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  1. Hello, my name is Salvius. I was recently inspired to begin work on a brand new hack for Fire Emblem 7 since it is on the Gameboy making it well within my means to mod and because I personally enjoyed that iteration in the franchise. I was however severely deterred by the sheer amount of work that must go into modding a new game. I attempted to look for tutorials on what I needed to do to get started and though I found several, many wished for me to have such and such knowledge in advance or even worse to have payed for programs like RPG maker. I understand the merits of such a program, however I didn't wish to pay cash just to show off a fun hack I made to some friends. I digress. If you came to this topic expecting an expert breakdown of what must be done to create your very own project, this isn't the place and I'm telling you now I don't believe such a thing exists. If you think I'm being wasteful or not very efficient in my work, your probably correct (I do appreciate any feedback or questions you may have though). This topic is to catalogue everything I've done in my journey to create my very first hack. I write this log in the hopes that it will motivate me to act and that it can connect others who are in a similar predicament to myself. This log is written by the ignorant and is dedicated to everyone frustrated with how making a new fire emblem hack from scratch without any prior experience can seem near impossible. So without any further delay let's begin my Let's Mod Log of Fire Emblem 7.
  2. Hey all I had some quick questions since im with a friend and we are trying to figure out rom hacking together. 1) How do you change a FE7 Class ability? and what are the Hex values on FE7? [ We are wanting to add mounted units the ability to move again after attacking. ] ----------------------------------------------------------- On a side note, is it possible to remove the ability to move around on the main map of FE8? Thus making it more linear and disallowing grinding?
  3. I was wondering how I can use the character banner and character forcer patches on a ROM that I've been working on for quite some time? Apart from already testing it out and finding out that it doesn't work on non fresh ROMs. How do I get those two "effects" onto my hack? Do I really need to start over in order to the effects from the two patches?
  4. Okay, so I replayed Sacred Stones for the 50th time and had a couple of ideas running through my mind. How about this; a hack that imports mechanics from FE8 straight into FE7? And I don't mean literally everything hence my idea's already a bold enough statement, but think about it. -Multiple promotion options. -Rebalanced stat caps for classes. (assuming FE7's were flawed in any way) -Eliwood and Hector's stories crammed into one giant adventure, with the Gaidens about a whole other perspective. (much like Chapter 5x in FE8 where you get to play as Ephraim while Eirika's on her way to his aid) -Trainee classes for FE7 units that needed babying in the original. (Nino... uh, who else again?) -Nerfed weapons/tomes. (I highly doubt it; Luna sucks in FE8 as it does lol) -The freaking option to promote the main lords at any point and not in a cutscene. I'm kind of running out of ideas. I'll leave it up to you amazingly talented hackers to decide whether or not this'd be a hoot to work on.
  5. Hello everyone, long time lurker here starting on a new project. Usurper* plans to be a hack following Desmond* and his young band of thieves as he travels in exile. As of yet I have 3 maps done and 1 in progress. With no eventing or anything else done yet. I hope to be able to use some new sprites and get things worked out with new classes. At this point in time I'm looking for people to discuss with and maybe learn from. Chapter One - Chapter Three http://imgur.com/a/IN7Dq
  6. I am modding my Fire Emblem 7 game for an enhanced experienced. I added a few difficult maps as well as 4 new characters to recruit. Otherwise, the game remains pretty much the same. Because of the added characters, I had to rejigger some of the supports conversations. This is where I am having problems. I have noticed that certain support conversations (the textual part) will not load during battle. Basically the characters trigger the support, the support successfully increases in rank; however, the text is missing entirely. I noticed this happening with several character such as Sain and Kent's support, which I didn't think I touched. I also confirmed that Lyn and Kent's support triggered normally as well as Lyn and Florina. At this point, I am not sure what the problem is or where it is happening. I am wondering if anyone ran into a similar issue and could point me in the right direction. Thanks!
  7. Fire Emblem: Mystery of the Emblem, did something that I always thought was brilliant: it included two "books," a remake of the first game and then a full on sequel, while the whole package was a refinement of the systems already established in the first game and (to a lesser extent) Gaiden. The idea of having the prequel and the sequel together in one place always delighted me, and, so, for someone looking to get his start with ROMHacking, a thought a neat idea would be doing the same treatment for Fire Emblem 6 and 7, where, instead of Hector's Story, you played Roy's Story, which was Fire Emblem 6. Mapping out the Chapters (including trimming Lyn's story down to 7+1 Gaiden chapter, 30 Eliwood Chapters in a mix of main, Gaiden, and A/B Route splits, and trimming off just one Chapter of FE6), not only is there enough room for all the Chapters from 6, there's room enough for one more chapter in FE7 to better tie the two together. However, there are other limitation concerns I was wondering about: 1. Character limitations. Counting Wallace/Geitz, Nils/Ninian, and Harken/Karel as one unit each, Fire Emblem 7 has 46 available characters by the Finale (45 if we consider Merlinus's lack of deployment and Athos's ability to deploy as them exchanging character limit positions). Applying the same to Lalum/Elphin, Echidna/Bartre, and Dayan/Yuno, Fire Emblem 6 has 50 available characters (51 if we count Merlinus). Is there room enough in Fire Emblem 7's ROM to accommodate 50/51 available, deployable characters? What's the hard cap for available characters? 2. Speaking of Character Limitations, while you'd never have them all in one room, that is still 103 individual recruitable characters, not to mention all the new bosses (even if we trimmed out all the Monke's down to 1 in the Sacae Route Gaiden Chapter). Can the ROM support all that character, unit, and portrait data, let alone potentially 7 new playable characters (5 NPC's and Bosses promoted to playable in FE7, 2 NPC's/Bosses in FE6)? 3. Support Limits. Restoration Queen ran into technical problems with FE8's ROM, working around new paired endings, that some of the originals had to be cut. A potential "Elibe Book 1, Book 2" project would have all the supports from 7, AND from 6, AND all the endings from both (the shortened endings would obviously be cut, but that's still all the full character endings). What are the hard and fast limits on new supports and new paired endings (if, say, one of the new playable characters had a support and paired ending with one of the original characters?) 4. Would it just be easier to remake both FE7 and 6 in Microsoft XNA like FE7x is doing? It'd technically be more work but there would be so much hardware room to work with?
  8. I think something is wrong with my script, the frames are fine, but it wont load it, if someone could give me 5 minutes of their time to help that would be great.
  9. ''There is a place between war and murder in which our demons lurk.'' Hello Community. I'm not usually one to do this type of thing but I think I'm finally due to put something out. It's small but I made a promise to have this out by early August and I plan to commit to that promise. What Is This? Clash of Fates is a fan-made League of Legends themed mod centering on a war started between Noxus and its allies and the fall of the Institute of War. In the wake of the League Championship series final matches the City-States of Noxus and Zaun launched a devastating attacking upon the Institute of War. A potent weapon known only as spell blight cut those on sight of the Institute of War off from their magic while their aggressors were fully prepared for battle. For now, the story turns to Riven, an exile of her country who opposes the brutal nature of this attack. My ultimate goal for this mod is to produce something that will cater to fans of the League of Legends game but will also satisfy Fire Emblem fans. This is a mod I dont want to make about difficulty, but rather something different and more memorable. Expect the game to offer more beyond a main story. How much is done right now? What I have in the patch right now is a complete chapter but I formerly had two playable chapters and one structured but not playable. Music? I plan on eventually getting around to edits to the OST. As it stands I've done one successful insert. (I'm not the best at this) That guy in your avatar is that guy in TLP who is that guy in this mod? Why is he here with so much HP? Self Insert! OP! Long story short, Tekun tends to be in most things I got a larger hand in. Just the way of things. Can I help? Absolutely. I always looking for a hand with anything! Will X Champion be in this? I don't know. It's a W.I.P. If there's a need for X, I'll get X in there. I'm doing what I can. If there's a portrait out there and Y person feels like letting me use it then the odds of Z being in goes up. I'm one ninja man, I'm doing my best. Credit List Graphics Merc Redfield Lehn Mewthos ArcFalchion <3 The Blind Archer ECut Nayr Graphics Battle - Shining the Holy Ark (courtesy of VGMusic) Modding (People I turn to for aid) Blazer Ghast Dialog http://ask-riven.tumblr.com/ http://generaldarius.tumblr.com/ http://ask-sivir.tumblr.com/ http://matronoftheblackrose.tumblr.com/ http://timetogetourhandsdirty.tumblr.com/ http://follow-no-false-light.tumblr.com/ There are a few others who I'm unsure of how to reliably credit since I can't source them well. They know their involvement. They know I'm thankful and they know I love the fact they've aided me with this. I hope I did not forget anyone. D: There's been a lot of help. Download: Clash of Fates v.0.1 Clash of Fates v.0.2 You'll need a GBA emulator (obviously), a UPS patcher, Which can be found here, and a clean copy of Fire Emblem: The Blazing Sword to play this. Don't ask me for a ROM. I won't give you one. 7/30/15: So I have some explaining. I realized that I didn't like the direction I was heading in so I opted to do some restructuring. I decided I wanted to focus a little bit more on other Champions so I wanted to branch out and explore that. With the Lore of the game finally making a come back I decided that hey, I should put forth a little more effort while dealing with one hundred different projects. The following patch v.0.2 contains 3 Chapters. Two that follow Sion and Fiora and a "Trial" that follows Ashe. Hopefully this is worth posting.
  10. [spoiler=Old Information about Ironman runs] Hey there guys, I just started recording a FE7 Hard Mode quickplay, and thought a natural place for more people to actually find my gameplay is Serenes Forest of course. I'm not sure what the preference for LP's on SF are, so i just went ahead and did a video LP because I felt it would be more entertaining to watch than to look. Each episode will consist of multiple chapters in one, since I will mostly not be doing any story commentary/voiceover, as there are several of them out there already and I wish for my LP to stand out as much as possible. Here is the link to my playlist. http://www.youtube.com/playlist?list=PLZUC2vCaB_Ky3oT1rBgrcj-E2o6dJFpUD *IMPORTANT* This will be streamed on my Twitch Channel on Tuesdays and Thursdays at 7 PM EST unless otherwise notified. I will only be uploading and reporting highlights of my FE streams from Twitch from now on, as I do not have time to edit and record full on footage as I used to have. So come by and watch the show while I'm playing live and have a great time! :D Check *Update 3* Link to my Twitch Stream. http://twitch.tv/n7_average_azn *UPDATE 1* *UPDATE 2* [spoiler='Death Reel of Character Deaths so far:'] Current Death Reel of the Blind Lyn/Hector HM Ironman LP/Stream here! I can only imagine how the rest of this Ironman Lyn/Hector HM LP/Stream is going to go... :'( *UPDATE 3* *UPDATE 4* [spoiler=Added End Run stats of Attempts 1 and 2] Attempt 1 ended at Chapter 29: Cog of Destiny Attempt 2 ended at Chapter 19x: Prisoner of Magic *UPDATE 5* [spoiler=Yes, this is attempt #13.] So as you all may already know, my bad luck came so badly on tonight's stream that I had to restart several times because I lost several key characters... and just wasn't willing to push forward, so I managed to rage reset from the beginning of HHM 10 more times! This was due to mainly Chapters 11 and 13x, because I was either too hasty, or too cocky in my tactics. It was also because i was tired, so I'll make sure that the next HHM stream on Thursday is more appropriate :D I'll see you all there Thursday! :D *UPDATE 6* [spoiler=My 3rd semi-successful Ironman run (Attempt #16).] Just in case you guys missed it, this is how my 16th Ironman run failed. I hate FE7 Luna. Oh Rindisu... :'( *UPDATE 7* [spoiler='My stats of my EHM run so far.] Chapter 16: Chapter 20: Episode 1: As of right now I have Episodes 1 - 4 completed and uploaded already. I have around 6 or 7 episodes worth of content recorded from my LP stream that needs to be edited and rendered. It should be done by this Friday, December 20th. It will be shortened to 30 mins episodes for your convenience. Me and Rindesu hope that you all enjoy this series and thanks for watching!!! Hector Hard Mode is now in effect! *UPDATE END* What this so-called "quickplay" Stream/LP consists of is of the following: Taken straight from my video description I know I said in my first video that I will be doing Lyn Hard Mode then Eliwood Hard Mode, but I wouldn't mind doing Hector's story instead (on Hard mode of course) if the demand for it is high enough. I also don't mind taking any character requests if you all have any specific characters or strategies that you want me to use. I will consider them as long as it doesn't conflict significantly with my guidelines I have already set. And of course, anything in this LP is up for debate such as who gets promotions or not, and story narrative if you wish to have it. I don't mind doing story narrative, I just want you guys to enjoy what you see. :D I hope you guys enjoy this series at least as much as I am creating it! Feel free to leave me any comments you may have on SF or on the specific episode you may have, I'll greatly appreciate it! :D Hello everyone! So lately I've been getting really stressed from my Ironman runs of HHM (seriously, fuck you Zoldam T_T), so for now I will be doing an S Rank Attempt run of HHM! It will be streaming on my Twitch channel as usual; Here's the link.
  11. Nino [fire emblem 7] (as we can gather from her support with erk) is illiterate. She claims to use anima magic because she learnt from sonia's chanting. So why/how does she a) need a actual tome to use her magic b) level up in anima magic (new magic is learnt through the tome(?) so how could she level up if she is illiterate?)
  12. For some reason, I've run into a strange experience point error. When I kill any promoted unit with another promoted unit, the amount is ridiculous. Ranging from 61 to 100, my units are usually higher level than the enemies(12 to 7; 10 to 8; etc), which makes even less sense. A second unrelated question; I've noticed that soft-resetting causing random units to vanish off of the map, is there any known cause to why this is occuring?
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