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  1. I had a crazy headcanon the other day and wanted to see what SF thought about it. Occasionally, I find myself wondering what the other side of the Dragon's Gate looks like. We never actually get to see the other side of it. BUT there is one other location in the series that we know of called the Dragon's Gate: The one in Fateslandia. What if Fates is set in the future on the other side of Elibe's Dragon's Gate. We do know that both Dragons and Humans lived past the Dragon's Gate which matches up with Fates' world. The Dragon's Gate exists in both Elibe and Fateslandia, and Fateslandia - as far as we know - lacks any other ties to other places (save for dimensional travel). Does anyone have any opinions on this? Thoughts they could add to this? This possibility blew my mind when I thought of it, even if it is just strung together by a few coincidences. I really wasn't sure which section to put this in, but figured I'd put it here given that there are two distinct Elibean games to pull from vs Fate's three variations.
  2. OK, my first time playing fates. I'm on conquest hard mode on chapter 13. I aproach the boss to bait and kill, then a bunch cavalier appear right in range of my units while the boss was still alive with the wivern riders by his side. I don't have enough units to be able to one turn ko all of the and some units were left defenceless truing to ko them (thank you 80% hit rates) and dying. I just played awakining for my first time on nomral, and while it was a bit too easy( thankfuly fates is a lot more balanced), it felt fair as the games warn you of reinforcements. In Fates? No clue of, not even forts in that chapter. Big step back in my opnion. Or am my missing something for skipping normal mode?
  3. So, I was inspired by Shin's Smash survey thing, and I figured "hey thats cool why don't I try that with fates?" Birthright Survey Conquest Survey Revelations Survey Now this is based off the Gen 1 characters only, I figured kids would all fall under similar spots in peoples minds because they are generally all treated well, this is assumed to be Hard Mode on both versions, however people who have played Normal or Lunatic Mode are also allowed to put their opinions (in fact I encourage it), this isn't based on super exact facts, just opinions and i'm curious how an opinionated tier list for both games (and eventually Revelations but not all of us have that yet). Would go So enjoy, and don't do it more than once please. The results will be revealed once there have been a good set of replies and the time has passed, sorry if my wording wasn't the best on these categories either. Special thanks to Elieson for helping me with logistics of the sheets. Which are behind the scenes currently Edit: I forgot someone in Conquest for a moment, fixing.
  4. Save editing in Fates is actually pretty easy if you have the right tools in front of you. I wanted to make a basic guide that works with people who are unwilling to use CFW (to avoid getting console banned from the 3DS's online features) and those who honestly have no idea what they're doing. This guide will work for both a physical and digital copy of Fates, but only for Fates. How many paths you have is irrelevant, but I recommend clearing at the very least to Chapter 6 on the file you'd like to futz with. This is the bare minimum required to start editing: You must have access to Homebrew on your 3DS. It is necessary to extract your save file. Learn how here: https://3ds.guide/ To actually perform the extraction, you need JK's Save Manager. It's very easy to use, and there will be instructions in the guide. Get it here: https://github.com/J-D-K/JKSM/releases Lastly, you'll need a fantastic program called FEFTwiddler. This is what we'll be using for the actual futzing. I should clarify that you run this on your computer. Putting it on your 3DS SD card does nothing but occupy some space. Link: https://gbatemp.net/threads/feftwiddler-fire-emblem-fates-save-editor.422439/ Okay, you've got all that? Great. How to extract your save: Go to Homebrew with your launcher. I use soundhax. If you have set it up correctly and scroll down, you'll see JK's Save Manager. After selecting it, it will prompt you to pick a title. If you've got the physical version, it'll pop up as the first choice. For download, keep hitting right on the D-Pad until you find it, and select it. You'll be shown Save Data and Extra Data on the menu. Which one to select depends on where you saved the file you wanna mess with. If you only have one path purchased, you'll have 3 save slots. These are all under Save Data. You get 3 more save slots with the purchase of the opposite path, and another 3 with Revelation. These extra 6 are just that; extra. they're stored in your Extra Data. Select the option that corresponds with the location of the save you want to edit. The first option under both of these says "Extract Save/Extra Data" This is what you want. If you've never done this, the only option is "New". Name your folder whatever you want (I usually do the date of extraction), and press A to finish entering the name. It will then extract all of your data. Don't worry, this alone does not affect your game in any way. Everything is still there as you left it. After this is done, turn your 3DS off and take out the SD Card after it's all the way off. Pop it into your computer and open up the JKSV folder. Go to either Saves or ExtData and open the Fates folder. Look, a crapton of files you probably don't know what to do with! Congrats, you're ready to start editing! How to use FEFTwiddler: You'll see your save file right at the top. If you saved your game in the top of the first column, it'll be "Chapter0". For example, my Chapter0 is Halea, and, as you can see in the image, it's the first save in my extra data saves. Ebby would be "Chapter1", Ethan "Chapter2", and so on. Open Twiddler and click "File", then "Open File". Then just open the save file you wanna mess with, and go nuts! Some things you can do: You can change the class of any character, revive Scarlet in Revelation, let every character learn any skill (including class-exclusives, enemy/NPC exclusives, and Corrin-exclusives), S rank all of their weapon ranks, give them capped stats and Movement, Dragon Blood, and the ability to Heart Seal into DLC classes like Witch, Ballistician, Great Lord, Grandmaster, Lodestar, etc. It's crazy how much power you're given. Yes, you can make Gunter a Maid. It makes Rev's later chapters downright nightmarish, but you can do it. Not to mention that there are a ton of people on GBAtemp with crazy hacks you can insert into your game using Twiddler. Alright, let's get my changes into my game: After you've saved your changes, pop your SD card back into your 3DS and boot up Homebrew again. Go to Save Manager, then to Save or Extra. Press Import Save/Extra Data, and select the folder you've been using. Import this, and all of your changes should be in your game once you load it up! Note: If you want to make a big change, like hitting the big ? button, or trying to unplay chapters, I suggest making a backup of your pre-big change save, just in case it doesn't do what you expected. And that's it! I hope this helped you! Feel free to ask questions, but please keep in mind that I may not be able to answer them. See ya!
  5. Hey there all; I've been wanting to create my own sort of Fire Emblem Fates hack (for the Special Edition) and there's a lot I want to do, but I want to handle them all one at a time. To start this off, first I've wanted to alter the stats of the classes, weapons, items, and characters in Fates before I get to things like animations, but if there's one thing I'm still stumped on in how it works and like to confirm, its enemy/npc/joining cast growth rates and their relation to base stats. In FEFEditor, there are terms like Str? right before a number (for example there was Sorcerer with Magic? = 65 or something like that); what I want to know is this: are these terms for the enemy/npc/joining cast growth rates and how they scale with levels, and if so, how do these numbers play off of the base stats? For example, if I have a base stat of 0 for any stat, will any growth number change that through higher levels for enemies/npcs/joining cast or not? And if that stat is 12 instead, is the stat increase based on how high the number is (like if the growth rate is 35% vs it being 85%)?
  6. Here are my planned pairings at the moment. I haven't looked at any statistical maps on what is technically best, but I have looked up "pairing recommendations" for each unit and tried to find a happy middleground for those who won't get their "best" pairing. With all that in mind, I mainly want the best for the children's stats etc etc. I honestly don't understand it in depth and it seems like a lot to get into, so I just want to hear opinions. Also keen on opinions for MU pairing (preferably offspring pairing), he is very single at the moment and needs a waifu.
  7. Wings of Despair Beta - All 3, practically no story elements. Game play focused, minimal story (for now) This is planned to be a series of chapters focusing around Robin and Lucina. Currently only 2 of the 3 chapters are done, and their stories are currently very minimal. Screenshots - Wings of Despair 1: Wings of Despair 1 overview: If Robin dies, a game over results. Enemy stats are late/end game level. Tested by a few people and (hopefully) well balanced with a margin for error. Screenshots - Wings of Despair 2: Screenshots - Wings of Despair 3 Wings of Despair 3 (Grima) Includes Id (Purpose) as a custom theme. As such, the mod no longer works with the fates undub. Big sorry. Download: https://drive.google.com/file/d/1Wztvj8ND9fNz22Yt3TAEgWzPrHWxug3J/view?usp=sharing Instructions: Make sure you have the folder F:\luma\titles (Obviously this requires Custom Firmware to use) Create a folder titled 0004000000179800 if you have the Fire Emblem Fates Special edition. (0004000000179600 for Conquest. 0004000000179400 for Birthright.) Create a folder within called romfs Place the contents of the "patch" folder within the romfs folder. Make sure "enable game patching" is enabled in the luma3ds config. Launch Fire Emblem fates Credits: DeathChaos, thane98, and TildeHat for providing various assistance and the necessary tools. Geodude671 for helping playtest. Arms of Sorrow for storyboard/ideas (even those not implemented) Assistance Needed! I'm currently looking for anyone interested in helping playtest and/or write for this trilogy. I eventually want it to have a decent story of sorts, and while I have the baseline down, I'm a trash writer. Please let me know if you're interested!
  8. Lord: Lucina (Awakening.) Paladin: Seth (Sacred Stones.) Great Knight: Fredrick (Awakening.) Sniper: Takumi (Fates.) General: Amelia (Sacred Stones.) Falcon Knight: Florina (Blazing Sword.) Hero: Inigo/Laslow (Awakening/Fates.) Warrior: Garcia (Sacred Stones.) Sage/Onmyoji: Lilina (Binding Blade.) Bishop: Natasha (Sacred Stones.) Assassin: Matthew (Blazing Sword.) Swordmaster: Ryoma (Fates.) Valkyrie/Mage Knight/Strategist: Clarine (Binding Blade.) Bow Knight/Nomadic Trooper: Rath (Blazing Sword.) Berserker: Gonzales (Binding Blade.) Wyvern Lord: Milady (Binding Blade.) Sorcerer/Druid: Henry (Awakening.) Halberdier/Spear Master: Nephinee (Telius Series.) Rouge/Trickster/Adventurer: Sothe (Telius Series.) Dark Knight: Leo (Fates.) Master Ninja: Kaze (Fates.) War Monk/War Cleric: Lissa (Awakening.) Manakete: Tiki (Shadow Dragon/New Mystery of the Emblem/Awakening.) Other Shapeshifters: Tibarn (Telius games.) Decided to shorten it, because it would take up so much time, and probably fill up the whole comment. What are some of your favorites?
  9. One criticisms of Fates that I see frequently is that on Revelation there is a golden ending to the game. And that there shouldn't be one because that invalidates Corrin's choice.I 'm wondering could it have been better implemented in the game. Maybe Corrin could be an ambassador of peace to the continent? Or we are cynical people that want characters to suffer in the end.
  10. Greetings everyone, new user here. I started playing Awakening a few months ago, though I've been following my brother's playthroughs of Awakening and Fates well before that. Once I clear Awakening for the first time, I'll be moving on to Fates. My brother and I were recently discussing a what-if scenario where the rest of the Awakening children (barring possibly Morgan) returned in Fates, each sporting a new name like Inigo/Laslow, Owain/Odin, and Severa/Selena. We talked about which faction each would default to as well as gender distribution, class selection, and what the male descendant's children might be like. These were our choices: Nohr Gerald (Gerome) - Wyvern Rider, Oni Savage - Can have a son named Gordon. Gordon - Wyvern Rider, Oni Savage Kellen (Kjelle) - Knight, Oni Savage Neina (Nah) - Manakete, Diviner Nohr already has three out of Awakening's twelve, two males and one female, so that leaves room for three more with the inverse gender ratio. Gerome and Kjelle make perfect sense as their primary classes are Nohrian in Fates. Nah's inclusion is mostly to counterbalance Yarne in Hoshido. Hoshido Bary (Brady) - Monk, Troubadour - Can have a son named Gan. Gan - Monk, Troubadour Wule (Yarne) - Taguel, Fighter - Can have a daughter named Linne. Linne - Taguel, Fighter Renzu (Laurent) - Diviner, Dark Mage - Can have a daughter named Miru. Miru - Diviner, Dark Mage Celia (Cynthia) - Sky Knight, Knight Kuro (Noire) - Archer, Dark Mage Lumina (Lucina) - Samurai (prepromoted to Swordmaster), Cavalier Yarne's with Hoshido mostly as a nod to the moon rabbit myth. Cynthia and Noire's default classes are Hoshidan in Fates. Since Nohr already has Inigo, Owain, and in this scenario Gerome, that means Brady and Laurent go to Hoshido for gender balance. And since Nohr already has six Awakening kids, that leaves Lucina for Hoshido.
  11. Seriously, Sakura being the final boss of Conquest is just very fucking lame. (I don't own this image, don't sue me.)
  12. YO! I mean, hello, people of the Web. I'm here today to ask a question about which Fire Emblem game is better; both of which I have played through to the very end. I'm asking, from personal experience, which Fire Emblem game, between Fire Emblem: the Blazing Sword and Fire Emblem Fates: Birthright, which is better! Keep in mind that these aren't the only games in the series I've played through- I'm also partway through Sacred Stones- but personally, before I even make the list, I think it's going to be the latter. Now, let's start with the actual plots of the game... Category A: Chapters This is already looking bad for FE7's case. We've only started the list, and we already have an 11-chapter tutorial. Fans of the series know what I'm talking about. You know my pain. And if you don't, then here's the rundown; Fire Emblem: Blazing Sword, or just Fire Emblem, as stated in the West, is the seventh game in the series, and boy, does it make a bad first impression. At the start of the game, you meet Lyndis, a nomadic girl from the plains of Sacae. She's one of the game's three Lord characters, and the main character of the prologue through chapter 10. However, what Lyn fails to realize is that ten of these eleven chapters will take you through portions of themselves to teach a new player how to play the game. That's all fine and dandy, but why learn the ropes if you already know the basics? I asked myself that question HARD. And when I realized I only got 13 units throughout the whole tutorial, two of which couldn't even fight, I knew I was in for a rough ride. And none of them were either of my two favorite unpromoted classes, Myrmidons or Mercenaries. Luckily, Lyn is designed to almost BE a Myrmidon, so I can partially excuse this. So basically, the game makes you do so much that it's possible to soft-lock yourself if all but Lyn dies by the end of Chapter 3. It basically forces you to make specific moves. And while all modern F.E. games do this in some way, THIS game takes it a step further and makes you make specific moves for TEN CHAPTERS. Not for the whole of all of those chapters, but for most of it. And during this time, your units CAN fall and won't be available again until later chapters (Dorcas being the earliest re-recruit in chapter 11), after which they might DIE. But, there IS a plus side to this. These eleven levels were one of my best tutorial experiences EVER. And don't get me started on Sain. Sain is the whole reason I kept playing- he was like a fourth Lord- but more on that in a later section. And the satisfaction that came from felling Lundgren was too good to be true. Of course, the game wasn't OVER yet, but STILL. After that, the game branches off to the plots of the OTHER TWO Lords, Eliwood and Hector, who are re-joined by Lyn in either Chapter 15 for Eliwood's story and chapter 16 in Hector's. And, as to conceal spoilers as much as possible, I'll only say right now that the plot is about some bad guys trying to open a portal to a dragon, and... I'll stop there. As for Birthright... where do I BEGIN? The story's so well-written, that I'll probably have to play Awakening to beat it, although I'd have to save quite a bit for that. And the TWISTS... Especially the two HUGE and sad casualties Nohr suffers in chapter 26... And if you don't know THAT, then, well, PLAY THE STINKING GAME ALREADY. No need to say that Fates wins this one. Category B: Characters Let's get one thing straight. I REALLY don't like losing my units. In particular, there are two units- Kaden and Sain- who I will treat as pseudo-Lords for what it's worth. What? I like the showoffs. So what? Real talk though, Kaden was my first S-rank (albeit with FemCorrin, who I still treat as canon). Plus, he's SO powerful late-game. Birthright didn't try to make a legend. It just... happened. And the day Kaden is added to FE Heroes is the day I buy a fancy tablet just to play that game. Sain, on the other hand, is more or less, stats-wise, the same as Kaden. Hits hard, dodges fast, doubles constantly. This is why I like these two! They're evasion MASTERS. The Cavalier class is my third-favorite un-promoted class PURELY because of Sain. And as for Kitsunes, they'd be up there too if you didn't only EVER get two. In the meantime, the main characters are WAY more stale than these two. The most interesting Lord, in my opinion, would have to be Hector. And he's a Tank, too, so he can take AND deal huge hits. Personally, I suggest giving a Brave Axe to him until he receives Armads, the Legendary Battle Axe. Also, he's totally the best "Axe Lord", end of story. Corrin was fun, too, mostly because she felt like... a more girlish incarnation of myself. Heck, when she fell for Kaden, I actually felt a little jealous. Her kindness factor is quite high, and she can support LITERALLY EVERY OTHER UNIT IN THE GAME, AND S-RANK ANY BOY WHO ISN'T HER SON! And YES, the male variant CAN S-rank every female who isn't his daughter. But in all honesty, Birthright's characters felt a lot more bland than those of FE7. Take Hana and Subaki, the royal retainers to Princess Sakura. Did you, in all honesty, ever actually CARE for them? Their supports are the only thing they have going for them, and I feel like even THOSE aren't anything interesting. And as for the only Cavaliers in the game, Silas and his daughter, Sophie... I honestly forgot Silas existed by the end of my first Birthright playthrough, even though I ADORE having a good Cavalier. His own DAUGHTER, whom you aren't even guaranteed to RECRUIT, is more personal to me than him. (Of course, that may partially be because she can strip her enemies ) The last characters in Birthright I actually LIKED were Kaden's daughter, Selkie, and Corrin's son, Kana. And the biggest reason I LIKE them is that... it almost felt like they're my ACTUAL CHILDREN... But yeah, apart from Corrin, Kaden, Selkie and Kana, the cast of FE7 feels better to me than Birthright. I don't know why. Category C: Game Mechanics Two words: Pair. Up. These two words were the entire foundation for Support Grinding in Fates and Awakening, and quickly became my personal favorite way to fight. I would pair up my couples so they would always fight at their best; actually, I think Takumi and Oboro are paired up right now, as a matter of fact, let me check... No, I'm actually at My Castle right now. Oh well. But for whatever, Fates totally screwed up the weapon triangle. You know how swords beat axes, axes beat lances, and lances beat swords, while tomes and bows are usually neutral? Yeah, apparently they wanted to add shurikens and knives, so those beat swords now and lose to axes. But that means tomes and bows have to be ADDED to the weapon triangle; tomes are basically a counterpart to swords, and bows join axes. And I almost ALWAYS deploy wizards to dispose of Knights, so that's a small problem there. FE7 had a different weapon setup; bows and tomes are neutral to the other three, but there's a different thing for tomes; the Trinity of Magic. Anima magic beats Light magic, and then there's Dark magic, which beats Anima, but loses to Light... And this was surprisingly less complicated than Fates! Fates had Dragon Veins as well; special tiles that, when one of a select few units stood on them, would trigger battlefield traps or open new paths. FE7 didn't have that, but it didn't need to. And remember when I said that Pair Up is my favorite way to fight? Well, to add that, they removed the "Rescue" command, which pulled a unit out of danger. And don't get me started on the fact that Cavaliers don't get their second move if they didn't fight or move all the way! FE7 also had breakable weapons. I honestly don't know why Birthright took this away, and nerfed the silver weapons. Now I almost only ever use Steel. In FE7, silver weapons are VALUABLE. Basically, gameplay-wise, Fates is nowhere near as simple as the original. Actually, it wasn't simple in the first place. But still, they tried! Category D: Difficulty Do I really need to go over this? Games have been getting easier and easier as time goes on. Birthright has endless grinding time, ridiculous amounts of gold for better weapons, and even a method to recruit enemies if they're felled by Orochi using the "Capture" skill. And it also has two ways to make the game easier: Casual mode, to simply retreat your units, and the ridiculous Phoenix Mode, for players who don't want their units to die AT ALL and want them back EVERY TURN. Needless to say, it tries to make the game easier. Despite this, playing on Classic mode REALLY takes some skill that I don't seem to have much of. In fact, by the end of the game, I only had eight units, only seven of whom made it out of the endgame! And I know that Fates' characters technically retreat more than die, but I'm talking from an FE player's perspective. FE7 is a lot rougher. It doesn't have Casual mode, so you'll have to make each decision count. And remember when I said Birthright had infinite grinding time? Yeah, FE7 has none of that. So you only have the chapters in the game to train your units to max levels. And they are TOUGH. And you know how in later games, your units can go beyond Lv. 20? Not in FE7. This means that pre-promoted units, such as Marcus, can only level up 19 times before running out of level. And for most, they don't even get THAT many. But, as I said before, the first 10 chapters are like a tutorial, which you can use to power-level those aforementioned 13 units. Even Nils the Bard. Of course, because of a HUGE difficulty spike in chapter 14, I wound up losing unit after unit in FE7. Then I tried again, and actually lost more of my army in Chapter 13. Overall, I would rate FE7 as generally harder. I really don't give a crud about the difficulty anyway... unless it's Hector's Hard mode. Lord, do I hate Hector's Hard Mode. Results What? Do I like playing FE7 more than Birthright? It's actually a stalemate! I don't prefer one game over the other after all! I'm actually pleasantly surprised. Now, the Sacred Stones... That's a whole different story. Fire Emblem 7 vs. Fire Emblem Birthright: Indifferent. They're BOTH Fire Emblem!
  13. So I decided to spice things up a bit and do a sword only run of conquest on lunatic, hard is significantly easier for this run which is why opted for this. I will make somewhat of a mini guide as I go through the run, as of writing this I am on chapter 18. Please feel free to give feedback and share your experience as I am by no means an expert at the game. Rules: No DLC (Path bonuses are okay) All attacking units must use swords (guard stance w/ a non sword wielding class is okay, as well as the use of healers and Azura with no weapons) No use of online features (castles battles, bonuses, etc...) Run begins on chapter 6 Throughout my trial runs there are a few things that I found make the run easier. First is that Male Corrin is the way to go as Felicia's personal skill and demoiselle makes chapter 7 much easier Having speed as Corrin's boon and the talent of samurai are very useful (personally I would not reclass Corrin until he gets Draconic Hex) USE FELICIA!!! She is probably the best unit for most of the run, so reclass her to a Hero in Chapter 8 ASAP Use your dread scrolls! It is very difficult to do this run without them on lunatic, I have yet to come up with a way to beat chapter 10 without using them So onto the chapters Chapter 6: Embrace The Dark This chapter is fairly straight forward. Have Camilla activate the dragon vein then move Xander to her right. Then pair Felicia with Elise and move her above Xander then separate them , now he gets the bonus of Lily's poise, Rose's Thorns and Demoiselle Kill Ryoma with Xander, do not worry about the other as Ryoma will only attack Xander Use Corrin and Xander to take care of Takumi and Hinoka Use Xander to kill Yukimura and you are done Chapter 7: A Dragon's Decree Things to do before starting: make a staff/weapon store; get path bonuses; use boots (optional); sell iron dagger, buy at least one vulnerary if you used the one form the tutorial chapters This chapter is pretty much a race to kill as many faceless per turn as possible. Having a speed oriented Corrin is very useful here as it allows him to reliably double the faceless, making this chapter way easier. Also resist the urge to make Felicia a dreadfighter, you will regret it later on. Pair up Felicia and Corrin and move them to the left. Separate them so that Corrin is able to be hit by both Faceless Pair them back up and move Corrin towards the forrest so that he can be hit by all the Faceless except for the guard stance ones and use a vulnerary Elise and Silas should arrive on turn 3. Pair them up and then separate them below the northern most woods tile. Move Corrin in place to be hit by the guard stance Faceless, the others should have be one rounded. Move Corrin as far back as possible while still being able to be hit by the last faceless and separate him from Felicia. Have Silas finish of the faceless that attacked him. Pair up Arthur and Effie and move them as close to Silas as possible. Move Arthur towards the bridge and them move Corrin next to him to block the path. Have Felicia heal Corrin and then move Silas behind the blockade. Have Elise heal Silas. Have Silas transfer Effie to him and move Arthur as far back as possible. Heal Corrin with Felicia. At this point Corrin and Silas should be blocking the bridge in a staggered pattern with Felicia behind Corrin and Elise behind Silas. Kill the seal speed faceless with Corrin and the other with Silas, do not break position though. Heal as needed Kill the last faceless with Silas and move Felicia and Corrin back so that he is next to Silas. Enjoy your one turn of no fighting and top off Corrin's and Silas' health From this point just defend and heal top of their health, do not initiate battle with the boss faceless until he can be reliably one shot More to come later~
  14. In case you missed the title, this post has spoilers for Fire Emblem Fates: Conquest, Birthright, and Revelations You have been warned Introduction, Pretext, etc Now for the defense. As I said, Corrin had some good which is seen in a few moments of the story, even though, as a whole, he's poorly handled. One of his best scenes was in Revelations where Anthony isolates Corrin from the group into a trap. No one else trusts Anthony at this point after a bridge nearly collapsed under them. Only Corrin was willing to go with Anthony to try to make a way into Anankos's palace. Prior to leaving, Corrin makes "preparations." When Anthony reveals his true colors Corrin explains what his preparations were: a message left behind that if he didn't return, Anthony had indeed tricked him. Anthony points out that this meant Corrin had not really trusted him at all to which Corrin replies "I wanted to, Anthony. I really did. That's why I'm sad that things have turned out this way. Don't think that means I won't fight you with everything I have, though! The least I can do is thin your numbers so that my friends have an easier time." While Corrin still isn't exactly flawless in this scene, he's much more wise in his decision than his usual naiivities. I also feel this scene sets what could have been a good character for Corrin. If I were to rewrite Corrin, I would rewrite him a bit to not be stupid (for example the scene with Azura's "disguise," his agreement to jump off a cliff with Azura into a bottomless canyon, and his agreement with Azura that attacking both sides in the "choose a side" chapter for attention would work) and cringefully naiive. I'd write him instead as someone willing to take risks to reach people. I'd have him as the person willing to give people chances and extend a friendly hand, even if others aren't favorable of the decision, but he'll keep his sword on his belt. When Zola joins Corrin's party in Birthright and if Shura is spared in Conquest, Corrin displays this mindset. In each route, he allows the person to accompany him but makes it clear that if the accompanee takes one step out of order, Corrin will not hesitate to slay him on the spot. Likewise, calling back to Revelations, Corrin left a message behind for his friends to come if he didn't return with the assumption Anthony had set a trap. Rewriting Corrin, I'd would also have him show sense enough to discriminate between the allies he's trying to make and those he has in that he openly shows he has full faith in those allied to him, and that he deeply cares for his allies. He'd have trust for new allies to some degree and wouldn't distrust them, but the most important tasks would lie with those he knows best of course. Newer allies, trust would need to be gained more via experiences and time before relying on them for anything dire. Some support conversations could even reflect this, both with his family and with new recruits that were enemies at first. Thinking about it, a person like this Corrin would be needed to bring Hoshido and Nohr together after all the war, making him a perfect fit for the plot. As I think about it, it's like Awakening's theme of the strength of bonds and allies almost, but with a willingness to outreach and lower one's guard to connect with others. I feel focusing on that, with some degree of common sense, would make Corrin a better character. Probably still controversial though. This characterization of Corrin would make a theme of how, to interact with and reach others, you have to make yourself vulnerable. You'll be hurt by other people, you may get betrayed, but you will make many more connections and meet many more influential people than by keeping your guard up. I feel actual Corrin tried to be like this but failed at it. There was also the family theme distracting from it. I feel better Corrin would be accepting of the bad for the good of lowering one's guard to try to interact with more people. That's my opinion on Corrin. I hope you've found this interesting and that I may have given you another perspective on him/her. Oh, and as this is my first post, if there are any forum norms I missed and such, just let me know. Also, feel free to discuss. I'd like to hear opinions on my analysis.
  15. Hi! I know there have been tons of skill threads, but many of them are out of date and I’m on a new playthrough of Conquest and was looking for Aptitude on male Kana. My mistake for not having him inherit from his parents :( Was hoping someone had an up to date castle I could get it from :) Thanks in advance!
  16. Hello! I have decided to write A Vexing Encounter, seeing as there was no support conversations between Rhajat and Soleil. I figured it would be nice to see how they would interact, as well as work on my writing since I am a bit rusty. Any constructive feedback is welcome and appreciated.
  17. Feedback Thread: Support C Holding a stack of tomes in both arms, Rhajat walked down the halls of the barracks to get back to her room. There was research to be done, her current predicament leaving no time for personal training as she remembered her earlier talk with her father Hayato. Ever since she had been blamed by the sudden illness plaguing a nearby village, the young diviner couldn't take her mind off it. Was she mad that the villagers blamed her for their misfortune? No, not really, but she had taken the problem into her own hands either way. It was something she couldn't help, and her father was at least proud of her because of it. At least she could revel in the fact that she was doing something that would warrant his attention. Still, with these thoughts in her mind, the young diviner hadn't been paying attention to her surroundings, especially who was in front of her. With a simple misstep Rhajat tripped, sending her books flying as she stumbled against the person that had been greeting her. Fortunately for Rhajat, instead of falling to the floor with her books, the other simply caught her in their arms. "Whoa there! Might wanna look where you're going hehe." At that Rhajat had a nasty retort for the girl, but when she looked up to see her rescuer the diviner quickly felt her mind go blank. The girl was pretty, attractively so, with long pink hair that fell in layers, and lovely golden eyes that stared right back at her. She had seen her before, from afar, but couldn't remember from where. After all, all she could think about at the moment was how close they really were, with the girl's hands settled against her back while her own were steadying themselves against her che- Quickly pulling away at the sudden revelation and steadying herself, Rhajat kept her gaze on the other for a few moments, before crouching down to pick up her tomes. "Heh, not much of a talker are you?" she heard the girl call out, before noticing that instead of simply standing there she too started to help in gather up her books. "That's okay, I tend to find the quiet ones are the cutest," was then added, and with a dazzling smile she handed her one of the tomes she had picked up. Ah, Rhajat now remembered where she had heard of her, eyes now narrowing at the prospect of being this girl's next "target". The sudden pitter patter of her heart ceased the moment she remembered who she was dealing with, frown prominent as she snatched the book away and continued to pick up the rest of them in a hurry. Noticing this, the other girl simply blinked in slight confusion before offering another smile. "Hey, how about I help you with that stack? In fact, I was just about to go for some tea and I thought maybe-" "Whatever you have planned Soleil, I don't want to hear any of it." Shutting her down completely, Soleil simply stared wide-eyed at Rhajat as the other girl picked herself up with tomes now in hand once more. "Y-You know my name?" was all she could say at the other, who now sported an unimpressed expression. "I know of your...reputation with girls, and honestly I find it a bit...vexing," she corrected the other, before walking past the now speechless mercenary. If it weren't for the urgency of the cure, she would've loved to stay and revel at the other's fishy expression. "...W-Wait, but you don't even-" Soleil started to say, quickly recovering, but Rhajat would hear none of it. "I don't even what? You'll just say any pretty little thing to sweep me off my feet, and the next moment you'll be saying the exact same words to another girl," she explained, now shifting in her spot as she turned round and looked at her. When Soleil didn't say anything this time, speechless once more, the diviner simply...sighed, before giving her a deadpan look. "Save your words for someone who will fall for them. I for one have important business to attend to so if you'll excuse me," and with a sense of finality she walked away into her room, giving the poor girl no time to actually defend herself from the onslaught of accusations. Once she was finally at her room though, door closed behind her, Rhajat let out the breath she had been holding and slinked onto the floor. Letting the tomes pool around her she placed both hands over her face, covering the imminent blush that started to form. Her quickened pulse returned, now followed by a fluttering sensation in her stomach. The infatuation was certainly there, no doubt about it, but Rhajat couldn't help but think of it as something more, something that she's only felt for one other person her whole life. How could it be possible, after all is said and done, that her feelings were this fickle when it came to love? No, it couldn't be. Gods this couldn't be possible! All this trouble because one girl simply caught her when she fell? Well, it wasn't exactly the cliffs this time but... Moving her hands to place them against her stomach, the feeling still there, Rhajat couldn't help but narrow her eyes at such a predicament. Maybe...this was all of Soleil's doing. Yes...yes! Some way or another the other girl got her hands on a curse to make her feel this way. If so, then all Rhajat had to do was find a counter to it, and she'll be back to her old self! But first, focus on the task at hand. Looking around at the tomes she once again picked them up and set them atop her working table. Once done she sat down, and began to work. If she could find a cure for a whole village, she sure as hell can find a cure for this "curse".
  18. Rena posted a video at a dinner, where she sings Lost in Thoughts, all Alone, hope this is good enough.
  19. Hello! This is my first post to this site! Ok, so I’m not the best at explaining things but here goes...the holiday season is upon us in the US, and I wanted to give my best bud my physical copy of Fire Emblem Fates: Birthright (since he always watches me play it) so that I could buy Fire Emblem Fates: Conquest for myself (since I kinda regret not picking that first, for irl reasons). I already bought Conquest and Revelation as DLC for the Birthright cartridge. Is there a way I could put them both on an SD card and give that and Birthright to him so that he’ll have all 3 versions on his 2DS? Or will he be forced to rebuy them (if he wanted to play the other routes) and I can just give him an eShop gift card with it instead? I really hope I explained that clearly, really super sorry if I didn’t! ALSO, since I’ll be getting a physical copy of Conquest, is it posible I can still retain my DLC of Revelation on my 3DS if its still on the SD card, or will I be forced to rebuy that too? Again, sorry if I missed any details or said something confusing! Feel free to ask me to clarify any points, and thank you for taking the time to read and help me!
  20. I've been studying Fire Emblem a lot in my free time and my favorite time spender is "where does this game take place in?" Notes: I'll start by saying that I haven't actually played any of the dlc in awaking or fates other than the one that conects the both of them but I read their scripts so if some of my facts aren't completely correct sorry, also keep in mind schrodinger's cat (which means there's a possibility where one thing could have or not have happened) Example: who died, Deen or Sophia in Fire Emblem SoV or who did Marth recruit in that city the Hero or Paladin in Fire Emblem Shadow Dragon, but it would not change the outcomes of the timeline (i.e Fire Emblem Awaking 3 timelines split). I'm also counting the remakes of previous games as the canon version (i.e the DS remakes and SoV) Lastly since Chrom did call Hoshido and Nohr as the MYTICAL kingdoms, I'm counting them as the same universe as awakening, sorta like how pokemon has legendary and mytical pokemon, mytical pokemon can only be captured at certain events while legendarys can be captured again and again every time you reset the game I will list different Timelines corresponding to each game's universe Timeline 1 Jugdral saga (FE4, FE5) 1000 Years Later > Archanea/Valentia saga (FE11, FE12, FE15) 2000 Years Later > Robin joins Grima willingly and the events of Lucinda's timeline happens, and the Inigo, Owain, and Severa of that timeline are brought to Nohr then the events Conquest, Birthright, or Revelations happens Timeline 2 Jugdral saga (FE4, FE5) 1000 Years Later > Archanea/Valentia saga (FE11, FE12, FE15) 2000 Years Later > Awakening's timeline happens, and the future Inigo, Owain, and Severa of that timeline are brought to Nohr then the events Conquest, Birthright, or Revelations happens Timeline 3 Jugdral saga (FE4, FE5) 1000 Years Later > Archanea/Valentia saga (FE11, FE12, FE15) 2000 Years Later > The DLC Future Past timeline happens, and the Inigo, Owain, and Severa of that timeline are brought to Nohr then the events Conquest, Birthright, or Revelations happens Timeline 4 FE7 20 Years Later > FE6 Timeline 5 FE8 Timeline 6 FE9 2 Years Later > FE10
  21. So I've finished playing through randomized conquest, and now i want to randomize the other two routes Ive purchased them as DLC and just need to know how I can dump them with GodMode9
  22. I need some good skills on my rhajat pls im playing on birthright and have little access to the really good skills like shurikenbreaker and vengence so if anyone had a Rhajat with such skills feel free to put your castle address here (I just restarted I dont have much to offer but a pretty decent takumi build)
  23. Welcome to Fates Fanfiction Central Previously much of the story discussion and fanfiction writing conversations were being held in Yari's Fixing Fates Story Issues (Spoilers) thread. Unfortunately it has grown too bloated for individual author's ideas to be easily seen by curious viewers (or for disorganized writers like myself who forget where they wrote down all their ideas). So I've created a new thread where everyone's ideas can be discussed and included in an easy to access OP. Feel free to message me if you'd like your ideas to be included in the OP. Each writer will have their own spoiler section for their ideas. As the thread titles suggests, the posts and ideas discussed here will concern MAJOR SPOILERS so venture in at your own risk. Now, without further ado, I offer you a survey. You can always add more information if the questions don't cover all the ideas you'd like recorded. FE Fates Fan Fiction Survey 1. What routes are you working on? Is it an amalgamation of all three? Is it an alternate universe style retelling? 2. What notable changes would you make to the plot? Are problematic elements (the curse, the magic throne, the crystal ball, operation tears, Nohr and Hoshido being too black and white, everything Aqua does) going to be addressed? Are there any themes to be communicated over each route? What is the overall direction and "point" of each route? 3. What notable changes would you make to the characters? What is Kamui all about (background, personality, abilities)? What is Aqua all about (personality, role in the plot)? What are the Hoshidan and Nohrian siblings all about (personalities, roles in the plot)? What is Garon, Mikoto, Lilith or any other important character all about? What is Hydra all about (role in the plot)? What changes will be made to minor characters 4. What notable changes would you make to the setting? What ideas do you have for world building? What kind of history does this continent have? What is the balance of natural and supernaturual elements? Are the Faceless and invisible enemies in your story? 5. Do any characters die? 6. Do you introduce any new characters? 7. Are any characters going to be cut? If your ideas are posted elsewhere on the internet, you may also include links to those sources. Different authors and their ideas. [spoiler=NekoKnight] FE Fates Fan Fiction Survey 1. What routes are you working on? Is it an amalgamation of all three? Is it an alternate universe style retelling? Working on Nohr but will consider doing Hoshido as well. There will be no 3rd route. 2. What notable changes would you make to the plot? Are problematic elements (the curse, the magic throne, the crystal ball, operation tears, Nohr and Hoshido being too black and white, everything Aqua does) going to be addressed? All of these plot elements have been discarded and work is being done to make Nohr/Hoshido less black and white. Are there any themes to be communicated over each route? As each route is defined by the choice Kamui makes, there will be a different theme, based on the faction you choose. Nohr is about duty over justice. Hoshido is about doing the moral thing over what you want to do. What is the overall direction and "point" of each route? Nohr will transition into the invasion more quickly, the conquest of Hoshido completed earlier and the latter 1/3 of the story being devoted to the rebellion against Garon. I haven't given Hoshido has much thought, but I imagine it would be a combination of defending themselves from the invasion, solving internal issues and defeating Garon. 3. What notable changes would you make to the characters? What is Kamui all about (background, personality, abilities)? -Kamui is idealistic but not as naive (he was only locked up for the first 6 years after his abduction). Is passionate about defending the weak and prefers non-lethal solutions to problems. In spite of a Nohrian upbringing, he believes in the inherit goodness of people. Kamui was kidnapped and ransomed to force a trade agreement with Hoshido but they refused. Kamui's dragon powers are a result of recieving certain genes. What is Aqua all about (personality, role in the plot)? -Aqua is the daughter of the Water Tribe chieftain in western Nohr (that giant lake area). She is never taken to Hoshido and replaces Rinka and Suzukaze as the prisoners you fight in the second chapter, after Marx puts down her tribe's rebellion. She has a friendly, if not occasionally snarky, personality. Her magical singing is a special skill taught in her clan. What are the Hoshidan and Nohrian siblings all about (personalities, roles in the plot)? -Ryoma is a stubborn upholder of traditions and doesn't believe in the social mobility common in Nohr. He holds a grudge against Nohr for killing his father and taking Kamui. He's aloof in person but passionate in battle. -Hinoka is a more experienced battle commander and warrior, something she dedicated herself to since Kamui's kidnapping. She is bold and reckless, but a paragon of Hoshidan warrior culture, alongside Ryoma. -Similar to the canon characterization, Takumi suffers from serious middle-child syndrome and works the hardest to prove himself. He hates Kamui most of all for consuming his older sibling's attention and for betraying Hoshido. -Sakura is mature for her age but is concerned about her ability to contribute to the family. She is serene and determined, the most like her mother out of the five siblings. -Marx is strictly concerned with chivalry and upholding one's duties. Though he is dedicated to justice and protecting the common people, he's stubbornly loyal to Garon. He is the 3rd eldest and last surviving child (his two older brothers died in the last Hoshido/Nohr conflict) of the king and queen. -Camilla has PTSD from her participation in the Waifu Wars but hides it behind a motherly facade. She has attachment anxiety and clings onto Kamui with the belief that his status as a foreigner will make him safe from Nohr's deadly court politics. She's both a talented warrior and political strategist making her one of Garon's favorite children. -Leon is a prodigal mage and able battle commander. He is an only child and had the happiest childhood amongst his siblings. His ruthlessness is inline with Nohrian values but often puts him at ends with the more idealistic Kamui. -Elise is also an only child and was born at the end of the Waifu Wars. She's neglected by her mother (who is busy enjoying an extravagant lifestyle as one of Garon's mistresses.) She often feels lonely and unneeded but tries to maintain a cheerful personality to support her siblings who she feels have worse problems than she does. What is Garon, Mikoto, Lilith or any other important character all about? -Garon is a strict and brutal leader who isn't shy about using underhanded tactics to further the interests of his kingdom. He has a hatred of Hoshidans, and while he isn't unnecessarily cruel to Kamui, he is emotionally distant to them. His existence is to show what Marx would become if not for Kamui's influence. There is no Gooron. -Mikoto has the same personality and role as her canon portrayal. -Lilith has been cut. What is Hydra all about (role in the plot)? -Hydra has been cut. What changes will be made to minor characters? [spoiler=Characters] [spoiler=Shared] Joker: Kamui's snarky but reliable butler. He's the youngest child of a minor noble family so he didn't have many opportunities to advance until he came into Kamui's household. He apprenticed under Gunter who taught him how to be a proper vassal. Silas: Kamui's childhood friend and a yet to be ordained knight under the service of Lord Ackerman (new character). He has the best rapport with Kamui and is thought by many to have feelings for them, although Kamui hasn't noticed. Aqua: The daughter of the water tribe's chieftain in Nohr. After her tribe's failed rebellion, she is kept as a political hostage and left in Kamui's household. She has mystical singing powers and a calm and caring personality that makes her fast friends with Sakura and Elise. Mozume: A farm girl orphaned after her village (which resides in eastern Nohr, an area with a notable population of Hoshidans) was razed by bandits. She's quite shy because of her accent but has a surprisingly bold personality if you get to know her. Ashura: An ex-ninja from the now non-existent Kouga country, he has lived a rough life of banditry and mercenary work since. He's cynical and slow to trust but has incredible insight to the underworld of Hoshido and Nohr. Suzukaze: A ninja of Hoshido but doesn't serve a particular lord. He is the twin brother of Saizo and caretaker for Midoriko. His polite and approachable demeanor makes him popular in the army. He is not fond of violence and prefers to use his talents for collecting information. He'll side with Kamui in Nohr when Kamui announces their plans to defeat Garon. Midoriko: A war orphan from the last Hoshido/Nohr war. She makes and sells medicine to make ends meet but she was looked after by both Suzukaze and Saizo. Her cute mannerisms and hardworking nature made her something of an idol in the army. She is recruited by Suzukaze after he pledges himself to Kamui and the defeat of Garon. Crimson: A Wyvern Knight and the daughter of the late king of Chevalier. She is determined to restore her country's honor after a certain incident. She's a skilled and powerful warrior but has a passion for decorating things. She will ally with Ryoma in Hoshido to make up for the wrongdoings of her father. She will ally with Kamui in Nohr after they help liberate Chevalier from a Nohrian assault. Shigure: Another member of the Water Tribe. Well meaning but brash, he tried to impress Aqua with his leadership abilities and convinced her father to rebel against Nohr. When his plan backfired, he deeply regretted his foolhardiness and pledged to rescue Aqua, independent of his village. By the time he meets the party he has almost given up hope and is planning a dangerous attack on the capital. [spoiler=Nohr] Gunter: A seasoned knight who acted as the master of arms for Garon's children. He is stern but kind, acting as a surrogate father to Kamui. He meets his unfortunate end at the Infinite Chasm after a routine scouting mission goes awry. Elfie: A noble-born knight and guardian of Princess Elise. She is extremely devoted to training and Elise's protection that many find her unsociable. Her single-minded determination and overwhelming strength has earned her a number of fans, however. She has the appetite of a bear but always burns off any weight she gains. Harold: A low-born man with a deep passion for justice. Before he came into the service of Princess Elise, he wandered around Nohr protecting the weak from harm, asking for little in return. He has remarkably bad luck and is never far from danger, but somehow he has always survived his encounters. He's the unknowing father of Lutz. Ophelia: A mercenary mage and former lover to Soleil. An eccentric girl obsessed with fancy names and spellcraft, she stands in contrast to her more grounded partner, Zero. She believes she was chosen for a grand purpose in life but is still searching for what that may be. She's hired by Leon to assist Kamui in the subjugation of the Ice Tribe. Zero: An orphan who grew up in the slums of Nohr's capital, he made a living as a thief, street ear and child prostitute. He has little conception of personal space and his lewd comments often put people on edge. He has a sadism streak and has been known to deliberately cripple targets, rather than outright kill them. Currently he is a mercenary hired by Prince Leon and works alongside Ophelia. Flora: A maid in service to Kamui's household and unknown to them, the daughter of the Ice Tribe's chieftain. She has a playful personality but occasionally has bouts of depression. While affectionate towards Kamui and Joker, she places her own family first and takes part in her family's rebellion. She dreams of eventually starting a family one day and returning to her village. Flannel: The chieftain of the werewolves at Garou Peak and the fiance of Velour. He seeks Kamui's aid when dark magic starts making his people go feral. While the Garou are generally reclusive, he has a fondness for making trips to the city and is a snappy dresser. He loves picking up knickknacks, a passion shared by his fiance. Luna: The daughter of a noble family and a vassal to Princess Camilla. Her mother was an extremely talented fighter herself leading to Luna acquiring an inferiority complex. She's highly competitive and is often irked by Belka's indifferent attitude to her challenges. Luna has a passion for shopping and works hard to pay for her hobby. Belka: An emotionally distant, former child assassin now serving as a vassal to Princess Camilla. She kills freely and barely reacts to the death of comrades, which has led some to describe her as as cold blooded as the wyvern she rides. She is seemingly incapable of feeling affection but is secretly lonely and laments not knowing how to communicate with others. [spoiler=Character Ages] Joker: 20 Silas: 16 Aqua: 17 Mozume: 15 Ashura: 35 Suzukaze: 18 Midoriko: 12 Crimson: 23 Shigure: 20 Gunter: 62 Elfie: 20 Harold: 29 Ophelia: 16 Zero: 21 Flora: 19 Flannel: 25 Luna: 18 Belka: 17 Nyx: 125 (although she stopped aging at 13) Charlotte: 20 Benoit: 27 Lazwald: 21 Pieri: 20 Seigbert: 20 Velour: 23 Lutz: 14 Soeleil: 17 Ignis: 28 4. What notable changes would you make to the setting? What ideas do you have for world building? What kind of history does this continent have? What is the balance of natural and supernatural elements? -The main plot is mostly a political struggle (no world ending dragons) although the fantasy tropes prevalent in Fire Emblem are still there. There are lingering influences of the dragons from the past (the physical state of the continent, the royal's dragon blood, and dragon spirits that occasionally possess people. Are the Faceless and invisible enemies in your story? -Faceless are removed and replaced with bandit attacks, or possessed enemies. There are no invisible enemies. 5. Do any characters die? Many characters do (particularly recruitable characters from the opposite route). Some allied characters may die as well. 6. Do you introduce any new characters? A few Nohrian characters are introduced. Lord Fulmore, the Warden of the South. Lord Ackerman, the Warden of the East. Chieftain Aquarion, Aqua's father. Also mentioned is Crimson's father, the king of Chevalier. If I write Hoshido, they are also get an assortment of lords. 7. Are any characters going to be cut? Cut Characters: Odin, Eponine, Foleo, Sophie, Kanna, Deere, Tsukuyomi, Mitama, Grey, Felicia and Izana (no longer recruit-able) [spoiler=Alazen] [spoiler=Some Key Differences] Kamui's Parentage: Kamui is not Hydra's birth child. He is the 2nd child of Mikoto and Sumeragi. -Warrant: The reveal that Kamui isn't Sumeragi's birth child is blatantly an excuse to let Kamui marry from both sets of siblings. 2nd Gen: There is no 2nd Gen. Nor is there a Secluded Realm. -Warrant: Fates' 2nd Gen manages to be even less significant than Awakening's. It's embarrassingly obvious that Fates' 2nd Gen was shoehorned due to the presence of a 2nd Gen in Awakening. The Secluded Realm serves as an excuse for the children to all be of fighting age without including a timeskip or time travel. Awakening Returnees: ​None beyond cameos that are treated as such. -Warrant: The Invisible Kingdom has failed to address the presence of the Awakening characters in a way that doesn't drag down the setting. Character Consolidation: Ryoma and Hinoka have been merged into one elder Hoshidan sibling, Elise and Sakura into one possible younger Nohr sibling. Felicia and Flora are one servant from the Ice Tribe. -Warrant: Of all their problems, the royal sisters suffer from a lack of significance for how close they supposedly are to Kamui. In particular, Hinoka's crowning moments include seeing through a disguise and Kamui pretending to slay her. Flora is noticeably more significant with a certainly more rounded characterization than Felicia. Examples of Cross-path Changes -Aqua has been removed from Fates entirely. Elements linked to her such as the prophecy have been removed or reworked. -No returning Awakening characters beyond cameos that aren't acknowledged as actually there. -There is no 2nd Gen. There is no Secluded Realm. Any 2nd Gen characters that can be salvaged will be recruitable conventionally. Examples of Hoshido Changes -The heavenly children are Firstborn Daughter Hinoka, Kamui, and Takumi. Ryoma and Hinoka have been merged into the eldest heavenly child. Sakura has been cut out to trim down on siblings. -One opposing leader in Hoshido is a daimyo whose territory was forced to surrender to Sumeragi. He or she has both the resentment and resources to oppose Sumeragi's children. -Rinka's ethnicity has a history of conflict with other Easterners. Examples of Nohr Changes -One of the Nohr sisters is axed. -Fake Garon is gone. An alternative is for Hydra's faction to make contact with Garon and send assistance. The Maids and Joker -Flora and Felicia are now one character. Her backstory is that she's the daughter of the ruler of a land conquered by Nohr. She was taken as a hostage to Nohr, putting her in the position to meet Kamui and be in his inner circle. She's an ally if Kamui stays with Nohr, an enemy if she leaves it. -Joker is the son of a Nohrian noble who had the clout to have him study in the castle. He meets Kamui and the two hit it off. A dependable schemer, he follows Kamui in all routes. Suzukaze and Saizou -The shinobi brothers are the sons of a Fuuma jizamurai. Fuuma was invaded and conquered by Sumeragi's army with the brothers' father killed in the war. The two brothers were taken to Hoshido as hostages. -Suzukaze knows what happened to his homeland and father, planting the seeds for leaving Hoshido 1. What routes are you working on? Is it an amalgamation of all three? Is it an alternate universe style retelling? At least 2 Paths (Hoshido, The New Order). 2. What notable changes would you make to the plot? Are problematic elements (the curse, the magic throne, the crystal ball, operation tears, Nohr and Hoshido being too black and white, everything Aqua does) going to be addressed?No curse, magic throne is out, got rid of the crystal, don't even think about Operation Tears, Nohr might be ''evil'' but Hoshido surely isn't ''good'', Aqua has been axed entirely. Are there any themes to be communicated over each route?A. How far will you go for your dream? To get what you're owed? B. How should the world be ruled? What is the overall direction and "point" of each route?Hoshido-Kamui leaves Nohr to claim his birthright. He works within Hoshido to get the trust of his peers, fighting both inner and outer threats. Nohr-Kamui works for validation from Marx and Garon. He's not out for Hoshidan blood, so he'd be down with the power blocs coming to an agreement. Touma-Kamui ends up in Touma after an accident near the chasm. Kamui has to spend some time in Touma, being informed by Lilith of Hydra, Touma, their rising army, and what they stand for. After indoctrination and being told about his origins, Kamui agrees to fight for Hydra against all who oppose them. 3. What notable changes would you make to the characters? What is Kamui all about (background, personality, abilities)?Kamui is the 2nd child of Mikoto and Sumeragi. Born with the bloodlines of two dragon lines, Kamui has features marking his divine lineage. Sumeragi could tell his son was set for greatness, and so doted on him when he could. Taking Kamui with him on a trip to Chevalier, Sumeragi is slain in an ambush. Seeing the small child brought before him, Garon immediately had him taken. Ending up in the capital, it was arranged for Kamui to live within Garon's household but not as if he was one of Garon's actual children. Kamui would be kept within reach of Garon and his children, yet at a distance. She would be at least occasionally given access to tutors and trainers that even a wealthy Nohrian would want, yet be told to sit a separate table from Garon and his children. Rumors spread that Kamui was a bastard child of Garon, which worked for the Nohr King since a predecessor of his married a Eastern spouse. Kamui internalizes Nohr ideals and conduct. Nohr is a society with a focus on status, bloodlines, inheritance, what have you. He also grows a respect and perhaps jealousy for Marx. He looks for validation from Garon yet resents him. He hits it off with Joker and Flora, gets along with Leon and Nohr Sister well enough, and has actually made a name for himself among the castle's staff for going around and actually aiding in their tasks (and nicely, admittedly after some practice). You can trust him to get his hands dirty and look after his troops. Having bloodlines of two dragons has its perks. He was born with a more potent form of Dragon's Vein that unfortunately also is a heavy drain on her once it reaches a certain point, along with the greater athletic skill seen in other royals. The Touma route has able to Kamui transform into a dragon using a dragonstone embedded sword forged in Touma after some time being indoctrinated and magiced on. What is Aqua all about (personality, role in the plot)?Aqua has been cut. Elements of her have been given to to other characters like Flora. What is Garon, Mikoto, Lilith or any other important character all about?Garon is out to bring glory to his house. Lilith is Hydra's agent who intervenes around the world. Mikoto is the current heavenly sovereign of Hoshido who has worked to strengthen or secure Hoshido. What is Hydra all about (role in the plot)?Hydra is the ruler of Touma who commands a rising force. Having become a gestalt of souls, Hydra directs his troops around the world to sow discord until he can forge a new nation. 4. What notable changes would you make to the setting? What ideas do you have for world building? The succession to Sumeragi's conquests is now iffy thanks to having 3 dragon blooded children. Traditionally, the succession process would have whichever child shows they were marked as heavenly take the throne unless the none of the children show such, in which case the solutions have shifted. Hinoka is the firstborn child with Mikoto's blood pact inheritance, Takumi has Sumeragi's and Kamui has both. You should keep in mind that Hoshido isn't really a country in modern way. Sumeragi conquered around the East and married into the heavenly family, one could say that Takumi would be the heir to the conquered territories instead of Hinoka. And with his blood, maybe Kamui could press a claim to all of it. What kind of history does this continent have?One of blood, skulduggery, scheming. What is the balance of natural and supernaturual elements?Hydra's empire is a growing threat, but there is no Fake Garon. Are the Faceless and invisible enemies in your story?Hydra links to the dead, pulling their souls or whatever to the gestalt. He can direct bodies and has a sort of wide vision. However, while his empire grows the tide gets bigger and bigger. Unless something is done, Hydra will be swept away. He's looking for a vessel to merge with to form a new dragon god. 6. Do you introduce any new characters? At least a few figures to flesh out the world. 7. Are any characters going to be cut? Aqua, Sakura, at least one Nohr sister, and Shenmei are examples. [spoiler=warchiefwilliams] 1. What routes are you working on? Is it an amalgamation of all three? Is it an alternate universe style retelling? · Depending on how much time I am able to find to write with my schedule, I will work on the Invisible Kingdom route but with heavy alterations to many of the plots more… “questionable” elements and characters. Later, if I feel up to it, and I am not lynched for the idea, I might try an alternate universe IK route with a new faction. 2. What notable changes would you make to the plot? · I want to make the plot more about the characters themselves and how they drive events forward through their actions as opposed to poorly implemented concepts dictating the characters actions, even if they must act OOC. I will also be reworking questionable plot decisions like: · Are problematic elements (the curse, the magic throne, the crystal ball, operation tears, Nohr and Hoshido being too black and white, everything Aqua does) going to be addressed? Where to begin? I will obviously be trying to flesh out the world, Nohr and Hoshido far more than was in the game, which will (hopefully) make each one seem less “black and white”. As for most of the magical plot contrivances holes elements, the curse will be removed, as I personally feel that if someone were to run around saying that there an invasion from a realm hidden from reality was imminent, then they would be locked up in the nearest insane asylum or praised as some new cult leader. There doesn’t need to be a death cruse here. Because Garon will just be possessed and not a familiar, the Throne itself is little more than a glorified throne in a big castle meant to show the power of the King of Hoshido.· Are there any themes to be communicated over each route? Pretty much the themes that were originally stressed in the advertising for this game. Because I am pushing the “decision” chapter back a ways (I thought chapter 6 was too early for that and, after seeing it, I feel vindicated in that belief) this will give time for Kamui to be exposed to both ideologies and make a better choice rather than simply picking one family over the other.· What is the overall direction and "point" of each route? In my view, the point of the IK route is to combine the strengths of both nations and cultures together to fight an external entity that threatens to destroy everything that both sides hold dear. It should be a story of coming together, overcoming differences and saving the world. It should also stress that there is no such thing as a fairy tale ending and that victory comes with a cost (a “beating around the bush” way for saying that characters WILL die).3. What notable changes would you make to the characters? · A lot of the characters will be either more fleshed out or have tweaks made to their background and personality to help make them less of walking tropes and more, well, well-developed. Some, mainly child characters, will be outright cut, due to character saturation and to them not being very interesting (in my view). · What is Kamui all about (background, personality, abilities)? Kamui remains the child of Mikoto and Anankos. As such he retains many of his abilities that are found in the game, i.e his dragon form. This detail, however, will not be simply glossed over by the story and will play a significant role during both the initial invasion of Hoshido, splitting off from both nations and during the revelations about the world. Kamui was kidnapped when he was only three years old, and other than some hazy images that he only glimpses in nightmares, believes that he is a child of Garon and one of the many dead concubines, similar to his Nohrian siblings. Due to coddling by his adopted family, retainers and (when he returns to Hoshido) his actual family, Kamui is a narcissist at the start of the story, believing that he is the perfect sibling. His extreme naivety will help cement this belief. As the story develops, Kamui’s narcissistic streak will break as he discovers the true cost of his beliefs and will slowly become a more jaded, cynical individual, especially as his decisions gets people close to him killed. I am placing Kamui’s age at a young 19.· What is Aqua all about (personality, role in the plot)? Aqua remains the child of Shenmei and the former King of Touma (who I have yet to make a name for). Unlike Kamui, Aqua remembers what happened in both the Sundering of Touma, an event that lead to her banishment to the real world and the deaths of her parents, as well as her own kidnapping from Castle Krakenburg and the deaths caused by that. In addition, her status as an outsider of the Hoshidoan caste system makes her, at least in the eyes of the public, little better than a criminal. Any attempt that she makes to try to explain the threat that Anankos poses to the real world are typically laughed off as the ravings of a mad princess and even the two people who show her some affection, Sakura and Hinoka, do not believe her. These factors combined make her an incredibly isolated and jaded individual, as well as an alcoholic, needing a fair amount of sake (while in Hoshido) and wine (while in Nohr) to get through the day. It is only after Kamui returns to Hoshido that she begins to see some hope for the future. Aqua is only a few months older than Kamui, though she is still 19 years old.· What are the Hoshidan and Nohrian siblings all about (personalities, roles in the plot)? I copied some of this from my post in the Headcanons thread. Camilla dotes on all her younger siblings as a way to attempt to cope with her role during the Concubine Wars. She especially dotes on Kamui due to his status as an outsider to the cutthroat nature of Nohrian politics and sees him as someone who won't ever try to stab her in the back. She does have a bit of a drinking problem, needing at least one bottle of wine to get through the day. Her role in the plot is to both be a mother figure to the younger members of her family, but also to be the one who monitors the political situation in both Nohr and Hoshido, as her specialty, besides splitting skulls with her axe, is political intrigue. Camilla is 23 years old. Marx is painfully aware that the Concubine Wars were effectively triggered by his mother, Queen Ekatrina and harbors a deep sense of survivor’s guilt, knowing that the vast majority of his extended family died because of his mother's actions. He doesn't show it though, bottling up his emotions and revealing almost nothing about how he really feels, even to his own family. Marx places a high value on loyalty to his country and especially loyalty to his father. However, as Garon begins to make decisions that endanger Nohr, Marx will begin to find himself questioning his loyalties. Unlike his younger sister, Marx chose to specialize in martial training, both as a warrior and as a strategist, relying on Camilla to help him navigate the political minefield that is Nohrian society and foreign policy. Marx is 24 years old. Leon is the most stable mentally of his siblings, if only because he knows constructive ways to deal with his emotions as opposed to lashing out during training (Marx) or drinking (Camilla). Leon prides himself in effectively merging his two older siblings’ specialties of military and political strategy, though his physical abilities are nowhere near as refined. Leon sees himself as the most pragmatic voice in the family, and is adaptable enough to know when to change his priorities to reflect the situation at hand. As such, he often finds himself advising all of his siblings (especially Kamui) on what is the probable best course of action. Leon is 18 years old. Elise sometimes wishes her family wasn't so defensive of her, but she is aware that she is the linchpin holding the Plantagenets (Nohrian royal surname) together, so she keeps up the facade of being a happy, innocent child. Deep down, she is aware of her family's past and wishes that she could comfort her siblings more than by just being the happy little sister. As previously stated, Elise feels like her role is to be a pinnacle of stability in a turbulent world. She is 16 years old. Ryoma is a strong believer in Hoshidoan superiority, but has a change of heart during the war, especially after during the abortive Chevalier Campaign and sees just how the rest of the world operates, realizing that several of Hoshido's societal and military traditions could condemn his kingdom to the ashes of history unless they change. Ryoma spends a lot of his time meditating on the samurai code and training to be as good of a king, if not a better one, than his father. Ryoma is 24 years old. Hinoka spends the vast majority of her time in training, both martial and statecraft, to the point where she only really has a close relationship with Ryoma. As such, her relationship with her younger siblings is not as strong as it seems. Hinoka, thanks to her early training under ImagawaYuugiri, has developed a rather brash and direct approach to most events, which has led to several near foreign affairs disasters. Hinoka is 20 years old. Takumi suffers from an extreme case of middle-child syndrome. In addition, the vast majority of importnat events in his life, including his birth, were overshadowed by Nohrian aggression that demanded his family's attention, leaving him with a negative view of Nohr and its people. Takmui has been struggling for the past few years to find something to excel at that his older siblings do not, though he has yet to find one. These feelings of inadequacy are only enhanced after Kamui’s return to Hoshido, which helps to drive him to Anankos’s control (at least at first). He continues to rely on old trinkets from when he was a child to calm himself though his retainers do what they can to help. He is 19 years old. Sakura wants to believe that everyone in the world is good and kind. A view that her family and retainers encourage to help keep her innocence alive for as long as possible, though the assassination of Midkoto breaks that mold. Sakura, however, quickly adapted to the new reality. She doesn’t like causing suffering, but her training in the healing arts means that the sight of blood and bodies does not scare her. Sakura is one of the few individuals in Hoshido who was not immediately suspicious of Aqua and instead tried to form some kind of relationship with her. Sakura is 17 years old. · What is Garon, Mikoto, Lilith or any other important characters all about? Here we go, I will refine more of these ideas laterGaron never becomes Gooron. Rather than be killed by IK forces and replaced, Anankos instead possesses him. This change manifests in his desire to severely weaken Hoshido or destroy, one of the major powers on the continent that could threaten his return. In order to maintain his cover, Anankos tries to imitate Garon’s prior behaviors and habits, though as time goes on, he loses patience and begins to force Garon to act more and more out of character (implied by supports between the Nohrian siblings who state that the current Garon isn’t the same one they knew as father. By the time it is discovered that Garon is under the control of Anankos, it is too late to save him, though he is able to die as himself as opposed to being Anankos’s slave. Garon is 55 at the start of the story Mikoto is not Shenmei’s sister, rather she was her close confidant and friend who was also part of the Anankos cult (one of the many Dark Dragon cults in Nohr that worship the Dark Dragons as the liberators of mankind). This was before the two of them fled to the Invisible Kingdom after the then Tactician Ektrina usurped Shenmei’s position as Queen of Nohr. After the Sundering, Mikoto fled from the Invisible Kingdom and was found by King Sumeragi, who took her in and eventually married her. After Sumeragi’s assassination, using magic she learned in the Invisible Kingdom, erects a barrier to dull aggression towards her home, though this does have the side effect of suppressing all dissent within Hoshido towards the government, stifling any opposition to her and the royal family. She still dies as a result of the assassination attempt in the Fire Plaza and is turned into one of Anankos’s agents. Mikoto is 34 at the start of the story. Lilith is a dragonkin (manakete) from the Invisible Kingdom originally. She is the child of two Astral Dragons within that hidden realm. Lillith fled from the Invisible Kingdom during the Sundering and, in an attempt to stave off degradation, chose to spend most of her time in her dragon form. Near-feral and injured after a few years, she encountered a young Kamui, Cyrus and Sophie (see other characters) who healed her wounds. Newly restored, she followed Kamui back to the Northern Citadel and was able to work there as a stable hand. When Kamui fell into the Invisible Chasm, she saved him and continued to accompany him on his travels (there is no My Castle here). She will later die trying to protect Kamui. Lilith appears to 17 though she is around 1457 years old. Iago is the son of a major noble family within Nohr’s capitol of Karakenburg. Despite being quite devious and snakelike, his talents as a strategist and his ability to find solutions to even the impossible. Like finding out that it was Queen Ektrina who struck the final blow of Concubine Wars by blowing up the tower containing the remaining concubines and their families, who were negociating an end to the war with Queen Ikona of Hoshido moderating (she died in the blast, which triggered the 4th Hoshido-Nohr War). Iago is loyal to his master to a fault, and has no problem throwing others under the bus if it means that his master is pleased with him. Ganz is a reformed mass murderer from the Underground District in Krakenburg. Originally, a soldier in Nohr’s Imperial Army, he earned a reputation as a ruthless man, driven to obtain victory at any cost. It was after he massacred almost everyone in an auxiliary unit that angered him was Ganz finally discharged and thrown in prison. Possessed Garon, wanting to sow as much chaos as possible, chose to free Ganz and place him in a commanding position within the Imperial Army, which Ganz took to with gusto, as he was now in a position to do as he pleased with the endorsement of the king. Ganz harbors a deep resentment towards all non-Nohrians, and believes that the entire world should belong to Nohr and he will kill anyone who thinks otherwise. · What is Hydra all about (role in the plot)? I will be calling him by his Japanese name, Anankos. Anankos is one of the few remaining Dark Astral Dragons left after the Great War in the far past, which split the continent. For the longest time, the Astral Dragons ruled the world under their hierarchy, governing the world in what they saw as the perfect order. Anankos is effectively their version of Satan, an individual who thought things should be run differently (ideally under him) and rebelled against the order, corrupting the original creation magic used to create the world into dark magic. At the war’s end, the few remaining dragons, including Anankos, fled to the Invisible Realm, leaving humanity, which had been the thralls of the dragons, free. Many cults in Nohr worship Anankos as the savior of mankind, while Hoshido’s religion despises him as the one who disrupted the order of the Astral Dragons. In reality, Anankos sought power for himself over the Astral Dragons and control of all creation. His lasting mark ensured the eventual extinction of the dragonkin, as the corruption of magic into dark magic triggered the degradation of the minds of all dragons who it touched. The minds of dragons could be preserved through the use of dragon stones, but only if they limited their time as dragons. Anankos’s degredation was even more severe as he was the original creator of dark magic. His attempts to stop it only delayed the inevitable. Eventually he had a relationship with one of his worshipers (Mikoto) in order to form a new vessel for himself. After Mikoto found out, she fled from the Invisible Kingdom as Anankos conquered it from the few remaining Astral Dragons. Upon securing his victory, and growing desperate, Anankos was able to trick three warriors from another realm to enter the world of fates (the Awakening trio) on the condition that he would restore their world, which he did. Though, they were unable to fully interpret his orders, causing them to be lead astray and conniving Anankos that humans could no longer be trusted with free will. Anankos still seeks to control all of creation, and will do whatever it takes. His interest in Kamui stems from the fact that he is the escaped vessel, thus being required to reverse Anankos’s degredation. · What changes will be made to minor characters Minor characters, like the named bosses, will have more of a role in their respective battles. There will likely be a few temporary OCs meant to fill roles required by the plot, such as army commanders and peasants.4. What notable changes would you make to the setting? · What ideas do you have for world building? I will post an in-depth outline of the countries of Fates within the next little bit, expect to see a description of each country, how its society operates, and how it fits in with the greater Nohr-Hoshido-IK conflict.· What kind of history does this continent have? This continent (which I will be calling Ivron, a name I got from a continent name generator) has had a long history of conflict. Whether it is the Great War of legend, the Wars of Nohrian Expansion, the Unification of Hoshido, or the multiple Nohrian-Hoshido wars, conflict is simply the way of the land. The creation of the Infinite Chasm during the Great War led to the cultural drift between the lands in the west and the east. The land to the far west is uninhabitable due to the same conflict.· What is the balance of natural and supernaturual elements? While supernatural elements (the Astral Dragons, Dark and Creation Magic, the creation of the garou and fox spirits) played a huge role in shaping the world, by this point in time, their overall role is no longer as prominent as it was. The secret arts of Creation Magic have long been both lost and out of reach of mankind and mankind can only harness the tiniest fraction of Dark Magic’s potential without being corrupted by it. The supernatural elements are there, but they do not play a major role in the story, at least in the beginning. Religion plays a large role in shaping Hoshido’s society, while Nohr’s religion played a large role in the past, worship of the Dark Dragons is less common now. The Shapeshifters (Garou and Fox Spirits) have longer lives than humans. The life expectancy for everyone isHuman: up to 90 years with proper care Garou: up to 180 years Fox Spirits: up to 250 years Manaketes/Dragonkin: functionally immortal. Can still die to natural causes · Are the Faceless and invisible enemies in your story? Yes, though with a few changes to how they function. Faceless are the result of decades of research by Dark Mages trying to create thralls to serve them. While physically potent, Faceless have little intelligence beyond survival instincts and whatever sense of purpose their creator gives them. While this makes them ideal tools of war, they are little more than that, tools. In addition, they cannot be directly controlled, and it was not uncommon for faceless to turn on their creators and their allies due to simple bloodlust. Invisible Kingdom forces are comprised of both the human forms of Astral and Dark Dragons (dragons who sided with Anankos) that serve Anankos in addition to a mixture of human forces who reside in the Invisible Kingdom. These humans are the descendants of those who chose to continue to serve the Astral Dragons rather than choose independence. 4. Do any characters die? · Yes. As I continue to create the plot, I will decide who will die. If you have a few ideas after reading all of this, please feel free to make recommendations. This is the list as it is now: · Mikoto will be killed during the assassination attempt in the Fire Plaza, just like she does in game. She will later be reconstituted as one of Anankos’s agents along with Sumeragi and a few others, similar to the Deadlords. · Garon will die two thirds of the way in after the cast becomes aware that he is possessed. He will be able to die free of Anankos’s influence though, so he won’t come back. · Ganz will be killed by Kamui after Kamui, who has begun uniting the two forces, finds him executing a group of Hoshido prisoners, including Hinoka and her retainers, though Kamui will be able to save them. · Some of the retainers will fall at some point, though I do not know when yet. · I am debating killing off some of the royals if it helps to serve the plot. 5. Do you introduce any new characters? · Other than temporary characters meant to flesh out the militaries of both Nohr and Hoshido, as well as commoners of the land, I will not be making new characters. This game already has a large cast, no need to add more fuel to the fire. 6. Are any characters going to be cut? · Most of the 2nd generation characters will be cut. This is due to their shoe-horned nature. The few that I believe are redeemable as tweaked characters are listed here: · Sophie: Cyrus’s younger sister who, along with her brother, were friends with Kamui. She, at the start, harbors an Oboro sized crush on Kamui. Both Sophie and Cyrus join Kamui early on, before he even gets to the Invisible Chasm for the first time. Sophie is 16 years old. · Eponnie: A young thief who was adopted by Zero after she attempted to rob a caravan that Prince Leon was a part of. Seeing her potential, Zero was able to stop Leon from killing her and, upon finding out that she was an orphan trying to survive on the outskirts of Krakenburg, adopted the young girl. She acts as Zero’s apprentice and as his informer on the events occupying Nohr’s lower classes in Krakenburg. Eponnie is 18 years old. · Ophelia: A young dark mage, her skills at magic attracted the attention of Odin, who was seeking to pass along the secrets of the “spell hand”. Her urge to learn about the secrets of dark magic caused her to take Odin’s teachings a bit too seriously, and she believes that she is “the chosen one”. Ophelia is 17 years old. · Lutz: Arthur’s son. After his mother’s passing during the 4th Nohr-Hoshido War (the one prior to the game) Lutz chose to take up the axe so that no other child would bear witness to their parent’s death. It was during this time that he met Michel, and trained him. Lutz and his father share a relationship similar to what Garcia and Ross from the Sacred Stones shared. Lutz is 15 years old. · Deere: Joker’s younger brother. Determined to follow his brother’s example, Deere began training to be a butler. His brother, while he does not approve of this, still tries to tutor him, though Joker’s love is tough love. Deere is 20 years old. · Matoi is a young noble of the Samurai Caste who, due to her talents, was trained personally by both Imagawa Yuugiri and Yamoto Hinoka in the art of aerial warfare. She seeks to be (what she sees) the best Pegasus Warrior. Despite her seemingly perfect nature, she is very modest and humble and nurses a few insecurities, especially regarding her appearance. Matoi is 19 years old. · Both Kinu and Velour left their villages seeking adventure and fortune despite the warnings of their Chiefs, Nishiki and Flannel respectively. They encountered each other near the Infinite Chasm, and have been traveling together for two years, exploring the world and finding treasures. Both Kinu and Velour are 20 years old, still very young for their respective species. · Kisargari and Shinonome are two of the few remaining members of the Yamoto Branch Family, which was mostly wiped out during the Chevalier Incident, where Sumeragi met his end. The role of the Branch Family is to be the last line of defense for the Royal Family and their retainers, and this is a role that both Kisargari and Shinonome take very seriously. Kisargari is 17 years old while Shinonome is 22 years old. · Midoriko: a young traveling member of Hoshido’s merchant class. She was orphaned during the 4th Nohr-Hoshido War and raised by the Hattori ninja clan, though particularly by Hattori Saizou and Hattori Kaze. She left home early on, having both aged quickly and extensively studied economics, and is determined to be the wealthiest merchant in the world. She sees the Secret Shop chain, run by Anna, as a major challenge to her goals. Midoriko is 14 years old. 7. For fun, here are the character ages as well as their last names · Marx Plantagenet: 24 years old · Camilla: 23 years old · Leon: 18 years old · Elise: 15 years old · Ryoma Yamoto: 24 years old · Hinoka: 20 years old · Takmui: 19 years old · Sakura: 16 years old · Kamui: 19 years old · Aqua: 19 years old · Felecia Arendelle: 19 years old · Flora Arendelle: 19 years old · Joker Girard: 21 years old · Cyrus Bedivere: 18 years old · Sophie Bedivere: 16 years old · Hattori Kaze: 26 years old · Gunther Guesculin: 55 years old · Tsu-Sho Mozume: 16 years old · Kouga Asyura: 41 years old · Izumo Izana: 35 years old · Hattori Saizou: 28 years old · Chiyome Kagerou: 24 years old · Asama: 40 years old · Chosokabe Setsuna: 20 years old · Fujiwara Hinata: 18 years old · Goto Oboro: 18 years old · Tiari Hana: 17 years old · Ashikaga Tsubaki: 19 years old · Inaba Fuuga: 40 years old · Inaba Tsukuyomi: 13 years old · Nishiki: 95 years old · Moagami Orochi: 26 years old · Rinkah: 17 years old · Mori Yurikama: 39 years old · Imagawa Yuugiri: 38 years old · Crimson Pyrmont: 18 years old · Lazwald/Inigo Montoya: 22 years old · Pieri Ravenkroft: 18 years old · Arthur Pendragon: 27 years old · Effie Tarth: 17 years old · Zero: 24 years old · Odin/Owain Lowell: 21 years old · Nyx Tartarus: 255 years old (I like to think that her curse outright stops her aging, making her very old) · Luna/Severa Lear: 22 years old · Belka: 18 years old · Benoit Nielson: 23 years old · Charlotte Goldberg: 18 years old · Flannel Bigby: 80 years old · Yamoto Midkoto: 34 years old · Garon Plantagenet: 55 years old · Iago: 35 years old · Ganz: 28 years old · Lilith: 17 years old (human appearance) · Deere Girad: 20 years old · Kinu: 20 years old · Velour: 20 years old · Ophelia Hathaway: 17 years old · Hattori Midoriko: 14 years old · Yamoto Kisagari: 18 years old · Yamoto Shinonome: 22 years old · Shimazu Matoi: 19 years old · Eponnie: 18 years old · Lutz Pendragon: 15 years old [spoiler=Azz] FE Fates Fan Fiction Survey 1. What routes are you working on? Is it an amalgamation of all three? Is it an alternate universe style retelling? The route I am working on is a combination of all 3. Pretty much the focus is at first, ending the war, reforming Nohr and then Touma stuff. Basically a 3rd path but better (I hope) 2. What notable changes would you make to the plot? Well, everything is pretty much being re-written story wise. It starts kind of like Revelations with more Hoshido characters joining at first, then slowly characters from Nohr join and the remainder from Hoshido join. 3. What notable changes would you make to the characters? Well for main characters, they have pretty much the same personality bases but have been expanded upon to not be so Kamui-centric. Character roles have been changed, people have set relationships, the four Touma bosses (Shenmei, Sumeragi, Mikoto and Garon), have all been re-written. Kamui and Aqua had massive over hauls as well as Hydra. The FEA trio have been re-written to not be FEA characters. All the kids have been re-written to have roles in the story. 4. What notable changes would you make to the setting? The setting for the most part is the same with a few exceptions. I still have to finalize things. 5. Do any characters die? Yes, characters do die. 6. Do you introduce any new characters? Pretty much all the capturable bosses, specifically Draj and Nacht, have been given some form of role outside of time chamber shenanigans. 7. Are any characters going to be cut? Not really unless you count the FEA trio being completely re-written. [spoiler=Damosel] If you're interested in reading my FE14 AU series A Marriage Of States. I also have an update and feedback thread on this site for the series. 1. What routes are you working on? NONE, I'm going Alternate Universe! Is it an amalgamation of all three? Pretty much everything EXCEPT Touma stuff. Is it an alternate universe style retelling? YES! Biggest differences- no ambush, no Kamui. 2. What notable changes would you make to the plot? I've made a bunch of changes because there's no Touma characters. So it's all Nohr/Hoshido drama, with arranged marriages for an alliance thrown in. Mainly- it's looking at the trouble you can have outside the battlefield. Are problematic elements (the curse, the magic throne, the crystal ball, operation tears, Nohr and Hoshido being too black and white, everything Aqua does) going to be addressed? Likely won't be any magic items from Touma showing up (so Hoshido's throne is just a fancy throne). I'm definitely trying to grey up both Hoshido and Nohr without making them unrecognisable- LOTS of worldbuilding. Are there any themes to be communicated over each route? Since I'm not stick to a route N/A What is the overall direction and "point" of each route? Character driven world exploration with a side of plot. 3. What notable changes would you make to the characters? Sumeragi isn't dead, neither is Ektrina. Garon is not a goo-monster and actually brokered a peace treaty. Because there's no Kamui I've shuffled a lot of characters whose backstory was associated with him. Gunter, Joker, and Cyrus all work for Marx instead (and have known him for years). I've also changed Flora and Felicia's circumstance in Nohr, they're no longer servants but "fostered" and Krackenstein castle (hostages essentially). The FE13 expies have been replaced with Nyx serving Leo, Charolette serving Camilla, and Gunter+Joker+Cyrus serving Marx. What is Kamui all about (background, personality, abilities)? Absenteeism. What is Aqua all about (personality, role in the plot)? Not-appearing-in-this-fic What are the Hoshidan and Nohrian siblings all about (personalities, roles in the plot)? Pretty similar to their game selves. Ryouma meditative and serious, Marx reserved and stubborn, Camilla doting and ruthless, Hinoka caring and bold, Takumi insightful and hotheaded, Leo clever and ooportunistic, Sakura shy and nuturing, Elise cheerful and excitable. Main difference is that Nohr and Hoshido have been at peace for twelve years and the oldest daughters/sons got hitched- so different reactions in line with different circmstances. What is Garon, Mikoto, Lilith or any other important character all about? Garons about being an ACTUAL father and king, though he still has his terrible person moments. Same can be said for Sumeragi. No Touma characters. Iago's a pain in the neck but not a psyco, Ganz is a criminal not given a military position. What is Hydra all about (role in the plot)? Nope. Nooooooooooooooooope. What changes will be made to minor characters? Well I've already given Lala (the songstress from Muse) as speaking bit. And the Boldts mentioned in the Saizou/Belka supports will fairly present. Daniela, Draj, Senou and other faced units will all be getting a heavy injection of personality when they make their appearances (and it WON'T be in hyperbolic time chambers) 4. What notable changes would you make to the setting? No monsters, no Hydra, no Touma, no Kamui. Impacts a bunch of stuff. What ideas do you have for world building? A lot. I was the first to suggest Hoshido have an inflexiable cast system that cause them issues. Wrote up a historical blurb on why drak mages in Nohr would dress like strippers. More stuff than I care to sum-up. What kind of history does this continent have? A tirbulent one. Once it was ruled by a single empire, but a terrible earthquake ripped it's capital assunder and two large kingdoms eventually rose from it's ashes. To the west, one founded by a warlord and those loyal to her subjegated the surrounding territories until they were able to work together for a sustainable society. To the east, a priest was raised up to commune with the gods for all of the land and eventually founded the line of kings. (and plenty more but, this is a brief sum-up) In more recent history Garon emancipated Chevalier from being a tributary and there worked out an alliance with Sumeragi. What is the balance of natural and supernaturual elements? Well there's still plenty of magic and worship of the gods. Closer to Jugdral than Ylisse though- as in most of the drama is started by people. Are the Faceless and invisible enemies in your story? Nuh-uh. 5. Do any characters die? Yes. It'd be a spoiler to say who. 6. Do you introduce any new characters? Kinda. I've give all the Nohr sib's mothers faces and names, as well as doing so for mentioned families like the Boldts. Mostly it's fleshing in NPCs rather than wholesale OCs. 7. Are any characters going to be cut? All of Touma, and FE13 expies. See second post for more authors (Party Moth, Ebony, wvype, Taka-kun, Loki Laufeyson, Sunwoo). See third post for more authors (Mox, Phillius). See fourth post for more authors (Nintendoentersoft, Metal Flash, Skywolfe, Yari, dtmahanen101, MCProductions, RedRob, Dangerus, Sire, SaiSymbolic, Abvora). See fifth post for more authors (Blade_of_Light, NightStar) *New* Support Conversations (NekoKnight, Pretty_Handsome, Etern@lDawn, wvype, Thane).
  24. i was starting to look at thanes fe randomizer but everytime i pull out the randomizer it crashes in between ch 1 -6 and i dont know what is causing it so i was wondering if using layeredfs in luma is the cause? also, i want to get into fire emblem hacking so if you have some videos to share or tips i will gladly take it it doesnt matter if i work my way through from GBA fe i just want to learn how to do it right :)
  25. My favorites in the Fire Emblem series are. GBA: Elibe Saga. 2 Smash Characters: Telius Saga. 3DS: Echoes: Shadows of Valentia. (Finally playing it, and enjoying it so far.) Spinoff saga: Warriors. Past Titles: Genealogy of the Holy War.
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