Jump to content

Search the Community

Showing results for tags 'help'.

The search index is currently processing. Current results may not be complete.
  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Important Links
    • Serenes Forest Code of Conduct
    • Mistakes or Errors on the Site
  • Important Forums
    • Announcements
    • Member Feedback
    • Site Content
  • General Forums
    • Introductions
    • General
    • Far from the Forest...
    • Creative
    • Fan Projects
    • General Gaming
  • Fire Emblem Forums
    • General Fire Emblem
    • NES and SNES Era
    • GameBoy Advance Era
    • GameCube and Wii Era
    • Nintendo DS Era
    • Nintendo 3DS Era
    • Fire Emblem: Three Houses
    • Fire Emblem: Engage
    • Fire Emblem Heroes
    • Related Games
  • Miscellaneous
    • Forum Graveyard

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Member Title


Jabber


Skype


Yahoo


ICQ


Website URL


MSN


AIM


Interests


Location

  1. I had someone create a mugshot, but when I reduced it to 128x112, it cut off some of the mouth. Then the game I'm working on my hack showed the face sprite all messed up. Is there anyway to reduce the image without cutting off the mouth?
  2. Hello, I have gotten to the end of Chapter 1 in the game and at Sofia Castle there is a chest with Knight in it. When I walk up to it, it says "This chest held knight. Area Reclaimed! Knight reverted." It doesn't show up in my items at all. What do I do???
  3. Can someone give me an explanation on how to edit character palettes please?
  4. I'm making a hack and I want to upload screenshots of it onto my post, but I don't know how. Does anyone know how to do this???
  5. Fire Emblem Fates Marriage Chart SPOILER WARNING!! SPOILERS ARE IN SPOILER TAGS! (I seriously hope this was not made yet... I searched without results.. rip my time spending to create this if it was) Greatly inspired by the marriage chart that was floating around the internet back in the Awakening days I decided to build on that and create my own Fates version of it. Today I'd like to present version 1.1 to the Serenesforest forum ! It is still very much a Work-In-Progress, mainly so because whilst I tried to use the English character names by checking the fireemblem wikia list of characters, there are undoubtedly going to be changes when the game FINALLY comes to the west. How to use the chart If you're familiar with the FE:Awakening chart then this should all be pretty straightforward, but lets not make assumptions. Attached below is both a pre-filled chart for those who just quickly want that as well as a zipped package that has a photoshop (.psd) file in which you can easily drag, drop, rename, and everything else for photoshop on the chart. Lastly the zip also includes all the separate icons I used for the characters. Suggestions and all that Like I said before, this is still a work in progress and is therefore subject to change every so often. However, I cannot make those changes unless either I spot them myself or you guys point me towards any. That said, please do not hesitate to correct me when required. Update log v1.0 - Initial post v1.1 - No idea why I didn't just match child with father from the getgo. Updated the attachment and the image below for that. Unmatched is also still included (not as psd due to file size limits) v2.0 - YAY for American Release of the game! Finalized the names of the characters as well as added Fuga to Hoshido. Also removed the [WIP] tag as this project is pretty much done now! The filled chart as it is right now (in spoiler tags due to potential spoilers) Fire Emblem Fates Marriage Chart.zip
  6. How do I give a character the ability to be a Lord like seizing and all that stuff? Or in other terms, how can I make a character be able to sieze?
  7. Say my opening event looks like this: MUS1 0X38 BACG 0X02 TEX1 0X815 what if I wanted to change the background after TEX1 0X815 is done? How do I do it?
  8. I'm trying to input a script into my hack, but everytime I load the game, it always goes to black and doesn't move on. This is my script: #define DISABLE_TUTORIALS #include EAstdlib.event EventPointerTable(0x0F,Pointers) ORG 0xD80318 Pointers: POIN Turn_events POIN Character_events POIN Location_events POIN Misc_events POIN TrapData TrapData POIN Bad Bad Bad Bad POIN Good Good Good Good POIN Opening_event Ending_event Good: UNIT 0x26 0x20 0x26 Level(1, Ally, 0) [3,8] [3,8] [0x00] NoAI UNIT 0x1B 0x02 0x26 Level(1, Ally, 0) [2,8] [2,8] [0x00] NoAI UNIT 0x63 0x01 0x26 Level(1, Ally, 0) [1,8] [1,8] [0x01, 0x02, 0x6C] NoAI UNIT 0x1D 0x1D 0x26 Level(1, Ally, 0) [0,8] [0,8] [0x00] NoAI UNIT 0x24 0x3C 0x26 Level(1, Ally, 0) [3,9] [3,9] [0x01, 0x6A, 0x6B] NoAI UNIT 0x04 0x14 0x26 Level(1, Ally, 0) [2,9] [2,9] [0x14, 0x15, 0x6B] NoAI UNIT Bad: UNIT 0x61 0x38 0x30 Level(1, Enemy, 0) [1,4] [1,4] [0x14] PursueWithoutHeed UNIT 0x61 0x38 0x30 Level(1, Enemy, 0) [4,4] [4,4] [0x14] PursueWithoutHeed UNIT 0x61 0x38 0x30 Level(1, Enemy, 0) [2,0] [2,0] [0x14] AttackInRange UNIT 0x61 0x38 0x30 Level(1, Enemy, 0) [3,0] [3,0] [0x14] AttackInRange UNIT 0x30 0x28 0x30 Level(3, Enemy, 0) [11,1] [11,1] [0x14, 0x6B] Guard UNIT 0x61 0x18 0x30 Level(3, Enemy, 0) [6,6] [6,6] [0x2C, 0x6B] AttackInRange UNIT 0x2E 0x18 0x30 Level(1, Enemy, 0) [10,5] [10,5] [0x2C] AttackInRange UNIT 0x1E 0x18 0x30 Level(1, Enemy, 0) [12,5] [12,5] [0x2C, 0x6B] AttackInRange UNIT Turn_events: TurnEventPlayer(0x0,Opening_event,1) End_MAIN Character_events: CharacterEvent(0x09,NilsandLloyd,0x26,0x63) CharacterEventBothWays(0x10,JaffarandRaven,0x24,0x04) CharacterEvent(0x11,FlorinaandJaffar,0x1D,0x24) End_MAIN Location_events: Seize(0x0,Ending_event,11,1) End_MAIN Misc_events: CauseGameOverIfLordDies End_MAIN TrapData: End_MAIN Opening_event: OOBB FADI 10 BACG 0x22 MUS1 0x33 TEX1 0x826 MUS1 0x32 MORETEXT 0x827 REMA LOU1 Good ENUN LOU1 Bad ENUN ITGC 0x1B 0x0A ITGC 0x26 0x3D ENDA Ending_event: FADI 10 BACG 0x22 MUS1 0x39 TEX1 0x828 MNCH 0x03 ENDA // Events NilsandLloyd: MUS1 0x3A TEX1 0x829 REMA ENDA JaffarandRaven: MUS1 0x06 TEX1 0x830 REMA ENDA FlorinaandJaffar: MUS1 0x06 TEX1 0x831 REMA ENDA // Manual Movement // Scripted Fights // Units // Shop Data MESSAGE Events end at offset currentOffset Is there something wrong?
  9. Where do I put boss quotes on my script?
  10. Say that I wanna change the music during a text conversation. How do I do that and wut r the codes?
  11. How do I upload or link my patch so that anyone may download it? Do I need to use Dropbox for that?
  12. I have several questions: What is the code to skip the world map? How do I add a preparation screen and convoy? How do I cause a game over if a certain character dies? How do I make reinforcements? Thx.
  13. http://backloggery.com/Darrman ...Yeah. Over 100 games unfinished. I think I have severe lack-of-clear problems.
  14. I'm looking into modding FE9, but I'm having an issue. I'm using GC Tool v1.2 to extract and replace files and Windhex to edit the data. Inside the ISO for FE9 is the file FE8Data.bin, which I'm pretty sure is the file containing data for characters, classes, etc. I'm not sure what is happening, but, any alterations I make are not showing up when I boot the game up in dolphin, but the game runs just fine making me think that something is going wrong in the process of altering the game data. Does anyone have any idea what I might be doing wrong?
  15. I'm new to making posts on this website s please bear with me. I have spent hours trying to din out where the swords "Lucina's Replica-Sword", "Marth Replica-Sword", and "Ike Replica-Sword". I've seen them on wikis with no location included, and the only thing i could find is another person asking the same question on gamefaqs without an answer. With all this, I'm led to believe that maybe its not out yet, or that its very common and easy to find and im just overlooking a crucial detail. But, on multiple accounts, when visiting castles and initiating castle battles, their units have had all three of these swords (cant find them again, but if i do, ill post pics if needed) i know this is a long thing, sorry, just kinda in desparation. tl;dr : i dont know where the lucina, marth, and ike replica-sword in game items are, need to know where or if theyre out yet. Thanks in advance!!~
  16. How do I put in custom classes in fire emblem 7?
  17. I finally decided to join the forums. Not only because I want to know and talk to the people in it, but also to help improve the quality and design of its members' game-related projects. You see, I'm not really interested in learning ROM hacking or using FEXP myself, but I certainly enjoy watching YouTube videos related to it. More than a few hours have gone into Klokinator's, Markyjoe1990's, MageKnight404's, Mangs' and other people’s channels. The games tend to be funny and enjoyable. Some even have nice visuals and interesting mechanics. But to be completely honest, I feel the overall quality of them is... well... lacking. Sometimes the writing is appallingly bad. In other instances, the graphics leave much to be desired. And on the worst cases, the game isn't fun to play at all. It seems most of these problems arise from the lack of experience and/or attention to detail from the creators, who in most cases are new to the world of ROM hacking/coding/game development. That I can understand and forgive for two reasons: First, because working on a project for fun and personal satisfaction is an experience we can all relate to and agree with. If you get no enjoyment from an experience and only remain because someone else says so, it becomes a chore. And, unless you're somehow getting paid for doing it, there’s really no reason to continue. Second, because condemning a person for being a beginner is not only unreasonable and unfair, but it's also entirely hypocritical. Every human being starts without knowledge or direction. The community surrounding this person is responsible for providing the resources and information needed to develop one's abilities. A healthy environment full of polite and genuinely interested people is what makes all its members grow and become better. That’s how the great people of history and the societies they built came to be. We all need to start somewhere, and I believe sites like this forum serve that purpose very well. Beginners can make mistakes when starting, as long as they learn from the experience. We expect them to do so. However, there comes a point where inexperience becomes sloth. And that shouldn’t be excused. Intentionally refusing the knowledge when being provided, working on a lazy, unclean and unfocused manner and being uncommitted to a project that already has the interest and following from other people, who have shown support since the beginning and are hoping to see progress, just because "it's easier that way” is completely unacceptable. This community has provided top-quality content in the past, rivaling that of teams with higher budgets and more sophisticated resources. I believe its members are capable of great things if they commit to the task and get organized. But there's a negative reputation, deserved or not, that follows almost every Fire Emblem fan game. The gaming community at large looks at hackers and fan game designers as amateurs, people without aim or focus that work on a whim, who are only wasting potential on another company's intellectual property when they could be working on their own. I disagree with those who think that way. Productions that serve as a tribute to an already existing franchise have just as much value as a completely original game, not only because they're capable of having all the elements of a quality product, but also because they help newcomers hone their skills and reach a higher level of performance in whatever craft they're working with. We, as a community, must work to change this negative way of thinking and show everyone that we're capable of doing great things. I hope the day comes when a Fire Emblem fan game is not seen as lesser form of entertainment when compared to the original, but as it’s equal instead. For now, all I can offer to the people in this forum is advice and support when requested or needed. If you wish to discuss something with me or want feedback on your project, please, let me know. Thank you for reading. Have a nice day.
  18. I'm relatively new to the series, but I decided, that I would make a full-on streetpass team (because why not). Right now, I'm having a bit of trouble. I have 2 units (Walhart and Walhart!Morgan) which I only have 4 skills for (I have all DLC classes and skills). I also have Chrom, and I have no idea what his skills should be, or what his final class should be. But right now, I'd like to have a physical tank, a healer, and either a magic user or another healer. Could someone help me a bit with this? Below is my plan for my team so far, so try not to use any of the parents I'm currently using (FeMU, Walhart, Chrom, Sumia). I also have 3 units which are missing a final skill, and I'd kinda like some help with that, as well. I have seen several people saying not to use Conquest and Iote's Shield, because they are a waste of a skill which could just be avoided by me having better positioning. However, I have also heard that the streetpass bots just aim for maximum damage, which can leave characters in really bad positions. Finally, if I have some sort of really bad mistake which I don't realize, could you please say what it is? I may have tried to give someone a skill that they can't obtain. I really don't know all of this. Like I mentioned, I am still fairly new to the game, so I don't understand everything. Character 1: FeMU Skills: Limit Breaker, Ignis, Tomefaire, Armsthrift, Pavise Class: Sorceror Asset/Flaw= Magic/Luck Character 2: Skills: Limit Breaker S Rank: Class: Character 3: Chrom Skills: Limit Breaker Class: Character 4: Sumia Skills: Galeforce, Limit Breaker, Luna, Tomefaire, Iotes Shield Class: Dark Flier Character 5: Sumia!Lucina Skills: Limit Breaker, Galeforce, Aether, Tomefaire, Iotes Shield Class: Dark Flier Character 6: Walhart!Morgan Skills: Limit Breaker, Conquest, Ignis, Lifetaker, Class: Dark Knight Character 7: Walhart Skills: Limit Breaker, Conquest, Luna, Pavise, Class: Conquerer Character 8: Chrom!Cynthia Skills: Limit Breaker, Galeforce, Aether, Iotes Shield, Pavise Class: Falcon Knight Character 9: Skills: Limit Breaker Class: Character 10: Skills: Limit Breaker Class: Thanks a ton!
  19. I dunno how to use text editor on feditor. Also, eveytime I save it, event assembler says it doesn't exist. What do I do?
  20. Hello everyone, today I have a bunch of questions for you. -When I browse the animations with FEditor it skips some of them, thus not allowing me to properly insert my animations. -How do I repoint animations? I want to replace the Paladin Axe animation with a Bow animation and make it play when they're using a bow. That's all for now. UPDATE: How do I edit topic names? UPDATE: Everything is fixed, thanks for the support and answers. P.S. Guess who managed to find a way too add Wind/Thunder/Fire Mages to FE7.
  21. I have absolutely no idea how to use this thing. I'm making a hack in which almost everything and everyone uses magic so I wanted to add some magic items with low durability and accuracy bit high power. Here's an example: Dandelion Uses:5 Mt:8 Hit%:65 Weight:1 Critical%:5 Range:1 Animation:Excalibur Weapon Rank:E But...I literally don't know what does what in this module, if someone can guide me step-by-step to turning the Emblem Sword into this thing I'll gladly listen to them. UPDATE: Thank you everyone for helping me out, with some experimenting and reading I managed to make the Dandelion work properly. Now how do I tag this as answered?
  22. How do I insert my mid with sappy and what version should I use? 1.6, 2005, 2006? Thanks.
  23. How do you change the objective of a chapter? ( I know I've been asking lots of questions lately but it'll be worth it ) I tried using nightmare but it still says seize as an objective. Do I use Event Assembler or what? Thanks brohs n' galz.
×
×
  • Create New...