit despite being an unmounted class. Or lets say, Giving Arete's body model to one of my characters. Any help would be great.
  17. I had a crazy headcanon the other day and wanted to see what SF thought about it. Occasionally, I find myself wondering what the other side of the Dragon's Gate looks like. We never actually get to see the other side of it. BUT there is one other location in the series that we know of called the Dragon's Gate: The one in Fateslandia. What if Fates is set in the future on the other side of Elibe's Dragon's Gate. We do know that both Dragons and Humans lived past the Dragon's Gate which matches up with Fates' world. The Dragon's Gate exists in both Elibe and Fateslandia, and Fateslandia - as far as we know - lacks any other ties to other places (save for dimensional travel). Does anyone have any opinions on this? Thoughts they could add to this? This possibility blew my mind when I thought of it, even if it is just strung together by a few coincidences. I really wasn't sure which section to put this in, but figured I'd put it here given that there are two distinct Elibean games to pull from vs Fate's three variations.
  18. OK, my first time playing fates. I'm on conquest hard mode on chapter 13. I aproach the boss to bait and kill, then a bunch cavalier appear right in range of my units while the boss was still alive with the wivern riders by his side. I don't have enough units to be able to one turn ko all of the and some units were left defenceless truing to ko them (thank you 80% hit rates) and dying. I just played awakining for my first time on nomral, and while it was a bit too easy( thankfuly fates is a lot more balanced), it felt fair as the games warn you of reinforcements. In Fates? No clue of, not even forts in that chapter. Big step back in my opnion. Or am my missing something for skipping normal mode?
  19. So, after struggling through a True Classic Awakening run, breezing through an Awakening Only Shepherds run, and struggling through a Hard/Classic Conquest run, I figured that I might as well mix things up a bit. Time for a Let's Play! Questions You May Have What kind of LP is this? Screenshot, of course. Video LPs are for the weak! (and people who don't sound like third grade girls) How will you take the screenshots? With my Ipad, which I will post these updates on. The images won't be super great, but, hey! It worked for Rezzy! Are you playing on Hard or Lunatic? ...Lunatic? HAHAHA! The first time I played Conquest, I had to go Normal/Phoenix just to complete the game. I've improved significantly, but not that much. I'm going Hard. Now, viewers, if you so wish, you may select one of these lovely royals to be our main character. Jamie. Naive and girlish. Loves helping people, doing chores, and the color pink. Boon: Clever Bane: Clumsy Talent: Troubadour Michele. Narcoleptic and somewhat cynical. While she has nihilistic beliefs, she figures she might as well make the most of her once chance. Boon: Calm Bane: Unlucky Talent: Wyvern Rider Jordan. Kind of dumb. Thinks of himself as cooler than he really is. Wears an eyepatch even though he doesn't need one. Boon: Robust Bane: Dull Talent: Mercenary Roland. Puts on a gruff exterior, but has a sensitive side as well. Surprisingly agile for his build. Boon: Quick Bane: Unlucky Talent: Spear Fighter
  20. Hey there all; I've been wanting to create my own sort of Fire Emblem Fates hack (for the Special Edition) and there's a lot I want to do, but I want to handle them all one at a time. To start this off, first I've wanted to alter the stats of the classes, weapons, items, and characters in Fates before I get to things like animations, but if there's one thing I'm still stumped on in how it works and like to confirm, its enemy/npc/joining cast growth rates and their relation to base stats. In FEFEditor, there are terms like Str? right before a number (for example there was Sorcerer with Magic? = 65 or something like that); what I want to know is this: are these terms for the enemy/npc/joining cast growth rates and how they scale with levels, and if so, how do these numbers play off of the base stats? For example, if I have a base stat of 0 for any stat, will any growth number change that through higher levels for enemies/npcs/joining cast or not? And if that stat is 12 instead, is the stat increase based on how high the number is (like if the growth rate is 35% vs it being 85%)?
  21. Well, today I got some rare free time, and decided to try playing Fates again after about a year hiatus. I thought I'd limit myself by trying an Ironman run. The Rules: 1: We will be playing on Lunatic/Classic 2: We will not reset if a unit dies. If my Corrin dies, I reserve the right to try again, or this might be a very short run. 3: No DLC grinding for XP or gold. Grinding supports in castle battles is okay. 4: I will limit myself to one "bought" skill per unit 5: No Bond units will be used, but "Captured" units are okay. 6: We will be starting after the route split. 7: Children paralogs will be played, if available, and children units are okay to use. 8: I will be skipping over most of the story for this LP, since it's more about seeing how well badly I do. 9: To make things interesting, I will let the audience pick who my Corrin will wed in holy matrimony. 10: If I forgot any rules, I reserve the right to add more rules. I've already married Jakob and Kaze in past playthroughs, so I prefer to try someone different, but we'll see how it goes. If the top choice dies before we can consummate the marriage, I'll try to pick the next top available choice. If anyone wants to visit my castle during this glorious campaign, my address is 05107-66614-62592-54117. Feedback and comments are always welcome! For Marriages and Stuff Summary as of Page 24
  22. Here are my planned pairings at the moment. I haven't looked at any statistical maps on what is technically best, but I have looked up "pairing recommendations" for each unit and tried to find a happy middleground for those who won't get their "best" pairing. With all that in mind, I mainly want the best for the children's stats etc etc. I honestly don't understand it in depth and it seems like a lot to get into, so I just want to hear opinions. Also keen on opinions for MU pairing (preferably offspring pairing), he is very single at the moment and needs a waifu.
  23. Wings of Despair Beta - All 3, practically no story elements. Game play focused, minimal story (for now) This is planned to be a series of chapters focusing around Robin and Lucina. Currently only 2 of the 3 chapters are done, and their stories are currently very minimal. Screenshots - Wings of Despair 1: Wings of Despair 1 overview: If Robin dies, a game over results. Enemy stats are late/end game level. Tested by a few people and (hopefully) well balanced with a margin for error. Screenshots - Wings of Despair 2: Screenshots - Wings of Despair 3 Wings of Despair 3 (Grima) Includes Id (Purpose) as a custom theme. As such, the mod no longer works with the fates undub. Big sorry. Download: https://drive.google.com/file/d/1Wztvj8ND9fNz22Yt3TAEgWzPrHWxug3J/view?usp=sharing Instructions: Make sure you have the folder F:\luma\titles (Obviously this requires Custom Firmware to use) Create a folder titled 0004000000179800 if you have the Fire Emblem Fates Special edition. (0004000000179600 for Conquest. 0004000000179400 for Birthright.) Create a folder within called romfs Place the contents of the "patch" folder within the romfs folder. Make sure "enable game patching" is enabled in the luma3ds config. Launch Fire Emblem fates Credits: DeathChaos, thane98, and TildeHat for providing various assistance and the necessary tools. Geodude671 for helping playtest. Arms of Sorrow for storyboard/ideas (even those not implemented) Assistance Needed! I'm currently looking for anyone interested in helping playtest and/or write for this trilogy. I eventually want it to have a decent story of sorts, and while I have the baseline down, I'm a trash writer. Please let me know if you're interested!
  24. One criticisms of Fates that I see frequently is that on Revelation there is a golden ending to the game. And that there shouldn't be one because that invalidates Corrin's choice.I 'm wondering could it have been better implemented in the game. Maybe Corrin could be an ambassador of peace to the continent? Or we are cynical people that want characters to suffer in the end.
  25. Greetings everyone, new user here. I started playing Awakening a few months ago, though I've been following my brother's playthroughs of Awakening and Fates well before that. Once I clear Awakening for the first time, I'll be moving on to Fates. My brother and I were recently discussing a what-if scenario where the rest of the Awakening children (barring possibly Morgan) returned in Fates, each sporting a new name like Inigo/Laslow, Owain/Odin, and Severa/Selena. We talked about which faction each would default to as well as gender distribution, class selection, and what the male descendant's children might be like. These were our choices: Nohr Gerald (Gerome) - Wyvern Rider, Oni Savage - Can have a son named Gordon. Gordon - Wyvern Rider, Oni Savage Kellen (Kjelle) - Knight, Oni Savage Neina (Nah) - Manakete, Diviner Nohr already has three out of Awakening's twelve, two males and one female, so that leaves room for three more with the inverse gender ratio. Gerome and Kjelle make perfect sense as their primary classes are Nohrian in Fates. Nah's inclusion is mostly to counterbalance Yarne in Hoshido. Hoshido Bary (Brady) - Monk, Troubadour - Can have a son named Gan. Gan - Monk, Troubadour Wule (Yarne) - Taguel, Fighter - Can have a daughter named Linne. Linne - Taguel, Fighter Renzu (Laurent) - Diviner, Dark Mage - Can have a daughter named Miru. Miru - Diviner, Dark Mage Celia (Cynthia) - Sky Knight, Knight Kuro (Noire) - Archer, Dark Mage Lumina (Lucina) - Samurai (prepromoted to Swordmaster), Cavalier Yarne's with Hoshido mostly as a nod to the moon rabbit myth. Cynthia and Noire's default classes are Hoshidan in Fates. Since Nohr already has Inigo, Owain, and in this scenario Gerome, that means Brady and Laurent go to Hoshido for gender balance. And since Nohr already has six Awakening kids, that leaves Lucina for Hoshido.
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