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  1. Hey there, I was hoping you guys could help me with the Tactician sprite in FE7. I know there is no sprite except for the map only and it does not fight. I tried looking for that sprite in the rom it self so I could rip it and form a fighting sprite but I can't seem to find it. I tried looking online to but still had no success. Does anyone have a link to the original Tactician map sprite? Or perhaps one similar to the tactician in FE7 so it would be easier to alter it to look like the original map sprite. If I perhaps missed something and there is a way to rip the map sprite from the game please do tell. I'm a still a bit of a noob at this sorry >.<. Thanks so much for your help.
  2. Hello ^-^ I'm new here so bare with me if I make any mistakes. Before I explain the problem I just wanted to add that I read the rules and I looked very hard to put this post in the right place. I saw what looked like new post on this forum so I figured it was safe to post my problem here. Anyhoo to my problem which makes me want to throw my laptop in anger off my balcony. I've been hacking Fire Emblem Blazing Sword to make it the way I want it. Everything is going fine except for the text editing .I read the ultimate tutorial by Blazer, watched countless videos and read tons of threads. So I'm not just going blank into this. I have all of the required tools FEeditor,nightmare,Nups,Evential,EventAssembler,HexEditor etc. I have absolutely no problem with any right now except for one program and that is FEeditor. I can not get it to work with me. Everytime I changed one tiny little word the whole entire game would freeze and not work at all. Then I learned that when using a clean fresh rom that has never been text edited you must open it save it on gba emulator, and then open FEeditor open the rom in the program don't do anything in the program just save the rom close it following with the program then play rom. After that you were free to edit texts all you want. This did not work for me the words would be haywire everywhere in the game then freeze. Every script I tried to alter I made sure it was within the character limit, and then I would apply and save rom constantly. I also tried telling FEeditor to save the stuff to 00D0000-00E0000 and then I actually one time got it to work, but I found typos and grammar mistakes so I went to edit them in FEeditor. The background picture was a tiny bit distorted to but I don't really care about that. It did not work after that one time. Right now I am trying to make a script on text 0815 but FEeditor keeps switching the place of the script to 00001. So where Yes[.][X] is supposed to be it will put my whole entire script on where only the word yes should be and messes up my entire rom. I always put apply after every sentence and I put replace all as well. Only when I press save it switches my script from text 0815 to 0001. Why is this stupid thing switching my script to the very first part of the game? How can I make it stop? Thank you for reading and sorry for the long post I just needed to put everything in detail so you know everything and know exactly what to tell me.
  3. I don't know if this has been tried before, but I want to try and make an FE7 ROM hack (or fan game) based on the events of the Scouring, and the origin of the eight legends, or perhaps just allies of the eight legends (if the legends seem a bit to OP to make a game with). There's a decent amount of backstory to work with, but there is also a nice gap for creative liberties, and original story. My Skills are: * Portrait Splicing * Nightmare editing of unit stats, starting items, etc. * Menu text editing of descriptions, names, and the like. I have only really worked on one project before, the Binding Blade Canonization Patch, so I am kind of limited in experience. Skilled persons I will most likely require for the project: * Those with a decent to excellent grasp of event editing * Those with a decent to excellent grasp of how and where the game stores code, offsets, etc. Especially with Feditor, Eventiel, etc. This job may consist of inserting the script into the game properly, bug fixing, and troubleshooting. * An editor or co-writer for the script * Map maker to design maps, and enemy placement, supervisor of most gameplay related subjects * Other positions are most likely available besides these examples, I will consider all applications. I really hope this project amounts to something, but I can't do it without some of the talented people in our community. Thanks in advance, and have fun playing Fire Emblem!
  4. What is this? This is an hack that allows unit to dismount, as pictured above How can i set which class can dismount into which class? Open Installer.event in a text file and go to the end. you should see something like this: DismountMountTable: DismountMount(KnightLord, EliwoodLord) DismountMount(Cavalier, Mercenary) DismountMount(Nomad, Archer) DismountMount(Nomad_F, Archer_F) DismountMount(Paladin, Hero) EndTable Simply Edit that table to add the classes you want, using The mounted class as the first argument, and the dismounted class as the second. Planned Features: -Make units scale properly by adding class bases over their classes. Planned Bugfixes: -Fix weapon ranks. Download Link: Here Ya go EDIT: Added a README to explain stuff, Fixed some stuff in Installer.event, and added source. EDIT2: Another Update. Mostly bugfixing and code optimizing. Note: for anyone looking for an fe8 version, CrazyColorz made one and it can be downloaded here: http://feuniverse.us/t/fe8-dismount-and-mount-hack/1645
  5. I've been working on a custom animaiton. But when I inserted it I got this error: Model.AnimationBuilder.addFrame: IllegalArgumentException That image uses too many tiles! I'm not sure how to handle this. (My script works fine though. The palette is fine too) This is what it looks like in Usenti:
  6. Hi there! So, I finally was able to make an op blazing blade hack! Changes: Maxed out stats and op weapons from the start bosses are upgraded with stats, stronger weapons, and some hold sacred weapons, which is sometimes quite a pain Some class changes, such as ninian(ninian's palette looks good on her new class surprisingly) and nils Excepting ninian, nils, lords, and some others, all ally characters are base class(can't have it too easy) vulneraries and elixirs with 30 uses rienfleche has 2-3 range now Douglas is an npc, not an enemy(playtested 25 times and he kept dying by attacking the boss or an ally) chests have sacred weapons,so get to them quickly some characters carry promoting items Easy as walking through a field of lv1 fighters with a maxed out swordmaster Things to work out: small glitch involving the accidental recruitment of numerous Douglases(almost worked out) finding a way to make the fire dragon a harder boss; it's almost always a OHK with a lord character and a crit weird glitch where promoting a character can give them multiple S ranks in weapons. The first weapon you attack with after promoting is demoted to A-rank, until only 1 S-rank remains. (e.g. Promote florina, then have her attack with a sword to keep S-rank in lances) Here's the patch:Improved OP Blazing Blade.ups Have fun :D
  7. In the whole fandom, Fire Emblem 7 is probably one of the most hated FE for the maps and "bad story" and, by the other side, the most loved thanks to the characters, maybe soundtracks and obviously because, huh, childhood? Anyway. Something undeniable is that the supports of the game are pretty nice for different reasons. And now, what are your favorites supports of this game? Mine are Canas/Renault and Heath/Priscilla. BTW, I know that it's off-topic with FE7, but can't avoid say that if Judgrall had supports at this style were amazing.
  8. So the new Defense maps are out, and these are pretty fun and creative. I'm having a lot of fun doing stuff like cheesing Map 3 with Flier Emblem lol. How about you guys?
  9. I can't seem to find any reference to the sea sound effect which plays at the beginning of chapter 17 in FE7 in the rom. I've looked on the eventiel list and in nightmare and couldn't find an ID for it. I even went through sappy to try and find it but I didn't hear it (I may have skipped one but I checked over 300 sounds). With my life story finished does anyone know where it is and how I can use it in the rom?
  10. So I'm working on a song for my FE hack, and it plays perfectly in sappy and it is exactly how I want it to sound. However, once I insert it into the rom it plays but in some parts of the song several drum notes don't play or the drums are just cut out altogether for certain sections of the song. If anyone has any idea how to fix a problem like this, help would be much appreciated, thanks.
  11. So I tried to insert a custom worldmap. Everything worked fine except that the transparent pixel on the upper left corner made the map not look very good. I tried to cut it off in Usenti but it didn't work. Is there any way to get rid of it?
  12. Sorry if this is posted in the wrong section in advance. After scouring the internet for several hours, it seems save files for FE7 are few and far between. Would anyone happen to have a clean sav. file with the bonus disk content and all supports/cg images/sound room? I tried using dolphin and vba but I couldn't get it to work to install the bonus disk. The completionist in me wants to try and S rank all the modes again and have them on record, so hard modes unlocked aren't necessary I can do that on my own but I don't want to grind supports for days once more. I would really appreciate it, thank you!!
  13. OK, so I have run into a bit of a dilemma when trying to edit the text of Fire Emblem 7. See, I'm trying to translate the game into Irish, a language that uses the diacritical marks á, ó, ú, í and é. So, I thought, since the game has a Spanish localization, and the Spanish language has all of those diacritical marks, I can just edit that right? Well, it turns out FEditor Adv will only except ROMs of the American version of the game. So, I tried editing an American ROM, but the character "á" showed up as "?" in game. I've heard that if you can decompress the Huffman compression on the text in the ROM, you can edit the text manually with a Hex editor, like here, but I have no idea how I'd go about doing it with the Spanish ROM. So, is it possible to either edit the text of a European version of the game, or add new text characters into the American version, and if so, which would be easier? Thanks in advance for any replies.
  14. I am 99% sure that you have to change Chapter Titles through editing the graphics, but I can't seem to find anywhere the offsets that I need to extract that information with the GBA Graphics Editor. And by anywhere, I mean the internet, since I don't really know how to debug for that information myself (believe me when I say I tried). The odd thing is, is that I have seen many FE7 hacks with edited Chapter titles, so I assumed it was common knowledge. Specifically right now I am curious how I can replace the first chapter title "Prologue: A Girl from the Plain" Furthermore, where can I find an image of the font used in Fire Emblem chapter titles, since I want my custom chapter title to use the same font if I can. If anyone could help me out with this I would greatly appreciate it!
  15. Hi everyone, so I'm new to the hacking stuff, but I've been able to get through most of it with the numerous tutorials that I have found. However, I can't seem to find the answer to a few questions regarding FE7. 1.) In Chapter 1 Map, there's a glitch. Wil seems to show up for some reason, twice and very glitchy. The UPS patch can be found attached. 2.) Is there a way to make the game 1 story-line instead of the three original ones? destiny.ups
  16. Hi there! My name is AMH9000 and I have created a mod for Fire Emblem: The Blazing Blade. (Made for any hard mode) Download it here --> https://www.dropbox.com/s/02spl31bqljg2pi/Fire Emblem - The Blazing Blade - AMH9000's Mod.ups?dl=0 (tell me if something stupid happens to this link) The amount of changes I made were... minuscule to say the very least. Changes were made only to character's starting stats and their growths. Some were drastic (compared to the other changes), others were small, and most of them probably changed nothing. I attempted to change the levels of some characters but it never wanted to work no matter how hard I tried. :( I guess some of you want to know what the big changes were, so I'll put 'em in a spoiler, but there's only 3 I can think of as "big" changes. Now for the part that'll probably send about 80% of you away... I only worked on the Lyn's Story characters so the only things that are different in this patch happen in Lyn's 10 chapter story. sucks, I know, but this is my first Fire Emblem patch ever and I worked "hard" on it. It took me about 4 hours to make this so... I'm slightly proud of me. So, to the 4% of you that clicked on this thread that aren't considering leaving down a hate comment, have fun. As for the 16%... try first, and then leave down a hate comment if you REALLY want to.
  17. So there are about 44 playable characters in FE7 and I want to know is if it is possible to increase the number of playable characters and to make those extra characters have supports, growths, etc.
  18. Looks like Lyn won, but can she beat Florina? It's up to you!
  19. Yeah when it looks like there'll be a winner, I'll make a new poll to pick up the pace and not waste time. Anyway, Lyn or Wil? It's up to you!
  20. Yeah Lyn crushed Kent (makes sense since she won the female poll), but can she beat Sain? It's up to you!
  21. Welcome to the FE7 Favorite Character Poll! The winner of this poll will go on to fight against the other favorites from all of the other games! I already made the FE1-FE5 polls in the NES/SNES era and already made an FE6 poll in the Binding Blade subforum under the Gameboy era. To start, we have Lyn and Kent and who wins is up to you!
  22. In FE7, or Blazing Blade/Sword, there were a particular set of items that only Ninian or Nils could use, such as Nini's Grace (Improved Defense for a turn), Filla's Might (Increased Might for a turn), etc. Now with the advent of buffs/debuffs with Fates equipment, I think it'd be fitting to maybe see these rings again. Honestly i've been waiting for them to make some kind of appearance again, but I guess thats mostly wishful thinking. What are your thoughts?
  23. I want to insert several animations in all the GBA games but keep running into a problem. I've followed the steps in the animation thread for insertion, but I can't get the game to run afterward or worse. the game crashes when any battle takes place. Here are the steps I took: Open FE Editor Render Edition, go to Class Manager and up the max index by the number of animations I intend to put in, proceed to put in said animations then add the correct information in hex for the classes. If I try to replace existing animations it either freezes up or says something along the lines of using too many editors at once. The animations I'm trying to add/replace are as follows: FE Binding Blade: Thief, Thief F, Pegasus Knight, Falcon Knight, Yetizerker, Lalum w/ Staff, Elphin w/ Magic, Wyvern Lord w/Axes, Soldier Reworked, General FE Blazing Sword: Thief, Thief F, Pegasus Knight, Falcon Knight, Yetizerker, Ninian w/ Staff, Nils w/ Staff, Wyvern Lord w/Axes, Soldier Reworked, General, Knight Lord, Hector Lord/ Great Lord FE Sacred Stones: Thief, Thief F, Pegasus Knight, Falcon Knight, Hawkzerker, Tethys w/ Staff, Druidmancer, Wyvern Lord w/Axes, Soldier Reworked, General, Great Knight, Female Assassin I've tried looking through lots of threads to see if a similar problem was reported but I came up empty. Any push in the right direction would be appreciated!
  24. Hi everyone. I'm Rin and here's the project I'm working on. I called it 'Fire Emblem: Little Dream'. Patch download Some Notes The patch is for FE7. It is not a large patch. It has three chapters in total, including Prologue, Chapter one and Chapter two. In Prologue, you can get a hand axe from the village on the top right corner. It's better not forget to give it to your axe unit, because he won't show up in Chapter one, and there's no other axe user in your team for now. If one of the four lords die, it's game over. Known Bugs Credit Brief Background Story Brief Plot Updated Screen Shots Need This is my first hack, so please bear with my inexperienced work. I'll try my best to improve it. Please leave your feedback here, it'll help me a lot. Hope you all enjoy it!
  25. Hey there, sorry for the long post. So one year ago, I created my own Fire Emblem hack and posted it here. It was a fun experience, however it was pretty much ruined by a bug that everyone ran into that prevented pretty much everyone from progressing past the prologue. I was unable to fix it, so I lost all motivation to continue working on the project. Recently, however, I got the urge to work on it again and have completed enough content to release a new patch, however, try as I might, I can't fix that goddamn bug on the prologue, and I can''t release the patch with it still in. The bug in question is a soft reset that happens in the middle of the enemy phase, when no event should be running. It usually happens around turn 37 or so, but I've seen it happen as early as turn 8... When the soft reset happens, trying to resume the chapter will just cause the enemy music to play endlessly as the enemies do nothing for all eternity, so it completely halts all progress. It's important to note that the bug only happens in the prologue and it doesn't always happen. Whether or not it happens seems to have something to do with how many enemies there are on the map, as it seems to happen more often when you play defensive and avoid the enemies, instead of killing them. The map in question a very narrow defense map and has a LOT of enemies (like 50) at almost all times. Another thing is that the soft reset used to happen much latter, at around turn 40, so to remedy it, I made the turn limit in the chapter, 30, and moved up the latter events, however, that caused the soft reset to happen earlier, so maybe it's tied to the events somehow? Though I've tried to remove them and it didn't seem to work. I've already tried countless fixes and none of them worked, so if anyone had any idea what is causing the soft reset and how to fix it, I would be eternally grateful, and give that person a special place in the credits of the hack. This original thread of the game where those bug reports are: https://serenesforest.net/forums/index.php?/topic/60167-fire-emblem-spreading-flames/ Thank you for taking the time to read this and I will deeply appreciate any help, no matter how small.
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